-
Notifications
You must be signed in to change notification settings - Fork 0
/
Copy pathCMakeLists.txt
56 lines (47 loc) · 1.6 KB
/
CMakeLists.txt
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
cmake_minimum_required(VERSION 3.10)
set(CMAKE_MODULE_PATH "${CMAKE_SOURCE_DIR}/cmake_modules" ${CMAKE_MODULE_PATH})
set(CMAKE_CXX_STANDARD 17)
cmake_policy(SET CMP0074 NEW) #controls how find_package() behaves
project(Chess)
set(EXECUTABLE_NAME "Chess")
include_directories(Source/Game)
include_directories(Source/Util)
include_directories(Source/View)
add_executable(${EXECUTABLE_NAME}
Source/Game/Board.h
Source/Game/Board.cpp
Source/Game/Game.h
Source/Game/Game.cpp
Source/Game/Piece.h
Source/Game/Piece.cpp
Source/Game/Player.h
Source/Game/Player.cpp
Source/Game/Square.h
Source/Game/Square.cpp
Source/Game/Support.h
Source/Game/Support.cpp
Source/Util/Config.h
Source/Util/Config.cpp
Source/Util/Random.hpp
Source/Util/tree.hh
Source/Util/Util.h
Source/Util/Util.hpp
Source/Util/Util.cpp
Source/View/DisplayData.h
Source/View/DisplayData.cpp
Source/View/DisplayData.mm
Source/View/MacOSSpecificDeclarations.h
Source/View/Window.h
Source/View/Window.cpp
Source/View/Window.mm
Source/main.cpp
)
file(COPY Assets DESTINATION ${CMAKE_BINARY_DIR}/)
#target_link_libraries(${EXECUTABLE_NAME} stdc++ "-framework Foundation" "-framework Cocoa" objc)
# Detect and add SFML
find_package(SFML COMPONENTS audio graphics window system)
add_library(SFML SHARED IMPORTED)
if (SFML_FOUND)
include_directories(${SFML_INCLUDE_DIR})
target_link_libraries(${EXECUTABLE_NAME} ${SFML_LIBRARIES} ${SFML_DEPENDENCIES})
endif ()