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color.c
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/*
** EPITECH PROJECT, 2024
** Untitled (Workspace)
** File description:
** color
*/
#include "include/my.h"
#include "include/my_p.h"
void drawcolo7(sfRenderWindow *window)
{
sfTexture *but = sfTexture_createFromFile("button/colo_7.png", NULL);
sfSprite* button = sfSprite_create();
sfVector2f pos = {80, 80};
sfVector2f taille = {0.8, 0.8};
sfSprite_setPosition(button, pos);
sfSprite_setScale(button, taille);
sfSprite_setTexture(button, but, sfFalse);
sfRenderWindow_drawSprite(window, button, NULL);
}
void drawcolo6(sfRenderWindow *window)
{
sfTexture *but = sfTexture_createFromFile("button/colo_6.png", NULL);
sfSprite* button = sfSprite_create();
sfVector2f pos = {45, 80};
sfVector2f taille = {0.8, 0.8};
sfSprite_setPosition(button, pos);
sfSprite_setScale(button, taille);
sfSprite_setTexture(button, but, sfFalse);
sfRenderWindow_drawSprite(window, button, NULL);
}
void drawcolo5(sfRenderWindow *window)
{
sfTexture *but = sfTexture_createFromFile("button/colo_5.png", NULL);
sfSprite* button = sfSprite_create();
sfVector2f pos = {10, 80};
sfVector2f taille = {0.8, 0.8};
sfSprite_setPosition(button, pos);
sfSprite_setScale(button, taille);
sfSprite_setTexture(button, but, sfFalse);
sfRenderWindow_drawSprite(window, button, NULL);
}
static void drawcolo4(sfRenderWindow *window)
{
sfTexture *but = sfTexture_createFromFile("button/colo_4.png", NULL);
sfSprite* button = sfSprite_create();
sfVector2f pos = {115, 45};
sfVector2f taille = {0.8, 0.8};
sfSprite_setPosition(button, pos);
sfSprite_setScale(button, taille);
sfSprite_setTexture(button, but, sfFalse);
sfRenderWindow_drawSprite(window, button, NULL);
}
static void drawcolo3(sfRenderWindow *window)
{
sfTexture *but = sfTexture_createFromFile("button/colo_3.png", NULL);
sfSprite* button = sfSprite_create();
sfVector2f pos = {80, 45};
sfVector2f taille = {0.8, 0.8};
sfSprite_setPosition(button, pos);
sfSprite_setScale(button, taille);
sfSprite_setTexture(button, but, sfFalse);
sfRenderWindow_drawSprite(window, button, NULL);
}
static void drawcolo2(sfRenderWindow *window)
{
sfTexture *but = sfTexture_createFromFile("button/colo_2.png", NULL);
sfSprite* button = sfSprite_create();
sfVector2f pos = {45, 45};
sfVector2f taille = {0.8, 0.8};
sfSprite_setPosition(button, pos);
sfSprite_setScale(button, taille);
sfSprite_setTexture(button, but, sfFalse);
sfRenderWindow_drawSprite(window, button, NULL);
}
static void drawcolo1(sfRenderWindow *window)
{
sfTexture *but = sfTexture_createFromFile("button/colo_1.png", NULL);
sfSprite* button = sfSprite_create();
sfVector2f pos = {10, 45};
sfVector2f taille = {0.8, 0.8};
sfSprite_setPosition(button, pos);
sfSprite_setScale(button, taille);
sfSprite_setTexture(button, but, sfFalse);
sfRenderWindow_drawSprite(window, button, NULL);
}
void draw_pack(elem_t elem)
{
drawcolo1(elem.window);
drawcolo2(elem.window);
drawcolo3(elem.window);
drawcolo4(elem.window);
drawcolo5(elem.window);
drawcolo6(elem.window);
drawcolo7(elem.window);
}
elem_t draw_colo(elem_t elem)
{
sfRenderWindow_clear(elem.window, sfWhite);
drawimage(elem.window, elem.im);
draw_all(elem.window);
draw_pack(elem);
sfRenderWindow_display(elem.window);
elem = verifpos(elem);
return elem;
}