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AutoUpdater.h
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/*
* Copyright (C) 2015 AnAkkk <[email protected]>
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
#pragma once
#include <string>
#include <stddef.h>
#include <time.h>
#include <vector>
#include <fstream>
#include "SDK.h"
class CAutoUpdater
{
public:
CAutoUpdater(): m_CallbackHTTPRequestDataReceived(this, &CAutoUpdater::OnHTTPRequestDataReceived) {}
void CheckUpdate();
void Init();
void OnGameFrame();
std::string GetCurrentModulePath();
private:
bool IsModuleValid(std::string strFileName );
void DownloadUpdate(HTTPRequestCompleted_t *arg);
void FinishUpdate();
void UpdateCallback(HTTPRequestCompleted_t *arg, bool bFailed);
CCallResult<CAutoUpdater, HTTPRequestCompleted_t> m_callResult;
std::string m_strFilePath;
std::string m_strBakFile;
std::ofstream m_fNewBin;
STEAM_GAMESERVER_CALLBACK( CAutoUpdater, OnHTTPRequestDataReceived, HTTPRequestDataReceived_t, m_CallbackHTTPRequestDataReceived);
enum HttpRequestType {
CHECK_UPDATE,
DOWNLOAD_UPDATE
};
};
extern CAutoUpdater g_AutoUpdater;