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sudoku.js
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"use strict";
var EASY_PUZZLE = "1-58-2----9--764-52--4--819-19--73-6762-83-9-----61-5---76---3-43--2-5-16--3-89--";
var MEDIUM_PUZZLE = "-3-5--8-45-42---1---8--9---79-8-61-3-----54---5------78-----7-2---7-46--61-3--5--";
var HARD_PUZZLE = "8----------36------7--9-2---5---7-------457-----1---3---1----68--85---1--9----4--";
// Set this variable to true to publicly expose otherwise private functions inside of SudokuSolver
var TESTABLE = true;
var SudokuSolver = function (testable) {
var solver;
// PUBLIC FUNCTIONS
function solve(boardString) {
var boardArray = boardString.split("");
if (boardIsInvalid(boardArray)) {
return false;
}
return recursiveSolve(boardString);
}
function solveAndPrint(boardString) {
var solvedBoard = solve(boardString);
console.log(toString(solvedBoard.split("")));
return solvedBoard;
}
// PRIVATE FUNCTIONS
function recursiveSolve(boardString) {
var boardArray = boardString.split("");
if (boardIsSolved(boardArray)) {
return boardArray.join("");
}
var cellPossibilities = getNextCellAndPossibilities(boardArray);
var nextUnsolvedCellIndex = cellPossibilities.index;
var possibilities = cellPossibilities.choices;
for (var i = 0; i < possibilities.length; i++) {
boardArray[nextUnsolvedCellIndex] = possibilities[i];
var solvedBoard = recursiveSolve(boardArray.join(""));
if (solvedBoard) {
return solvedBoard;
}
}
return false;
}
function boardIsInvalid(boardArray) {
return !boardIsValid(boardArray);
}
function boardIsValid(boardArray) {
return allRowsValid(boardArray) && allColumnsValid(boardArray) && allBoxesValid(boardArray);
}
function boardIsSolved(boardArray) {
for (var i = 0; i < boardArray.length; i++) {
if (boardArray[i] === "-") {
return false;
}
}
return true;
}
function getNextCellAndPossibilities(boardArray) {
for (var i = 0; i < boardArray.length; i++) {
if (boardArray[i] === "-") {
var existingValues = getAllIntersections(boardArray, i);
var choices = ["1", "2", "3", "4", "5", "6", "7", "8", "9"].filter(function (num) {
return existingValues.indexOf(num) < 0;
});
return { index: i, choices: choices };
}
}
}
function getAllIntersections(boardArray, i) {
return getRow(boardArray, i).concat(getColumn(boardArray, i)).concat(getBox(boardArray, i));
}
function allRowsValid(boardArray) {
return [0, 9, 18, 27, 36, 45, 54, 63, 72].map(function (i) {
return getRow(boardArray, i);
}).reduce(function (validity, row) {
return collectionIsValid(row) && validity;
}, true);
}
function getRow(boardArray, i) {
var startingEl = Math.floor(i / 9) * 9;
return boardArray.slice(startingEl, startingEl + 9);
}
function allColumnsValid(boardArray) {
return [0, 1, 2, 3, 4, 5, 6, 7, 8].map(function (i) {
return getColumn(boardArray, i);
}).reduce(function (validity, row) {
return collectionIsValid(row) && validity;
}, true);
}
function getColumn(boardArray, i) {
var startingEl = Math.floor(i % 9);
return [0, 1, 2, 3, 4, 5, 6, 7, 8].map(function (num) {
return boardArray[startingEl + num * 9];
});
}
function allBoxesValid(boardArray) {
return [0, 3, 6, 27, 30, 33, 54, 57, 60].map(function (i) {
return getBox(boardArray, i);
}).reduce(function (validity, row) {
return collectionIsValid(row) && validity;
}, true);
}
function getBox(boardArray, i) {
var boxCol = Math.floor(i / 3) % 3;
var boxRow = Math.floor(i / 27);
var startingIndex = boxCol * 3 + boxRow * 27;
return [0, 1, 2, 9, 10, 11, 18, 19, 20].map(function (num) {
return boardArray[startingIndex + num];
});
}
function collectionIsValid(collection) {
var numCounts = {};
for(var i = 0; i < collection.length; i++) {
if (collection[i] != "-") {
if (numCounts[collection[i]] === undefined) {
numCounts[collection[i]] = 1;
} else {
return false;
}
}
}
return true;
}
function toString(boardArray) {
return [0, 9, 18, 27, 36, 45, 54, 63, 72].map(function (i) {
return getRow(boardArray, i).join(" ");
}).join("\n");
}
if (testable) {
// These methods will be exposed publicly when testing is on.
solver = {
solve: solve,
solveAndPrint: solveAndPrint,
recursiveSolve: recursiveSolve,
boardIsInvalid: boardIsInvalid,
boardIsValid: boardIsValid,
boardIsSolved: boardIsSolved,
getNextCellAndPossibilities: getNextCellAndPossibilities,
getAllIntersections: getAllIntersections,
allRowsValid: allRowsValid,
getRow: getRow,
allColumnsValid: allColumnsValid,
getColumn: getColumn,
allBoxesValid: allBoxesValid,
getBox: getBox,
collectionIsValid: collectionIsValid,
toString: toString
};
} else {
// These will be the only public methods when testing is off.
solver = {
solve: solve,
solveAndPrint: solveAndPrint
};
}
return solver;
}(TESTABLE);