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main.c
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#include <SDL.h>
#include <SDL_ttf.h>
#include <menu.h>
#include <user_interface.h>
#include <settings.h>
#include <joystick.h>
#include <game.h>
#ifdef __WIN32__
int WinMain(int argc, char *argv[])
#else
int main(int argc, char *argv[])
#endif
{
/* game variables */
SDL_Surface *screen = NULL;
Uint8 program_run = MAIN_MENU;
char *player_path[PLAYER_MAX];
int team_list[PLAYER_MAX] = {1, 2, 3, 4};
char *map_path;
/* init SDL start */
if(SDL_Init(SDL_INIT_EVERYTHING) < 0)
exit(EXIT_FAILURE);
atexit(SDL_Quit);
load_settings();
if(get_fullscreen_toggle())
screen = SDL_SetVideoMode(get_resolution_x(), get_resolution_y(), 32, SDL_HWSURFACE | SDL_FULLSCREEN);
else
screen = SDL_SetVideoMode(get_resolution_x(), get_resolution_y(), 32, SDL_HWSURFACE);
if(screen == NULL)
exit(EXIT_FAILURE);
/* SDL ttf */
if(TTF_Init() < 0)
exit(EXIT_FAILURE);
atexit(TTF_Quit);
/* SDL mixer */
if(Mix_OpenAudio(22050, MIX_DEFAULT_FORMAT, 2, 256) < 0)
exit(EXIT_FAILURE);
atexit(Mix_CloseAudio);
Mix_VolumeMusic(get_music_volume());
Mix_Volume(-1, get_sfx_volume());
/* others */
load_joystick();
atexit(free_joystick);
if(load_menu() == -1)
exit(EXIT_FAILURE);
atexit(free_menu);
if(load_damage() == -1)
exit(EXIT_FAILURE);
atexit(free_damage);
if(load_user_interface() == -1)
exit(EXIT_FAILURE);
atexit(free_user_interface);
SDL_ShowCursor(SDL_DISABLE);
/* init SDL end */
/* main loop start */
while(program_run != EXIT_MENU)
{
if(program_run == MAIN_MENU)
program_run = call_main_menu(screen);
else if(program_run == PLAYER_2_MENU)
{
if((map_path = call_map_select(screen)) == NULL)
{
program_run = MAIN_MENU;
continue;
}
reset_all_buttons();
if((player_path[0] = call_character_select(screen, 0, team_list)) == NULL)
{
program_run = MAIN_MENU;
continue;
}
reset_all_buttons();
if((player_path[1] = call_character_select(screen, 1, team_list)) == NULL)
{
program_run = MAIN_MENU;
continue;
}
player_path[2] = NULL;
player_path[3] = NULL;
blit_loading_screen(screen);
if(load_map(map_path) == -1)
{
program_run = MAIN_MENU;
continue;
}
program_run = start_game((const char **)player_path, team_list, screen);
}
else if(program_run == PLAYER_3_MENU)
{
if((map_path = call_map_select(screen)) == NULL)
{
program_run = MAIN_MENU;
continue;
}
reset_all_buttons();
if((player_path[0] = call_character_select(screen, 0, team_list)) == NULL)
{
program_run = MAIN_MENU;
continue;
}
reset_all_buttons();
if((player_path[1] = call_character_select(screen, 1, team_list)) == NULL)
{
program_run = MAIN_MENU;
continue;
}
reset_all_buttons();
if((player_path[2] = call_character_select(screen, 2, team_list)) == NULL)
{
program_run = MAIN_MENU;
continue;
}
player_path[3] = NULL;
blit_loading_screen(screen);
if(load_map(map_path) == -1)
{
program_run = MAIN_MENU;
continue;
}
program_run = start_game((const char **)player_path, team_list, screen);
}
else if(program_run == PLAYER_4_MENU)
{
if((map_path = call_map_select(screen)) == NULL)
{
program_run = MAIN_MENU;
continue;
}
reset_all_buttons();
if((player_path[0] = call_character_select(screen, 0, team_list)) == NULL)
{
program_run = MAIN_MENU;
continue;
}
reset_all_buttons();
if((player_path[1] = call_character_select(screen, 1, team_list)) == NULL)
{
program_run = MAIN_MENU;
continue;
}
reset_all_buttons();
if((player_path[2] = call_character_select(screen, 2, team_list)) == NULL)
{
program_run = MAIN_MENU;
continue;
}
reset_all_buttons();
if((player_path[3] = call_character_select(screen, 3, team_list)) == NULL)
{
program_run = MAIN_MENU;
continue;
}
blit_loading_screen(screen);
if(load_map(map_path) == -1)
{
program_run = MAIN_MENU;
continue;
}
program_run = start_game((const char **)player_path, team_list, screen);
}
else if(program_run == RESTART_BATTLE_MENU)
{
blit_loading_screen(screen);
load_map(map_path);
program_run = start_game((const char **)player_path, team_list, screen);
}
else if(program_run == SELECT_CHARACTER_MENU)
{
if(player_path[3] != NULL)
program_run = PLAYER_4_MENU;
else if(player_path[2] != NULL)
program_run = PLAYER_3_MENU;
else if(player_path[1] != NULL)
program_run = PLAYER_2_MENU;
else
program_run = MAIN_MENU;
}
else if(program_run == SAVE_MENU)
{
if(get_fullscreen_toggle())
screen = SDL_SetVideoMode(get_resolution_x(), get_resolution_y(), 32, SDL_HWSURFACE | SDL_FULLSCREEN);
else
screen = SDL_SetVideoMode(get_resolution_x(), get_resolution_y(), 32, SDL_HWSURFACE);
Mix_VolumeMusic(get_music_volume());
Mix_Volume(-1, get_sfx_volume());
program_run = MAIN_MENU;
}
else if(program_run == SETTING_MENU)
program_run = call_setting_menu(screen);
}
/* main loop end */
return EXIT_SUCCESS;
}