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Sunken Crafts Spamming Collision Sound to Former Pilot #730

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Galliut opened this issue Feb 11, 2025 · 0 comments
Open

Sunken Crafts Spamming Collision Sound to Former Pilot #730

Galliut opened this issue Feb 11, 2025 · 0 comments
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bug Issues causing negative effects for end users

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@Galliut
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Galliut commented Feb 11, 2025

THE BUG
Crafts that have *"fully sunk" play their collisionSound to the former pilot indefinitely until craft is force released or the player disconnects.

To Reproduce
Steps to reproduce the behavior:

  1. Create a watercraft. I use sailing ships myself.
  2. Place items in chests or barrels.
  3. Pilot and sink the craft.
  4. Craft hits surface.
  5. Sinking craftwill play collisionSound indefinitely until the /release -n command is run.
    Expected behaviour
    The expected behaviour is that it should not spam a collisionSound and should release the craft once it hits the bottom.

Versions

Movecraft:

  • Movecraft v8.0.0_beta-5

Addons:

  • Movecraft-Combat_2.0.0_beta-6
  • Movecraft-CoreProtect
  • Movecraft-Repair_1.0.0_beta-6

Java: Java JRE 21

Minecraft: 1.21.1

Additional Context
I ran my tests by testing different containers. It can handle any form of container so long as there are no contents.
*By "fully sunk" I mean to say that the craft has hit the sea-floor and has seemingly finished the process of sinking.

@Galliut Galliut added the bug Issues causing negative effects for end users label Feb 11, 2025
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