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THE BUG
Crafts that have *"fully sunk" play their collisionSound to the former pilot indefinitely until craft is force released or the player disconnects.
To Reproduce
Steps to reproduce the behavior:
Create a watercraft. I use sailing ships myself.
Place items in chests or barrels.
Pilot and sink the craft.
Craft hits surface.
Sinking craftwill play collisionSound indefinitely until the /release -n command is run. Expected behaviour
The expected behaviour is that it should not spam a collisionSound and should release the craft once it hits the bottom.
Versions
Movecraft:
Movecraft v8.0.0_beta-5
Addons:
Movecraft-Combat_2.0.0_beta-6
Movecraft-CoreProtect
Movecraft-Repair_1.0.0_beta-6
Java: Java JRE 21
Minecraft: 1.21.1
Additional Context
I ran my tests by testing different containers. It can handle any form of container so long as there are no contents.
*By "fully sunk" I mean to say that the craft has hit the sea-floor and has seemingly finished the process of sinking.
The text was updated successfully, but these errors were encountered:
THE BUG
Crafts that have *"fully sunk" play their collisionSound to the former pilot indefinitely until craft is force released or the player disconnects.
To Reproduce
Steps to reproduce the behavior:
Expected behaviour
The expected behaviour is that it should not spam a collisionSound and should release the craft once it hits the bottom.
Versions
Movecraft:
Addons:
Java: Java JRE 21
Minecraft: 1.21.1
Additional Context
I ran my tests by testing different containers. It can handle any form of container so long as there are no contents.
*By "fully sunk" I mean to say that the craft has hit the sea-floor and has seemingly finished the process of sinking.
The text was updated successfully, but these errors were encountered: