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Run.java
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import java.io.IOException;
import java.util.Scanner;
/**
* The Main class of the game
*
* @author Mohammad Mahdi Malmasi
* @version 0.2.2
*/
public class Run
{
// for get the players inputs
private static Scanner inputs = new Scanner(System.in);
// this method check the player input
private static boolean isValid(String choosenBlock)
{
return ((int)choosenBlock.charAt(0) < 58 && 48 < (int)choosenBlock.charAt(0))
&&
((int)choosenBlock.charAt(1) < 73 && 64 < (int)choosenBlock.charAt(1));
}
public static void main(String[] args) throws IOException
{
// calibrater the font size of the terminal screen
Printer.calibrate(inputs);
// initialization classes and needed variables
Rules.initialization();
Board gameBoard = new Board();
Player player1, player2;
Bot bot;
int operand, scoreDelta = 0;
String firstName, choosenBlock = "";
while(true)
{
while (true)
{
// show the game menu
Printer.printMenu();
operand = inputs.nextInt();
inputs.nextLine();
// check the player input
if (operand < 4 && 0 < operand)
break;
}
switch (operand)
{
case 1: // new Two Player game
// creat a new player for player 1
Printer.getPlayerName(1);
firstName = inputs.nextLine();
player1 = new Player(firstName, "NEVERMIND", 0, 1, 'X', "NEVERMIND");
player1.setScore(2);
// creat a new player for player 2
Printer.getPlayerName(2);
firstName = inputs.nextLine();
player2 = new Player(firstName, "NEVERMIND", 0, -1, 'O', "NEVERMIND");
player2.setScore(2);
while (!Rules.isGameEnded(gameBoard))
{
// player 1 turn
while (true)
{
// show the board to player 1
Rules.findSelectableBlocks(gameBoard, player1.getPlayerID());
Printer.printVisualBoard(gameBoard.getVisualBoard(), gameBoard.getVisualY(), gameBoard.getVisualX());
Printer.printPlayersScores(player1, player2);
// check that the player can choose any block or not
if (Rules.isPassed(player1))
{
Printer.passedPlayer(inputs);
break;
}
// get player choose
Printer.printTurn(player1);
choosenBlock = inputs.nextLine();
// check the player input
if (choosenBlock.length() > 2 || choosenBlock.length() < 2 || !isValid(choosenBlock))
{
Printer.inValidInputError(inputs);
Rules.reset(player1.getPlayerID());
gameBoard.reset();
continue;
}
// check the player choosen move
if (!Rules.isPossible(player1.getPlayerID(), choosenBlock))
{
Printer.wrongChooseError(inputs);
Rules.reset(player1.getPlayerID());
gameBoard.reset();
continue;
}
break;
}
// apply the player choosen move and calculate the player gained score
scoreDelta = Rules.applyChoose(gameBoard, player1.getPlayerID(), choosenBlock);
// set the players new scores
player1.setScore(scoreDelta + player1.getScore());
player2.setScore(player2.getScore() - scoreDelta + 1);
// reset the map
Rules.reset(player1.getPlayerID());
gameBoard.reset();
// player 2 turn
while (true)
{
// show the board to player 2
Rules.findSelectableBlocks(gameBoard, player2.getPlayerID());
Printer.printVisualBoard(gameBoard.getVisualBoard(), gameBoard.getVisualY(), gameBoard.getVisualX());
Printer.printPlayersScores(player1, player2);
// check that the player can choose any block or not
if (Rules.isPassed(player2))
{
Printer.passedPlayer(inputs);
break;
}
// get player choose
Printer.printTurn(player2);
choosenBlock = inputs.nextLine();
// check the player input
if (choosenBlock.length() > 3 || choosenBlock.length() == 0 || !isValid(choosenBlock))
{
Printer.inValidInputError(inputs);
Rules.reset(player2.getPlayerID());
gameBoard.reset();
continue;
}
// check the player choosen move
if (!Rules.isPossible(player2.getPlayerID(), choosenBlock))
{
Printer.wrongChooseError(inputs);
Rules.reset(player2.getPlayerID());
gameBoard.reset();
continue;
}
break;
}
// apply the player choosen move and calculate the player gained score
scoreDelta = Rules.applyChoose(gameBoard, player2.getPlayerID(), choosenBlock);
// set the players new scores
player2.setScore(scoreDelta + player2.getScore());
player1.setScore(player1.getScore() - scoreDelta + 1);
/// reset the map
Rules.reset(player2.getPlayerID());
gameBoard.reset();
}
// show the winner
Printer.printVisualBoard(gameBoard.getVisualBoard(), gameBoard.getVisualY(), gameBoard.getVisualX());
Printer.printPlayersScores(player1, player2);
Rules.winner(player1, player2, inputs);
break;
case 2: // new Single player game
// creat a new player as player ond
Printer.getPlayerName(1);
firstName = inputs.nextLine();
player1 = new Player(firstName, "NEVERMIND", 0, 1, 'X', "NEVERMIND");
player1.setScore(2);
// creat a bot
player2 = new Bot();
player2.setScore(2);
bot = (Bot)player2;
while (!Rules.isGameEnded(gameBoard))
{
// player turn
while (true)
{
// show the board to player
Rules.findSelectableBlocks(gameBoard, player1.getPlayerID());
Printer.printVisualBoard(gameBoard.getVisualBoard(), gameBoard.getVisualY(), gameBoard.getVisualX());
Printer.printPlayersScores(player1, player2);
// check that the player can choose any block or not
if (Rules.isPassed(player1))
{
Printer.passedPlayer(inputs);
break;
}
// get player choose
Printer.printTurn(player1);
choosenBlock = inputs.nextLine();
// check the player input
if (choosenBlock.length() > 2 || choosenBlock.length() < 2 || !isValid(choosenBlock))
{
Printer.inValidInputError(inputs);
Rules.reset(player1.getPlayerID());
gameBoard.reset();
continue;
}
// check the player choosen move
if (!Rules.isPossible(player1.getPlayerID(), choosenBlock))
{
Printer.wrongChooseError(inputs);
Rules.reset(player1.getPlayerID());
gameBoard.reset();
continue;
}
break;
}
// apply the player choosen move and calculate the player gained score
scoreDelta = Rules.applyChoose(gameBoard, player1.getPlayerID(), choosenBlock);
// set the player and bot new scores
player1.setScore(scoreDelta + player1.getScore());
player2.setScore(player2.getScore() - scoreDelta + 1);
// reset the map
Rules.reset(player1.getPlayerID());
gameBoard.reset();
// bot move
scoreDelta = bot.botChoose(gameBoard);
// set the player and bot new scores
player2.setScore(scoreDelta + player2.getScore());
player1.setScore(player1.getScore() - scoreDelta + 1);
}
// show the winner
Printer.printVisualBoard(gameBoard.getVisualBoard(), gameBoard.getVisualY(), gameBoard.getVisualX());
Printer.printPlayersScores(player1, player2);
Rules.winner(player1, player2, inputs);
break;
case 3: // exit
return;
}
gameBoard = new Board();
Rules.reset(1);
Rules.reset(-1);
}
}
}