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If you use the debug mode button when using Babylon to open the inspector, you can then select a camera from the node tree to view from the loaded camera(s).
Is it somehow possible to look through a camera that is defined in the GLTF scene itself?
I'm adding camera export to Maya2glTF, and it would be very handy to it this using this excellent VSCODE viewer that I use for everything else :)
Thanks,
Peter
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