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somehow the PC g1t files work on PSVita though which is weird since the vita certainly cannot do DX5 (see below:)
the only issue is the images are way to big for the console
im using A20 (Atelier Nelke)
Oh and you have to specify 0x5B as DXT5 to even get the images from A20. case 0x5B: Format = Textures.TextureFormat.DXT3; BitPerPixel = 8; break;
heres a G1T from psvita version of A20 .. Textures.zip
..-..
The text was updated successfully, but these errors were encountered:
I've seen your issue but I haven't gotten around to investigating this yet. Probably just something non-standard in the textures, maybe swizzling or similar?
Yeah after taking a look these definitely look swizzled to me. Unsure what format, but I'm sure you can find information on Vita-native swizzling online somewhere...
somehow the PC g1t files work on PSVita though which is weird since the vita certainly cannot do DX5 (see below:)
the only issue is the images are way to big for the console
im using A20 (Atelier Nelke)
Oh and you have to specify 0x5B as DXT5 to even get the images from A20.
case 0x5B: Format = Textures.TextureFormat.DXT3; BitPerPixel = 8; break;
heres a G1T from psvita version of A20 ..
Textures.zip
..-..
The text was updated successfully, but these errors were encountered: