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game-name-entry.js
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// const charString = `!"#$%&'()*+,-./0123456789:;<=>?@ABCDEFGHIJKLMNOPQRSTUVWXYZ[\\]^_\`abcdefghijklmnopqrstuvwxyz{|}~`
const charString = `
ABCDEFG
HIJKLMN
OPQRSTU
VWXYZ
`
const game = {
activate: (players, state) => {
let chars = []
let input = [
...charString.split('\n')
]
input.shift()
const gridWidth = 1.95
const gridOffset = gridWidth / 2
let charSpacing = gridWidth / input[0].length
let charOffset = charSpacing / 2
input.forEach((line, y) => {
[...line].forEach((char, x) => {
chars.push({
x: (x * charSpacing) - gridOffset + charOffset,
y: (y * charSpacing) - 0.55,
radius: 0.04,
char
})
})
})
const charRadius = 0.0125
chars.push({
x: -0.4,
y: 0.8,
radius: charRadius * 8,
char: 'bksp'
})
chars.push({
x: 0.4,
y: 0.8,
radius: charRadius * 8,
char: 'done'
})
Object.assign(
state,
{
charRadius,
chars
}
)
game.changeModeToIntro(players, state)
},
changeModeToIntro: (players, state) => {
const now = Date.now()
state.mode = 'intro'
state.ships.forEach(ship => {
ship.score = '___'
ship.meta.done = false
players[ship.id].lastActiveTime = now
})
},
tickGame: (now, players, state) => {
global.tickPlayers(now, players, state)
game.checkCharCollision(now, players, state)
return state
},
checkCharCollision: (now, players, state) => {
state.chars.forEach((item) => {
delete item.hit
})
state.ships.forEach(ship => {
let hitThisFrame = false
if (!ship.meta.done) {
for (let i = 0; i < state.chars.length; i++) {
const item = state.chars[i]
if (
global.detectCollision(item, ship)
) {
hitThisFrame = true
item.hit = true
if (!ship.meta.charHit) {
if (
ship.meta.name.length &&
item.char === 'done'
) {
ship.meta.done = true
} else if (item.char === 'bksp') {
let shipChars = [...ship.meta.name]
shipChars.pop()
ship.meta.name = shipChars.join('')
} else if (
item.char !== 'done' &&
ship.meta.name.length < 10
) {
ship.meta.name += item.char
}
ship.score = ship.meta.name
}
break
}
}
} else {
ship.meta.timer -= 1
if (ship.meta.timer < 1) {
ship.meta.timer = 50
if (ship.score === ship.meta.name) {
ship.score = '' + ship.meta.score
} else {
ship.score = ship.meta.name
}
}
}
ship.meta.charHit = hitThisFrame
})
}
}
module.exports = game