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G1TExtract cannot extract G1T's from the PSVita versions of the game #6

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LiEnby opened this issue Mar 29, 2019 · 2 comments
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@LiEnby
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LiEnby commented Mar 29, 2019

somehow the PC g1t files work on PSVita though which is weird since the vita certainly cannot do DX5 (see below:)
image

the only issue is the images are way to big for the console

im using A20 (Atelier Nelke)
Oh and you have to specify 0x5B as DXT5 to even get the images from A20.
case 0x5B: Format = Textures.TextureFormat.DXT3; BitPerPixel = 8; break;

heres a G1T from psvita version of A20 ..
Textures.zip

..-..

@AdmiralCurtiss
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I've seen your issue but I haven't gotten around to investigating this yet. Probably just something non-standard in the textures, maybe swizzling or similar?

@AdmiralCurtiss
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Yeah after taking a look these definitely look swizzled to me. Unsure what format, but I'm sure you can find information on Vita-native swizzling online somewhere...

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