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battle_anim_throw.c
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#include "global.h"
#include "battle.h"
#include "battle_anim.h"
#include "battle_controllers.h"
#include "battle_interface.h"
#include "decompress.h"
#include "dma3.h"
#include "gpu_regs.h"
#include "graphics.h"
#include "m4a.h"
#include "main.h"
#include "palette.h"
#include "pokeball.h"
#include "sound.h"
#include "sprite.h"
#include "task.h"
#include "trig.h"
#include "util.h"
#include "data.h"
#include "constants/items.h"
#include "constants/moves.h"
#include "constants/songs.h"
#include "constants/rgb.h"
// iwram
COMMON_DATA u32 gMonShrinkDuration = 0;
COMMON_DATA u16 gMonShrinkDelta = 0;
COMMON_DATA u16 gMonShrinkDistance = 0;
enum {
BALL_ROLL_1,
BALL_PIVOT_1,
BALL_ROLL_2,
BALL_PIVOT_2,
BALL_ROLL_3,
BALL_NEXT_MOVE,
BALL_WAIT_NEXT_SHAKE
};
enum {
MON_SHRINK,
MON_SHRINK_STEP,
MON_SHRINK_INVISIBLE,
MON_SHRINK_FREE
};
enum {
SHINY_STAR_ENCIRCLE,
SHINY_STAR_DIAGONAL,
};
static void AnimTask_UnusedLevelUpHealthBox_Step(u8);
static void AnimTask_FlashHealthboxOnLevelUp_Step(u8);
static void AnimTask_ThrowBall_Step(u8);
static void SpriteCB_Ball_Throw(struct Sprite *);
static void AnimTask_ThrowBall_StandingTrainer_Step(u8);
static void Task_PlayerThrow_Wait(u8);
static void SpriteCB_Ball_Arc(struct Sprite *);
static void SpriteCB_Ball_Block(struct Sprite *);
static void SpriteCB_Ball_MonShrink(struct Sprite *);
static void SpriteCB_Ball_MonShrink_Step(struct Sprite *);
static void SpriteCB_Ball_Bounce(struct Sprite *);
static void SpriteCB_Ball_Bounce_Step(struct Sprite *);
static void SpriteCB_Ball_Release(struct Sprite *);
static void SpriteCB_Ball_Wobble(struct Sprite *);
static void SpriteCB_Ball_Wobble_Step(struct Sprite *);
static void SpriteCB_Ball_Capture(struct Sprite *);
static void SpriteCB_Ball_Release_Step(struct Sprite *);
static void SpriteCB_Ball_Capture_Step(struct Sprite *);
static void MakeCaptureStars(struct Sprite *);
static void SpriteCB_Ball_FadeOut(struct Sprite *);
static void DestroySpriteAfterOneFrame(struct Sprite *);
static void LoadBallParticleGfx(u8);
static void SpriteCB_CaptureStar_Flicker(struct Sprite *);
static void SpriteCB_Ball_Release_Wait(struct Sprite *);
static void SpriteCB_Ball_Block_Step(struct Sprite *);
static void PokeBallOpenParticleAnimation_Step1(struct Sprite *);
static void PokeBallOpenParticleAnimation_Step2(struct Sprite *);
static void DestroyBallOpenAnimationParticle(struct Sprite *);
static void FanOutBallOpenParticles_Step1(struct Sprite *);
static void RepeatBallOpenParticleAnimation_Step1(struct Sprite *);
static void PremierBallOpenParticleAnimation_Step1(struct Sprite *);
static void Task_FadeMon_ToBallColor(u8);
static void Task_FadeMon_ToNormal(u8);
static void Task_FadeMon_ToNormal_Step(u8);
static void Task_ShinyStars(u8);
static void SpriteCB_ShinyStars_Encircle(struct Sprite *);
static void SpriteCB_ShinyStars_Diagonal(struct Sprite *);
static void Task_ShinyStars_Wait(u8);
static void SpriteCB_PokeBlock_LiftArm(struct Sprite *);
static void SpriteCB_PokeBlock_Arc(struct Sprite *);
static void SpriteCB_ThrowPokeBlock_Free(struct Sprite *);
static void PokeBallOpenParticleAnimation(u8);
static void GreatBallOpenParticleAnimation(u8);
static void SafariBallOpenParticleAnimation(u8);
static void UltraBallOpenParticleAnimation(u8);
static void MasterBallOpenParticleAnimation(u8);
static void DiveBallOpenParticleAnimation(u8);
static void RepeatBallOpenParticleAnimation(u8);
static void TimerBallOpenParticleAnimation(u8);
static void PremierBallOpenParticleAnimation(u8);
static void SpriteCB_PokeBlock_Throw(struct Sprite *);
struct CaptureStar
{
s8 xOffset;
s8 yOffset;
s8 amplitude;
};
static const struct CaptureStar sCaptureStars[] =
{
{
.xOffset = 10,
.yOffset = 2,
.amplitude = -3,
},
{
.xOffset = 15,
.yOffset = 0,
.amplitude = -4,
},
{
.xOffset = -10,
.yOffset = 2,
.amplitude = -4,
},
};
#define TAG_PARTICLES_POKEBALL 55020
#define TAG_PARTICLES_GREATBALL 55021
#define TAG_PARTICLES_SAFARIBALL 55022
#define TAG_PARTICLES_ULTRABALL 55023
#define TAG_PARTICLES_MASTERBALL 55024
#define TAG_PARTICLES_NETBALL 55025
#define TAG_PARTICLES_DIVEBALL 55026
#define TAG_PARTICLES_NESTBALL 55027
#define TAG_PARTICLES_REPEATBALL 55028
#define TAG_PARTICLES_TIMERBALL 55029
#define TAG_PARTICLES_LUXURYBALL 55030
#define TAG_PARTICLES_PREMIERBALL 55031
static const struct CompressedSpriteSheet sBallParticleSpriteSheets[POKEBALL_COUNT] =
{
[BALL_POKE] = {gBattleAnimSpriteGfx_Particles, 0x100, TAG_PARTICLES_POKEBALL},
[BALL_GREAT] = {gBattleAnimSpriteGfx_Particles, 0x100, TAG_PARTICLES_GREATBALL},
[BALL_SAFARI] = {gBattleAnimSpriteGfx_Particles, 0x100, TAG_PARTICLES_SAFARIBALL},
[BALL_ULTRA] = {gBattleAnimSpriteGfx_Particles, 0x100, TAG_PARTICLES_ULTRABALL},
[BALL_MASTER] = {gBattleAnimSpriteGfx_Particles, 0x100, TAG_PARTICLES_MASTERBALL},
[BALL_NET] = {gBattleAnimSpriteGfx_Particles, 0x100, TAG_PARTICLES_NETBALL},
[BALL_DIVE] = {gBattleAnimSpriteGfx_Particles, 0x100, TAG_PARTICLES_DIVEBALL},
[BALL_NEST] = {gBattleAnimSpriteGfx_Particles, 0x100, TAG_PARTICLES_NESTBALL},
[BALL_REPEAT] = {gBattleAnimSpriteGfx_Particles, 0x100, TAG_PARTICLES_REPEATBALL},
[BALL_TIMER] = {gBattleAnimSpriteGfx_Particles, 0x100, TAG_PARTICLES_TIMERBALL},
[BALL_LUXURY] = {gBattleAnimSpriteGfx_Particles, 0x100, TAG_PARTICLES_LUXURYBALL},
[BALL_PREMIER] = {gBattleAnimSpriteGfx_Particles, 0x100, TAG_PARTICLES_PREMIERBALL},
};
static const struct CompressedSpritePalette sBallParticlePalettes[POKEBALL_COUNT] =
{
[BALL_POKE] = {gBattleAnimSpritePal_CircleImpact, TAG_PARTICLES_POKEBALL},
[BALL_GREAT] = {gBattleAnimSpritePal_CircleImpact, TAG_PARTICLES_GREATBALL},
[BALL_SAFARI] = {gBattleAnimSpritePal_CircleImpact, TAG_PARTICLES_SAFARIBALL},
[BALL_ULTRA] = {gBattleAnimSpritePal_CircleImpact, TAG_PARTICLES_ULTRABALL},
[BALL_MASTER] = {gBattleAnimSpritePal_CircleImpact, TAG_PARTICLES_MASTERBALL},
[BALL_NET] = {gBattleAnimSpritePal_CircleImpact, TAG_PARTICLES_NETBALL},
[BALL_DIVE] = {gBattleAnimSpritePal_CircleImpact, TAG_PARTICLES_DIVEBALL},
[BALL_NEST] = {gBattleAnimSpritePal_CircleImpact, TAG_PARTICLES_NESTBALL},
[BALL_REPEAT] = {gBattleAnimSpritePal_CircleImpact, TAG_PARTICLES_REPEATBALL},
[BALL_TIMER] = {gBattleAnimSpritePal_CircleImpact, TAG_PARTICLES_TIMERBALL},
[BALL_LUXURY] = {gBattleAnimSpritePal_CircleImpact, TAG_PARTICLES_LUXURYBALL},
[BALL_PREMIER] = {gBattleAnimSpritePal_CircleImpact, TAG_PARTICLES_PREMIERBALL},
};
static const union AnimCmd sAnim_RegularBall[] =
{
ANIMCMD_FRAME(0, 1),
ANIMCMD_FRAME(1, 1),
ANIMCMD_FRAME(2, 1),
ANIMCMD_FRAME(0, 1, .hFlip = TRUE),
ANIMCMD_FRAME(2, 1),
ANIMCMD_FRAME(1, 1),
ANIMCMD_JUMP(0),
};
static const union AnimCmd sAnim_MasterBall[] =
{
ANIMCMD_FRAME(3, 1),
ANIMCMD_END,
};
static const union AnimCmd sAnim_NetDiveBall[] =
{
ANIMCMD_FRAME(4, 1),
ANIMCMD_END,
};
static const union AnimCmd sAnim_NestBall[] =
{
ANIMCMD_FRAME(5, 1),
ANIMCMD_END,
};
static const union AnimCmd sAnim_LuxuryPremierBall[] =
{
ANIMCMD_FRAME(6, 4),
ANIMCMD_FRAME(7, 4),
ANIMCMD_JUMP(0),
};
static const union AnimCmd sAnim_UltraRepeatTimerBall[] =
{
ANIMCMD_FRAME(7, 4),
ANIMCMD_END,
};
static const union AnimCmd *const sAnims_BallParticles[] =
{
sAnim_RegularBall,
sAnim_MasterBall,
sAnim_NetDiveBall,
sAnim_NestBall,
sAnim_LuxuryPremierBall,
sAnim_UltraRepeatTimerBall,
};
static const u8 sBallParticleAnimNums[POKEBALL_COUNT] =
{
[BALL_POKE] = 0,
[BALL_GREAT] = 0,
[BALL_SAFARI] = 0,
[BALL_ULTRA] = 5,
[BALL_MASTER] = 1,
[BALL_NET] = 2,
[BALL_DIVE] = 2,
[BALL_NEST] = 3,
[BALL_REPEAT] = 5,
[BALL_TIMER] = 5,
[BALL_LUXURY] = 4,
[BALL_PREMIER] = 4,
};
static const TaskFunc sBallParticleAnimationFuncs[POKEBALL_COUNT] =
{
[BALL_POKE] = PokeBallOpenParticleAnimation,
[BALL_GREAT] = GreatBallOpenParticleAnimation,
[BALL_SAFARI] = SafariBallOpenParticleAnimation,
[BALL_ULTRA] = UltraBallOpenParticleAnimation,
[BALL_MASTER] = MasterBallOpenParticleAnimation,
[BALL_NET] = SafariBallOpenParticleAnimation,
[BALL_DIVE] = DiveBallOpenParticleAnimation,
[BALL_NEST] = UltraBallOpenParticleAnimation,
[BALL_REPEAT] = RepeatBallOpenParticleAnimation,
[BALL_TIMER] = TimerBallOpenParticleAnimation,
[BALL_LUXURY] = GreatBallOpenParticleAnimation,
[BALL_PREMIER] = PremierBallOpenParticleAnimation,
};
static const struct SpriteTemplate sBallParticleSpriteTemplates[POKEBALL_COUNT] =
{
[BALL_POKE] = {
.tileTag = TAG_PARTICLES_POKEBALL,
.paletteTag = TAG_PARTICLES_POKEBALL,
.oam = &gOamData_AffineOff_ObjNormal_8x8,
.anims = sAnims_BallParticles,
.images = NULL,
.affineAnims = gDummySpriteAffineAnimTable,
.callback = SpriteCallbackDummy,
},
[BALL_GREAT] = {
.tileTag = TAG_PARTICLES_GREATBALL,
.paletteTag = TAG_PARTICLES_GREATBALL,
.oam = &gOamData_AffineOff_ObjNormal_8x8,
.anims = sAnims_BallParticles,
.images = NULL,
.affineAnims = gDummySpriteAffineAnimTable,
.callback = SpriteCallbackDummy,
},
[BALL_SAFARI] = {
.tileTag = TAG_PARTICLES_SAFARIBALL,
.paletteTag = TAG_PARTICLES_SAFARIBALL,
.oam = &gOamData_AffineOff_ObjNormal_8x8,
.anims = sAnims_BallParticles,
.images = NULL,
.affineAnims = gDummySpriteAffineAnimTable,
.callback = SpriteCallbackDummy,
},
[BALL_ULTRA] = {
.tileTag = TAG_PARTICLES_ULTRABALL,
.paletteTag = TAG_PARTICLES_ULTRABALL,
.oam = &gOamData_AffineOff_ObjNormal_8x8,
.anims = sAnims_BallParticles,
.images = NULL,
.affineAnims = gDummySpriteAffineAnimTable,
.callback = SpriteCallbackDummy,
},
[BALL_MASTER] = {
.tileTag = TAG_PARTICLES_MASTERBALL,
.paletteTag = TAG_PARTICLES_MASTERBALL,
.oam = &gOamData_AffineOff_ObjNormal_8x8,
.anims = sAnims_BallParticles,
.images = NULL,
.affineAnims = gDummySpriteAffineAnimTable,
.callback = SpriteCallbackDummy,
},
[BALL_NET] = {
.tileTag = TAG_PARTICLES_NETBALL,
.paletteTag = TAG_PARTICLES_NETBALL,
.oam = &gOamData_AffineOff_ObjNormal_8x8,
.anims = sAnims_BallParticles,
.images = NULL,
.affineAnims = gDummySpriteAffineAnimTable,
.callback = SpriteCallbackDummy,
},
[BALL_DIVE] = {
.tileTag = TAG_PARTICLES_DIVEBALL,
.paletteTag = TAG_PARTICLES_DIVEBALL,
.oam = &gOamData_AffineOff_ObjNormal_8x8,
.anims = sAnims_BallParticles,
.images = NULL,
.affineAnims = gDummySpriteAffineAnimTable,
.callback = SpriteCallbackDummy,
},
[BALL_NEST] = {
.tileTag = TAG_PARTICLES_NESTBALL,
.paletteTag = TAG_PARTICLES_NESTBALL,
.oam = &gOamData_AffineOff_ObjNormal_8x8,
.anims = sAnims_BallParticles,
.images = NULL,
.affineAnims = gDummySpriteAffineAnimTable,
.callback = SpriteCallbackDummy,
},
[BALL_REPEAT] = {
.tileTag = TAG_PARTICLES_REPEATBALL,
.paletteTag = TAG_PARTICLES_REPEATBALL,
.oam = &gOamData_AffineOff_ObjNormal_8x8,
.anims = sAnims_BallParticles,
.images = NULL,
.affineAnims = gDummySpriteAffineAnimTable,
.callback = SpriteCallbackDummy,
},
[BALL_TIMER] = {
.tileTag = TAG_PARTICLES_TIMERBALL,
.paletteTag = TAG_PARTICLES_TIMERBALL,
.oam = &gOamData_AffineOff_ObjNormal_8x8,
.anims = sAnims_BallParticles,
.images = NULL,
.affineAnims = gDummySpriteAffineAnimTable,
.callback = SpriteCallbackDummy,
},
[BALL_LUXURY] = {
.tileTag = TAG_PARTICLES_LUXURYBALL,
.paletteTag = TAG_PARTICLES_LUXURYBALL,
.oam = &gOamData_AffineOff_ObjNormal_8x8,
.anims = sAnims_BallParticles,
.images = NULL,
.affineAnims = gDummySpriteAffineAnimTable,
.callback = SpriteCallbackDummy,
},
[BALL_PREMIER] = {
.tileTag = TAG_PARTICLES_PREMIERBALL,
.paletteTag = TAG_PARTICLES_PREMIERBALL,
.oam = &gOamData_AffineOff_ObjNormal_8x8,
.anims = sAnims_BallParticles,
.images = NULL,
.affineAnims = gDummySpriteAffineAnimTable,
.callback = SpriteCallbackDummy,
},
};
const u16 gBallOpenFadeColors[] =
{
[BALL_POKE] = RGB(31, 22, 30),
[BALL_GREAT] = RGB(16, 23, 30),
[BALL_SAFARI] = RGB(23, 30, 20),
[BALL_ULTRA] = RGB(31, 31, 15),
[BALL_MASTER] = RGB(23, 20, 28),
[BALL_NET] = RGB(21, 31, 25),
[BALL_DIVE] = RGB(12, 25, 30),
[BALL_NEST] = RGB(30, 27, 10),
[BALL_REPEAT] = RGB(31, 24, 16),
[BALL_TIMER] = RGB(29, 30, 30),
[BALL_LUXURY] = RGB(31, 17, 10),
[BALL_PREMIER] = RGB(31, 9, 10),
// Garbage data
RGB_BLACK,
RGB(1, 16, 0),
RGB(3, 0, 1),
RGB(1, 8, 0),
RGB(0, 8, 0),
RGB(3, 8, 1),
RGB(6, 8, 1),
RGB(4, 0, 0),
};
const struct SpriteTemplate gPokeblockSpriteTemplate =
{
.tileTag = ANIM_TAG_POKEBLOCK,
.paletteTag = ANIM_TAG_POKEBLOCK,
.oam = &gOamData_AffineOff_ObjNormal_16x16,
.anims = gDummySpriteAnimTable,
.images = NULL,
.affineAnims = gDummySpriteAffineAnimTable,
.callback = SpriteCB_PokeBlock_Throw,
};
static const union AnimCmd sAnim_SafariRock[] =
{
ANIMCMD_FRAME(64, 1),
ANIMCMD_END,
};
static const union AnimCmd *const sAnims_SafariRock[] = {
sAnim_SafariRock,
};
// Unused, leftover from FRLG
static const struct SpriteTemplate sSafariRockSpriteTemplate =
{
.tileTag = ANIM_TAG_ROCKS,
.paletteTag = ANIM_TAG_ROCKS,
.oam = &gOamData_AffineOff_ObjNormal_32x32,
.anims = sAnims_SafariRock,
.images = NULL,
.affineAnims = gDummySpriteAffineAnimTable,
.callback = SpriteCB_PokeBlock_Throw,
};
extern const struct SpriteTemplate gWishStarSpriteTemplate;
extern const struct SpriteTemplate gMiniTwinklingStarSpriteTemplate;
// This is an unused function, but it seems likely that it was
// intended to be an additional effect during the level-up animation.
// It is an upward blue gradient effect on the mon's healthbox.
void AnimTask_UnusedLevelUpHealthBox(u8 taskId)
{
struct BattleAnimBgData animBgData;
u8 healthBoxSpriteId;
u8 battler;
u8 spriteId1, spriteId2, spriteId3, spriteId4;
battler = gBattleAnimAttacker;
gBattle_WIN0H = 0;
gBattle_WIN0V = 0;
SetGpuReg(REG_OFFSET_WININ, WININ_WIN0_BG_ALL | WININ_WIN0_OBJ | WININ_WIN0_CLR | WININ_WIN1_BG_ALL | WININ_WIN1_OBJ | WININ_WIN1_CLR);
SetGpuReg(REG_OFFSET_WINOUT, WINOUT_WIN01_BG0 | WINOUT_WIN01_BG2 | WINOUT_WIN01_BG3 | WINOUT_WIN01_OBJ | WINOUT_WIN01_CLR | WINOUT_WINOBJ_BG_ALL | WINOUT_WINOBJ_OBJ | WINOUT_WINOBJ_CLR);
SetGpuRegBits(REG_OFFSET_DISPCNT, DISPCNT_OBJWIN_ON);
SetGpuReg(REG_OFFSET_BLDCNT, BLDCNT_TGT1_BG1 | BLDCNT_EFFECT_BLEND | BLDCNT_TGT2_ALL);
SetGpuReg(REG_OFFSET_BLDALPHA, BLDALPHA_BLEND(0, 16));
SetAnimBgAttribute(1, BG_ANIM_PRIORITY, 0);
SetAnimBgAttribute(1, BG_ANIM_SCREEN_SIZE, 0);
SetAnimBgAttribute(1, BG_ANIM_AREA_OVERFLOW_MODE, 1);
SetAnimBgAttribute(1, BG_ANIM_CHAR_BASE_BLOCK, 1);
healthBoxSpriteId = gHealthboxSpriteIds[battler];
spriteId1 = gSprites[healthBoxSpriteId].oam.affineParam;
spriteId2 = gSprites[healthBoxSpriteId].data[5];
spriteId3 = CreateInvisibleSpriteWithCallback(SpriteCallbackDummy);
spriteId4 = CreateInvisibleSpriteWithCallback(SpriteCallbackDummy);
gSprites[healthBoxSpriteId].oam.priority = 1;
gSprites[spriteId1].oam.priority = 1;
gSprites[spriteId2].oam.priority = 1;
gSprites[spriteId3] = gSprites[healthBoxSpriteId];
gSprites[spriteId4] = gSprites[spriteId1];
gSprites[spriteId3].oam.objMode = ST_OAM_OBJ_WINDOW;
gSprites[spriteId4].oam.objMode = ST_OAM_OBJ_WINDOW;
gSprites[spriteId3].callback = SpriteCallbackDummy;
gSprites[spriteId4].callback = SpriteCallbackDummy;
GetBattleAnimBg1Data(&animBgData);
AnimLoadCompressedBgTilemap(animBgData.bgId, UnusedLevelupAnimationTilemap);
AnimLoadCompressedBgGfx(animBgData.bgId, UnusedLevelupAnimationGfx, animBgData.tilesOffset);
LoadCompressedPalette(gCureBubblesPal, BG_PLTT_ID(animBgData.paletteId), PLTT_SIZE_4BPP);
gBattle_BG1_X = -gSprites[spriteId3].x + 32;
gBattle_BG1_Y = -gSprites[spriteId3].y - 32;
gTasks[taskId].data[1] = 640;
gTasks[taskId].data[0] = spriteId3;
gTasks[taskId].data[2] = spriteId4;
gTasks[taskId].func = AnimTask_UnusedLevelUpHealthBox_Step;
}
static void AnimTask_UnusedLevelUpHealthBox_Step(u8 taskId)
{
u8 spriteId1, spriteId2;
u8 battler;
battler = gBattleAnimAttacker;
gTasks[taskId].data[13] += gTasks[taskId].data[1];
gBattle_BG1_Y += (u16)gTasks[taskId].data[13] >> 8;
gTasks[taskId].data[13] &= 0xFF;
switch (gTasks[taskId].data[15])
{
case 0:
if (gTasks[taskId].data[11]++ > 1)
{
gTasks[taskId].data[11] = 0;
gTasks[taskId].data[12]++;
SetGpuReg(REG_OFFSET_BLDALPHA, BLDALPHA_BLEND(gTasks[taskId].data[12], 16 - gTasks[taskId].data[12]));
if (gTasks[taskId].data[12] == 8)
gTasks[taskId].data[15]++;
}
break;
case 1:
if (++gTasks[taskId].data[10] == 30)
gTasks[taskId].data[15]++;
break;
case 2:
if (gTasks[taskId].data[11]++ > 1)
{
gTasks[taskId].data[11] = 0;
gTasks[taskId].data[12]--;
SetGpuReg(REG_OFFSET_BLDALPHA, BLDALPHA_BLEND(gTasks[taskId].data[12], 16 - gTasks[taskId].data[12]));
if (gTasks[taskId].data[12] == 0)
{
ResetBattleAnimBg(FALSE);
gBattle_WIN0H = 0;
gBattle_WIN0V = 0;
SetGpuReg(REG_OFFSET_WININ, WININ_WIN0_BG_ALL | WININ_WIN0_OBJ | WININ_WIN0_CLR | WININ_WIN1_BG_ALL | WININ_WIN1_OBJ | WININ_WIN1_CLR);
SetGpuReg(REG_OFFSET_WINOUT, WINOUT_WIN01_BG_ALL | WINOUT_WIN01_OBJ | WINOUT_WIN01_CLR | WINOUT_WINOBJ_BG_ALL | WINOUT_WINOBJ_OBJ | WINOUT_WINOBJ_CLR);
if (!IsContest())
SetAnimBgAttribute(1, BG_ANIM_CHAR_BASE_BLOCK, 0);
SetGpuReg(REG_OFFSET_DISPCNT, GetGpuReg(REG_OFFSET_DISPCNT) ^ DISPCNT_OBJWIN_ON);
SetGpuReg(REG_OFFSET_BLDCNT, 0);
SetGpuReg(REG_OFFSET_BLDALPHA, BLDALPHA_BLEND(0, 0));
DestroySprite(&gSprites[gTasks[taskId].data[0]]);
DestroySprite(&gSprites[gTasks[taskId].data[2]]);
SetAnimBgAttribute(1, BG_ANIM_AREA_OVERFLOW_MODE, 0);
spriteId1 = gSprites[gHealthboxSpriteIds[battler]].oam.affineParam;
spriteId2 = gSprites[gHealthboxSpriteIds[battler]].data[5];
gSprites[gHealthboxSpriteIds[battler]].oam.priority = 1;
gSprites[spriteId1].oam.priority = 1;
gSprites[spriteId2].oam.priority = 1;
DestroyAnimVisualTask(taskId);
}
}
break;
}
}
static void LoadHealthboxPalsForLevelUp(u8 *paletteId1, u8 *paletteId2, u8 battler)
{
u8 healthBoxSpriteId;
u8 spriteId1, spriteId2;
u16 offset1, offset2;
healthBoxSpriteId = gHealthboxSpriteIds[battler];
spriteId1 = gSprites[healthBoxSpriteId].oam.affineParam;
spriteId2 = gSprites[healthBoxSpriteId].data[5];
*paletteId1 = AllocSpritePalette(TAG_HEALTHBOX_PALS_1);
*paletteId2 = AllocSpritePalette(TAG_HEALTHBOX_PALS_2);
offset1 = OBJ_PLTT_ID(gSprites[healthBoxSpriteId].oam.paletteNum);
offset2 = OBJ_PLTT_ID(gSprites[spriteId2].oam.paletteNum);
LoadPalette(&gPlttBufferUnfaded[offset1], OBJ_PLTT_ID(*paletteId1), PLTT_SIZE_4BPP);
LoadPalette(&gPlttBufferUnfaded[offset2], OBJ_PLTT_ID(*paletteId2), PLTT_SIZE_4BPP);
gSprites[healthBoxSpriteId].oam.paletteNum = *paletteId1;
gSprites[spriteId1].oam.paletteNum = *paletteId1;
gSprites[spriteId2].oam.paletteNum = *paletteId2;
}
void AnimTask_LoadHealthboxPalsForLevelUp(u8 taskId)
{
u8 paletteId1, paletteId2;
LoadHealthboxPalsForLevelUp(&paletteId1, &paletteId2, gBattleAnimAttacker);
DestroyAnimVisualTask(taskId);
}
static void FreeHealthboxPalsForLevelUp(u8 battler)
{
u8 healthBoxSpriteId;
u8 spriteId1, spriteId2;
u8 paletteId1, paletteId2;
healthBoxSpriteId = gHealthboxSpriteIds[battler];
spriteId1 = gSprites[healthBoxSpriteId].oam.affineParam;
spriteId2 = gSprites[healthBoxSpriteId].data[5];
FreeSpritePaletteByTag(TAG_HEALTHBOX_PALS_1);
FreeSpritePaletteByTag(TAG_HEALTHBOX_PALS_2);
paletteId1 = IndexOfSpritePaletteTag(TAG_HEALTHBOX_PAL);
paletteId2 = IndexOfSpritePaletteTag(TAG_HEALTHBAR_PAL);
gSprites[healthBoxSpriteId].oam.paletteNum = paletteId1;
gSprites[spriteId1].oam.paletteNum = paletteId1;
gSprites[spriteId2].oam.paletteNum = paletteId2;
}
void AnimTask_FreeHealthboxPalsForLevelUp(u8 taskId)
{
FreeHealthboxPalsForLevelUp(gBattleAnimAttacker);
DestroyAnimVisualTask(taskId);
}
void AnimTask_FlashHealthboxOnLevelUp(u8 taskId)
{
gTasks[taskId].data[10] = gBattleAnimArgs[0];
gTasks[taskId].data[11] = gBattleAnimArgs[1];
gTasks[taskId].func = AnimTask_FlashHealthboxOnLevelUp_Step;
}
static void AnimTask_FlashHealthboxOnLevelUp_Step(u8 taskId)
{
u8 paletteNum;
u32 paletteOffset, colorOffset;
gTasks[taskId].data[0]++;
if (gTasks[taskId].data[0]++ >= gTasks[taskId].data[11])
{
gTasks[taskId].data[0] = 0;
paletteNum = IndexOfSpritePaletteTag(TAG_HEALTHBOX_PALS_1);
colorOffset = gTasks[taskId].data[10] == 0 ? 6 : 2;
switch (gTasks[taskId].data[1])
{
case 0:
gTasks[taskId].data[2] += 2;
if (gTasks[taskId].data[2] > 16)
gTasks[taskId].data[2] = 16;
paletteOffset = OBJ_PLTT_ID(paletteNum);
BlendPalette(paletteOffset + colorOffset, 1, gTasks[taskId].data[2], RGB(20, 27, 31));
if (gTasks[taskId].data[2] == 16)
gTasks[taskId].data[1]++;
break;
case 1:
gTasks[taskId].data[2] -= 2;
if (gTasks[taskId].data[2] < 0)
gTasks[taskId].data[2] = 0;
paletteOffset = OBJ_PLTT_ID(paletteNum);
BlendPalette(paletteOffset + colorOffset, 1, gTasks[taskId].data[2], RGB(20, 27, 31));
if (gTasks[taskId].data[2] == 0)
DestroyAnimVisualTask(taskId);
break;
}
}
}
void AnimTask_SwitchOutShrinkMon(u8 taskId)
{
u8 spriteId;
spriteId = gBattlerSpriteIds[gBattleAnimAttacker];
switch (gTasks[taskId].data[0])
{
case 0:
PrepareBattlerSpriteForRotScale(spriteId, ST_OAM_OBJ_NORMAL);
gTasks[taskId].data[10] = 0x100;
gTasks[taskId].data[0]++;
break;
case 1:
gTasks[taskId].data[10] += 0x30;
SetSpriteRotScale(spriteId, gTasks[taskId].data[10], gTasks[taskId].data[10], 0);
SetBattlerSpriteYOffsetFromYScale(spriteId);
if (gTasks[taskId].data[10] >= 0x2D0)
gTasks[taskId].data[0]++;
break;
case 2:
ResetSpriteRotScale(spriteId);
gSprites[spriteId].invisible = TRUE;
DestroyAnimVisualTask(taskId);
break;
}
}
void AnimTask_SwitchOutBallEffect(u8 taskId)
{
u8 spriteId;
u16 ball;
u8 ballId;
u8 x, y;
u8 priority, subpriority;
u32 selectedPalettes;
spriteId = gBattlerSpriteIds[gBattleAnimAttacker];
if (GetBattlerSide(gBattleAnimAttacker) == B_SIDE_PLAYER)
ball = GetMonData(&gPlayerParty[gBattlerPartyIndexes[gBattleAnimAttacker]], MON_DATA_POKEBALL);
else
ball = GetMonData(&gEnemyParty[gBattlerPartyIndexes[gBattleAnimAttacker]], MON_DATA_POKEBALL);
ballId = ItemIdToBallId(ball);
switch (gTasks[taskId].data[0])
{
case 0:
x = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_X);
y = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_Y);
priority = gSprites[spriteId].oam.priority;
subpriority = gSprites[spriteId].subpriority;
gTasks[taskId].data[10] = AnimateBallOpenParticles(x, y + 32, priority, subpriority, ballId);
selectedPalettes = GetBattlePalettesMask(TRUE, FALSE, FALSE, FALSE, FALSE, FALSE, FALSE);
gTasks[taskId].data[11] = LaunchBallFadeMonTask(FALSE, gBattleAnimAttacker, selectedPalettes, ballId);
gTasks[taskId].data[0]++;
break;
case 1:
if (!gTasks[gTasks[taskId].data[10]].isActive && !gTasks[gTasks[taskId].data[11]].isActive)
DestroyAnimVisualTask(taskId);
break;
}
}
void AnimTask_LoadBallGfx(u8 taskId)
{
u8 ballId = ItemIdToBallId(gLastUsedItem);
LoadBallGfx(ballId);
DestroyAnimVisualTask(taskId);
}
void AnimTask_FreeBallGfx(u8 taskId)
{
u8 ballId = ItemIdToBallId(gLastUsedItem);
FreeBallGfx(ballId);
DestroyAnimVisualTask(taskId);
}
void AnimTask_IsBallBlockedByTrainer(u8 taskId)
{
if (gBattleSpritesDataPtr->animationData->ballThrowCaseId == BALL_TRAINER_BLOCK)
gBattleAnimArgs[ARG_RET_ID] = -1;
else
gBattleAnimArgs[ARG_RET_ID] = 0;
DestroyAnimVisualTask(taskId);
}
u8 ItemIdToBallId(u16 ballItem)
{
switch (ballItem)
{
case ITEM_MASTER_BALL:
return BALL_MASTER;
case ITEM_ULTRA_BALL:
return BALL_ULTRA;
case ITEM_GREAT_BALL:
return BALL_GREAT;
case ITEM_SAFARI_BALL:
return BALL_SAFARI;
case ITEM_NET_BALL:
return BALL_NET;
case ITEM_DIVE_BALL:
return BALL_DIVE;
case ITEM_NEST_BALL:
return BALL_NEST;
case ITEM_REPEAT_BALL:
return BALL_REPEAT;
case ITEM_TIMER_BALL:
return BALL_TIMER;
case ITEM_LUXURY_BALL:
return BALL_LUXURY;
case ITEM_PREMIER_BALL:
return BALL_PREMIER;
case ITEM_POKE_BALL:
default:
return BALL_POKE;
}
}
#define tSpriteId data[0]
#define sDuration data[0]
#define sTargetX data[1]
#define sTargetY data[2]
void AnimTask_ThrowBall(u8 taskId)
{
u8 ballId;
u8 spriteId;
ballId = ItemIdToBallId(gLastUsedItem);
spriteId = CreateSprite(&gBallSpriteTemplates[ballId], 32, 80, 29);
gSprites[spriteId].sDuration = 34;
gSprites[spriteId].sTargetX = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_X);
gSprites[spriteId].sTargetY = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_Y) - 16;
gSprites[spriteId].callback = SpriteCB_Ball_Throw;
gBattleSpritesDataPtr->animationData->wildMonInvisible = gSprites[gBattlerSpriteIds[gBattleAnimTarget]].invisible;
gTasks[taskId].tSpriteId = spriteId;
gTasks[taskId].func = AnimTask_ThrowBall_Step;
}
static void AnimTask_ThrowBall_Step(u8 taskId)
{
u8 spriteId = gTasks[taskId].tSpriteId;
if ((u16)gSprites[spriteId].sDuration == 0xFFFF)
DestroyAnimVisualTask(taskId);
}
// Safari Zone throw / Wally's throw
void AnimTask_ThrowBall_StandingTrainer(u8 taskId)
{
s16 x, y;
u8 ballId;
u8 subpriority;
u8 spriteId;
if (gBattleTypeFlags & BATTLE_TYPE_WALLY_TUTORIAL)
{
x = 32;
y = 11;
}
else
{
x = 23;
y = 5;
}
ballId = ItemIdToBallId(gLastUsedItem);
subpriority = GetBattlerSpriteSubpriority(GetBattlerAtPosition(B_POSITION_OPPONENT_LEFT)) + 1;
spriteId = CreateSprite(&gBallSpriteTemplates[ballId], x + 32, y | 80, subpriority);
gSprites[spriteId].sDuration = 34;
gSprites[spriteId].sTargetX = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_X);
gSprites[spriteId].sTargetY = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_Y) - 16;
gSprites[spriteId].callback = SpriteCallbackDummy;
gSprites[gBattlerSpriteIds[GetBattlerAtPosition(B_POSITION_PLAYER_LEFT)]].callback = SpriteCB_TrainerThrowObject;
gTasks[taskId].tSpriteId = spriteId;
gTasks[taskId].func = AnimTask_ThrowBall_StandingTrainer_Step;
}
static void AnimTask_ThrowBall_StandingTrainer_Step(u8 taskId)
{
if (gSprites[gBattlerSpriteIds[GetBattlerAtPosition(B_POSITION_PLAYER_LEFT)]].animCmdIndex == 1)
{
PlaySE12WithPanning(SE_BALL_THROW, 0);
gSprites[gTasks[taskId].tSpriteId].callback = SpriteCB_Ball_Throw;
CreateTask(Task_PlayerThrow_Wait, 10);
gTasks[taskId].func = AnimTask_ThrowBall_Step;
}
}
#undef sDuration
#undef sTargetX
#undef sTargetY
#undef tSpriteId
static void Task_PlayerThrow_Wait(u8 taskId)
{
if (gSprites[gBattlerSpriteIds[GetBattlerAtPosition(B_POSITION_PLAYER_LEFT)]].animEnded)
{
StartSpriteAnim(&gSprites[gBattlerSpriteIds[GetBattlerAtPosition(B_POSITION_PLAYER_LEFT)]], 0);
DestroyTask(taskId);
}
}
#define sTargetXArg data[1]
#define sTargetYArg data[2]
#define sOffsetX data[1] // re-use
#define sTargetX data[2] // re-use
#define sOffsetY data[3]
#define sTargetY data[4]
#define sAmplitude data[5]
static void SpriteCB_Ball_Throw(struct Sprite *sprite)
{
u16 targetX = sprite->sTargetXArg;
u16 targetY = sprite->sTargetYArg;
sprite->sOffsetX = sprite->x;
sprite->sTargetX = targetX;
sprite->sOffsetY = sprite->y;
sprite->sTargetY = targetY;
sprite->sAmplitude = -40;
InitAnimArcTranslation(sprite);
sprite->callback = SpriteCB_Ball_Arc;
}
#undef sTargetXArg
#undef sTargetYArg
#undef sOffsetX
#undef sTargetX
#undef sOffsetY
#undef sTargetY
#undef sAmplitude
#define sTimer data[5]
#define sTaskId data[5] // re-use
static void SpriteCB_Ball_Arc(struct Sprite *sprite)
{
s32 i;
u8 ballId;
if (TranslateAnimHorizontalArc(sprite))
{
if (gBattleSpritesDataPtr->animationData->ballThrowCaseId == BALL_TRAINER_BLOCK)
{
sprite->callback = SpriteCB_Ball_Block;
}
else
{
StartSpriteAnim(sprite, 1);
sprite->x += sprite->x2;
sprite->y += sprite->y2;
sprite->x2 = 0;
sprite->y2 = 0;
for (i = 0; i < 8; i++)
sprite->data[i] = 0;
sprite->sTimer = 0;
sprite->callback = SpriteCB_Ball_MonShrink;
ballId = ItemIdToBallId(gLastUsedItem);
switch (ballId)
{
case 0 ... POKEBALL_COUNT - 1:
AnimateBallOpenParticles(sprite->x, sprite->y - 5, 1, 28, ballId);
LaunchBallFadeMonTask(FALSE, gBattleAnimTarget, 14, ballId);
break;
}
}
}
}
static void SpriteCB_Ball_MonShrink(struct Sprite *sprite)
{
if (++sprite->sTimer == 10)
{
sprite->sTaskId = CreateTask(TaskDummy, 50);
sprite->callback = SpriteCB_Ball_MonShrink_Step;
gSprites[gBattlerSpriteIds[gBattleAnimTarget]].data[1] = 0;
}
}
#undef sTimer
#undef sTaskId
#define tState data[0]
#define sTimer data[1]
#define sTaskId data[5]
static void SpriteCB_Ball_MonShrink_Step(struct Sprite *sprite)
{
u8 spriteId;
u8 taskId;
spriteId = gBattlerSpriteIds[gBattleAnimTarget];
taskId = sprite->sTaskId;
if (++gTasks[taskId].sTimer == 11)
PlaySE(SE_BALL_TRADE);
switch (gTasks[taskId].tState)
{
case MON_SHRINK:
PrepareBattlerSpriteForRotScale(spriteId, ST_OAM_OBJ_NORMAL);
gTasks[taskId].data[10] = 256;
gMonShrinkDuration = 28;
gMonShrinkDistance = (gSprites[spriteId].y + gSprites[spriteId].y2) - (sprite->y + sprite->y2);
gMonShrinkDelta = (u32)(gMonShrinkDistance * 256) / gMonShrinkDuration;
gTasks[taskId].data[2] = gMonShrinkDelta;
gTasks[taskId].tState++; // MON_SHRINK_STEP
break;
case MON_SHRINK_STEP:
gTasks[taskId].data[10] += 32;
SetSpriteRotScale(spriteId, gTasks[taskId].data[10], gTasks[taskId].data[10], 0);
gTasks[taskId].data[3] += gTasks[taskId].data[2];
gSprites[spriteId].y2 = -gTasks[taskId].data[3] >> 8;
if (gTasks[taskId].data[10] >= 1152)
gTasks[taskId].tState++; // MON_SHRINK_INVISIBLE
break;
case MON_SHRINK_INVISIBLE:
ResetSpriteRotScale(spriteId);
gSprites[spriteId].invisible = TRUE;
gTasks[taskId].tState++; // MON_SHRINK_FREE
break;
case MON_SHRINK_FREE:
default:
if (gTasks[taskId].data[1] > 10)
{
DestroyTask(taskId);
StartSpriteAnim(sprite, 2);
sprite->data[5] = 0;
sprite->callback = SpriteCB_Ball_Bounce;
}
break;
}
}
#undef sTimer
#undef tState
#undef sTaskId
#define sState data[3]
#define sAmplitude data[4]
#define sPhase data[5]
static void SpriteCB_Ball_Bounce(struct Sprite *sprite)
{
s16 phase;
if (sprite->animEnded)
{
sprite->sState = 0;
sprite->sAmplitude = 40;
sprite->sPhase = 0;
phase = 0;
sprite->y += Cos(phase, 40);