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Floorloot.h
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#pragma once
#include "ue.h"
#include "Looting.h"
void SpawnFloorLoot()
{
TArray<AActor*> FloorLootSpawners;
UClass* SpawnerClass = StaticLoadObject<UClass>("/Game/Athena/Environments/Blueprints/Tiered_Athena_FloorLoot_Warmup.Tiered_Athena_FloorLoot_Warmup_C");
GetStatics()->GetAllActorsOfClass(GetWorld(), SpawnerClass, &FloorLootSpawners);
for (size_t i = 0; i < FloorLootSpawners.Num(); i++)
{
FloorLootSpawners[i]->K2_DestroyActor();
}
FloorLootSpawners.FreeArray();
SpawnerClass = StaticLoadObject<UClass>("/Game/Athena/Environments/Blueprints/Tiered_Athena_FloorLoot_01.Tiered_Athena_FloorLoot_01_C");
GetStatics()->GetAllActorsOfClass(GetWorld(), SpawnerClass, &FloorLootSpawners);
for (size_t i = 0; i < FloorLootSpawners.Num(); i++)
{
FloorLootSpawners[i]->K2_DestroyActor();
}
FloorLootSpawners.FreeArray();
}