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credits.c
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#include "global.h"
#include "palette.h"
#include "main.h"
#include "task.h"
#include "bg.h"
#include "malloc.h"
#include "window.h"
#include "text.h"
#include "menu.h"
#include "international_string_util.h"
#include "constants/songs.h"
#include "gpu_regs.h"
#include "m4a.h"
#include "constants/rgb.h"
#include "trainer_pokemon_sprites.h"
#include "starter_choose.h"
#include "decompress.h"
#include "intro_credits_graphics.h"
#include "sound.h"
#include "trig.h"
#include "graphics.h"
#include "pokedex.h"
#include "event_data.h"
#include "random.h"
#define COLOR_DARK_GREEN RGB(7, 11, 6)
#define COLOR_LIGHT_GREEN RGB(13, 20, 12)
#define TAG_MON_BG 1001
// Positions for the Pokémon images
enum {
POS_LEFT,
POS_CENTER,
POS_RIGHT,
};
enum {
MODE_NONE,
MODE_BIKE_SCENE,
MODE_SHOW_MONS,
};
#define tState data[0]
// Task data for the main Credits tasks
#define tTaskId_BgScenery data[0] // ID for Task_BicycleBgAnimation (created by CreateBicycleBgAnimationTask)
#define tTaskId_BikeScene data[1] // ID for Task_BikeScene
#define tTaskId_SceneryPal data[2] // ID for Task_CycleSceneryPalette
#define tTaskId_ShowMons data[3] // ID for Task_ShowMons
#define tEndCredits data[4]
#define tPlayerSpriteId data[5]
#define tRivalSpriteId data[6]
#define tSceneNum data[7]
// data[8]-[10] are unused
#define tNextMode data[11]
#define tTheEndDelay data[12]
#define tCurrentMode data[13]
#define tPrintedPage data[14]
#define tTaskId_UpdatePage data[15]
#define NUM_MON_SLIDES 71
struct CreditsData
{
u16 monToShow[NUM_MON_SLIDES]; // List of Pokémon species ids that will show during the credits
u16 imgCounter; //how many mon images have been shown
u16 nextImgPos; //if the next image spawns left/center/right
u16 currShownMon; //index into monToShow
u16 numMonToShow; //number of Pokémon to show, always NUM_MON_SLIDES after determine function
u16 caughtMonIds[NATIONAL_DEX_COUNT]; //temporary location to hold a condensed array of all caught Pokémon
u16 numCaughtMon; //count of filled spaces in caughtMonIds
u16 unused[7];
};
struct CreditsEntry
{
u8 unk; // Never read
bool8 isTitle;
const u8 *text;
};
static EWRAM_DATA s16 UNUSED sUnkVar = 0; // Never read, only set to 0
static EWRAM_DATA u16 sSavedTaskId = 0;
EWRAM_DATA bool8 gHasHallOfFameRecords = 0;
static EWRAM_DATA bool8 sUsedSpeedUp = 0; // Never read
static EWRAM_DATA struct CreditsData *sCreditsData = {0};
static const u16 sCredits_Pal[] = INCBIN_U16("graphics/credits/credits.gbapal");
#if !EUROPE
static const u32 gCreditsCopyrightEnd_Gfx[] = INCBIN_U32("graphics/credits/the_end_copyright.4bpp.lz");
#endif
static void SpriteCB_CreditsMonBg(struct Sprite *);
static void Task_WaitPaletteFade(u8);
static void Task_CreditsMain(u8);
static void Task_ReadyBikeScene(u8);
static void Task_SetBikeScene(u8);
static void Task_LoadShowMons(u8);
static void Task_ReadyShowMons(u8);
static void Task_CreditsTheEnd1(u8);
static void Task_CreditsTheEnd2(u8);
static void Task_CreditsTheEnd3(u8);
static void Task_CreditsTheEnd4(u8);
static void Task_CreditsTheEnd5(u8);
static void Task_CreditsTheEnd6(u8);
static void Task_CreditsSoftReset(u8);
static void ResetGpuAndVram(void);
static void Task_UpdatePage(u8);
static u8 CheckChangeScene(u8, u8);
static void Task_ShowMons(u8);
static void Task_CycleSceneryPalette(u8);
static void Task_BikeScene(u8);
static bool8 LoadBikeScene(u8 data, u8);
static void ResetCreditsTasks(u8);
static void LoadTheEndScreen(u16, u16, u16);
static void DrawTheEnd(u16, u16);
static void SpriteCB_Player(struct Sprite *);
static void SpriteCB_Rival(struct Sprite *);
static u8 CreateCreditsMonSprite(u16, s16, s16, u16);
static void DeterminePokemonToShow(void);
#if !EUROPE
static const u8 sTheEnd_LetterMap_T[] =
{
0, 1, 0,
0xFF, 1, 0xFF,
0xFF, 1, 0xFF,
0xFF, 1, 0xFF,
0xFF, 1, 0xFF,
};
static const u8 sTheEnd_LetterMap_H[] =
{
1, 0xFF, 1,
1, 0xFF, 1,
1, 2, 1,
1, 0xFF, 1,
1, 0xFF, 1,
};
static const u8 sTheEnd_LetterMap_E[] =
{
1, 0, 0,
1, 0xFF, 0xFF,
1, 2, 2,
1, 0xFF, 0xFF,
1, 0x80, 0x80,
};
static const u8 sTheEnd_LetterMap_N[] =
{
1, 3, 1,
1, 4, 1,
1, 5, 1,
1, 0xC4, 1,
1, 0xC3, 1,
};
static const u8 sTheEnd_LetterMap_D[] =
{
1, 6, 7,
1, 8, 9,
1, 0xFF, 1,
1, 0x88, 0x89,
1, 0x86, 0x87,
};
#endif
#include "data/credits.h"
static const struct BgTemplate sBackgroundTemplates[] =
{
{
.bg = 0,
.charBaseIndex = 2,
.mapBaseIndex = 28,
.screenSize = 0,
.paletteMode = 0,
.priority = 0,
.baseTile = 0
},
};
static const struct WindowTemplate sWindowTemplates[] =
{
{
.bg = 0,
.tilemapLeft = 0,
.tilemapTop = 9,
.width = DISPLAY_TILE_WIDTH,
.height = 12,
.paletteNum = 8,
.baseBlock = 1
},
DUMMY_WIN_TEMPLATE,
};
static const u8 sMonSpritePos[][2] =
{
{104, 36},
{120, 36},
{136, 36},
};
static const union AnimCmd sAnim_Player_Slow[] =
{
ANIMCMD_FRAME(0, 8),
ANIMCMD_FRAME(64, 8),
ANIMCMD_FRAME(128, 8),
ANIMCMD_FRAME(192, 8),
ANIMCMD_JUMP(0),
};
static const union AnimCmd sAnim_Player_Fast[] =
{
ANIMCMD_FRAME(0, 4),
ANIMCMD_FRAME(64, 4),
ANIMCMD_FRAME(128, 4),
ANIMCMD_FRAME(192, 4),
ANIMCMD_JUMP(0),
};
static const union AnimCmd sAnim_Player_LookBack[] =
{
ANIMCMD_FRAME(256, 4),
ANIMCMD_FRAME(320, 4),
ANIMCMD_FRAME(384, 4),
ANIMCMD_END,
};
static const union AnimCmd sAnim_Player_LookForward[] =
{
ANIMCMD_FRAME(384, 30),
ANIMCMD_FRAME(320, 30),
ANIMCMD_FRAME(256, 30),
ANIMCMD_FRAME(256, 30),
ANIMCMD_END,
};
static const union AnimCmd *const sAnims_Player[] =
{
sAnim_Player_Slow,
sAnim_Player_Fast,
sAnim_Player_LookBack,
sAnim_Player_LookForward,
};
static const union AnimCmd sAnim_Rival_Slow[] =
{
ANIMCMD_FRAME(0, 8),
ANIMCMD_FRAME(64, 8),
ANIMCMD_FRAME(128, 8),
ANIMCMD_FRAME(192, 8),
ANIMCMD_JUMP(0),
};
static const union AnimCmd sAnim_Rival_Fast[] =
{
ANIMCMD_FRAME(0, 4),
ANIMCMD_FRAME(64, 4),
ANIMCMD_FRAME(128, 4),
ANIMCMD_FRAME(192, 4),
ANIMCMD_JUMP(0),
};
static const union AnimCmd sAnim_Rival_Still[] =
{
ANIMCMD_FRAME(0, 4),
ANIMCMD_END,
};
static const union AnimCmd *const sAnims_Rival[] =
{
sAnim_Rival_Slow,
sAnim_Rival_Fast,
sAnim_Rival_Still,
};
#define MONBG_OFFSET (MON_PIC_SIZE * 3)
static const struct SpriteSheet sSpriteSheet_MonBg[] = {
{ gDecompressionBuffer, MONBG_OFFSET, TAG_MON_BG },
{},
};
static const struct SpritePalette sSpritePalette_MonBg[] = {
{ (const u16 *)&gDecompressionBuffer[MONBG_OFFSET], TAG_MON_BG },
{},
};
static const struct OamData sOamData_MonBg =
{
.y = DISPLAY_HEIGHT,
.affineMode = ST_OAM_AFFINE_OFF,
.objMode = ST_OAM_OBJ_NORMAL,
.mosaic = FALSE,
.bpp = ST_OAM_4BPP,
.shape = SPRITE_SHAPE(64x64),
.x = 0,
.matrixNum = 0,
.size = SPRITE_SIZE(64x64),
.tileNum = 0,
.priority = 1,
.paletteNum = 0,
.affineParam = 0,
};
static const union AnimCmd sAnim_MonBg_Yellow[] =
{
ANIMCMD_FRAME(0, 8),
ANIMCMD_END,
};
static const union AnimCmd sAnim_MonBg_Red[] =
{
ANIMCMD_FRAME(64, 8),
ANIMCMD_END,
};
static const union AnimCmd sAnim_MonBg_Blue[] =
{
ANIMCMD_FRAME(128, 8),
ANIMCMD_END,
};
static const union AnimCmd *const sAnims_MonBg[] =
{
[POS_LEFT] = sAnim_MonBg_Yellow,
[POS_CENTER] = sAnim_MonBg_Red,
[POS_RIGHT] = sAnim_MonBg_Blue,
};
static const struct SpriteTemplate sSpriteTemplate_CreditsMonBg =
{
.tileTag = TAG_MON_BG,
.paletteTag = TAG_MON_BG,
.oam = &sOamData_MonBg,
.anims = sAnims_MonBg,
.images = NULL,
.affineAnims = gDummySpriteAffineAnimTable,
.callback = SpriteCB_CreditsMonBg,
};
static void VBlankCB_Credits(void)
{
LoadOam();
ProcessSpriteCopyRequests();
TransferPlttBuffer();
}
static void CB2_Credits(void)
{
RunTasks();
AnimateSprites();
if ((JOY_HELD(B_BUTTON))
&& gHasHallOfFameRecords
&& gTasks[sSavedTaskId].func == Task_CreditsMain)
{
// Speed up credits
VBlankCB_Credits();
RunTasks();
AnimateSprites();
sUsedSpeedUp = TRUE;
}
BuildOamBuffer();
UpdatePaletteFade();
}
static void InitCreditsBgsAndWindows(void)
{
ResetBgsAndClearDma3BusyFlags(0);
InitBgsFromTemplates(0, sBackgroundTemplates, ARRAY_COUNT(sBackgroundTemplates));
SetBgTilemapBuffer(0, AllocZeroed(BG_SCREEN_SIZE));
LoadPalette(sCredits_Pal, BG_PLTT_ID(8), 2 * PLTT_SIZE_4BPP);
InitWindows(sWindowTemplates);
DeactivateAllTextPrinters();
PutWindowTilemap(0);
CopyWindowToVram(0, COPYWIN_FULL);
ShowBg(0);
}
static void FreeCreditsBgsAndWindows(void)
{
void *ptr;
FreeAllWindowBuffers();
ptr = GetBgTilemapBuffer(0);
if (ptr)
Free(ptr);
}
static void PrintCreditsText(const u8 *string, u8 y, bool8 isTitle)
{
u8 x;
u8 color[3];
color[0] = TEXT_COLOR_TRANSPARENT;
if (isTitle == TRUE)
{
color[1] = TEXT_COLOR_LIGHT_GRAY;
color[2] = TEXT_COLOR_RED;
}
else
{
color[1] = TEXT_COLOR_WHITE;
color[2] = TEXT_COLOR_DARK_GRAY;
}
x = GetStringCenterAlignXOffsetWithLetterSpacing(FONT_NORMAL, string, DISPLAY_WIDTH, 1);
AddTextPrinterParameterized4(0, FONT_NORMAL, x, y, 1, 0, color, TEXT_SKIP_DRAW, string);
}
#define tMainTaskId data[1]
void CB2_StartCreditsSequence(void)
{
u8 taskId;
s16 bikeTaskId;
u8 pageTaskId;
ResetGpuAndVram();
SetVBlankCallback(NULL);
InitHeap(gHeap, HEAP_SIZE);
ResetPaletteFade();
ResetTasks();
InitCreditsBgsAndWindows();
taskId = CreateTask(Task_WaitPaletteFade, 0);
gTasks[taskId].tEndCredits = FALSE;
gTasks[taskId].tSceneNum = SCENE_OCEAN_MORNING;
gTasks[taskId].tNextMode = MODE_NONE;
gTasks[taskId].tCurrentMode = MODE_BIKE_SCENE;
while (TRUE)
{
if (LoadBikeScene(SCENE_OCEAN_MORNING, taskId))
break;
}
bikeTaskId = gTasks[taskId].tTaskId_BikeScene;
gTasks[bikeTaskId].tState = 40;
SetGpuReg(REG_OFFSET_BG0VOFS, 0xFFFC);
pageTaskId = CreateTask(Task_UpdatePage, 0);
gTasks[pageTaskId].tMainTaskId = taskId;
gTasks[taskId].tTaskId_UpdatePage = pageTaskId;
BeginNormalPaletteFade(PALETTES_ALL, 0, 16, 0, RGB_BLACK);
EnableInterrupts(INTR_FLAG_VBLANK);
SetVBlankCallback(VBlankCB_Credits);
m4aSongNumStart(MUS_CREDITS);
SetMainCallback2(CB2_Credits);
sUsedSpeedUp = FALSE;
sCreditsData = AllocZeroed(sizeof(struct CreditsData));
DeterminePokemonToShow();
sCreditsData->imgCounter = 0;
sCreditsData->nextImgPos = POS_LEFT;
sCreditsData->currShownMon = 0;
sSavedTaskId = taskId;
}
static void Task_WaitPaletteFade(u8 taskId)
{
if (!gPaletteFade.active)
gTasks[taskId].func = Task_CreditsMain;
}
static void Task_CreditsMain(u8 taskId)
{
u16 mode;
if (gTasks[taskId].tEndCredits)
{
s16 bikeTaskId = gTasks[taskId].tTaskId_BikeScene;
gTasks[bikeTaskId].tState = 30;
gTasks[taskId].tTheEndDelay = 256;
gTasks[taskId].func = Task_CreditsTheEnd1;
return;
}
sUnkVar = 0;
mode = gTasks[taskId].tNextMode;
if (gTasks[taskId].tNextMode == MODE_BIKE_SCENE)
{
// Start a bike cutscene
gTasks[taskId].tCurrentMode = mode;
gTasks[taskId].tNextMode = MODE_NONE;
BeginNormalPaletteFade(PALETTES_ALL, 0, 0, 16, RGB_BLACK);
gTasks[taskId].func = Task_ReadyBikeScene;
}
else if (gTasks[taskId].tNextMode == MODE_SHOW_MONS)
{
// Start a Pokémon interlude
gTasks[taskId].tCurrentMode = mode;
gTasks[taskId].tNextMode = MODE_NONE;
BeginNormalPaletteFade(PALETTES_ALL, 0, 0, 16, RGB_BLACK);
gTasks[taskId].func = Task_ReadyShowMons;
}
}
static void Task_ReadyBikeScene(u8 taskId)
{
if (!gPaletteFade.active)
{
SetGpuReg(REG_OFFSET_DISPCNT, 0);
ResetCreditsTasks(taskId);
gTasks[taskId].func = Task_SetBikeScene;
}
}
static void Task_SetBikeScene(u8 taskId)
{
SetVBlankCallback(NULL);
if (LoadBikeScene(gTasks[taskId].tSceneNum, taskId))
{
BeginNormalPaletteFade(PALETTES_ALL, 0, 16, 0, RGB_BLACK);
EnableInterrupts(INTR_FLAG_VBLANK);
SetVBlankCallback(VBlankCB_Credits);
gTasks[taskId].func = Task_WaitPaletteFade;
}
}
static void Task_ReadyShowMons(u8 taskId)
{
if (!gPaletteFade.active)
{
SetGpuReg(REG_OFFSET_DISPCNT, 0);
ResetCreditsTasks(taskId);
gTasks[taskId].func = Task_LoadShowMons;
}
}
static void Task_LoadShowMons(u8 taskId)
{
switch (gMain.state)
{
default:
case 0:
{
u16 i;
u16 *temp;
ResetSpriteData();
ResetAllPicSprites();
FreeAllSpritePalettes();
gReservedSpritePaletteCount = 8;
LZ77UnCompVram(gBirchBagGrass_Gfx, (void *)VRAM);
LZ77UnCompVram(gBirchGrassTilemap, (void *)(BG_SCREEN_ADDR(7)));
LoadPalette(gBirchBagGrass_Pal + 1, BG_PLTT_ID(0) + 1, PLTT_SIZEOF(2 * 16 - 1));
for (i = 0; i < MON_PIC_SIZE; i++)
gDecompressionBuffer[i] = 0x11;
for (i = 0; i < MON_PIC_SIZE; i++)
(gDecompressionBuffer + MON_PIC_SIZE)[i] = 0x22;
for (i = 0; i < MON_PIC_SIZE; i++)
(gDecompressionBuffer + MON_PIC_SIZE * 2)[i] = 0x33;
temp = (u16 *)(&gDecompressionBuffer[MONBG_OFFSET]);
temp[0] = RGB_BLACK;
temp[1] = RGB(31, 31, 20); // light yellow
temp[2] = RGB(31, 20, 20); // light red
temp[3] = RGB(20, 20, 31); // light blue
LoadSpriteSheet(sSpriteSheet_MonBg);
LoadSpritePalette(sSpritePalette_MonBg);
gMain.state++;
break;
}
case 1:
gTasks[taskId].tTaskId_ShowMons = CreateTask(Task_ShowMons, 0);
gTasks[gTasks[taskId].tTaskId_ShowMons].tState = 1;
gTasks[gTasks[taskId].tTaskId_ShowMons].tMainTaskId = taskId;
gTasks[gTasks[taskId].tTaskId_ShowMons].data[2] = gTasks[taskId].tSceneNum; // data[2] never read
BeginNormalPaletteFade(PALETTES_ALL, 0, 16, 0, RGB_BLACK);
SetGpuReg(REG_OFFSET_BG3HOFS, 0);
SetGpuReg(REG_OFFSET_BG3VOFS, 32);
SetGpuReg(REG_OFFSET_BG3CNT, BGCNT_PRIORITY(3)
| BGCNT_CHARBASE(0)
| BGCNT_SCREENBASE(7)
| BGCNT_16COLOR
| BGCNT_TXT256x256);
SetGpuReg(REG_OFFSET_DISPCNT, DISPCNT_MODE_0
| DISPCNT_OBJ_1D_MAP
| DISPCNT_BG0_ON
| DISPCNT_BG3_ON
| DISPCNT_OBJ_ON);
gMain.state = 0;
gIntroCredits_MovingSceneryState = INTROCRED_SCENERY_NORMAL;
gTasks[taskId].func = Task_WaitPaletteFade;
break;
}
}
static void Task_CreditsTheEnd1(u8 taskId)
{
if (gTasks[taskId].tTheEndDelay)
{
gTasks[taskId].tTheEndDelay--;
return;
}
BeginNormalPaletteFade(PALETTES_ALL, 12, 0, 16, RGB_BLACK);
gTasks[taskId].func = Task_CreditsTheEnd2;
}
static void Task_CreditsTheEnd2(u8 taskId)
{
if (!gPaletteFade.active)
{
ResetCreditsTasks(taskId);
gTasks[taskId].func = Task_CreditsTheEnd3;
}
}
#define tDelay data[0]
static void Task_CreditsTheEnd3(u8 taskId)
{
ResetGpuAndVram();
ResetPaletteFade();
LoadTheEndScreen(0, 0x3800, BG_PLTT_ID(0));
ResetSpriteData();
FreeAllSpritePalettes();
BeginNormalPaletteFade(PALETTES_ALL, 8, 16, 0, RGB_BLACK);
SetGpuReg(REG_OFFSET_BG0CNT, BGCNT_PRIORITY(0)
| BGCNT_CHARBASE(0)
| BGCNT_SCREENBASE(7)
| BGCNT_16COLOR
| BGCNT_TXT256x256);
EnableInterrupts(INTR_FLAG_VBLANK);
SetGpuReg(REG_OFFSET_DISPCNT, DISPCNT_MODE_0
| DISPCNT_OBJ_1D_MAP
| DISPCNT_BG0_ON);
gTasks[taskId].tDelay = 235; //set this to 215 to actually show "THE END" in time to the last song beat
gTasks[taskId].func = Task_CreditsTheEnd4;
}
static void Task_CreditsTheEnd4(u8 taskId)
{
if (gTasks[taskId].tDelay)
{
gTasks[taskId].tDelay--;
return;
}
BeginNormalPaletteFade(PALETTES_ALL, 6, 0, 16, RGB_BLACK);
gTasks[taskId].func = Task_CreditsTheEnd5;
}
static void Task_CreditsTheEnd5(u8 taskId)
{
if (!gPaletteFade.active)
{
DrawTheEnd(0x3800, 0);
BeginNormalPaletteFade(PALETTES_ALL, 0, 0, 0, RGB_BLACK);
gTasks[taskId].tDelay = 7200;
gTasks[taskId].func = Task_CreditsTheEnd6;
}
}
static void Task_CreditsTheEnd6(u8 taskId)
{
if (!gPaletteFade.active)
{
if (gTasks[taskId].tDelay == 0 || gMain.newKeys)
{
FadeOutBGM(4);
BeginNormalPaletteFade(PALETTES_ALL, 8, 0, 16, RGB_WHITEALPHA);
gTasks[taskId].func = Task_CreditsSoftReset;
return;
}
if (gTasks[taskId].tDelay == 7144)
FadeOutBGM(8);
if (gTasks[taskId].tDelay == 6840)
m4aSongNumStart(MUS_END);
gTasks[taskId].tDelay--;
}
}
#undef tDelay
static void Task_CreditsSoftReset(u8 taskId)
{
if (!gPaletteFade.active)
SoftReset(RESET_ALL);
}
static void ResetGpuAndVram(void)
{
SetGpuReg(REG_OFFSET_DISPCNT, 0);
SetGpuReg(REG_OFFSET_BG3HOFS, 0);
SetGpuReg(REG_OFFSET_BG3VOFS, 0);
SetGpuReg(REG_OFFSET_BG2HOFS, 0);
SetGpuReg(REG_OFFSET_BG2VOFS, 0);
SetGpuReg(REG_OFFSET_BG1HOFS, 0);
SetGpuReg(REG_OFFSET_BG1VOFS, 0);
SetGpuReg(REG_OFFSET_BG0HOFS, 0);
SetGpuReg(REG_OFFSET_BG0VOFS, 0);
SetGpuReg(REG_OFFSET_BLDCNT, 0);
SetGpuReg(REG_OFFSET_BLDALPHA, 0);
SetGpuReg(REG_OFFSET_BLDY, 0);
DmaFill16(3, 0, (void *)VRAM, VRAM_SIZE);
DmaFill32(3, 0, (void *)OAM, OAM_SIZE);
DmaFill16(3, 0, (void *)(PLTT + 2), PLTT_SIZE - 2);
}
#define tCurrentPage data[2]
#define tDelay data[3]
static void Task_UpdatePage(u8 taskId)
{
int i;
switch (gTasks[taskId].tState)
{
case 0:
case 6:
case 7:
case 8:
case 9:
default:
if (!gPaletteFade.active)
{
gTasks[taskId].tState = 1;
gTasks[taskId].tDelay = 72;
gTasks[gTasks[taskId].tMainTaskId].tPrintedPage = FALSE;
sUnkVar = 0;
}
return;
case 1:
if (gTasks[taskId].tDelay != 0)
{
gTasks[taskId].tDelay--;
return;
}
gTasks[taskId].tState++;
return;
case 2:
if (gTasks[gTasks[taskId].tMainTaskId].func == Task_CreditsMain)
{
if (gTasks[taskId].tCurrentPage < PAGE_COUNT)
{
// Print text for this Credits page
for (i = 0; i < ENTRIES_PER_PAGE; i++)
PrintCreditsText(
sCreditsEntryPointerTable[gTasks[taskId].tCurrentPage][i]->text,
5 + i * 16,
sCreditsEntryPointerTable[gTasks[taskId].tCurrentPage][i]->isTitle);
CopyWindowToVram(0, COPYWIN_GFX);
gTasks[taskId].tCurrentPage++;
gTasks[taskId].tState++;
gTasks[gTasks[taskId].tMainTaskId].tPrintedPage = TRUE;
if (gTasks[gTasks[taskId].tMainTaskId].tCurrentMode == MODE_BIKE_SCENE)
BeginNormalPaletteFade(0x300, 0, 16, 0, COLOR_LIGHT_GREEN);
else // MODE_SHOW_MONS
BeginNormalPaletteFade(0x300, 0, 16, 0, COLOR_DARK_GREEN);
return;
}
// Reached final page of Credits, end task
gTasks[taskId].tState = 10;
return;
}
gTasks[gTasks[taskId].tMainTaskId].tPrintedPage = FALSE;
return;
case 3:
if (!gPaletteFade.active)
{
#if EUROPE
gTasks[taskId].tDelay = 121;
#else //ENGLISH
gTasks[taskId].tDelay = 115;
#endif
gTasks[taskId].tState++;
}
return;
case 4:
if (gTasks[taskId].tDelay != 0)
{
gTasks[taskId].tDelay--;
return;
}
if (CheckChangeScene((u8)gTasks[taskId].tCurrentPage, (u8)gTasks[taskId].tMainTaskId))
{
gTasks[taskId].tState++;
return;
}
gTasks[taskId].tState++;
if (gTasks[gTasks[taskId].tMainTaskId].tCurrentMode == MODE_BIKE_SCENE)
BeginNormalPaletteFade(0x300, 0, 0, 16, COLOR_LIGHT_GREEN);
else // MODE_SHOW_MONS
BeginNormalPaletteFade(0x300, 0, 0, 16, COLOR_DARK_GREEN);
return;
case 5:
if (!gPaletteFade.active)
{
// Still more Credits pages to show, return to state 2 to print
FillWindowPixelBuffer(0, PIXEL_FILL(0));
CopyWindowToVram(0, COPYWIN_GFX);
gTasks[taskId].tState = 2;
}
return;
case 10:
gTasks[gTasks[taskId].tMainTaskId].tEndCredits = TRUE;
DestroyTask(taskId);
FreeCreditsBgsAndWindows();
FREE_AND_SET_NULL(sCreditsData);
return;
}
}
#undef tDelay
#define PAGE_INTERVAL (PAGE_COUNT / 9) // 9 scenes (5 bike scenes, 4 Pokémon interludes)
static u8 CheckChangeScene(u8 page, u8 taskId)
{
// Starts with bike + ocean + morning (SCENE_OCEAN_MORNING)
if (page == PAGE_INTERVAL * 1)
{
// Pokémon interlude
gTasks[taskId].tNextMode = MODE_SHOW_MONS;
}
if (page == PAGE_INTERVAL * 2)
{
// Bike + ocean + sunset
gTasks[taskId].tSceneNum = SCENE_OCEAN_SUNSET;
gTasks[taskId].tNextMode = MODE_BIKE_SCENE;
}
if (page == PAGE_INTERVAL * 3)
{
// Pokémon interlude
gTasks[taskId].tNextMode = MODE_SHOW_MONS;
}
if (page == PAGE_INTERVAL * 4)
{
// Bike + forest + sunset
gTasks[taskId].tSceneNum = SCENE_FOREST_RIVAL_ARRIVE;
gTasks[taskId].tNextMode = MODE_BIKE_SCENE;
}
if (page == PAGE_INTERVAL * 5)
{
// Pokémon interlude
gTasks[taskId].tNextMode = MODE_SHOW_MONS;
}
if (page == PAGE_INTERVAL * 6)
{
// Bike + forest + sunset
gTasks[taskId].tSceneNum = SCENE_FOREST_CATCH_RIVAL;
gTasks[taskId].tNextMode = MODE_BIKE_SCENE;
}
if (page == PAGE_INTERVAL * 7)
{
// Pokémon interlude
gTasks[taskId].tNextMode = MODE_SHOW_MONS;
}
if (page == PAGE_INTERVAL * 8)
{
// Bike + town + night
gTasks[taskId].tSceneNum = SCENE_CITY_NIGHT;
gTasks[taskId].tNextMode = MODE_BIKE_SCENE;
}
if (gTasks[taskId].tNextMode != MODE_NONE)
{
// Returns true if changed
return TRUE;
}
return FALSE;
}
#define tDelay data[3]
static void Task_ShowMons(u8 taskId)
{
u8 spriteId;
switch (gTasks[taskId].tState)
{
case 0:
break;
case 1:
if (sCreditsData->nextImgPos == POS_LEFT && gTasks[gTasks[taskId].tMainTaskId].tPrintedPage == FALSE)
break;
gTasks[taskId].tState++;
break;
case 2:
if (sCreditsData->imgCounter == NUM_MON_SLIDES || gTasks[gTasks[taskId].tMainTaskId].func != Task_CreditsMain)
break;
spriteId = CreateCreditsMonSprite(sCreditsData->monToShow[sCreditsData->currShownMon],
sMonSpritePos[sCreditsData->nextImgPos][0],
sMonSpritePos[sCreditsData->nextImgPos][1],
sCreditsData->nextImgPos);
if (sCreditsData->currShownMon < sCreditsData->numMonToShow - 1)
{
sCreditsData->currShownMon++;
#if EUROPE
gSprites[spriteId].data[3] = 52;
#else //ENGLISH
gSprites[spriteId].data[3] = 50;
#endif
}
else
{
sCreditsData->currShownMon = 0;
gSprites[spriteId].data[3] = 512;
}
sCreditsData->imgCounter++;
if (sCreditsData->nextImgPos == POS_RIGHT)
sCreditsData->nextImgPos = POS_LEFT;
else
sCreditsData->nextImgPos++;
#if EUROPE
gTasks[taskId].tDelay = 52;
#else //ENGLISH
gTasks[taskId].tDelay = 50;
#endif
gTasks[taskId].tState++;
break;
case 3:
if (gTasks[taskId].tDelay != 0)
gTasks[taskId].tDelay--;
else
gTasks[taskId].tState = 1;
break;
}
}
#undef tMainTaskId
#undef tDelay
#define tPlayer data[2]
#define tRival data[3]
#define tDelay data[4]
#define tSinIdx data[5]
static void Task_BikeScene(u8 taskId)
{
switch (gTasks[taskId].tState)
{
case 0:
gIntroCredits_MovingSceneryVOffset = Sin((gTasks[taskId].tSinIdx >> 1) & 0x7F, 12);
gTasks[taskId].tSinIdx++;
break;
case 1:
if (gIntroCredits_MovingSceneryVOffset != 0)
{
gIntroCredits_MovingSceneryVOffset = Sin((gTasks[taskId].tSinIdx >> 1) & 0x7F, 12);
gTasks[taskId].tSinIdx++;
}
else
{
gSprites[gTasks[taskId].tPlayer].data[0] = 2;
gTasks[taskId].tSinIdx = 0;
gTasks[taskId].tState++;
}
break;
case 2:
if (gTasks[taskId].tSinIdx < 64)
{
gTasks[taskId].tSinIdx++;
gIntroCredits_MovingSceneryVOffset = Sin(gTasks[taskId].tSinIdx & 0x7F, 20);
}
else
{
gTasks[taskId].tState++;