From 1753cecdc3a1d8e11fb6675b748953b409ea9882 Mon Sep 17 00:00:00 2001 From: Riot Date: Wed, 24 May 2023 09:36:28 +0200 Subject: [PATCH] fix: Do not automagically use True North if player has Right Eye status. --- RotationSolver.Basic/Rotations/CustomRotation_Ability.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/RotationSolver.Basic/Rotations/CustomRotation_Ability.cs b/RotationSolver.Basic/Rotations/CustomRotation_Ability.cs index 5892a05c3..dae1b9c66 100644 --- a/RotationSolver.Basic/Rotations/CustomRotation_Ability.cs +++ b/RotationSolver.Basic/Rotations/CustomRotation_Ability.cs @@ -264,7 +264,7 @@ protected virtual bool EmergencyAbility(IAction nextGCD, out IAction act) if (Configuration.PluginConfiguration.GetValue(SettingsCommand.AutoUseTrueNorth) && action.EnemyPositional != EnemyPositional.None && action.Target != null) { - if (action.EnemyPositional != action.Target.FindEnemyPositional() && action.Target.HasPositional()) + if (action.EnemyPositional != action.Target.FindEnemyPositional() && action.Target.HasPositional() && !Player.HasStatus(true, StatusID.RightEye)) { if (TrueNorth.CanUse(out act, CanUseOption.EmptyOrSkipCombo | CanUseOption.OnLastAbility)) return true; }