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TODO
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Fix BattleProcessActionTest such that it tests the returned against the expectedgame states. These tests will need to also verify that ActionQueue is being called properly
Change "Value" to "Weight"
Change the EFIW convention to EFWI, so that there is consistent meaning to left and right orthogonals.
Verify that full games are completely deterministic.
Fix harvesting/feeding/sowing:
All Fields Harvest
Strongholds feed all units
Player controlled fields sow
World controlled fields feed nescients based on yielded stones not in silo.
Create fourth state for world controlled fields.
How do Nescients move out of fields?
create the equivalent of battle.py for the new state. (this is effectively a third game, a simulated life game.)
fix line 175 in equanimity/field.py