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battle_dome.c
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#include "global.h"
#include "battle_dome.h"
#include "battle.h"
#include "battle_main.h"
#include "battle_setup.h"
#include "battle_tower.h"
#include "frontier_util.h"
#include "battle_message.h"
#include "event_data.h"
#include "overworld.h"
#include "util.h"
#include "malloc.h"
#include "string_util.h"
#include "random.h"
#include "task.h"
#include "main.h"
#include "gpu_regs.h"
#include "text.h"
#include "bg.h"
#include "window.h"
#include "strings.h"
#include "palette.h"
#include "decompress.h"
#include "party_menu.h"
#include "menu.h"
#include "sound.h"
#include "pokemon_icon.h"
#include "data.h"
#include "international_string_util.h"
#include "trainer_pokemon_sprites.h"
#include "scanline_effect.h"
#include "script_pokemon_util.h"
#include "graphics.h"
#include "constants/battle_dome.h"
#include "constants/frontier_util.h"
#include "constants/moves.h"
#include "constants/trainers.h"
#include "constants/abilities.h"
#include "constants/songs.h"
#include "constants/battle_frontier.h"
#include "constants/rgb.h"
#define TAG_BUTTONS 0
// Enough space to hold 2 match info cards worth of trainers and their parties
#define NUM_INFOCARD_SPRITES ((FRONTIER_PARTY_SIZE + 1) * 4)
#define NUM_INFOCARD_TRAINERS 2
// An 'Info Card' is a trainer or match information page that can be viewed on the Tourney Tree
struct TourneyTreeInfoCard
{
u8 spriteIds[NUM_INFOCARD_SPRITES];
u8 pos;
u8 tournamentIds[NUM_INFOCARD_TRAINERS];
};
struct TourneyTreeLineSection
{
u8 x;
u8 y;
u16 tile;
};
#define DOME_TRAINERS gSaveBlock2Ptr->frontier.domeTrainers
#define DOME_MONS gSaveBlock2Ptr->frontier.domeMonIds
#define tState data[0]
// Task data for Task_ShowTourneyTree
#define tNotInteractive data[1]
#define tIsPrevTourneyTree data[4]
// Task data for Task_ShowTourneyInfoCard
#define tTournamentId data[1]
#define tMode data[2]
#define tPrevTaskId data[3]
enum {
EFFECTIVENESS_MODE_GOOD,
EFFECTIVENESS_MODE_BAD,
EFFECTIVENESS_MODE_AI_VS_AI,
};
// Window IDs for the tourney tree
enum {
TOURNEYWIN_NAMES_LEFT,
TOURNEYWIN_NAMES_RIGHT,
TOURNEYWIN_TITLE,
};
// Window IDs for the trainer (WIN_TRAINER_*) and match (WIN_MATCH_*) info cards.
// All 9 have a duplicate window at WIN + NUM_INFO_CARD_WINDOWS used by the alternate info card
enum {
WIN_TRAINER_NAME,
WIN_TRAINER_MON1_NAME,
WIN_TRAINER_MON2_NAME, // Used implicitly
WIN_TRAINER_MON3_NAME, // Used implicitly
WIN_TRAINER_FLAVOR_TEXT = WIN_TRAINER_MON1_NAME + FRONTIER_PARTY_SIZE, // Trainer's potential, battle style, and stat texts
WIN_MATCH_NUMBER,
WIN_MATCH_TRAINER_NAME_LEFT,
WIN_MATCH_TRAINER_NAME_RIGHT,
WIN_MATCH_WIN_TEXT,
NUM_INFO_CARD_WINDOWS
};
static u8 GetDomeTrainerMonIvs(u16);
static void SwapDomeTrainers(int, int, u16 *);
static void CalcDomeMonStats(u16, int, int, u8, u8, int *);
static void CreateDomeOpponentMons(u16);
static int SelectOpponentMons_Good(u16, bool8);
static int SelectOpponentMons_Bad(u16, bool8);
static int GetTypeEffectivenessPoints(int, int, int);
static int SelectOpponentMonsFromParty(int *, bool8);
static void Task_ShowTourneyInfoCard(u8);
static void Task_HandleInfoCardInput(u8);
static u8 Task_GetInfoCardInput(u8);
static void SetFacilityTrainerAndMonPtrs(void);
static int TrainerIdToTournamentId(u16);
static u16 TrainerIdOfPlayerOpponent(void);
static void Task_ShowTourneyTree(u8);
static void Task_HandleStaticTourneyTreeInput(u8);
static void CB2_TourneyTree(void);
static void VblankCb_TourneyInfoCard(void);
static void DisplayMatchInfoOnCard(u8, u8);
static void DisplayTrainerInfoOnCard(u8, u8);
static int BufferDomeWinString(u8, u8 *);
static u8 GetDomeBrainTrainerPicId(void);
static u8 GetDomeBrainTrainerClass(void);
static void CopyDomeBrainTrainerName(u8 *);
static void CopyDomeTrainerName(u8 *, u16);
static void HblankCb_TourneyTree(void);
static void VblankCb_TourneyTree(void);
static u8 UpdateTourneyTreeCursor(u8);
static void DecideRoundWinners(u8);
static u8 GetOpposingNPCTournamentIdByRound(u8, u8);
static void DrawTourneyAdvancementLine(u8, u8);
static void SpriteCB_HorizontalScrollArrow(struct Sprite *);
static void SpriteCB_VerticalScrollArrow(struct Sprite *);
static void InitDomeChallenge(void);
static void GetDomeData(void);
static void SetDomeData(void);
static void BufferDomeRoundText(void);
static void BufferDomeOpponentName(void);
static void InitDomeOpponentParty(void);
static void ShowDomeOpponentInfo(void);
static void ShowDomeTourneyTree(void);
static void ShowPreviousDomeTourneyTree(void);
static void SetDomeOpponentId(void);
static void SetDomeOpponentGraphicsId(void);
static void ShowNonInteractiveDomeTourneyTree(void);
static void ResolveDomeRoundWinners(void);
static void SaveDomeChallenge(void);
static void IncrementDomeStreaks(void);
static void ResetSketchedMoves(void);
static void RestoreDomePlayerPartyHeldItems(void);
static void ReduceDomePlayerPartyToSelectedMons(void);
static void GetPlayerSeededBeforeOpponent(void);
static void BufferLastDomeWinnerName(void);
static void InitRandomTourneyTreeResults(void);
static void InitDomeTrainers(void);
EWRAM_DATA u32 gPlayerPartyLostHP = 0; // never read
static EWRAM_DATA u32 sPlayerPartyMaxHP = 0; // never read
static EWRAM_DATA struct TourneyTreeInfoCard *sInfoCard = {0};
static EWRAM_DATA u8 *sTilemapBuffer = NULL;
// Each move has an array of points for different move characteristics which contribute to a tourney trainers listed battle style (see sBattleStyleThresholds)
// All move points are either 1 or 0, so theyre essentially flags saying whether or not the move has that characteristic
static const u8 sBattleStyleMovePoints[MOVES_COUNT][NUM_MOVE_POINT_TYPES] =
{
[MOVE_NONE] = {0},
[MOVE_POUND] = {[MOVE_POINTS_DMG] = 1, [MOVE_POINTS_ACCURATE] = 1},
[MOVE_KARATE_CHOP] = {[MOVE_POINTS_DMG] = 1, [MOVE_POINTS_ACCURATE] = 1},
[MOVE_DOUBLE_SLAP] = {[MOVE_POINTS_DMG] = 1},
[MOVE_COMET_PUNCH] = {[MOVE_POINTS_DMG] = 1},
[MOVE_MEGA_PUNCH] = {[MOVE_POINTS_DMG] = 1},
[MOVE_PAY_DAY] = {[MOVE_POINTS_RARE] = 1, [MOVE_POINTS_DMG] = 1, [MOVE_POINTS_ACCURATE] = 1, [MOVE_POINTS_EFFECT] = 1},
[MOVE_FIRE_PUNCH] = {[MOVE_POINTS_DMG] = 1, [MOVE_POINTS_ACCURATE] = 1, [MOVE_POINTS_EFFECT] = 1},
[MOVE_ICE_PUNCH] = {[MOVE_POINTS_DMG] = 1, [MOVE_POINTS_ACCURATE] = 1, [MOVE_POINTS_EFFECT] = 1},
[MOVE_THUNDER_PUNCH] = {[MOVE_POINTS_DMG] = 1, [MOVE_POINTS_ACCURATE] = 1, [MOVE_POINTS_EFFECT] = 1},
[MOVE_SCRATCH] = {[MOVE_POINTS_DMG] = 1, [MOVE_POINTS_ACCURATE] = 1},
[MOVE_VICE_GRIP] = {[MOVE_POINTS_DMG] = 1, [MOVE_POINTS_ACCURATE] = 1},
[MOVE_GUILLOTINE] = {[MOVE_POINTS_DMG] = 1, [MOVE_POINTS_LOW_PP] = 1},
[MOVE_RAZOR_WIND] = {[MOVE_POINTS_DMG] = 1, [MOVE_POINTS_ACCURATE] = 1},
[MOVE_SWORDS_DANCE] = {[MOVE_POINTS_COMBO] = 1, [MOVE_POINTS_STAT_RAISE] = 1, [MOVE_POINTS_POPULAR] = 1},
[MOVE_CUT] = {[MOVE_POINTS_DMG] = 1},
[MOVE_GUST] = {[MOVE_POINTS_DMG] = 1, [MOVE_POINTS_ACCURATE] = 1},
[MOVE_WING_ATTACK] = {[MOVE_POINTS_DMG] = 1, [MOVE_POINTS_ACCURATE] = 1},
[MOVE_WHIRLWIND] = {[MOVE_POINTS_COMBO] = 1, [MOVE_POINTS_ACCURATE] = 1},
[MOVE_FLY] = {[MOVE_POINTS_DMG] = 1},
[MOVE_BIND] = {[MOVE_POINTS_STATUS] = 1, [MOVE_POINTS_DMG] = 1, [MOVE_POINTS_EFFECT] = 1},
[MOVE_SLAM] = {[MOVE_POINTS_DMG] = 1},
[MOVE_VINE_WHIP] = {[MOVE_POINTS_DMG] = 1, [MOVE_POINTS_ACCURATE] = 1},
[MOVE_STOMP] = {[MOVE_POINTS_DMG] = 1, [MOVE_POINTS_ACCURATE] = 1, [MOVE_POINTS_EFFECT] = 1},
[MOVE_DOUBLE_KICK] = {[MOVE_POINTS_DMG] = 1, [MOVE_POINTS_ACCURATE] = 1},
[MOVE_MEGA_KICK] = {[MOVE_POINTS_DMG] = 1, [MOVE_POINTS_LOW_PP] = 1},
[MOVE_JUMP_KICK] = {[MOVE_POINTS_DMG] = 1},
[MOVE_ROLLING_KICK] = {[MOVE_POINTS_DMG] = 1, [MOVE_POINTS_EFFECT] = 1},
[MOVE_SAND_ATTACK] = {[MOVE_POINTS_STAT_LOWER] = 1, [MOVE_POINTS_ACCURATE] = 1},
[MOVE_HEADBUTT] = {[MOVE_POINTS_DMG] = 1, [MOVE_POINTS_ACCURATE] = 1, [MOVE_POINTS_EFFECT] = 1},
[MOVE_HORN_ATTACK] = {[MOVE_POINTS_DMG] = 1, [MOVE_POINTS_ACCURATE] = 1},
[MOVE_FURY_ATTACK] = {[MOVE_POINTS_DMG] = 1},
[MOVE_HORN_DRILL] = {[MOVE_POINTS_DMG] = 1, [MOVE_POINTS_LOW_PP] = 1},
[MOVE_TACKLE] = {[MOVE_POINTS_DMG] = 1},
[MOVE_BODY_SLAM] = {[MOVE_POINTS_DMG] = 1, [MOVE_POINTS_ACCURATE] = 1, [MOVE_POINTS_EFFECT] = 1},
[MOVE_WRAP] = {[MOVE_POINTS_DMG] = 1, [MOVE_POINTS_EFFECT] = 1},
[MOVE_TAKE_DOWN] = {[MOVE_POINTS_DMG] = 1},
[MOVE_THRASH] = {[MOVE_POINTS_DMG] = 1, [MOVE_POINTS_ACCURATE] = 1, [MOVE_POINTS_EFFECT] = 1},
[MOVE_DOUBLE_EDGE] = {[MOVE_POINTS_DMG] = 1, [MOVE_POINTS_ACCURATE] = 1},
[MOVE_TAIL_WHIP] = {[MOVE_POINTS_STAT_LOWER] = 1, [MOVE_POINTS_ACCURATE] = 1},
[MOVE_POISON_STING] = {[MOVE_POINTS_DMG] = 1, [MOVE_POINTS_ACCURATE] = 1, [MOVE_POINTS_EFFECT] = 1},
[MOVE_TWINEEDLE] = {[MOVE_POINTS_DMG] = 1, [MOVE_POINTS_ACCURATE] = 1, [MOVE_POINTS_EFFECT] = 1},
[MOVE_PIN_MISSILE] = {[MOVE_POINTS_DMG] = 1},
[MOVE_LEER] = {[MOVE_POINTS_STAT_LOWER] = 1, [MOVE_POINTS_ACCURATE] = 1},
[MOVE_BITE] = {[MOVE_POINTS_DMG] = 1, [MOVE_POINTS_ACCURATE] = 1, [MOVE_POINTS_EFFECT] = 1},
[MOVE_GROWL] = {[MOVE_POINTS_STAT_LOWER] = 1, [MOVE_POINTS_ACCURATE] = 1},
[MOVE_ROAR] = {[MOVE_POINTS_ACCURATE] = 1},
[MOVE_SING] = {[MOVE_POINTS_STATUS] = 1},
[MOVE_SUPERSONIC] = {[MOVE_POINTS_STATUS] = 1},
[MOVE_SONIC_BOOM] = {[MOVE_POINTS_DMG] = 1},
[MOVE_DISABLE] = {[MOVE_POINTS_STATUS] = 1},
[MOVE_ACID] = {[MOVE_POINTS_DMG] = 1, [MOVE_POINTS_ACCURATE] = 1, [MOVE_POINTS_EFFECT] = 1},
[MOVE_EMBER] = {[MOVE_POINTS_DMG] = 1, [MOVE_POINTS_ACCURATE] = 1, [MOVE_POINTS_EFFECT] = 1},
[MOVE_FLAMETHROWER] = {[MOVE_POINTS_DMG] = 1, [MOVE_POINTS_ACCURATE] = 1, [MOVE_POINTS_POPULAR] = 1, [MOVE_POINTS_STRONG] = 1, [MOVE_POINTS_EFFECT] = 1},
[MOVE_MIST] = {0},
[MOVE_WATER_GUN] = {[MOVE_POINTS_DMG] = 1, [MOVE_POINTS_ACCURATE] = 1},
[MOVE_HYDRO_PUMP] = {[MOVE_POINTS_COMBO] = 1, [MOVE_POINTS_DMG] = 1, [MOVE_POINTS_POWERFUL] = 1, [MOVE_POINTS_LOW_PP] = 1},
[MOVE_SURF] = {[MOVE_POINTS_COMBO] = 1, [MOVE_POINTS_DMG] = 1, [MOVE_POINTS_ACCURATE] = 1, [MOVE_POINTS_POPULAR] = 1, [MOVE_POINTS_STRONG] = 1},
[MOVE_ICE_BEAM] = {[MOVE_POINTS_DMG] = 1, [MOVE_POINTS_ACCURATE] = 1, [MOVE_POINTS_POPULAR] = 1, [MOVE_POINTS_STRONG] = 1, [MOVE_POINTS_EFFECT] = 1},
[MOVE_BLIZZARD] = {[MOVE_POINTS_DMG] = 1, [MOVE_POINTS_POWERFUL] = 1, [MOVE_POINTS_LOW_PP] = 1, [MOVE_POINTS_EFFECT] = 1},
[MOVE_PSYBEAM] = {[MOVE_POINTS_DMG] = 1, [MOVE_POINTS_ACCURATE] = 1, [MOVE_POINTS_EFFECT] = 1},
[MOVE_BUBBLE_BEAM] = {[MOVE_POINTS_DMG] = 1, [MOVE_POINTS_ACCURATE] = 1, [MOVE_POINTS_EFFECT] = 1},
[MOVE_AURORA_BEAM] = {[MOVE_POINTS_DMG] = 1, [MOVE_POINTS_ACCURATE] = 1, [MOVE_POINTS_EFFECT] = 1},
[MOVE_HYPER_BEAM] = {[MOVE_POINTS_DMG] = 1, [MOVE_POINTS_POWERFUL] = 1, [MOVE_POINTS_POPULAR] = 1, [MOVE_POINTS_STRONG] = 1, [MOVE_POINTS_LOW_PP] = 1},
[MOVE_PECK] = {[MOVE_POINTS_DMG] = 1, [MOVE_POINTS_ACCURATE] = 1},
[MOVE_DRILL_PECK] = {[MOVE_POINTS_DMG] = 1, [MOVE_POINTS_ACCURATE] = 1},
[MOVE_SUBMISSION] = {[MOVE_POINTS_DMG] = 1},
[MOVE_LOW_KICK] = {[MOVE_POINTS_DMG] = 1, [MOVE_POINTS_ACCURATE] = 1},
[MOVE_COUNTER] = {[MOVE_POINTS_DEF] = 1, [MOVE_POINTS_ACCURATE] = 1, [MOVE_POINTS_LUCK] = 1},
[MOVE_SEISMIC_TOSS] = {[MOVE_POINTS_DMG] = 1, [MOVE_POINTS_ACCURATE] = 1},
[MOVE_STRENGTH] = {[MOVE_POINTS_DMG] = 1, [MOVE_POINTS_ACCURATE] = 1},
[MOVE_ABSORB] = {[MOVE_POINTS_DMG] = 1, [MOVE_POINTS_ACCURATE] = 1},
[MOVE_MEGA_DRAIN] = {[MOVE_POINTS_DMG] = 1, [MOVE_POINTS_ACCURATE] = 1},
[MOVE_LEECH_SEED] = {[MOVE_POINTS_COMBO] = 1, [MOVE_POINTS_STATUS] = 1},
[MOVE_GROWTH] = {[MOVE_POINTS_STAT_RAISE] = 1},
[MOVE_RAZOR_LEAF] = {[MOVE_POINTS_DMG] = 1},
[MOVE_SOLAR_BEAM] = {[MOVE_POINTS_COMBO] = 1, [MOVE_POINTS_DMG] = 1, [MOVE_POINTS_ACCURATE] = 1, [MOVE_POINTS_POWERFUL] = 1, [MOVE_POINTS_POPULAR] = 1, [MOVE_POINTS_STRONG] = 1},
[MOVE_POISON_POWDER] = {[MOVE_POINTS_STATUS] = 1},
[MOVE_STUN_SPORE] = {[MOVE_POINTS_STATUS] = 1},
[MOVE_SLEEP_POWDER] = {[MOVE_POINTS_STATUS] = 1},
[MOVE_PETAL_DANCE] = {[MOVE_POINTS_DMG] = 1, [MOVE_POINTS_ACCURATE] = 1, [MOVE_POINTS_EFFECT] = 1},
[MOVE_STRING_SHOT] = {[MOVE_POINTS_STAT_LOWER] = 1},
[MOVE_DRAGON_RAGE] = {[MOVE_POINTS_DMG] = 1, [MOVE_POINTS_ACCURATE] = 1},
[MOVE_FIRE_SPIN] = {[MOVE_POINTS_DMG] = 1, [MOVE_POINTS_EFFECT] = 1},
[MOVE_THUNDER_SHOCK] = {[MOVE_POINTS_DMG] = 1, [MOVE_POINTS_ACCURATE] = 1, [MOVE_POINTS_EFFECT] = 1},
[MOVE_THUNDERBOLT] = {[MOVE_POINTS_DMG] = 1, [MOVE_POINTS_ACCURATE] = 1, [MOVE_POINTS_POPULAR] = 1, [MOVE_POINTS_STRONG] = 1, [MOVE_POINTS_EFFECT] = 1},
[MOVE_THUNDER_WAVE] = {[MOVE_POINTS_STATUS] = 1, [MOVE_POINTS_ACCURATE] = 1},
[MOVE_THUNDER] = {[MOVE_POINTS_DMG] = 1, [MOVE_POINTS_POWERFUL] = 1, [MOVE_POINTS_STRONG] = 1, [MOVE_POINTS_EFFECT] = 1},
[MOVE_ROCK_THROW] = {[MOVE_POINTS_DMG] = 1},
[MOVE_EARTHQUAKE] = {[MOVE_POINTS_DMG] = 1, [MOVE_POINTS_ACCURATE] = 1, [MOVE_POINTS_POWERFUL] = 1, [MOVE_POINTS_POPULAR] = 1, [MOVE_POINTS_STRONG] = 1},
[MOVE_FISSURE] = {[MOVE_POINTS_DMG] = 1, [MOVE_POINTS_LUCK] = 1, [MOVE_POINTS_LOW_PP] = 1},
[MOVE_DIG] = {[MOVE_POINTS_DMG] = 1, [MOVE_POINTS_ACCURATE] = 1},
[MOVE_TOXIC] = {[MOVE_POINTS_STATUS] = 1, [MOVE_POINTS_EFFECT] = 1},
[MOVE_CONFUSION] = {[MOVE_POINTS_DMG] = 1, [MOVE_POINTS_ACCURATE] = 1, [MOVE_POINTS_EFFECT] = 1},
[MOVE_PSYCHIC] = {[MOVE_POINTS_DMG] = 1, [MOVE_POINTS_ACCURATE] = 1, [MOVE_POINTS_POPULAR] = 1, [MOVE_POINTS_STRONG] = 1, [MOVE_POINTS_EFFECT] = 1},
[MOVE_HYPNOSIS] = {[MOVE_POINTS_COMBO] = 1},
[MOVE_MEDITATE] = {[MOVE_POINTS_COMBO] = 1, [MOVE_POINTS_STAT_RAISE] = 1},
[MOVE_AGILITY] = {[MOVE_POINTS_STAT_RAISE] = 1},
[MOVE_QUICK_ATTACK] = {[MOVE_POINTS_DMG] = 1, [MOVE_POINTS_ACCURATE] = 1},
[MOVE_RAGE] = {[MOVE_POINTS_DMG] = 1, [MOVE_POINTS_ACCURATE] = 1},
[MOVE_TELEPORT] = {0},
[MOVE_NIGHT_SHADE] = {[MOVE_POINTS_DMG] = 1, [MOVE_POINTS_ACCURATE] = 1},
[MOVE_MIMIC] = {[MOVE_POINTS_RARE] = 1, [MOVE_POINTS_ACCURATE] = 1},
[MOVE_SCREECH] = {[MOVE_POINTS_STAT_LOWER] = 1},
[MOVE_DOUBLE_TEAM] = {[MOVE_POINTS_STAT_RAISE] = 1, [MOVE_POINTS_DEF] = 1},
[MOVE_RECOVER] = {0},
[MOVE_HARDEN] = {[MOVE_POINTS_STAT_RAISE] = 1, [MOVE_POINTS_DEF] = 1},
[MOVE_MINIMIZE] = {[MOVE_POINTS_STAT_RAISE] = 1, [MOVE_POINTS_DEF] = 1},
[MOVE_SMOKESCREEN] = {[MOVE_POINTS_STAT_LOWER] = 1, [MOVE_POINTS_DEF] = 1, [MOVE_POINTS_ACCURATE] = 1},
[MOVE_CONFUSE_RAY] = {[MOVE_POINTS_ACCURATE] = 1},
[MOVE_WITHDRAW] = {[MOVE_POINTS_STAT_RAISE] = 1, [MOVE_POINTS_DEF] = 1},
[MOVE_DEFENSE_CURL] = {[MOVE_POINTS_STAT_RAISE] = 1, [MOVE_POINTS_DEF] = 1},
[MOVE_BARRIER] = {[MOVE_POINTS_DEF] = 1},
[MOVE_LIGHT_SCREEN] = {[MOVE_POINTS_DEF] = 1},
[MOVE_HAZE] = {0},
[MOVE_REFLECT] = {[MOVE_POINTS_DEF] = 1},
[MOVE_FOCUS_ENERGY] = {[MOVE_POINTS_COMBO] = 1},
[MOVE_BIDE] = {[MOVE_POINTS_ACCURATE] = 1},
[MOVE_METRONOME] = {[MOVE_POINTS_RARE] = 1, [MOVE_POINTS_LUCK] = 1},
[MOVE_MIRROR_MOVE] = {[MOVE_POINTS_RARE] = 1, [MOVE_POINTS_LUCK] = 1},
[MOVE_SELF_DESTRUCT] = {[MOVE_POINTS_DMG] = 1, [MOVE_POINTS_ACCURATE] = 1, [MOVE_POINTS_POWERFUL] = 1, [MOVE_POINTS_STRONG] = 1, [MOVE_POINTS_LOW_PP] = 1},
[MOVE_EGG_BOMB] = {[MOVE_POINTS_DMG] = 1, [MOVE_POINTS_POWERFUL] = 1, [MOVE_POINTS_STRONG] = 1},
[MOVE_LICK] = {[MOVE_POINTS_ACCURATE] = 1, [MOVE_POINTS_EFFECT] = 1},
[MOVE_SMOG] = {[MOVE_POINTS_DMG] = 1, [MOVE_POINTS_EFFECT] = 1},
[MOVE_SLUDGE] = {[MOVE_POINTS_DMG] = 1, [MOVE_POINTS_ACCURATE] = 1, [MOVE_POINTS_EFFECT] = 1},
[MOVE_BONE_CLUB] = {[MOVE_POINTS_DMG] = 1, [MOVE_POINTS_EFFECT] = 1},
[MOVE_FIRE_BLAST] = {[MOVE_POINTS_DMG] = 1, [MOVE_POINTS_POWERFUL] = 1, [MOVE_POINTS_STRONG] = 1, [MOVE_POINTS_LOW_PP] = 1, [MOVE_POINTS_EFFECT] = 1},
[MOVE_WATERFALL] = {[MOVE_POINTS_DMG] = 1, [MOVE_POINTS_ACCURATE] = 1},
[MOVE_CLAMP] = {[MOVE_POINTS_DMG] = 1, [MOVE_POINTS_EFFECT] = 1},
[MOVE_SWIFT] = {[MOVE_POINTS_DMG] = 1},
[MOVE_SKULL_BASH] = {[MOVE_POINTS_DMG] = 1, [MOVE_POINTS_ACCURATE] = 1, [MOVE_POINTS_STRONG] = 1},
[MOVE_SPIKE_CANNON] = {[MOVE_POINTS_DMG] = 1, [MOVE_POINTS_ACCURATE] = 1},
[MOVE_CONSTRICT] = {[MOVE_POINTS_STATUS] = 1, [MOVE_POINTS_DMG] = 1, [MOVE_POINTS_ACCURATE] = 1, [MOVE_POINTS_EFFECT] = 1},
[MOVE_AMNESIA] = {[MOVE_POINTS_STAT_RAISE] = 1, [MOVE_POINTS_DEF] = 1},
[MOVE_KINESIS] = {[MOVE_POINTS_STAT_LOWER] = 1},
[MOVE_SOFT_BOILED] = {[MOVE_POINTS_HEAL] = 1, [MOVE_POINTS_ACCURATE] = 1},
[MOVE_HI_JUMP_KICK] = {[MOVE_POINTS_DMG] = 1},
[MOVE_GLARE] = {[MOVE_POINTS_STAT_LOWER] = 1},
[MOVE_DREAM_EATER] = {[MOVE_POINTS_COMBO] = 1, [MOVE_POINTS_RARE] = 1, [MOVE_POINTS_HEAL] = 1, [MOVE_POINTS_ACCURATE] = 1, [MOVE_POINTS_STRONG] = 1},
[MOVE_POISON_GAS] = {[MOVE_POINTS_STATUS] = 1},
[MOVE_BARRAGE] = {[MOVE_POINTS_DMG] = 1},
[MOVE_LEECH_LIFE] = {[MOVE_POINTS_HEAL] = 1, [MOVE_POINTS_DMG] = 1, [MOVE_POINTS_ACCURATE] = 1},
[MOVE_LOVELY_KISS] = {[MOVE_POINTS_STATUS] = 1},
[MOVE_SKY_ATTACK] = {[MOVE_POINTS_DMG] = 1, [MOVE_POINTS_POWERFUL] = 1, [MOVE_POINTS_STRONG] = 1, [MOVE_POINTS_LOW_PP] = 1, [MOVE_POINTS_EFFECT] = 1},
[MOVE_TRANSFORM] = {[MOVE_POINTS_RARE] = 1},
[MOVE_BUBBLE] = {[MOVE_POINTS_DMG] = 1, [MOVE_POINTS_ACCURATE] = 1, [MOVE_POINTS_EFFECT] = 1},
[MOVE_DIZZY_PUNCH] = {[MOVE_POINTS_DMG] = 1, [MOVE_POINTS_ACCURATE] = 1, [MOVE_POINTS_EFFECT] = 1},
[MOVE_SPORE] = {[MOVE_POINTS_STATUS] = 1, [MOVE_POINTS_ACCURATE] = 1},
[MOVE_FLASH] = {0},
[MOVE_PSYWAVE] = {[MOVE_POINTS_DMG] = 1},
[MOVE_SPLASH] = {[MOVE_POINTS_RARE] = 1},
[MOVE_ACID_ARMOR] = {[MOVE_POINTS_STAT_RAISE] = 1, [MOVE_POINTS_DEF] = 1},
[MOVE_CRABHAMMER] = {[MOVE_POINTS_DMG] = 1, [MOVE_POINTS_STRONG] = 1},
[MOVE_EXPLOSION] = {[MOVE_POINTS_RISKY] = 1, [MOVE_POINTS_DMG] = 1, [MOVE_POINTS_ACCURATE] = 1, [MOVE_POINTS_POWERFUL] = 1, [MOVE_POINTS_POPULAR] = 1, [MOVE_POINTS_STRONG] = 1, [MOVE_POINTS_LOW_PP] = 1},
[MOVE_FURY_SWIPES] = {[MOVE_POINTS_DMG] = 1},
[MOVE_BONEMERANG] = {[MOVE_POINTS_DMG] = 1},
[MOVE_REST] = {[MOVE_POINTS_COMBO] = 1, [MOVE_POINTS_HEAL] = 1},
[MOVE_ROCK_SLIDE] = {[MOVE_POINTS_DMG] = 1, [MOVE_POINTS_EFFECT] = 1},
[MOVE_HYPER_FANG] = {[MOVE_POINTS_DMG] = 1, [MOVE_POINTS_EFFECT] = 1},
[MOVE_SHARPEN] = {[MOVE_POINTS_STAT_RAISE] = 1, [MOVE_POINTS_DEF] = 1},
[MOVE_CONVERSION] = {[MOVE_POINTS_DEF] = 1},
[MOVE_TRI_ATTACK] = {[MOVE_POINTS_DMG] = 1, [MOVE_POINTS_ACCURATE] = 1, [MOVE_POINTS_EFFECT] = 1},
[MOVE_SUPER_FANG] = {[MOVE_POINTS_DMG] = 1},
[MOVE_SLASH] = {[MOVE_POINTS_DMG] = 1, [MOVE_POINTS_ACCURATE] = 1},
[MOVE_SUBSTITUTE] = {[MOVE_POINTS_RARE] = 1, [MOVE_POINTS_DEF] = 1},
[MOVE_STRUGGLE] = {[MOVE_POINTS_DMG] = 1, [MOVE_POINTS_ACCURATE] = 1, [MOVE_POINTS_LOW_PP] = 1}, // Odd that this is assigned qualities
[MOVE_SKETCH] = {[MOVE_POINTS_RARE] = 1, [MOVE_POINTS_LUCK] = 1, [MOVE_POINTS_LOW_PP] = 1},
[MOVE_TRIPLE_KICK] = {[MOVE_POINTS_DMG] = 1},
[MOVE_THIEF] = {[MOVE_POINTS_RARE] = 1, [MOVE_POINTS_ACCURATE] = 1, [MOVE_POINTS_EFFECT] = 1},
[MOVE_SPIDER_WEB] = {[MOVE_POINTS_STAT_LOWER] = 1, [MOVE_POINTS_ACCURATE] = 1},
[MOVE_MIND_READER] = {[MOVE_POINTS_ACCURATE] = 1, [MOVE_POINTS_LOW_PP] = 1},
[MOVE_NIGHTMARE] = {[MOVE_POINTS_COMBO] = 1, [MOVE_POINTS_STATUS] = 1, [MOVE_POINTS_ACCURATE] = 1},
[MOVE_FLAME_WHEEL] = {[MOVE_POINTS_DMG] = 1, [MOVE_POINTS_ACCURATE] = 1, [MOVE_POINTS_EFFECT] = 1},
[MOVE_SNORE] = {[MOVE_POINTS_COMBO] = 1, [MOVE_POINTS_ACCURATE] = 1, [MOVE_POINTS_EFFECT] = 1},
[MOVE_CURSE] = {[MOVE_POINTS_STATUS] = 1},
[MOVE_FLAIL] = {[MOVE_POINTS_DMG] = 1, [MOVE_POINTS_ACCURATE] = 1},
[MOVE_CONVERSION_2] = {[MOVE_POINTS_ACCURATE] = 1},
[MOVE_AEROBLAST] = {[MOVE_POINTS_DMG] = 1, [MOVE_POINTS_POWERFUL] = 1, [MOVE_POINTS_STRONG] = 1, [MOVE_POINTS_LOW_PP] = 1},
[MOVE_COTTON_SPORE] = {[MOVE_POINTS_STAT_LOWER] = 1},
[MOVE_REVERSAL] = {[MOVE_POINTS_COMBO] = 1, [MOVE_POINTS_DMG] = 1, [MOVE_POINTS_ACCURATE] = 1},
[MOVE_SPITE] = {[MOVE_POINTS_RARE] = 1, [MOVE_POINTS_RISKY] = 1, [MOVE_POINTS_ACCURATE] = 1},
[MOVE_POWDER_SNOW] = {[MOVE_POINTS_DMG] = 1, [MOVE_POINTS_ACCURATE] = 1, [MOVE_POINTS_EFFECT] = 1},
[MOVE_PROTECT] = {[MOVE_POINTS_DEF] = 1, [MOVE_POINTS_POPULAR] = 1},
[MOVE_MACH_PUNCH] = {[MOVE_POINTS_DMG] = 1, [MOVE_POINTS_ACCURATE] = 1},
[MOVE_SCARY_FACE] = {0},
[MOVE_FAINT_ATTACK] = {[MOVE_POINTS_DMG] = 1},
[MOVE_SWEET_KISS] = {0},
[MOVE_BELLY_DRUM] = {[MOVE_POINTS_COMBO] = 1, [MOVE_POINTS_STAT_RAISE] = 1},
[MOVE_SLUDGE_BOMB] = {[MOVE_POINTS_DMG] = 1, [MOVE_POINTS_ACCURATE] = 1, [MOVE_POINTS_STRONG] = 1, [MOVE_POINTS_EFFECT] = 1},
[MOVE_MUD_SLAP] = {[MOVE_POINTS_STAT_LOWER] = 1, [MOVE_POINTS_DMG] = 1, [MOVE_POINTS_ACCURATE] = 1, [MOVE_POINTS_EFFECT] = 1},
[MOVE_OCTAZOOKA] = {[MOVE_POINTS_DMG] = 1, [MOVE_POINTS_EFFECT] = 1},
[MOVE_SPIKES] = {[MOVE_POINTS_COMBO] = 1},
[MOVE_ZAP_CANNON] = {[MOVE_POINTS_DMG] = 1, [MOVE_POINTS_POWERFUL] = 1, [MOVE_POINTS_LUCK] = 1, [MOVE_POINTS_STRONG] = 1, [MOVE_POINTS_LOW_PP] = 1, [MOVE_POINTS_EFFECT] = 1},
[MOVE_FORESIGHT] = {[MOVE_POINTS_ACCURATE] = 1},
[MOVE_DESTINY_BOND] = {[MOVE_POINTS_RISKY] = 1, [MOVE_POINTS_LOW_PP] = 1},
[MOVE_PERISH_SONG] = {[MOVE_POINTS_RISKY] = 1, [MOVE_POINTS_LOW_PP] = 1},
[MOVE_ICY_WIND] = {[MOVE_POINTS_DMG] = 1, [MOVE_POINTS_EFFECT] = 1},
[MOVE_DETECT] = {[MOVE_POINTS_DEF] = 1, [MOVE_POINTS_LOW_PP] = 1},
[MOVE_BONE_RUSH] = {[MOVE_POINTS_DMG] = 1},
[MOVE_LOCK_ON] = {[MOVE_POINTS_COMBO] = 1, [MOVE_POINTS_ACCURATE] = 1, [MOVE_POINTS_LOW_PP] = 1},
[MOVE_OUTRAGE] = {[MOVE_POINTS_DMG] = 1, [MOVE_POINTS_ACCURATE] = 1, [MOVE_POINTS_STRONG] = 1, [MOVE_POINTS_EFFECT] = 1},
[MOVE_SANDSTORM] = {0},
[MOVE_GIGA_DRAIN] = {[MOVE_POINTS_DMG] = 1, [MOVE_POINTS_ACCURATE] = 1, [MOVE_POINTS_LOW_PP] = 1},
[MOVE_ENDURE] = {[MOVE_POINTS_DEF] = 1},
[MOVE_CHARM] = {[MOVE_POINTS_ACCURATE] = 1},
[MOVE_ROLLOUT] = {[MOVE_POINTS_DMG] = 1},
[MOVE_FALSE_SWIPE] = {[MOVE_POINTS_DMG] = 1, [MOVE_POINTS_ACCURATE] = 1},
[MOVE_SWAGGER] = {[MOVE_POINTS_EFFECT] = 1},
[MOVE_MILK_DRINK] = {[MOVE_POINTS_HEAL] = 1},
[MOVE_SPARK] = {[MOVE_POINTS_DMG] = 1, [MOVE_POINTS_ACCURATE] = 1, [MOVE_POINTS_EFFECT] = 1},
[MOVE_FURY_CUTTER] = {[MOVE_POINTS_DMG] = 1},
[MOVE_STEEL_WING] = {[MOVE_POINTS_DMG] = 1, [MOVE_POINTS_EFFECT] = 1},
[MOVE_MEAN_LOOK] = {[MOVE_POINTS_ACCURATE] = 1, [MOVE_POINTS_LOW_PP] = 1},
[MOVE_ATTRACT] = {[MOVE_POINTS_STATUS] = 1, [MOVE_POINTS_ACCURATE] = 1},
[MOVE_SLEEP_TALK] = {[MOVE_POINTS_COMBO] = 1, [MOVE_POINTS_LUCK] = 1},
[MOVE_HEAL_BELL] = {[MOVE_POINTS_LOW_PP] = 1},
[MOVE_RETURN] = {[MOVE_POINTS_DMG] = 1, [MOVE_POINTS_ACCURATE] = 1},
[MOVE_PRESENT] = {[MOVE_POINTS_DMG] = 1, [MOVE_POINTS_LUCK] = 1},
[MOVE_FRUSTRATION] = {[MOVE_POINTS_DMG] = 1, [MOVE_POINTS_ACCURATE] = 1},
[MOVE_SAFEGUARD] = {[MOVE_POINTS_DEF] = 1},
[MOVE_PAIN_SPLIT] = {[MOVE_POINTS_RARE] = 1, [MOVE_POINTS_ACCURATE] = 1},
[MOVE_SACRED_FIRE] = {[MOVE_POINTS_POWERFUL] = 1, [MOVE_POINTS_STRONG] = 1, [MOVE_POINTS_LOW_PP] = 1, [MOVE_POINTS_EFFECT] = 1},
[MOVE_MAGNITUDE] = {[MOVE_POINTS_ACCURATE] = 1},
[MOVE_DYNAMIC_PUNCH] = {[MOVE_POINTS_DMG] = 1, [MOVE_POINTS_LUCK] = 1, [MOVE_POINTS_STRONG] = 1, [MOVE_POINTS_LOW_PP] = 1, [MOVE_POINTS_EFFECT] = 1},
[MOVE_MEGAHORN] = {[MOVE_POINTS_DMG] = 1, [MOVE_POINTS_STRONG] = 1},
[MOVE_DRAGON_BREATH] = {[MOVE_POINTS_DMG] = 1, [MOVE_POINTS_ACCURATE] = 1, [MOVE_POINTS_EFFECT] = 1},
[MOVE_BATON_PASS] = {[MOVE_POINTS_COMBO] = 1, [MOVE_POINTS_RARE] = 1},
[MOVE_ENCORE] = {[MOVE_POINTS_STATUS] = 1, [MOVE_POINTS_ACCURATE] = 1, [MOVE_POINTS_LOW_PP] = 1},
[MOVE_PURSUIT] = {[MOVE_POINTS_DMG] = 1, [MOVE_POINTS_ACCURATE] = 1},
[MOVE_RAPID_SPIN] = {[MOVE_POINTS_DMG] = 1, [MOVE_POINTS_ACCURATE] = 1},
[MOVE_SWEET_SCENT] = {[MOVE_POINTS_STAT_LOWER] = 1, [MOVE_POINTS_ACCURATE] = 1},
[MOVE_IRON_TAIL] = {[MOVE_POINTS_DMG] = 1, [MOVE_POINTS_STRONG] = 1, [MOVE_POINTS_EFFECT] = 1},
[MOVE_METAL_CLAW] = {[MOVE_POINTS_DMG] = 1, [MOVE_POINTS_EFFECT] = 1},
[MOVE_VITAL_THROW] = {[MOVE_POINTS_DMG] = 1, [MOVE_POINTS_ACCURATE] = 1},
[MOVE_MORNING_SUN] = {[MOVE_POINTS_COMBO] = 1, [MOVE_POINTS_HEAL] = 1, [MOVE_POINTS_LOW_PP] = 1},
[MOVE_SYNTHESIS] = {[MOVE_POINTS_COMBO] = 1, [MOVE_POINTS_HEAL] = 1, [MOVE_POINTS_LOW_PP] = 1},
[MOVE_MOONLIGHT] = {[MOVE_POINTS_COMBO] = 1, [MOVE_POINTS_HEAL] = 1, [MOVE_POINTS_LOW_PP] = 1},
[MOVE_HIDDEN_POWER] = {[MOVE_POINTS_RARE] = 1, [MOVE_POINTS_DMG] = 1, [MOVE_POINTS_ACCURATE] = 1},
[MOVE_CROSS_CHOP] = {[MOVE_POINTS_DMG] = 1, [MOVE_POINTS_STRONG] = 1, [MOVE_POINTS_LOW_PP] = 1},
[MOVE_TWISTER] = {[MOVE_POINTS_DMG] = 1, [MOVE_POINTS_ACCURATE] = 1, [MOVE_POINTS_EFFECT] = 1},
[MOVE_RAIN_DANCE] = {[MOVE_POINTS_COMBO] = 1, [MOVE_POINTS_LOW_PP] = 1},
[MOVE_SUNNY_DAY] = {[MOVE_POINTS_COMBO] = 1, [MOVE_POINTS_LOW_PP] = 1},
[MOVE_CRUNCH] = {[MOVE_POINTS_DMG] = 1, [MOVE_POINTS_ACCURATE] = 1, [MOVE_POINTS_EFFECT] = 1},
[MOVE_MIRROR_COAT] = {[MOVE_POINTS_DEF] = 1, [MOVE_POINTS_ACCURATE] = 1},
[MOVE_PSYCH_UP] = {[MOVE_POINTS_STAT_RAISE] = 1},
[MOVE_EXTREME_SPEED] = {[MOVE_POINTS_DMG] = 1, [MOVE_POINTS_ACCURATE] = 1, [MOVE_POINTS_LOW_PP] = 1},
[MOVE_ANCIENT_POWER] = {[MOVE_POINTS_DMG] = 1, [MOVE_POINTS_ACCURATE] = 1, [MOVE_POINTS_LOW_PP] = 1, [MOVE_POINTS_EFFECT] = 1},
[MOVE_SHADOW_BALL] = {[MOVE_POINTS_DMG] = 1, [MOVE_POINTS_ACCURATE] = 1, [MOVE_POINTS_EFFECT] = 1},
[MOVE_FUTURE_SIGHT] = {[MOVE_POINTS_RARE] = 1, [MOVE_POINTS_DMG] = 1},
[MOVE_ROCK_SMASH] = {[MOVE_POINTS_DMG] = 1, [MOVE_POINTS_ACCURATE] = 1, [MOVE_POINTS_EFFECT] = 1},
[MOVE_WHIRLPOOL] = {[MOVE_POINTS_DMG] = 1, [MOVE_POINTS_EFFECT] = 1},
[MOVE_BEAT_UP] = {[MOVE_POINTS_RARE] = 1, [MOVE_POINTS_DMG] = 1, [MOVE_POINTS_ACCURATE] = 1},
[MOVE_FAKE_OUT] = {[MOVE_POINTS_DMG] = 1, [MOVE_POINTS_ACCURATE] = 1},
[MOVE_UPROAR] = {[MOVE_POINTS_DMG] = 1, [MOVE_POINTS_ACCURATE] = 1, [MOVE_POINTS_EFFECT] = 1},
[MOVE_STOCKPILE] = {[MOVE_POINTS_COMBO] = 1},
[MOVE_SPIT_UP] = {[MOVE_POINTS_COMBO] = 1, [MOVE_POINTS_DMG] = 1, [MOVE_POINTS_ACCURATE] = 1, [MOVE_POINTS_STRONG] = 1},
[MOVE_SWALLOW] = {[MOVE_POINTS_COMBO] = 1, [MOVE_POINTS_HEAL] = 1},
[MOVE_HEAT_WAVE] = {[MOVE_POINTS_STRONG] = 1, [MOVE_POINTS_EFFECT] = 1},
[MOVE_HAIL] = {0},
[MOVE_TORMENT] = {[MOVE_POINTS_STATUS] = 1, [MOVE_POINTS_ACCURATE] = 1},
[MOVE_FLATTER] = {[MOVE_POINTS_ACCURATE] = 1},
[MOVE_WILL_O_WISP] = {[MOVE_POINTS_STATUS] = 1},
[MOVE_MEMENTO] = {[MOVE_POINTS_RARE] = 1, [MOVE_POINTS_ACCURATE] = 1},
[MOVE_FACADE] = {[MOVE_POINTS_DMG] = 1, [MOVE_POINTS_ACCURATE] = 1},
[MOVE_FOCUS_PUNCH] = {[MOVE_POINTS_DMG] = 1, [MOVE_POINTS_ACCURATE] = 1, [MOVE_POINTS_STRONG] = 1},
[MOVE_SMELLING_SALT] = {[MOVE_POINTS_DMG] = 1, [MOVE_POINTS_ACCURATE] = 1},
[MOVE_FOLLOW_ME] = {[MOVE_POINTS_RARE] = 1, [MOVE_POINTS_ACCURATE] = 1},
[MOVE_NATURE_POWER] = {[MOVE_POINTS_DMG] = 1},
[MOVE_CHARGE] = {[MOVE_POINTS_COMBO] = 1, [MOVE_POINTS_ACCURATE] = 1},
[MOVE_TAUNT] = {[MOVE_POINTS_STATUS] = 1, [MOVE_POINTS_ACCURATE] = 1},
[MOVE_HELPING_HAND] = {[MOVE_POINTS_RARE] = 1, [MOVE_POINTS_ACCURATE] = 1},
[MOVE_TRICK] = {[MOVE_POINTS_RARE] = 1, [MOVE_POINTS_ACCURATE] = 1},
[MOVE_ROLE_PLAY] = {[MOVE_POINTS_ACCURATE] = 1},
[MOVE_WISH] = {[MOVE_POINTS_HEAL] = 1, [MOVE_POINTS_ACCURATE] = 1},
[MOVE_ASSIST] = {[MOVE_POINTS_RARE] = 1, [MOVE_POINTS_ACCURATE] = 1, [MOVE_POINTS_LUCK] = 1},
[MOVE_INGRAIN] = {[MOVE_POINTS_COMBO] = 1, [MOVE_POINTS_HEAL] = 1, [MOVE_POINTS_DEF] = 1, [MOVE_POINTS_ACCURATE] = 1},
[MOVE_SUPERPOWER] = {[MOVE_POINTS_DMG] = 1, [MOVE_POINTS_ACCURATE] = 1, [MOVE_POINTS_STRONG] = 1, [MOVE_POINTS_LOW_PP] = 1},
[MOVE_MAGIC_COAT] = {[MOVE_POINTS_DEF] = 1, [MOVE_POINTS_ACCURATE] = 1, [MOVE_POINTS_LUCK] = 1},
[MOVE_RECYCLE] = {[MOVE_POINTS_ACCURATE] = 1},
[MOVE_REVENGE] = {[MOVE_POINTS_DMG] = 1, [MOVE_POINTS_ACCURATE] = 1, [MOVE_POINTS_LUCK] = 1},
[MOVE_BRICK_BREAK] = {[MOVE_POINTS_DMG] = 1, [MOVE_POINTS_ACCURATE] = 1},
[MOVE_YAWN] = {[MOVE_POINTS_COMBO] = 1, [MOVE_POINTS_STATUS] = 1, [MOVE_POINTS_ACCURATE] = 1},
[MOVE_KNOCK_OFF] = {[MOVE_POINTS_DMG] = 1, [MOVE_POINTS_ACCURATE] = 1, [MOVE_POINTS_EFFECT] = 1},
[MOVE_ENDEAVOR] = {[MOVE_POINTS_DMG] = 1, [MOVE_POINTS_ACCURATE] = 1, [MOVE_POINTS_LOW_PP] = 1},
[MOVE_ERUPTION] = {[MOVE_POINTS_DMG] = 1, [MOVE_POINTS_ACCURATE] = 1, [MOVE_POINTS_POWERFUL] = 1, [MOVE_POINTS_STRONG] = 1, [MOVE_POINTS_LOW_PP] = 1},
[MOVE_SKILL_SWAP] = {[MOVE_POINTS_RARE] = 1, [MOVE_POINTS_ACCURATE] = 1},
[MOVE_IMPRISON] = {[MOVE_POINTS_RARE] = 1, [MOVE_POINTS_ACCURATE] = 1, [MOVE_POINTS_LUCK] = 1},
[MOVE_REFRESH] = {[MOVE_POINTS_HEAL] = 1, [MOVE_POINTS_ACCURATE] = 1},
[MOVE_GRUDGE] = {[MOVE_POINTS_ACCURATE] = 1, [MOVE_POINTS_LOW_PP] = 1},
[MOVE_SNATCH] = {[MOVE_POINTS_RARE] = 1, [MOVE_POINTS_ACCURATE] = 1, [MOVE_POINTS_LUCK] = 1},
[MOVE_SECRET_POWER] = {[MOVE_POINTS_RARE] = 1, [MOVE_POINTS_DMG] = 1, [MOVE_POINTS_ACCURATE] = 1, [MOVE_POINTS_EFFECT] = 1},
[MOVE_DIVE] = {[MOVE_POINTS_DMG] = 1, [MOVE_POINTS_ACCURATE] = 1},
[MOVE_ARM_THRUST] = {[MOVE_POINTS_DMG] = 1, [MOVE_POINTS_ACCURATE] = 1},
[MOVE_CAMOUFLAGE] = {[MOVE_POINTS_RARE] = 1, [MOVE_POINTS_ACCURATE] = 1},
[MOVE_TAIL_GLOW] = {[MOVE_POINTS_ACCURATE] = 1},
[MOVE_LUSTER_PURGE] = {[MOVE_POINTS_ACCURATE] = 1, [MOVE_POINTS_LOW_PP] = 1, [MOVE_POINTS_EFFECT] = 1},
[MOVE_MIST_BALL] = {[MOVE_POINTS_ACCURATE] = 1, [MOVE_POINTS_LOW_PP] = 1, [MOVE_POINTS_EFFECT] = 1},
[MOVE_FEATHER_DANCE] = {[MOVE_POINTS_DMG] = 1, [MOVE_POINTS_ACCURATE] = 1},
[MOVE_TEETER_DANCE] = {[MOVE_POINTS_ACCURATE] = 1},
[MOVE_BLAZE_KICK] = {[MOVE_POINTS_DMG] = 1, [MOVE_POINTS_EFFECT] = 1},
[MOVE_MUD_SPORT] = {[MOVE_POINTS_ACCURATE] = 1},
[MOVE_ICE_BALL] = {[MOVE_POINTS_DMG] = 1},
[MOVE_NEEDLE_ARM] = {[MOVE_POINTS_DMG] = 1, [MOVE_POINTS_ACCURATE] = 1, [MOVE_POINTS_EFFECT] = 1},
[MOVE_SLACK_OFF] = {[MOVE_POINTS_HEAL] = 1, [MOVE_POINTS_ACCURATE] = 1},
[MOVE_HYPER_VOICE] = {[MOVE_POINTS_DMG] = 1, [MOVE_POINTS_ACCURATE] = 1, [MOVE_POINTS_STRONG] = 1},
[MOVE_POISON_FANG] = {[MOVE_POINTS_DMG] = 1, [MOVE_POINTS_ACCURATE] = 1, [MOVE_POINTS_EFFECT] = 1},
[MOVE_CRUSH_CLAW] = {[MOVE_POINTS_DMG] = 1, [MOVE_POINTS_EFFECT] = 1},
[MOVE_BLAST_BURN] = {[MOVE_POINTS_DMG] = 1, [MOVE_POINTS_POWERFUL] = 1, [MOVE_POINTS_STRONG] = 1, [MOVE_POINTS_LOW_PP] = 1},
[MOVE_HYDRO_CANNON] = {[MOVE_POINTS_DMG] = 1, [MOVE_POINTS_POWERFUL] = 1, [MOVE_POINTS_STRONG] = 1, [MOVE_POINTS_LOW_PP] = 1},
[MOVE_METEOR_MASH] = {[MOVE_POINTS_DMG] = 1, [MOVE_POINTS_POWERFUL] = 1, [MOVE_POINTS_STRONG] = 1, [MOVE_POINTS_EFFECT] = 1},
[MOVE_ASTONISH] = {[MOVE_POINTS_DMG] = 1, [MOVE_POINTS_ACCURATE] = 1, [MOVE_POINTS_EFFECT] = 1},
[MOVE_WEATHER_BALL] = {[MOVE_POINTS_DMG] = 1, [MOVE_POINTS_ACCURATE] = 1},
[MOVE_AROMATHERAPY] = {[MOVE_POINTS_LOW_PP] = 1},
[MOVE_FAKE_TEARS] = {[MOVE_POINTS_ACCURATE] = 1},
[MOVE_AIR_CUTTER] = {[MOVE_POINTS_DMG] = 1},
[MOVE_OVERHEAT] = {[MOVE_POINTS_POWERFUL] = 1, [MOVE_POINTS_STRONG] = 1, [MOVE_POINTS_LOW_PP] = 1, [MOVE_POINTS_EFFECT] = 1},
[MOVE_ODOR_SLEUTH] = {[MOVE_POINTS_ACCURATE] = 1},
[MOVE_ROCK_TOMB] = {[MOVE_POINTS_DMG] = 1, [MOVE_POINTS_EFFECT] = 1},
[MOVE_SILVER_WIND] = {[MOVE_POINTS_DMG] = 1, [MOVE_POINTS_ACCURATE] = 1, [MOVE_POINTS_LOW_PP] = 1, [MOVE_POINTS_EFFECT] = 1},
[MOVE_METAL_SOUND] = {0},
[MOVE_GRASS_WHISTLE] = {0},
[MOVE_TICKLE] = {[MOVE_POINTS_ACCURATE] = 1},
[MOVE_COSMIC_POWER] = {0},
[MOVE_WATER_SPOUT] = {[MOVE_POINTS_DMG] = 1, [MOVE_POINTS_ACCURATE] = 1, [MOVE_POINTS_POWERFUL] = 1, [MOVE_POINTS_STRONG] = 1, [MOVE_POINTS_LOW_PP] = 1},
[MOVE_SIGNAL_BEAM] = {[MOVE_POINTS_DMG] = 1, [MOVE_POINTS_ACCURATE] = 1, [MOVE_POINTS_EFFECT] = 1},
[MOVE_SHADOW_PUNCH] = {[MOVE_POINTS_DMG] = 1},
[MOVE_EXTRASENSORY] = {[MOVE_POINTS_DMG] = 1, [MOVE_POINTS_ACCURATE] = 1, [MOVE_POINTS_EFFECT] = 1},
[MOVE_SKY_UPPERCUT] = {[MOVE_POINTS_DMG] = 1},
[MOVE_SAND_TOMB] = {[MOVE_POINTS_DMG] = 1, [MOVE_POINTS_EFFECT] = 1},
[MOVE_SHEER_COLD] = {[MOVE_POINTS_DMG] = 1, [MOVE_POINTS_LUCK] = 1, [MOVE_POINTS_LOW_PP] = 1},
[MOVE_MUDDY_WATER] = {[MOVE_POINTS_DMG] = 1, [MOVE_POINTS_STRONG] = 1, [MOVE_POINTS_EFFECT] = 1},
[MOVE_BULLET_SEED] = {[MOVE_POINTS_DMG] = 1, [MOVE_POINTS_ACCURATE] = 1},
[MOVE_AERIAL_ACE] = {[MOVE_POINTS_DMG] = 1},
[MOVE_ICICLE_SPEAR] = {[MOVE_POINTS_DMG] = 1, [MOVE_POINTS_ACCURATE] = 1},
[MOVE_IRON_DEFENSE] = {[MOVE_POINTS_DEF] = 1},
[MOVE_BLOCK] = {[MOVE_POINTS_ACCURATE] = 1, [MOVE_POINTS_LOW_PP] = 1},
[MOVE_HOWL] = {0},
[MOVE_DRAGON_CLAW] = {[MOVE_POINTS_DMG] = 1, [MOVE_POINTS_ACCURATE] = 1},
[MOVE_FRENZY_PLANT] = {[MOVE_POINTS_DMG] = 1, [MOVE_POINTS_POWERFUL] = 1, [MOVE_POINTS_STRONG] = 1, [MOVE_POINTS_LOW_PP] = 1},
[MOVE_BULK_UP] = {[MOVE_POINTS_COMBO] = 1},
[MOVE_BOUNCE] = {[MOVE_POINTS_DMG] = 1, [MOVE_POINTS_LOW_PP] = 1, [MOVE_POINTS_EFFECT] = 1},
[MOVE_MUD_SHOT] = {[MOVE_POINTS_DMG] = 1, [MOVE_POINTS_EFFECT] = 1},
[MOVE_POISON_TAIL] = {[MOVE_POINTS_DMG] = 1, [MOVE_POINTS_ACCURATE] = 1, [MOVE_POINTS_EFFECT] = 1},
[MOVE_COVET] = {[MOVE_POINTS_ACCURATE] = 1, [MOVE_POINTS_EFFECT] = 1},
[MOVE_VOLT_TACKLE] = {[MOVE_POINTS_DMG] = 1, [MOVE_POINTS_ACCURATE] = 1, [MOVE_POINTS_POWERFUL] = 1, [MOVE_POINTS_STRONG] = 1},
[MOVE_MAGICAL_LEAF] = {[MOVE_POINTS_DMG] = 1},
[MOVE_WATER_SPORT] = {[MOVE_POINTS_ACCURATE] = 1},
[MOVE_CALM_MIND] = {[MOVE_POINTS_COMBO] = 1, [MOVE_POINTS_STAT_RAISE] = 1},
[MOVE_LEAF_BLADE] = {[MOVE_POINTS_DMG] = 1, [MOVE_POINTS_ACCURATE] = 1},
[MOVE_DRAGON_DANCE] = {[MOVE_POINTS_COMBO] = 1, [MOVE_POINTS_STAT_RAISE] = 1},
[MOVE_ROCK_BLAST] = {[MOVE_POINTS_DMG] = 1},
[MOVE_SHOCK_WAVE] = {[MOVE_POINTS_DMG] = 1},
[MOVE_WATER_PULSE] = {[MOVE_POINTS_DMG] = 1, [MOVE_POINTS_ACCURATE] = 1, [MOVE_POINTS_EFFECT] = 1},
[MOVE_DOOM_DESIRE] = {[MOVE_POINTS_RARE] = 1, [MOVE_POINTS_DMG] = 1, [MOVE_POINTS_POWERFUL] = 1, [MOVE_POINTS_STRONG] = 1, [MOVE_POINTS_LOW_PP] = 1},
[MOVE_PSYCHO_BOOST] = {[MOVE_POINTS_DMG] = 1, [MOVE_POINTS_POWERFUL] = 1, [MOVE_POINTS_STRONG] = 1, [MOVE_POINTS_LOW_PP] = 1, [MOVE_POINTS_EFFECT] = 1},
};
// This array is searched in-order to determine what battle style a tourney trainer uses.
// If the sum of the points for the party's moves meets/exceeds all the point totals of an element, then they use that battle style
static const u8 sBattleStyleThresholds[NUM_BATTLE_STYLES - 1][NUM_MOVE_POINT_TYPES] =
{
[DOME_BATTLE_STYLE_RISKY] = {[MOVE_POINTS_RISKY] = 1},
[DOME_BATTLE_STYLE_STALL] = {[MOVE_POINTS_HEAL] = 2, [MOVE_POINTS_STATUS] = 1, [MOVE_POINTS_DEF] = 2},
[DOME_BATTLE_STYLE_VARIED] = {[MOVE_POINTS_COMBO] = 1, [MOVE_POINTS_STAT_RAISE] = 1, [MOVE_POINTS_STAT_LOWER] = 1, [MOVE_POINTS_HEAL] = 1, [MOVE_POINTS_STATUS] = 1, [MOVE_POINTS_DEF] = 1},
[DOME_BATTLE_STYLE_COMBO_HIGH] = {[MOVE_POINTS_COMBO] = 3},
[DOME_BATTLE_STYLE_RARE_MOVES] = {[MOVE_POINTS_RARE] = 2},
[DOME_BATTLE_STYLE_RARE_MOVE] = {[MOVE_POINTS_RARE] = 1},
[DOME_BATTLE_STYLE_HP] = {[MOVE_POINTS_HEAL] = 3},
[DOME_BATTLE_STYLE_STORE_POWER] = {[MOVE_POINTS_STAT_RAISE] = 1, [MOVE_POINTS_HEAL] = 1},
[DOME_BATTLE_STYLE_ENFEEBLE_LOW] = {[MOVE_POINTS_STAT_LOWER] = 1, [MOVE_POINTS_STATUS] = 1},
[DOME_BATTLE_STYLE_LUCK] = {[MOVE_POINTS_LUCK] = 2},
[DOME_BATTLE_STYLE_REGAL] = {[MOVE_POINTS_STAT_RAISE] = 1, [MOVE_POINTS_HEAL] = 1, [MOVE_POINTS_DEF] = 1, [MOVE_POINTS_POPULAR] = 1, [MOVE_POINTS_STRONG] = 1},
[DOME_BATTLE_STYLE_LOW_PP] = {[MOVE_POINTS_LOW_PP] = 3},
[DOME_BATTLE_STYLE_STATUS_ATK] = {[MOVE_POINTS_STAT_RAISE] = 1, [MOVE_POINTS_STATUS] = 1},
[DOME_BATTLE_STYLE_ENDURE] = {[MOVE_POINTS_HEAL] = 2, [MOVE_POINTS_DEF] = 2},
[DOME_BATTLE_STYLE_STATUS] = {[MOVE_POINTS_STATUS] = 2},
[DOME_BATTLE_STYLE_STRAIGHTFORWARD] = {[MOVE_POINTS_ACCURATE] = 3, [MOVE_POINTS_STRONG] = 3},
[DOME_BATTLE_STYLE_AGGRESSIVE] = {[MOVE_POINTS_STRONG] = 4},
[DOME_BATTLE_STYLE_DEF] = {[MOVE_POINTS_DEF] = 3},
[DOME_BATTLE_STYLE_ENFEEBLE_HIGH] = {[MOVE_POINTS_STAT_LOWER] = 2, [MOVE_POINTS_STATUS] = 2}, // BUG: This battle style is unobtainable; DOME_BATTLE_STYLE_ENFEEBLE_LOW will always succeed before it
[DOME_BATTLE_STYLE_POPULAR_POWER] = {[MOVE_POINTS_POWERFUL] = 3, [MOVE_POINTS_POPULAR] = 3},
[DOME_BATTLE_STYLE_COMBO_LOW] = {[MOVE_POINTS_COMBO] = 2},
[DOME_BATTLE_STYLE_ACCURATE] = {[MOVE_POINTS_HEAL] = 1, [MOVE_POINTS_ACCURATE] = 3},
[DOME_BATTLE_STYLE_POWERFUL] = {[MOVE_POINTS_POWERFUL] = 4},
[DOME_BATTLE_STYLE_ATK_OVER_DEF] = {[MOVE_POINTS_DMG] = 7},
[DOME_BATTLE_STYLE_DEF_OVER_ATK] = {[MOVE_POINTS_DEF] = 4}, // BUG: This battle style is unobtainable; DOME_BATTLE_STYLE_DEF will always succeed before it
[DOME_BATTLE_STYLE_POPULAR_STRONG] = {[MOVE_POINTS_POPULAR] = 2, [MOVE_POINTS_STRONG] = 4},
[DOME_BATTLE_STYLE_EFFECTS] = {[MOVE_POINTS_EFFECT] = 4},
[DOME_BATTLE_STYLE_BALANCED] = {0}, // If no other thresholds are met, this battle style is used
[DOME_BATTLE_STYLE_UNUSED1] = {0}, // Here below is unreachable
[DOME_BATTLE_STYLE_UNUSED2] = {0},
[DOME_BATTLE_STYLE_UNUSED3] = {0},
//[DOME_BATTLE_STYLE_UNUSED4] = {0}, // Excluded here, presumably was meant to be a style just for Dome Ace Tucker
};
static const u8 sUnusedArray[] =
{
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
3, 0, 0, 0, 0, 0, 3, 0, 0, 0, 0, 0, 3, 0, 0, 0,
0, 0, 3, 0, 0, 0, 0, 0, 3, 2, 0, 0, 0, 0, 0, 2,
0, 0, 0, 0, 0, 2, 0, 0, 0, 0, 0, 2, 0, 0, 0, 0,
0, 2, 253, 0, 0, 0, 0, 0, 253, 0, 0, 0, 0, 0, 253, 0,
0, 0, 0, 0, 253, 0, 0, 0, 0, 0, 253, 254, 0, 0, 0, 0,
0, 254, 0, 0, 0, 0, 0, 254, 0, 0, 0, 0, 0, 254, 0, 0,
0, 0, 0, 254, 0, 0, 0, 0, 0,
};
// 1st array is for cursor position (sprite id): cursor can be on a trainer info button, a match info button, or the exit/cancel button
// 2nd array is for round count. For some reason this array contains an inaccessible Round 5 which is identical to Round 4
// 3rd array is movement direction (see the MOVE_DIR_* constants in UpdateTourneyTreeCursor)
// The values are sprite IDs for the cursor position to move to, with 0xFF being an invalid move
static const u8 sTourneyTreeCursorMovementMap[DOME_TOURNAMENT_TRAINERS_COUNT + DOME_TOURNAMENT_MATCHES_COUNT + 1][DOME_ROUNDS_COUNT + 1][4]=
{
[0] = {{ 7, 1, 8, 16}, { 7, 1, 8, 16}, { 7, 1, 8, 16}, { 7, 1, 8, 16}, { 7, 1, 8, 16}},
[1] = {{ 0, 2, 9, 16}, { 0, 2, 9, 16}, { 0, 2, 9, 16}, { 0, 2, 9, 16}, { 0, 2, 9, 16}},
[2] = {{ 1, 3, 10, 17}, { 1, 3, 10, 17}, { 1, 3, 10, 17}, { 1, 3, 10, 17}, { 1, 3, 10, 17}},
[3] = {{ 2, 4, 11, 17}, { 2, 4, 11, 17}, { 2, 4, 11, 17}, { 2, 4, 11, 17}, { 2, 4, 11, 17}},
[4] = {{ 3, 5, 12, 18}, { 3, 5, 12, 18}, { 3, 5, 12, 18}, { 3, 5, 12, 18}, { 3, 5, 12, 18}},
[5] = {{ 4, 6, 13, 18}, { 4, 6, 13, 18}, { 4, 6, 13, 18}, { 4, 6, 13, 18}, { 4, 6, 13, 18}},
[6] = {{ 5, 7, 14, 19}, { 5, 7, 14, 19}, { 5, 7, 14, 19}, { 5, 7, 14, 19}, { 5, 7, 14, 19}},
[7] = {{ 6, 0, 15, 19}, { 6, 0, 15, 19}, { 6, 0, 15, 19}, { 6, 0, 15, 19}, { 6, 0, 15, 19}},
[8] = {{ 31, 9, 20, 31}, { 31, 9, 20, 31}, { 31, 9, 20, 31}, { 31, 9, 20, 31}, { 31, 9, 20, 31}},
[9] = {{ 8, 10, 20, 1}, { 8, 10, 20, 1}, { 8, 10, 20, 1}, { 8, 10, 20, 1}, { 8, 10, 20, 1}},
[10] = {{ 9, 11, 21, 2}, { 9, 11, 21, 2}, { 9, 11, 21, 2}, { 9, 11, 21, 2}, { 9, 11, 21, 2}},
[11] = {{ 10, 12, 21, 3}, { 10, 12, 21, 3}, { 10, 12, 21, 3}, { 10, 12, 21, 3}, { 10, 12, 21, 3}},
[12] = {{ 11, 13, 22, 4}, { 11, 13, 22, 4}, { 11, 13, 22, 4}, { 11, 13, 22, 4}, { 11, 13, 22, 4}},
[13] = {{ 12, 14, 22, 5}, { 12, 14, 22, 5}, { 12, 14, 22, 5}, { 12, 14, 22, 5}, { 12, 14, 22, 5}},
[14] = {{ 13, 15, 23, 6}, { 13, 15, 23, 6}, { 13, 15, 23, 6}, { 13, 15, 23, 6}, { 13, 15, 23, 6}},
[15] = {{ 14, 31, 23, 7}, { 14, 31, 23, 7}, { 14, 31, 23, 7}, { 14, 31, 23, 7}, { 14, 31, 23, 7}},
[16] = {{ 19, 17, 0, 20}, { 19, 17, 0, 24}, { 19, 17, 0, 24}, { 19, 17, 0, 24}, { 19, 17, 0, 24}},
[17] = {{ 16, 18, 2, 21}, { 16, 18, 2, 24}, { 16, 18, 2, 24}, { 16, 18, 2, 24}, { 16, 18, 2, 24}},
[18] = {{ 17, 19, 4, 22}, { 17, 19, 4, 25}, { 17, 19, 4, 25}, { 17, 19, 4, 25}, { 17, 19, 4, 25}},
[19] = {{ 18, 16, 6, 23}, { 18, 16, 6, 25}, { 18, 16, 6, 25}, { 18, 16, 6, 25}, { 18, 16, 6, 25}},
[20] = {{ 23, 21, 16, 8}, { 23, 21, 26, 8}, { 23, 21, 26, 8}, { 23, 21, 26, 8}, { 23, 21, 26, 8}},
[21] = {{ 20, 22, 17, 10}, { 20, 22, 26, 10}, { 20, 22, 26, 10}, { 20, 22, 26, 10}, { 20, 22, 26, 10}},
[22] = {{ 21, 23, 18, 12}, { 21, 23, 27, 12}, { 21, 23, 27, 12}, { 21, 23, 27, 12}, { 21, 23, 27, 12}},
[23] = {{ 22, 20, 19, 14}, { 22, 20, 27, 14}, { 22, 20, 27, 14}, { 22, 20, 27, 14}, { 22, 20, 27, 14}},
[24] = {{0xFF, 0xFF, 0xFF, 0xFF}, { 25, 25, 16, 26}, { 25, 25, 16, 28}, { 25, 25, 16, 28}, { 25, 25, 16, 28}},
[25] = {{0xFF, 0xFF, 0xFF, 0xFF}, { 24, 24, 18, 27}, { 24, 24, 18, 28}, { 24, 24, 18, 28}, { 24, 24, 18, 28}},
[26] = {{0xFF, 0xFF, 0xFF, 0xFF}, { 27, 27, 24, 20}, { 27, 27, 29, 20}, { 27, 27, 29, 20}, { 27, 27, 29, 20}},
[27] = {{0xFF, 0xFF, 0xFF, 0xFF}, { 26, 26, 25, 22}, { 26, 26, 29, 22}, { 26, 26, 29, 22}, { 26, 26, 29, 22}},
[28] = {{0xFF, 0xFF, 0xFF, 0xFF}, {0xFF, 0xFF, 0xFF, 0xFF}, {0xFF, 0xFF, 24, 29}, {0xFF, 0xFF, 24, 30}, {0xFF, 0xFF, 24, 30}},
[29] = {{0xFF, 0xFF, 0xFF, 0xFF}, {0xFF, 0xFF, 0xFF, 0xFF}, {0xFF, 0xFF, 28, 26}, {0xFF, 0xFF, 30, 26}, {0xFF, 0xFF, 30, 26}},
[30] = {{0xFF, 0xFF, 0xFF, 0xFF}, {0xFF, 0xFF, 0xFF, 0xFF}, {0xFF, 0xFF, 0xFF, 0xFF}, {0xFF, 0xFF, 28, 29}, {0xFF, 0xFF, 28, 29}},
[31] = {{ 15, 8, 8, 0}, { 15, 8, 8, 0}, { 15, 8, 8, 0}, { 15, 8, 8, 0}, { 15, 8, 8, 0}}, // TOURNEY_TREE_CLOSE_BUTTON
};
static const struct BgTemplate sTourneyTreeBgTemplates[4] =
{
{
.bg = 0,
.charBaseIndex = 0,
.mapBaseIndex = 28,
.screenSize = 0,
.paletteMode = 0,
.priority = 0,
.baseTile = 0
},
{
.bg = 1,
.charBaseIndex = 1,
.mapBaseIndex = 29,
.screenSize = 0,
.paletteMode = 0,
.priority = 1,
.baseTile = 0
},
{
.bg = 2,
.charBaseIndex = 2,
.mapBaseIndex = 30,
.screenSize = 0,
.paletteMode = 0,
.priority = 2,
.baseTile = 0
},
{
.bg = 3,
.charBaseIndex = 2,
.mapBaseIndex = 31,
.screenSize = 0,
.paletteMode = 0,
.priority = 2,
.baseTile = 0
},
};
static const struct BgTemplate sInfoCardBgTemplates[4] =
{
{
.bg = 0,
.charBaseIndex = 0,
.mapBaseIndex = 20,
.screenSize = 3,
.paletteMode = 0,
.priority = 0,
.baseTile = 0
},
{
.bg = 1,
.charBaseIndex = 1,
.mapBaseIndex = 24,
.screenSize = 3,
.paletteMode = 0,
.priority = 0,
.baseTile = 0
},
{
.bg = 2,
.charBaseIndex = 2,
.mapBaseIndex = 28,
.screenSize = 3,
.paletteMode = 0,
.priority = 1,
.baseTile = 0
},
{
.bg = 3,
.charBaseIndex = 2,
.mapBaseIndex = 7,
.screenSize = 0,
.paletteMode = 0,
.priority = 1,
.baseTile = 0
},
};
static const struct WindowTemplate sTourneyTreeWindowTemplates[] =
{
[TOURNEYWIN_NAMES_LEFT] = {
.bg = 0,
.tilemapLeft = 0,
.tilemapTop = 3,
.width = 8,
.height = 16,
.paletteNum = 15,
.baseBlock = 16,
},
[TOURNEYWIN_NAMES_RIGHT] = {
.bg = 0,
.tilemapLeft = 22,
.tilemapTop = 3,
.width = 8,
.height = 16,
.paletteNum = 15,
.baseBlock = 144,
},
[TOURNEYWIN_TITLE] = {
.bg = 0,
.tilemapLeft = 8,
.tilemapTop = 1,
.width = 14,
.height = 2,
.paletteNum = 15,
.baseBlock = 272,
},
DUMMY_WIN_TEMPLATE,
};
static const struct WindowTemplate sInfoCardWindowTemplates[] =
{
[WIN_TRAINER_NAME] = {
.bg = 0,
.tilemapLeft = 2,
.tilemapTop = 2,
.width = 26,
.height = 2,
.paletteNum = 15,
.baseBlock = 1,
},
[WIN_TRAINER_MON1_NAME] = {
.bg = 0,
.tilemapLeft = 16,
.tilemapTop = 5,
.width = 8,
.height = 2,
.paletteNum = 15,
.baseBlock = 53,
},
[WIN_TRAINER_MON2_NAME] = {
.bg = 0,
.tilemapLeft = 19,
.tilemapTop = 7,
.width = 9,
.height = 3,
.paletteNum = 15,
.baseBlock = 69,
},
[WIN_TRAINER_MON3_NAME] = {
.bg = 0,
.tilemapLeft = 16,
.tilemapTop = 10,
.width = 8,
.height = 2,
.paletteNum = 15,
.baseBlock = 96,
},
[WIN_TRAINER_FLAVOR_TEXT] = {
.bg = 0,
.tilemapLeft = 2,
.tilemapTop = 12,
.width = 26,
.height = 7,
.paletteNum = 15,
.baseBlock = 112,
},
[WIN_MATCH_NUMBER] = {
.bg = 0,
.tilemapLeft = 5,
.tilemapTop = 2,
.width = 23,
.height = 2,
.paletteNum = 15,
.baseBlock = 294,
},
[WIN_MATCH_TRAINER_NAME_LEFT] = {
.bg = 0,
.tilemapLeft = 2,
.tilemapTop = 5,
.width = 8,
.height = 2,
.paletteNum = 15,
.baseBlock = 340,
},
[WIN_MATCH_TRAINER_NAME_RIGHT] = {
.bg = 0,
.tilemapLeft = 20,
.tilemapTop = 5,
.width = 8,
.height = 2,
.paletteNum = 15,
.baseBlock = 356,
},
[WIN_MATCH_WIN_TEXT] = {
.bg = 0,
.tilemapLeft = 2,
.tilemapTop = 16,
.width = 26,
.height = 2,
.paletteNum = 15,
.baseBlock = 372,
},
// Duplicate windows used by the alternate info card
// Same as above but on bg 1 instead of bg 0
[WIN_TRAINER_NAME + NUM_INFO_CARD_WINDOWS] = {
.bg = 1,
.tilemapLeft = 2,
.tilemapTop = 2,
.width = 26,
.height = 2,
.paletteNum = 15,
.baseBlock = 1,
},
[WIN_TRAINER_MON1_NAME + NUM_INFO_CARD_WINDOWS] = {
.bg = 1,
.tilemapLeft = 16,
.tilemapTop = 5,
.width = 8,
.height = 2,
.paletteNum = 15,
.baseBlock = 53,
},
[WIN_TRAINER_MON2_NAME + NUM_INFO_CARD_WINDOWS] = {
.bg = 1,
.tilemapLeft = 19,
.tilemapTop = 7,
.width = 9,
.height = 3,
.paletteNum = 15,
.baseBlock = 69,
},
[WIN_TRAINER_MON3_NAME + NUM_INFO_CARD_WINDOWS] = {
.bg = 1,
.tilemapLeft = 16,
.tilemapTop = 10,
.width = 8,
.height = 2,
.paletteNum = 15,
.baseBlock = 96,
},
[WIN_TRAINER_FLAVOR_TEXT + NUM_INFO_CARD_WINDOWS] = {
.bg = 1,
.tilemapLeft = 2,
.tilemapTop = 12,
.width = 26,
.height = 7,
.paletteNum = 15,
.baseBlock = 112,
},
[WIN_MATCH_NUMBER + NUM_INFO_CARD_WINDOWS] = {
.bg = 1,
.tilemapLeft = 5,
.tilemapTop = 2,
.width = 23,
.height = 2,
.paletteNum = 15,
.baseBlock = 294,
},
[WIN_MATCH_TRAINER_NAME_LEFT + NUM_INFO_CARD_WINDOWS] = {
.bg = 1,
.tilemapLeft = 2,
.tilemapTop = 5,
.width = 8,
.height = 2,
.paletteNum = 15,
.baseBlock = 340,
},
[WIN_MATCH_TRAINER_NAME_RIGHT + NUM_INFO_CARD_WINDOWS] = {
.bg = 1,
.tilemapLeft = 20,
.tilemapTop = 5,
.width = 8,
.height = 2,
.paletteNum = 15,
.baseBlock = 356,
},
[WIN_MATCH_WIN_TEXT + NUM_INFO_CARD_WINDOWS] = {
.bg = 1,
.tilemapLeft = 2,
.tilemapTop = 16,
.width = 26,
.height = 2,
.paletteNum = 15,
.baseBlock = 372,
},
#ifdef UBFIX
DUMMY_WIN_TEMPLATE,
#endif
};
static const struct ScanlineEffectParams sTourneyTreeScanlineEffectParams =
{
.dmaDest = ®_BG3CNT,
.dmaControl = SCANLINE_EFFECT_DMACNT_16BIT,
.initState = 1,
};
static const struct CompressedSpriteSheet sTourneyTreeButtonsSpriteSheet[] =
{
{.data = gDomeTourneyTreeButtons_Gfx, .size = 0x0600, .tag = TAG_BUTTONS},
{},
};
// Unused
static const struct CompressedSpritePalette sTourneyTreeButtonsSpritePal[] =
{
{.data = gDomeTourneyTreeButtons_Pal, .tag = TAG_BUTTONS},
{},
};
static const struct OamData sOamData_TourneyTreePokeball =
{
.y = 0,
.affineMode = ST_OAM_AFFINE_OFF,
.objMode = ST_OAM_OBJ_NORMAL,
.mosaic = FALSE,
.bpp = ST_OAM_4BPP,
.shape = SPRITE_SHAPE(16x16),
.x = 0,
.matrixNum = 0,
.size = SPRITE_SIZE(16x16),
.tileNum = 0,
.priority = 0,
.paletteNum = 0,
.affineParam = 0,
};
// For Exit/Cancel buttons
static const struct OamData sOamData_TourneyTreeCloseButton =
{
.y = 0,
.affineMode = ST_OAM_AFFINE_OFF,
.objMode = ST_OAM_OBJ_NORMAL,
.mosaic = FALSE,
.bpp = ST_OAM_4BPP,
.shape = SPRITE_SHAPE(32x16),
.x = 0,
.matrixNum = 0,
.size = SPRITE_SIZE(32x16),
.tileNum = 0,
.priority = 0,
.paletteNum = 1,
.affineParam = 0,
};
static const struct OamData sOamData_VerticalScrollArrow =
{
.y = 0,
.affineMode = ST_OAM_AFFINE_OFF,
.objMode = ST_OAM_OBJ_NORMAL,
.mosaic = FALSE,
.bpp = ST_OAM_4BPP,
.shape = SPRITE_SHAPE(16x8),
.x = 0,
.matrixNum = 0,
.size = SPRITE_SIZE(16x8),
.tileNum = 0,
.priority = 0,
.paletteNum = 2,
.affineParam = 0,
};
static const struct OamData sOamData_HorizontalScrollArrow =
{
.y = 0,
.affineMode = ST_OAM_AFFINE_OFF,
.objMode = ST_OAM_OBJ_NORMAL,
.mosaic = FALSE,
.bpp = ST_OAM_4BPP,
.shape = SPRITE_SHAPE(8x16),
.x = 0,
.matrixNum = 0,
.size = SPRITE_SIZE(8x16),
.tileNum = 0,
.priority = 0,
.paletteNum = 2,
.affineParam = 0,
};
static const union AnimCmd sSpriteAnim_TourneyTreePokeballNormal[] =
{
ANIMCMD_FRAME(20, 1),
ANIMCMD_END,
};
static const union AnimCmd sSpriteAnim_TourneyTreePokeballSelected[] =
{
ANIMCMD_FRAME(24, 1),
ANIMCMD_END,
};
static const union AnimCmd * const sSpriteAnimTable_TourneyTreePokeball[] =