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battle_palace.c
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#include "global.h"
#include "event_data.h"
#include "battle_setup.h"
#include "overworld.h"
#include "random.h"
#include "battle_tower.h"
#include "frontier_util.h"
#include "item.h"
#include "string_util.h"
#include "constants/items.h"
#include "constants/battle_frontier.h"
#include "constants/battle_palace.h"
#include "constants/frontier_util.h"
#include "constants/trainers.h"
// This file's functions.
static void InitPalaceChallenge(void);
static void GetPalaceData(void);
static void SetPalaceData(void);
static void GetPalaceCommentId(void);
static void SetPalaceOpponent(void);
static void BufferOpponentIntroSpeech(void);
static void IncrementPalaceStreak(void);
static void SavePalaceChallenge(void);
static void SetRandomPalacePrize(void);
static void GivePalacePrize(void);
// Const rom data.
static void (* const sBattlePalaceFunctions[])(void) =
{
[BATTLE_PALACE_FUNC_INIT] = InitPalaceChallenge,
[BATTLE_PALACE_FUNC_GET_DATA] = GetPalaceData,
[BATTLE_PALACE_FUNC_SET_DATA] = SetPalaceData,
[BATTLE_PALACE_FUNC_GET_COMMENT_ID] = GetPalaceCommentId,
[BATTLE_PALACE_FUNC_SET_OPPONENT] = SetPalaceOpponent,
[BATTLE_PALACE_FUNC_GET_OPPONENT_INTRO] = BufferOpponentIntroSpeech,
[BATTLE_PALACE_FUNC_INCREMENT_STREAK] = IncrementPalaceStreak,
[BATTLE_PALACE_FUNC_SAVE] = SavePalaceChallenge,
[BATTLE_PALACE_FUNC_SET_PRIZE] = SetRandomPalacePrize,
[BATTLE_PALACE_FUNC_GIVE_PRIZE] = GivePalacePrize,
};
static const u16 sBattlePalaceEarlyPrizes[] =
{
ITEM_HP_UP,
ITEM_PROTEIN,
ITEM_IRON,
ITEM_CALCIUM,
ITEM_CARBOS,
ITEM_ZINC
};
static const u16 sBattlePalaceLatePrizes[] =
{
ITEM_BRIGHT_POWDER,
ITEM_WHITE_HERB,
ITEM_QUICK_CLAW,
ITEM_LEFTOVERS,
ITEM_MENTAL_HERB,
ITEM_KINGS_ROCK,
ITEM_FOCUS_BAND,
ITEM_SCOPE_LENS,
ITEM_CHOICE_BAND
};
static const u32 sWinStreakFlags[][2] =
{
{STREAK_PALACE_SINGLES_50, STREAK_PALACE_SINGLES_OPEN},
{STREAK_PALACE_DOUBLES_50, STREAK_PALACE_DOUBLES_OPEN},
};
static const u32 sWinStreakMasks[][2] =
{
{~(STREAK_PALACE_SINGLES_50), ~(STREAK_PALACE_SINGLES_OPEN)},
{~(STREAK_PALACE_DOUBLES_50), ~(STREAK_PALACE_DOUBLES_OPEN)},
};
// code
void CallBattlePalaceFunction(void)
{
sBattlePalaceFunctions[gSpecialVar_0x8004]();
}
static void InitPalaceChallenge(void)
{
u32 lvlMode = gSaveBlock2Ptr->frontier.lvlMode;
u32 battleMode = VarGet(VAR_FRONTIER_BATTLE_MODE);
gSaveBlock2Ptr->frontier.challengeStatus = 0;
gSaveBlock2Ptr->frontier.curChallengeBattleNum = 0;
gSaveBlock2Ptr->frontier.challengePaused = FALSE;
gSaveBlock2Ptr->frontier.disableRecordBattle = FALSE;
if (!(gSaveBlock2Ptr->frontier.winStreakActiveFlags & sWinStreakFlags[battleMode][lvlMode]))
gSaveBlock2Ptr->frontier.palaceWinStreaks[battleMode][lvlMode] = 0;
SetDynamicWarp(0, gSaveBlock1Ptr->location.mapGroup, gSaveBlock1Ptr->location.mapNum, WARP_ID_NONE);
gTrainerBattleOpponent_A = 0;
}
static void GetPalaceData(void)
{
u32 lvlMode = gSaveBlock2Ptr->frontier.lvlMode;
u32 battleMode = VarGet(VAR_FRONTIER_BATTLE_MODE);
switch (gSpecialVar_0x8005)
{
case PALACE_DATA_PRIZE:
gSpecialVar_Result = gSaveBlock2Ptr->frontier.palacePrize;
break;
case PALACE_DATA_WIN_STREAK:
gSpecialVar_Result = gSaveBlock2Ptr->frontier.palaceWinStreaks[battleMode][lvlMode];
break;
case PALACE_DATA_WIN_STREAK_ACTIVE:
gSpecialVar_Result = ((gSaveBlock2Ptr->frontier.winStreakActiveFlags & sWinStreakFlags[battleMode][lvlMode]) != 0);
break;
}
}
static void SetPalaceData(void)
{
u32 lvlMode = gSaveBlock2Ptr->frontier.lvlMode;
u32 battleMode = VarGet(VAR_FRONTIER_BATTLE_MODE);
switch (gSpecialVar_0x8005)
{
case PALACE_DATA_PRIZE:
gSaveBlock2Ptr->frontier.palacePrize = gSpecialVar_0x8006;
break;
case PALACE_DATA_WIN_STREAK:
gSaveBlock2Ptr->frontier.palaceWinStreaks[battleMode][lvlMode] = gSpecialVar_0x8006;
break;
case PALACE_DATA_WIN_STREAK_ACTIVE:
if (gSpecialVar_0x8006)
gSaveBlock2Ptr->frontier.winStreakActiveFlags |= sWinStreakFlags[battleMode][lvlMode];
else
gSaveBlock2Ptr->frontier.winStreakActiveFlags &= sWinStreakMasks[battleMode][lvlMode];
break;
}
}
static void GetPalaceCommentId(void)
{
u32 battleMode = VarGet(VAR_FRONTIER_BATTLE_MODE);
u32 lvlMode = gSaveBlock2Ptr->frontier.lvlMode;
if (gSaveBlock2Ptr->frontier.palaceWinStreaks[battleMode][lvlMode] < 50)
gSpecialVar_Result = Random() % 3;
else if (gSaveBlock2Ptr->frontier.palaceWinStreaks[battleMode][lvlMode] < 99)
gSpecialVar_Result = 3;
else
gSpecialVar_Result = 4;
}
static void SetPalaceOpponent(void)
{
gTrainerBattleOpponent_A = 5 *(Random() % 255) / 64u;
SetBattleFacilityTrainerGfxId(gTrainerBattleOpponent_A, 0);
}
static void BufferOpponentIntroSpeech(void)
{
if (gTrainerBattleOpponent_A < FRONTIER_TRAINERS_COUNT)
FrontierSpeechToString(gFacilityTrainers[gTrainerBattleOpponent_A].speechBefore);
}
static void IncrementPalaceStreak(void)
{
u8 lvlMode = gSaveBlock2Ptr->frontier.lvlMode;
u8 battleMode = VarGet(VAR_FRONTIER_BATTLE_MODE);
if (gSaveBlock2Ptr->frontier.palaceWinStreaks[battleMode][lvlMode] < MAX_STREAK)
{
gSaveBlock2Ptr->frontier.palaceWinStreaks[battleMode][lvlMode]++;
// Whatever GF planned to do here, they messed up big time.
if (gSaveBlock2Ptr->frontier.palaceWinStreaks[battleMode][(lvlMode > gSaveBlock2Ptr->frontier.palaceRecordWinStreaks[battleMode][lvlMode]) ? 1 : 0])
gSaveBlock2Ptr->frontier.palaceRecordWinStreaks[battleMode][lvlMode] = gSaveBlock2Ptr->frontier.palaceWinStreaks[battleMode][lvlMode];
}
}
static void SavePalaceChallenge(void)
{
gSaveBlock2Ptr->frontier.challengeStatus = gSpecialVar_0x8005;
VarSet(VAR_TEMP_CHALLENGE_STATUS, 0);
gSaveBlock2Ptr->frontier.challengePaused = TRUE;
SaveGameFrontier();
}
static void SetRandomPalacePrize(void)
{
u32 battleMode = VarGet(VAR_FRONTIER_BATTLE_MODE);
u32 lvlMode = gSaveBlock2Ptr->frontier.lvlMode;
if (gSaveBlock2Ptr->frontier.palaceWinStreaks[battleMode][lvlMode] > 41)
gSaveBlock2Ptr->frontier.palacePrize = sBattlePalaceLatePrizes[Random() % ARRAY_COUNT(sBattlePalaceLatePrizes)];
else
gSaveBlock2Ptr->frontier.palacePrize = sBattlePalaceEarlyPrizes[Random() % ARRAY_COUNT(sBattlePalaceEarlyPrizes)];
}
static void GivePalacePrize(void)
{
if (AddBagItem(gSaveBlock2Ptr->frontier.palacePrize, 1) == TRUE)
{
CopyItemName(gSaveBlock2Ptr->frontier.palacePrize, gStringVar1);
gSaveBlock2Ptr->frontier.palacePrize = 0;
gSpecialVar_Result = TRUE;
}
else
{
gSpecialVar_Result = FALSE;
}
}