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BinaryHeap.h
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#include <stdio.h>
#include <vector>
enum State
{
LABELED, UNLABELED, SCANNED
};
class Edge;
class Node
{
private:
public:
Node * next;
Node(int data, int key);
Node();
int data;
int key;
std::vector<Edge*> incomingEdges;
std::vector<Edge*> outgoingEdges;
State state;
bool remove();
void addIncomingEdge(Edge * edge);
void addOutgoingEdge(Edge * edge);
};
class Edge
{
private:
public:
Node* tail;
Node* head;
double length;
Edge(Node* tail, Node* head, double length);
};
class MinHeap
{
Node **harr;
int capacity;
public:
int heap_size;
MinHeap(int capacity);
void MinHeapify(int );
int parent(int i) { return (i-1)/2; }
int left(int i) { return (2*i + 1); }
int right(int i) { return (2*i + 2); }
Node * extractMin();
void decreaseKey(int i, Node* new_val);
int getMin() { return harr[0]->key; }
void insertKey(Node * k);
};