From 9c060b1d76e1e4712a2fb294e515c1566c3ec3dd Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?=E7=A7=8B=E6=B0=B4?= <53346444+ArchiDog1998@users.noreply.github.com> Date: Tue, 27 Feb 2024 00:07:09 +0800 Subject: [PATCH] fix: longer delay for social. --- Resources/RotationSolverRecord.json | 4 ++-- RotationSolver/Updaters/SocialUpdater.cs | 2 +- 2 files changed, 3 insertions(+), 3 deletions(-) diff --git a/Resources/RotationSolverRecord.json b/Resources/RotationSolverRecord.json index 7a517daa9..948a38e9c 100644 --- a/Resources/RotationSolverRecord.json +++ b/Resources/RotationSolverRecord.json @@ -1,5 +1,5 @@ { - "ClickingCount": 84394, - "SayingHelloCount": 73, + "ClickingCount": 84660, + "SayingHelloCount": 74, "SaidUsers": [] } \ No newline at end of file diff --git a/RotationSolver/Updaters/SocialUpdater.cs b/RotationSolver/Updaters/SocialUpdater.cs index 2c7b150a5..06c4c5300 100644 --- a/RotationSolver/Updaters/SocialUpdater.cs +++ b/RotationSolver/Updaters/SocialUpdater.cs @@ -134,7 +134,7 @@ internal static void Disable() Svc.ClientState.TerritoryChanged -= ClientState_TerritoryChanged; } - static RandomDelay socialDelay = new(() => (3, 5)); + static RandomDelay socialDelay = new(() => (5, 8)); internal static async void UpdateSocial() { if (DataCenter.InCombat) return;