forked from pret/pokeemerald
-
Notifications
You must be signed in to change notification settings - Fork 7
/
Copy pathberry_fix_program.c
508 lines (451 loc) · 16.4 KB
/
berry_fix_program.c
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
#include "global.h"
#include "gpu_regs.h"
#include "multiboot.h"
#include "malloc.h"
#include "bg.h"
#include "graphics.h"
#include "main.h"
#include "sprite.h"
#include "task.h"
#include "scanline_effect.h"
#include "window.h"
#include "text.h"
#include "menu.h"
#include "m4a.h"
#include "constants/rgb.h"
enum {
WIN_TITLE, // "Berry Program Update" header on the first screen
WIN_MSG_BODY,
WIN_GAME_NAMES, // The labels under the GBA graphics on the link screen
WIN_TURN_OFF_TITLE, // "Ruby/Sapphire" at the top of the "turn off the power" screen
};
struct {
u8 state;
u8 curScene;
u16 timer;
struct MultiBootParam mb;
} static * sBerryFix;
static void BerryFix_Main(void);
static void BerryFix_GpuSet(void);
static int BerryFix_TrySetScene(int);
static void BerryFix_SetScene(int);
static void BerryFix_HideScene(void);
#if FRENCH
static const u8 sText_BerryProgramUpdate[] = _("Mise à jour du Programme Baie");
static const u8 sText_RubySapphire[] = _("Rubis/Saphir");
static const u8 sText_Emerald[] = _("Emeraude");
static const u8 sText_BerryProgramWillBeUpdatedPressA[] = _(
"Le Programme Baie sur votre\n"
"cartouche Rubis/Saphir va être\n"
"mis à jour.\n"
"{COLOR 4}{SHADOW 5}Appuyez sur le bouton A.");
static const u8 sText_EnsureGBAConnectionMatches[] = _(
"Veuillez vérifier que vos Game Boy\n"
"Advance sont connectées correctement.\n"
"{COLOR 4}{SHADOW 5}Oui: Bouton A.\n"
"Non: Eteindre et recommencer.");
static const u8 sText_TurnOffPowerHoldingStartSelect[] = _(
"Veuillez allumer la console POKéMON\n"
"Rubis/Saphir en maintenant enfoncés\n"
"simultanément START et SELECT.\n"
"Assurez-vous que ce logo apparaît.");
static const u8 sText_TransmittingPleaseWait[] = _(
"Transmission en cours…\n"
"{COLOR 4}{SHADOW 5}N’éteignez pas votre Game Boy\n"
"Advance et ne retirez pas le câble\n"
"Game Boy Advance Game Link.");
static const u8 sText_PleaseFollowInstructionsOnScreen[] = _(
"Veuillez suivre les instructions sur\n"
"l’écran de POKéMON Rubis/Saphir.");
static const u8 sText_TransmissionFailureTryAgain[] = _(
"Echec de la transmission.\n"
"{COLOR 4}{SHADOW 5}Veuillez réessayer.");
#elif ITALIAN
static const u8 sText_BerryProgramUpdate[] = _("Aggiornamento Programma Bacche");
static const u8 sText_RubySapphire[] = _("Rubino/Zaffiro");
static const u8 sText_Emerald[] = _("Smeraldo");
static const u8 sText_BerryProgramWillBeUpdatedPressA[] = _(
"Il Programma Bacche della cassetta di\n"
"gioco POKéMON Rubino o Zaffiro verrà\n"
"aggiornato.\n"
"{COLOR 4}{SHADOW 5}Premi il pulsante A.");
static const u8 sText_EnsureGBAConnectionMatches[] = _(
"I Game Boy Advance sono collegati\n"
"come mostrato in figura?\n"
"{COLOR 4}{SHADOW 5}SÌ: premi il pulsante A.\n"
"NO: spegni (OFF) e riprova.");
static const u8 sText_TurnOffPowerHoldingStartSelect[] = _(
"Accendi (ON) la console contenente\n"
"POKéMON Rubino o Zaffiro mentre tieni\n"
"premuti START e SELECT. Assicurati\n"
"che appaia l’immagine qui mostrata.");
static const u8 sText_TransmittingPleaseWait[] = _(
"Trasmissione in corso. Attendi…\n"
"{COLOR 4}{SHADOW 5}Non spegnere (OFF) il Game Boy\n"
"Advance e non scollegare il cavo\n"
"Game Link per Game Boy Advance.");
static const u8 sText_PleaseFollowInstructionsOnScreen[] = _(
"Segui le istruzioni a schermo\n"
"di POKéMON Rubino o Zaffiro.");
static const u8 sText_TransmissionFailureTryAgain[] = _(
"La trasmissione non è riuscita.\n"
"{COLOR 4}{SHADOW 5}Riprova.");
#elif SPANISH
static const u8 sText_BerryProgramUpdate[] = _("Actualización del programa de bayas");
static const u8 sText_RubySapphire[] = _("Rubí/Zafiro");
static const u8 sText_Emerald[] = _("Esmeralda");
static const u8 sText_BerryProgramWillBeUpdatedPressA[] = _(
"Se va a actualizar el programa\n"
"de bayas del cartucho de Pokémon\n"
"Rubí o Zafiro.\n"
"{COLOR 4}{SHADOW 5}Pulsa el Botón A.");
static const u8 sText_EnsureGBAConnectionMatches[] = _(
"¿Has conectado las consolas\n"
"como te mostramos?\n"
"{COLOR 4}{SHADOW 5}SÍ: pulsa el Botón A.\n"
"NO: apágalas (OFF) y prueba de nuevo.");
static const u8 sText_TurnOffPowerHoldingStartSelect[] = _(
"Enciende (ON) la consola del cartucho\n"
"de Pokémon Rubí o Zafiro mientras\n"
"mantienes pulsados START y SELECT\n"
"hasta que aparezca esta imagen.");
static const u8 sText_TransmittingPleaseWait[] = _(
"Transmitiendo datos…\n"
"{COLOR 4}{SHADOW 5}No apagues (OFF) la consola\n"
"Game Boy Advance ni desconectes el\n"
"cable Game Link de Game Boy Advance.");
static const u8 sText_PleaseFollowInstructionsOnScreen[] = _(
"Sigue las instrucciones que aparezcan\n"
"en la pantalla de la consola del\n"
"cartucho de Pokémon Rubí o Zafiro.");
static const u8 sText_TransmissionFailureTryAgain[] = _(
"Error de transmisión.\n"
"{COLOR 4}{SHADOW 5}Inténtalo de nuevo.");
#else //ENGLISH
static const u8 sText_BerryProgramUpdate[] = _("Berry Program Update");
static const u8 sText_RubySapphire[] = _("Ruby/Sapphire");
static const u8 sText_Emerald[] = _("Emerald");
static const u8 sText_BerryProgramWillBeUpdatedPressA[] = _(
"The Berry Program on your POKéMON\n"
"Ruby/Sapphire Game Pak will be updated.\n"
"{COLOR RED}{SHADOW LIGHT_RED}Press the A Button.");
static const u8 sText_EnsureGBAConnectionMatches[] = _(
"Please ensure the connection of your\n"
"Game Boy Advance system matches this.\n"
"{COLOR RED}{SHADOW LIGHT_RED}YES: Press the A Button.\n"
"NO: Turn off the power and try again.");
static const u8 sText_TurnOffPowerHoldingStartSelect[] = _(
"Please turn on the power of POKéMON\n"
"Ruby/Sapphire while holding START and\n"
"SELECT simultaneously. Then, ensure\n"
"the picture above appears.");
static const u8 sText_TransmittingPleaseWait[] = _(
"Transmitting. Please wait.\n"
"{COLOR RED}{SHADOW LIGHT_RED}Please do not turn off the power or\n"
"unplug the Game Boy Advance Game\nLink Cable.");
static const u8 sText_PleaseFollowInstructionsOnScreen[] = _(
"Please follow the instructions on your\n"
"POKéMON Ruby/Sapphire screen.");
static const u8 sText_TransmissionFailureTryAgain[] = _(
"Transmission failure.\n"
"{COLOR RED}{SHADOW LIGHT_RED}Please try again.");
#endif
static const struct BgTemplate sBerryFixBgTemplates[] = {
{
.bg = 0,
.charBaseIndex = 0,
.mapBaseIndex = 30,
.screenSize = 0,
.paletteMode = 0,
.priority = 0,
.baseTile = 0
},
{
.bg = 1,
.charBaseIndex = 1,
.mapBaseIndex = 31,
.screenSize = 0,
.paletteMode = 0,
.priority = 1,
.baseTile = 0
}
};
static const struct WindowTemplate sBerryFixWindowTemplates[] = {
[WIN_TITLE] = {
.bg = 0,
.tilemapLeft = 2,
.tilemapTop = 4,
.width = 26,
.height = 2,
.paletteNum = 15,
.baseBlock = 1
},
[WIN_MSG_BODY] = {
.bg = 0,
.tilemapLeft = 1,
.tilemapTop = 11,
.width = 28,
.height = 8,
.paletteNum = 15,
.baseBlock = 53
},
[WIN_GAME_NAMES] = {
.bg = 0,
.tilemapLeft = 0,
.tilemapTop = 8,
.width = 30,
.height = 2,
.paletteNum = 15,
.baseBlock = 277
},
[WIN_TURN_OFF_TITLE] = {
.bg = 0,
.tilemapLeft = 8,
.tilemapTop = 0,
.width = 14,
.height = 2,
.paletteNum = 15,
.baseBlock = 337
},
DUMMY_WIN_TEMPLATE
};
static const u16 ALIGNED(4) sText_Pal[] = INCBIN_U16("graphics/berry_fix/text.gbapal");
static const u8 sBerryProgramTextColors[] = {TEXT_DYNAMIC_COLOR_1, TEXT_DYNAMIC_COLOR_2, TEXT_DYNAMIC_COLOR_3};
static const u8 sGameTitleTextColors[] = { TEXT_COLOR_TRANSPARENT, TEXT_DYNAMIC_COLOR_1, TEXT_DYNAMIC_COLOR_4};
enum {
SCENE_ENSURE_CONNECT,
SCENE_TURN_OFF_POWER,
SCENE_TRANSMITTING,
SCENE_FOLLOW_INSTRUCT,
SCENE_TRANSMIT_FAILED,
SCENE_BEGIN,
SCENE_NONE
};
static const u8 *const sBerryProgramTexts[] = {
[SCENE_ENSURE_CONNECT] = sText_EnsureGBAConnectionMatches,
[SCENE_TURN_OFF_POWER] = sText_TurnOffPowerHoldingStartSelect,
[SCENE_TRANSMITTING] = sText_TransmittingPleaseWait,
[SCENE_FOLLOW_INSTRUCT] = sText_PleaseFollowInstructionsOnScreen,
[SCENE_TRANSMIT_FAILED] = sText_TransmissionFailureTryAgain,
[SCENE_BEGIN] = sText_BerryProgramWillBeUpdatedPressA
};
static const struct {
const u32 *gfx;
const u32 *tilemap;
const u16 *palette;
} sBerryFixGraphics[] = {
[SCENE_ENSURE_CONNECT] = {
gBerryFixGbaConnect_Gfx,
gBerryFixGbaConnect_Tilemap,
gBerryFixGbaConnect_Pal
},
[SCENE_TURN_OFF_POWER] = {
gBerryFixGameboyLogo_Gfx,
gBerryFixGameboyLogo_Tilemap,
gBerryFixGameboyLogo_Pal
},
[SCENE_TRANSMITTING] = {
gBerryFixGbaTransfer_Gfx,
gBerryFixGbaTransfer_Tilemap,
gBerryFixGbaTransfer_Pal
},
[SCENE_FOLLOW_INSTRUCT] = {
gBerryFixGbaTransferHighlight_Gfx,
gBerryFixGbaTransferHighlight_Tilemap,
gBerryFixGbaTransferHighlight_Pal
},
[SCENE_TRANSMIT_FAILED] = {
gBerryFixGbaTransferError_Gfx,
gBerryFixGbaTransferError_Tilemap,
gBerryFixGbaTransferError_Pal
},
[SCENE_BEGIN] = {
gBerryFixWindow_Gfx,
gBerryFixWindow_Tilemap,
gBerryFixWindow_Pal
},
};
extern const u8 gMultiBootProgram_BerryGlitchFix_Start[0x3BF4];
extern const u8 gMultiBootProgram_BerryGlitchFix_End[];
enum {
MAINSTATE_INIT,
MAINSTATE_BEGIN,
MAINSTATE_CONNECT,
MAINSTATE_INIT_MULTIBOOT,
MAINSTATE_MULTIBOOT,
MAINSTATE_TRANSMIT,
MAINSTATE_EXIT,
MAINSTATE_FAILED,
};
void CB2_InitBerryFixProgram(void)
{
DisableInterrupts(0xFFFF); // all
EnableInterrupts(INTR_FLAG_VBLANK);
m4aSoundVSyncOff();
SetVBlankCallback(NULL);
ResetSpriteData();
ResetTasks();
ScanlineEffect_Stop();
SetGpuReg(REG_OFFSET_DISPCNT, 0);
sBerryFix = AllocZeroed(sizeof(*sBerryFix));
sBerryFix->state = MAINSTATE_INIT;
sBerryFix->curScene = SCENE_NONE;
SetMainCallback2(BerryFix_Main);
}
#define TryScene(sceneNum) BerryFix_TrySetScene(sceneNum) == (sceneNum)
static void BerryFix_Main(void)
{
switch (sBerryFix->state)
{
case MAINSTATE_INIT:
BerryFix_GpuSet();
sBerryFix->state = MAINSTATE_BEGIN;
break;
case MAINSTATE_BEGIN:
if (TryScene(SCENE_BEGIN) && JOY_NEW(A_BUTTON))
sBerryFix->state = MAINSTATE_CONNECT;
break;
case MAINSTATE_CONNECT:
if (TryScene(SCENE_ENSURE_CONNECT) && JOY_NEW(A_BUTTON))
sBerryFix->state = MAINSTATE_INIT_MULTIBOOT;
break;
case MAINSTATE_INIT_MULTIBOOT:
if (TryScene(SCENE_TURN_OFF_POWER))
{
sBerryFix->mb.masterp = gMultiBootProgram_BerryGlitchFix_Start;
sBerryFix->mb.server_type = 0;
MultiBootInit(&sBerryFix->mb);
sBerryFix->timer = 0;
sBerryFix->state = MAINSTATE_MULTIBOOT;
}
break;
case MAINSTATE_MULTIBOOT:
MultiBootMain(&sBerryFix->mb);
if (sBerryFix->mb.probe_count != 0 || (!(sBerryFix->mb.response_bit & 2) || !(sBerryFix->mb.client_bit & 2)))
{
sBerryFix->timer = 0;
}
else if (++sBerryFix->timer > 180)
{
MultiBootStartMaster(&sBerryFix->mb,
gMultiBootProgram_BerryGlitchFix_Start + ROM_HEADER_SIZE,
(u32)(gMultiBootProgram_BerryGlitchFix_End - (gMultiBootProgram_BerryGlitchFix_Start + ROM_HEADER_SIZE)),
4,
1);
sBerryFix->state = MAINSTATE_TRANSMIT;
}
break;
case MAINSTATE_TRANSMIT:
if (TryScene(SCENE_TRANSMITTING))
{
MultiBootMain(&sBerryFix->mb);
if (MultiBootCheckComplete(&sBerryFix->mb))
sBerryFix->state = MAINSTATE_EXIT;
else if (!(sBerryFix->mb.client_bit & 2))
sBerryFix->state = MAINSTATE_FAILED;
}
break;
case MAINSTATE_EXIT:
if (TryScene(SCENE_FOLLOW_INSTRUCT) && JOY_NEW(A_BUTTON))
DoSoftReset();
break;
case MAINSTATE_FAILED:
if (TryScene(SCENE_TRANSMIT_FAILED) && JOY_NEW(A_BUTTON))
sBerryFix->state = MAINSTATE_BEGIN;
break;
}
}
static void BerryFix_GpuSet(void)
{
s32 width, left;
SetGpuReg(REG_OFFSET_BG0CNT, 0);
SetGpuReg(REG_OFFSET_BG1CNT, 0);
SetGpuReg(REG_OFFSET_BG0HOFS, 0);
SetGpuReg(REG_OFFSET_BG0VOFS, 0);
SetGpuReg(REG_OFFSET_BG1HOFS, 0);
SetGpuReg(REG_OFFSET_BG1VOFS, 0);
SetGpuReg(REG_OFFSET_BLDCNT, 0);
DmaFill32(3, 0, VRAM, VRAM_SIZE);
DmaFill32(3, 0, OAM, OAM_SIZE);
DmaFill32(3, 0, PLTT, PLTT_SIZE);
ResetBgsAndClearDma3BusyFlags(0);
InitBgsFromTemplates(0, sBerryFixBgTemplates, ARRAY_COUNT(sBerryFixBgTemplates));
ChangeBgX(0, 0, BG_COORD_SET);
ChangeBgY(0, 0, BG_COORD_SET);
ChangeBgX(1, 0, BG_COORD_SET);
ChangeBgY(1, 0, BG_COORD_SET);
InitWindows(sBerryFixWindowTemplates);
DeactivateAllTextPrinters();
DmaCopy32(3, sText_Pal, BG_PLTT + PLTT_OFFSET_4BPP(15), sizeof(sText_Pal));
SetGpuReg(REG_OFFSET_DISPCNT, DISPCNT_OBJ_1D_MAP);
FillWindowPixelBuffer(WIN_GAME_NAMES, PIXEL_FILL(0));
FillWindowPixelBuffer(WIN_TURN_OFF_TITLE, PIXEL_FILL(0));
FillWindowPixelBuffer(WIN_TITLE, PIXEL_FILL(10));
width = GetStringWidth(FONT_SMALL, sText_Emerald, 0);
left = (120 - width) / 2;
AddTextPrinterParameterized3(WIN_GAME_NAMES, FONT_SMALL, left, 3, sGameTitleTextColors, TEXT_SKIP_DRAW, sText_Emerald);
width = GetStringWidth(FONT_SMALL, sText_RubySapphire, 0);
left = (120 - width) / 2 + 120;
AddTextPrinterParameterized3(WIN_GAME_NAMES, FONT_SMALL, left, 3, sGameTitleTextColors, TEXT_SKIP_DRAW, sText_RubySapphire);
width = GetStringWidth(FONT_SMALL, sText_RubySapphire, 0);
left = (112 - width) / 2;
AddTextPrinterParameterized3(WIN_TURN_OFF_TITLE, FONT_SMALL, left, 0, sGameTitleTextColors, TEXT_SKIP_DRAW, sText_RubySapphire);
width = GetStringWidth(FONT_NORMAL, sText_BerryProgramUpdate, 0);
left = (208 - width) / 2;
AddTextPrinterParameterized3(WIN_TITLE, FONT_NORMAL, left, 2, sBerryProgramTextColors, TEXT_SKIP_DRAW, sText_BerryProgramUpdate);
CopyWindowToVram(WIN_GAME_NAMES, COPYWIN_GFX);
CopyWindowToVram(WIN_TURN_OFF_TITLE, COPYWIN_GFX);
CopyWindowToVram(WIN_TITLE, COPYWIN_GFX);
}
static int BerryFix_TrySetScene(int scene)
{
if (sBerryFix->curScene == scene)
return scene;
if (sBerryFix->curScene == SCENE_NONE)
{
BerryFix_SetScene(scene);
sBerryFix->curScene = scene;
}
else
{
BerryFix_HideScene();
sBerryFix->curScene = SCENE_NONE;
}
return sBerryFix->curScene;
}
static void BerryFix_SetScene(int scene)
{
FillBgTilemapBufferRect_Palette0(0, 0, 0, 0, 32, 32);
FillWindowPixelBuffer(WIN_MSG_BODY, PIXEL_FILL(10));
AddTextPrinterParameterized3(WIN_MSG_BODY, FONT_NORMAL, 0, 0, sBerryProgramTextColors, TEXT_SKIP_DRAW, sBerryProgramTexts[scene]);
PutWindowTilemap(WIN_MSG_BODY);
CopyWindowToVram(WIN_MSG_BODY, COPYWIN_GFX);
switch (scene)
{
case SCENE_ENSURE_CONNECT:
case SCENE_TRANSMITTING:
case SCENE_FOLLOW_INSTRUCT:
case SCENE_TRANSMIT_FAILED:
PutWindowTilemap(WIN_GAME_NAMES);
break;
case SCENE_TURN_OFF_POWER:
PutWindowTilemap(WIN_TURN_OFF_TITLE);
break;
case SCENE_BEGIN:
PutWindowTilemap(WIN_TITLE);
break;
}
CopyBgTilemapBufferToVram(0);
LZ77UnCompVram(sBerryFixGraphics[scene].gfx, (void *)BG_CHAR_ADDR(1));
LZ77UnCompVram(sBerryFixGraphics[scene].tilemap, (void *)BG_SCREEN_ADDR(31));
// These palettes range in size from 32-48 colors, so the below is interpreting whatever
// follows the palette (by default, the corresponding tiles) as the remaining 80-96.
CpuCopy32(sBerryFixGraphics[scene].palette, (void *)BG_PLTT, PLTT_SIZEOF(128));
ShowBg(0);
ShowBg(1);
}
static void BerryFix_HideScene(void)
{
HideBg(0);
HideBg(1);
}