diff --git a/libraries/bxdf/lama/lama_conductor.mtlx b/libraries/bxdf/lama/lama_conductor.mtlx
index 07a7b7fcd6..4b6b80f64a 100644
--- a/libraries/bxdf/lama/lama_conductor.mtlx
+++ b/libraries/bxdf/lama/lama_conductor.mtlx
@@ -3,15 +3,15 @@
-
+
-
@@ -21,7 +21,7 @@
doc="Defines the amount of anisotropy, changing the co-tangent axis roughness from the original value to 1 (or to 0 with a negative value)." />
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@@ -40,13 +40,13 @@
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+
+
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+
+
@@ -110,8 +110,6 @@
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diff --git a/libraries/bxdf/lama/lama_dielectric.mtlx b/libraries/bxdf/lama/lama_dielectric.mtlx
index 5e98670dd7..eb5509033c 100644
--- a/libraries/bxdf/lama/lama_dielectric.mtlx
+++ b/libraries/bxdf/lama/lama_dielectric.mtlx
@@ -5,12 +5,12 @@
doc="Color multiplier for external reflection. It should be used with parcimony, as a non-white value breaks physicality." />
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+
-
+
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+ doc="Interior volume absorption color. It is defined as the negative logarithm of the extinction coefficient, with values between 0 and 1, such that the object itself and its shadows are tinted proportionnally. If set to 1, there is no absorption, and if set to 0, the object will be completely opaque. Note that for single scattering to kick in, the value must be inferior to 1. This value will also act as coating color, when this node is used as the top material in a layer node." />
+
+ doc="Color (aka scattering albedo) of the medium, defines what proportion of the light hitting volumetric particles is scattered around by the phase function (as opposed to just absorbed), for each color channel. Only takes effect if the corresponding channel has a non-null density, in other words if the Absorption Color value for that channel is inferior to 1." />
+ doc="Anisotropy of the medium's phase function, ranging from full backward scattering at -1 to forward scattering at 1. Only takes effect if the Scatter Color is non-null." />
@@ -47,8 +47,8 @@
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+
+
diff --git a/libraries/bxdf/lama/lama_emission.mtlx b/libraries/bxdf/lama/lama_emission.mtlx
index 87da14bd91..3f731442c1 100644
--- a/libraries/bxdf/lama/lama_emission.mtlx
+++ b/libraries/bxdf/lama/lama_emission.mtlx
@@ -1,7 +1,7 @@
-
diff --git a/libraries/bxdf/lama/lama_generalized_schlick.mtlx b/libraries/bxdf/lama/lama_generalized_schlick.mtlx
index c8c5f40f5b..fd7c2ade5d 100644
--- a/libraries/bxdf/lama/lama_generalized_schlick.mtlx
+++ b/libraries/bxdf/lama/lama_generalized_schlick.mtlx
@@ -4,47 +4,41 @@
-
+ doc="Color multiplier for rays going inside the medium (covers external transmission and internal reflection). It should be used sparingly, as a non-white value breaks physicality. The prefered way to define the color of a dielectric is through the Interior attributes right below." />
+
+ doc="Index of refraction (often denoted by eta), defining the amount reflected by the surface in the normal direction, and how the rays are bent by refraction. A separate value can be specified for each color channel, if desired." />
-
-
-
+
-
-
+ doc="Interior volume absorption color. It is defined as the negative logarithm of the extinction coefficient, with values between 0 and 1, such that the object itself and its shadows are tinted proportionally. If set to 1, there is no absorption, and if set to 0, the object will be completely opaque. Note that for single scattering to kick in, the value must be inferior to 1. This value will also act as coating color, when this node is used as top layer in a stack." />
+
+ doc="Color (aka scattering albedo) of the medium, defines what proportion of the light hitting volumetric particles is scattered around by the phase function (as opposed to just absorbed), for each color channel. Only takes effect if the corresponding channel has a non-null density, in other words if the Absorption Color value for that channel is inferior to 1." />
+ doc="Anisotropy of the medium's phase function, ranging from full backward scattering at -1 to forward scattering at 1. Only takes effect if the Scatter Color is non-null." />
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-
-
-
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+
@@ -64,25 +58,19 @@
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@@ -91,30 +79,15 @@
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@@ -156,27 +129,32 @@
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@@ -184,10 +162,14 @@
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+
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+
diff --git a/libraries/bxdf/lama/lama_iridescence.mtlx b/libraries/bxdf/lama/lama_iridescence.mtlx
index 914f70ae1b..aaf3617965 100644
--- a/libraries/bxdf/lama/lama_iridescence.mtlx
+++ b/libraries/bxdf/lama/lama_iridescence.mtlx
@@ -5,13 +5,17 @@
doc="Micro-facet distribution roughness." />
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+
+
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@@ -53,6 +57,27 @@
+
+
+
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+
+
+
+
+
+
+
+
+ />
+
+
+
+
+
@@ -66,6 +91,7 @@
+
diff --git a/libraries/bxdf/lama/lama_sheen.mtlx b/libraries/bxdf/lama/lama_sheen.mtlx
index 76c7b9597d..8accb41837 100644
--- a/libraries/bxdf/lama/lama_sheen.mtlx
+++ b/libraries/bxdf/lama/lama_sheen.mtlx
@@ -4,7 +4,7 @@
+ doc="Roughness of the sheen effect. Very rough sheen can be used to create a rough diffuse look (when combined with a diffuse node by a layer or mix)." />
diff --git a/libraries/bxdf/lama/lama_sss.mtlx b/libraries/bxdf/lama/lama_sss.mtlx
index ded26871ff..f09d2da51d 100644
--- a/libraries/bxdf/lama/lama_sss.mtlx
+++ b/libraries/bxdf/lama/lama_sss.mtlx
@@ -6,39 +6,29 @@
-
+ doc="Diffuse Mean Free Path, expressed for each color channel in mm. Indicates on average how much the light travels under the surface before being scattered. The higher the value, the softer the result will be. If zero (black), which is the default value, the computation simplifies to a Lambertian reflection lobe with no subsurface scattering." />
+
-
+
-
+ doc="Controls how strongly normals are considered in the subsurface computation. For path-traced sss (sssMode 0 and 1), the followTopology parameter reduces sss paths being blocked by backsides behind a surface, but also reduces sss from one side to another in convex regions such as ridges and ears. For diffusion sss (sssMode 2 and 3), the followTopology parameter reduces sss from one side to another in concave regions such as crevasses and wrinkles." />
+ doc="This is the multiplier that converts between millimeters and scene units. Both mean free path and diffuse mean free path are specified in millimeters and this parameter is used for the unit conversion. The default value of 0.00328 converts millimeters to feet. For centimeter scene units, this would be 0.1, for meters it would be 0.001 etc." />
-
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diff --git a/libraries/bxdf/lama/lama_surface.mtlx b/libraries/bxdf/lama/lama_surface.mtlx
index 4ffa9a63df..b7e84a510c 100644
--- a/libraries/bxdf/lama/lama_surface.mtlx
+++ b/libraries/bxdf/lama/lama_surface.mtlx
@@ -2,11 +2,11 @@
+ doc="Material used on the front side (as defined by the geometric normal)." />
+ doc="Material used on the back side (as defined by the geometric normal)." />
+ doc="Connect a mask here to apply a cutout pattern to your object. This is useful for cutouts like creating leaves and other thin, complex shapes. It can also be used as opacity for gray values for semi-opaque results when seen directly by the camera." />
diff --git a/libraries/bxdf/lama/lama_translucent.mtlx b/libraries/bxdf/lama/lama_translucent.mtlx
index 9577e9c14f..ec3e968e09 100644
--- a/libraries/bxdf/lama/lama_translucent.mtlx
+++ b/libraries/bxdf/lama/lama_translucent.mtlx
@@ -9,10 +9,6 @@
doc="Shading normal, typically defined by bump or normal mapping. Defaults to the smooth surface normal if not set." />
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diff --git a/resources/Materials/TestSuite/pbrlib/surfaceshader/lama/lama_conductor.mtlx b/resources/Materials/TestSuite/pbrlib/surfaceshader/lama/lama_conductor.mtlx
index ee0852899f..87cc8211e7 100644
--- a/resources/Materials/TestSuite/pbrlib/surfaceshader/lama/lama_conductor.mtlx
+++ b/resources/Materials/TestSuite/pbrlib/surfaceshader/lama/lama_conductor.mtlx
@@ -8,7 +8,7 @@
-
+
diff --git a/resources/Materials/TestSuite/pbrlib/surfaceshader/lama/lama_emission.mtlx b/resources/Materials/TestSuite/pbrlib/surfaceshader/lama/lama_emission.mtlx
index cae5722d1f..f21d752d20 100644
--- a/resources/Materials/TestSuite/pbrlib/surfaceshader/lama/lama_emission.mtlx
+++ b/resources/Materials/TestSuite/pbrlib/surfaceshader/lama/lama_emission.mtlx
@@ -3,7 +3,7 @@
-
+
diff --git a/resources/Materials/TestSuite/pbrlib/surfaceshader/lama/lama_iridescence.mtlx b/resources/Materials/TestSuite/pbrlib/surfaceshader/lama/lama_iridescence.mtlx
index a6bc228773..1125e34aa7 100644
--- a/resources/Materials/TestSuite/pbrlib/surfaceshader/lama/lama_iridescence.mtlx
+++ b/resources/Materials/TestSuite/pbrlib/surfaceshader/lama/lama_iridescence.mtlx
@@ -5,6 +5,7 @@
+
diff --git a/resources/Materials/TestSuite/pbrlib/surfaceshader/lama/lama_translucent.mtlx b/resources/Materials/TestSuite/pbrlib/surfaceshader/lama/lama_translucent.mtlx
index a5d9b80bc3..3b7fa03988 100644
--- a/resources/Materials/TestSuite/pbrlib/surfaceshader/lama/lama_translucent.mtlx
+++ b/resources/Materials/TestSuite/pbrlib/surfaceshader/lama/lama_translucent.mtlx
@@ -6,8 +6,6 @@
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-