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rules.txt
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[Definition]
titleIds = 0005000010131F00,0005000010184E00,0005000010184D00
name = Game Resolution, Shadow Quality and Blur Dithering
path = "Yoshi's Woolly World/Graphics"
description = Changes the resolution of the game, quality of the shadows and the amount of dithering for the background blur.|Using a higher amount of dithering removes the banding (stripes) that the background blur has.||Made by Slashiee and getdls.
version = 5
[Default]
$width = 1280
$height = 720
$gameWidth = 1280
$gameHeight = 720
$shadowRes = 1
$ditherRecommended = 1
$dither = 0.1
# Resolution
[Preset]
category = Resolution
name = 1280x720 (Default)
$ditherRecommended = 1
[Preset]
category = Resolution
name = 640x360
$width = 640
$height = 360
$ditherRecommended = 1
[Preset]
category = Resolution
name = 960x540
$width = 960
$height = 540
$ditherRecommended = 1
[Preset]
category = Resolution
name = 1600x900
$width = 1600
$height = 900
$ditherRecommended = 1
[Preset]
category = Resolution
name = 1920x1080
$width = 1920
$height = 1080
$ditherRecommended = 2
[Preset]
category = Resolution
name = 2560x1440
$width = 2560
$height = 1440
$ditherRecommended = 3
[Preset]
category = Resolution
name = 3200x1800
$width = 3200
$height = 1800
$ditherRecommended = 3
[Preset]
category = Resolution
name = 3840x2160
$width = 3840
$height = 2160
$ditherRecommended = 4
[Preset]
category = Resolution
name = 5120x2880
$width = 5120
$height = 2880
$ditherRecommended = 5
[Preset]
category = Resolution
name = 7680x4320
$width = 7680
$height = 4320
$ditherRecommended = 5
[Preset]
category = Resolution
name = 1680x1050 (16:10)
$width = 1680
$height = 1050
$ditherRecommended = 1
[Preset]
category = Resolution
name = 1920x1200 (16:10)
$width = 1920
$height = 1200
$ditherRecommended = 2
[Preset]
category = Resolution
name = 2560x1080 (21:9)
$width = 2560
$height = 1080
$ditherRecommended = 2
[Preset]
category = Resolution
name = 3440x1440 (21:9)
$width = 3440
$height = 1440
$ditherRecommended = 3
[Preset]
category = Resolution
name = 5120x2160 (21:9)
$width = 5120
$height = 2160
$ditherRecommended = 4
[Preset]
category = Resolution
name = 3840x1080 (32:9)
$width = 3840
$height = 1080
$ditherRecommended = 5
[Preset]
category = Resolution
name = 5120×1440 (32:9)
$width = 5120
$height = 1440
$ditherRecommended = 5
# Shadow Quality
[Preset]
category = Shadow Quality
name = Medium (100%, Default)
[Preset]
category = Shadow Quality
name = Low (50%)
$shadowRes = 0.5
[Preset]
category = Shadow Quality
name = High (200%)
$shadowRes = 2
[Preset]
category = Shadow Quality
name = Ultra (300%)
$shadowRes = 3
[Preset]
category = Shadow Quality
name = Extreme (400%, Unstable)
$shadowRes = 4
# Blur Dithering
[Preset]
category = Blur Dithering
name = Low (Recommended)
condition = $ditherRecommended == 1
$dither = 0.1
[Preset]
category = Blur Dithering
name = Medium (Recommended)
condition = $ditherRecommended == 2
$dither = 0.25
[Preset]
category = Blur Dithering
name = High (Recommended)
condition = $ditherRecommended == 3
$dither = 0.75
[Preset]
category = Blur Dithering
name = Ultra (Recommended)
condition = $ditherRecommended == 4
$dither = 0.85
[Preset]
category = Blur Dithering
name = Extreme (Recommended)
condition = $ditherRecommended == 5
$dither = 0.95
[Preset]
category = Blur Dithering
name = Low (for 900p and lower)
condition = $ditherRecommended != 1
$dither = 0.1
[Preset]
category = Blur Dithering
name = Medium (for 1080p and higher)
condition = $ditherRecommended != 2
$dither = 0.5
[Preset]
category = Blur Dithering
name = High (for 1440p and higher)
condition = $ditherRecommended != 3
$dither = 0.75
[Preset]
category = Blur Dithering
name = Ultra (for 2160p and higher)
condition = $ditherRecommended != 4
$dither = 0.85
[Preset]
category = Blur Dithering
name = Extreme (for 2880p and higher)
condition = $ditherRecommended != 5
$dither = 0.95
# Texture Redefines
[TextureRedefine] # TV Resolution
width = 1280
height = 720
#formats = 0x033,0x007,0x01a
formatsExcluded = 0x033
tileModesExcluded = 0x1
overwriteWidth = ($width/$gameWidth) * 1280
overwriteHeight = ($height/$gameHeight) * 720
[TextureRedefine] # Shadows
width = 1024
height = 1024
formats = 0x005
overwriteWidth = $shadowRes * 1024
overwriteHeight = $shadowRes * 1024
[TextureRedefine] # Curtains, Shadows
width = 864
height = 480
#formats = 0x034
overwriteWidth = ($width/$gameWidth) * 864
overwriteHeight = ($height/$gameHeight) * 480
[TextureRedefine] # Curtains, Shadows
width = 854
height = 480
#formats = 0x034
overwriteWidth = ($width/$gameWidth) * 854
overwriteHeight = ($height/$gameHeight) * 480
# 1/2 res
[TextureRedefine]
width = 640
height = 368
#formats = 0x816,0x820,0x816,0x80e,0x019,0x001,0x01a
tileModesExcluded = 0x001
overwriteWidth = ($width/$gameWidth) * 640
overwriteHeight = ($height/$gameHeight) * 368
[TextureRedefine]
width = 640
height = 360
#formats = 0x816,0x820,0x816,0x80e,0x019,0x001,0x01a
tileModesExcluded = 0x001
overwriteWidth = ($width/$gameWidth) * 640
overwriteHeight = ($height/$gameHeight) * 360
# 1/4 res
[TextureRedefine]
width = 320
height = 192
#formats = 0x816,0x019,0x01a,0x001
overwriteWidth = ($width/$gameWidth) * 320
overwriteHeight = ($height/$gameHeight) * 192
[TextureRedefine]
width = 320
height = 180
#formats = 0x816,0x019,0x01a,0x001
overwriteWidth = ($width/$gameWidth) * 320
overwriteHeight = ($height/$gameHeight) * 180
# 1/8 res
[TextureRedefine]
width = 160
height = 96
#formats = 0x806,0x007,0x01a
overwriteWidth = ($width/$gameWidth) * 160
overwriteHeight = ($height/$gameHeight) * 96
[TextureRedefine]
width = 160
height = 90
#formats = 0x806,0x007,0x01a
overwriteWidth = ($width/$gameWidth) * 160
overwriteHeight = ($height/$gameHeight) * 90
# 1/16 res
[TextureRedefine]
width = 96
height = 48
#formats = 0x806,0x01a
overwriteWidth = ($width/$gameWidth) * 96
overwriteHeight = ($height/$gameHeight) * 48
[TextureRedefine]
width = 80
height = 45
#formats = 0x806,0x01a
overwriteWidth = ($width/$gameWidth) * 80
overwriteHeight = ($height/$gameHeight) * 45
# 1/32 res
[TextureRedefine]
width = 64
height = 32
formats = 0x01a
overwriteWidth = ($width/$gameWidth) * 64
overwriteHeight = ($height/$gameHeight) * 32
[TextureRedefine]
width = 40
height = 22
formats = 0x01a
overwriteWidth = ($width/$gameWidth) * 40
overwriteHeight = ($height/$gameHeight) * 22
# These cause unwanted textures to be upscaled and cause issues.
#[TextureRedefine] #skybox?
#width = 256
#height = 256
#depth = 1
#formats = 0x008
#overwriteWidth = ($width/$gameWidth) * 256
#overwriteHeight = ($height/$gameHeight) * 256
#
#[TextureRedefine] # haze?
#width = 160
#height = 208
##formats = 0x806,0x007,0x01a
#overwriteWidth = ($width/$gameWidth) * 160
#overwriteHeight = ($height/$gameHeight) * 208
#
#[TextureRedefine] # haze?
#width = 150
#height = 200
##formats = 0x806,0x007,0x01a
#overwriteWidth = ($width/$gameWidth) * 150
#overwriteHeight = ($height/$gameHeight) * 200