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The Monolithic WMA/WMV Content Thread #2
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For whatever reason, XnaToFna spits out a zero-byte file on Linux, also explaining why it fails so early, checking the file header... |
In public static void UpdateWaveBank(string path, BinaryReader reader, BinaryWriter writer) {
if (!IsFFMPEGAvailable) return;
Log($"[UpdateWaveBank] Updating wave bank {path}");
|
The following commit fixes the 0 byte XWB issue: 0ad8154
Additionally, 55c097c now makes XnaToFna log if FFMPEG is missing. |
xWMA should be covered by FNA-XNA/FAudio#32 instead of XnaToFna. If we wanted to be extra involved we could also implement a WMA backend for XNA_Song.c but honestly since we need a converter for WMV files anyway, I'm not too worried about that... |
This is where we dump bugs related to Windows Media content not being fixed or bugs that are introduced by the content conversion.
Starting with a Stardew Valley WaveBank, which interestingly doesn't use xWMA at all:
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