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field_effect.c
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#include "global.h"
#include "decompress.h"
#include "event_object_movement.h"
#include "field_camera.h"
#include "field_control_avatar.h"
#include "field_effect.h"
#include "field_effect_helpers.h"
#include "field_player_avatar.h"
#include "field_screen_effect.h"
#include "field_weather.h"
#include "fieldmap.h"
#include "fldeff.h"
#include "gpu_regs.h"
#include "main.h"
#include "mirage_tower.h"
#include "menu.h"
#include "metatile_behavior.h"
#include "overworld.h"
#include "palette.h"
#include "party_menu.h"
#include "pokemon.h"
#include "script.h"
#include "sound.h"
#include "sprite.h"
#include "task.h"
#include "trainer_pokemon_sprites.h"
#include "trig.h"
#include "util.h"
#include "constants/field_effects.h"
#include "constants/event_object_movement.h"
#include "constants/metatile_behaviors.h"
#include "constants/rgb.h"
#include "constants/songs.h"
#define subsprite_table(ptr) {.subsprites = ptr, .subspriteCount = (sizeof ptr) / (sizeof(struct Subsprite))}
EWRAM_DATA s32 gFieldEffectArguments[8] = {0};
// Static type declarations
static void Task_PokecenterHeal(u8 taskId);
static void PokecenterHealEffect_Init(struct Task *);
static void PokecenterHealEffect_WaitForBallPlacement(struct Task *);
static void PokecenterHealEffect_WaitForBallFlashing(struct Task *);
static void PokecenterHealEffect_WaitForSoundAndEnd(struct Task *);
static u8 CreatePokecenterMonitorSprite(s16, s16);
static void SpriteCB_PokecenterMonitor(struct Sprite *);
static void Task_HallOfFameRecord(u8 taskId);
static void HallOfFameRecordEffect_Init(struct Task *);
static void HallOfFameRecordEffect_WaitForBallPlacement(struct Task *);
static void HallOfFameRecordEffect_WaitForBallFlashing(struct Task *);
static void HallOfFameRecordEffect_WaitForSoundAndEnd(struct Task *);
static void CreateHofMonitorSprite(s16, s16, s16, bool8);
static void SpriteCB_HallOfFameMonitor(struct Sprite *);
static u8 CreateGlowingPokeballsEffect(s16, s16, s16, bool16);
static void SpriteCB_PokeballGlowEffect(struct Sprite *);
static void PokeballGlowEffect_PlaceBalls(struct Sprite *);
static void PokeballGlowEffect_TryPlaySe(struct Sprite *);
static void PokeballGlowEffect_Flash1(struct Sprite *);
static void PokeballGlowEffect_Flash2(struct Sprite *);
static void PokeballGlowEffect_WaitAfterFlash(struct Sprite *);
static void PokeballGlowEffect_Dummy(struct Sprite *);
static void PokeballGlowEffect_WaitForSound(struct Sprite *);
static void PokeballGlowEffect_Idle(struct Sprite *);
static void SpriteCB_PokeballGlow(struct Sprite *);
static void FieldCallback_UseFly(void);
static void Task_UseFly(u8);
static void FieldCallback_FlyIntoMap(void);
static void Task_FlyIntoMap(u8);
static void Task_FallWarpFieldEffect(u8);
static bool8 FallWarpEffect_Init(struct Task *);
static bool8 FallWarpEffect_WaitWeather(struct Task *);
static bool8 FallWarpEffect_StartFall(struct Task *);
static bool8 FallWarpEffect_Fall(struct Task *);
static bool8 FallWarpEffect_Land(struct Task *);
static bool8 FallWarpEffect_CameraShake(struct Task *);
static bool8 FallWarpEffect_End(struct Task *);
static void Task_EscalatorWarpOut(u8);
static bool8 EscalatorWarpOut_Init(struct Task *);
static bool8 EscalatorWarpOut_WaitForPlayer(struct Task *);
static bool8 EscalatorWarpOut_Up_Ride(struct Task *);
static bool8 EscalatorWarpOut_Up_End(struct Task *);
static bool8 EscalatorWarpOut_Down_Ride(struct Task *);
static bool8 EscalatorWarpOut_Down_End(struct Task *);
static void RideUpEscalatorOut(struct Task *);
static void RideDownEscalatorOut(struct Task *);
static void FadeOutAtEndOfEscalator(void);
static void WarpAtEndOfEscalator(void);
static void FieldCallback_EscalatorWarpIn(void);
static void Task_EscalatorWarpIn(u8);
static bool8 EscalatorWarpIn_Init(struct Task *);
static bool8 EscalatorWarpIn_Down_Init(struct Task *);
static bool8 EscalatorWarpIn_Down_Ride(struct Task *);
static bool8 EscalatorWarpIn_Up_Init(struct Task *);
static bool8 EscalatorWarpIn_Up_Ride(struct Task *);
static bool8 EscalatorWarpIn_WaitForMovement(struct Task *);
static bool8 EscalatorWarpIn_End(struct Task *);
static void Task_UseWaterfall(u8);
static bool8 WaterfallFieldEffect_Init(struct Task *, struct ObjectEvent *);
static bool8 WaterfallFieldEffect_ShowMon(struct Task *, struct ObjectEvent *);
static bool8 WaterfallFieldEffect_WaitForShowMon(struct Task *, struct ObjectEvent *);
static bool8 WaterfallFieldEffect_RideUp(struct Task *, struct ObjectEvent *);
static bool8 WaterfallFieldEffect_ContinueRideOrEnd(struct Task *, struct ObjectEvent *);
static void Task_UseDive(u8);
static bool8 DiveFieldEffect_Init(struct Task *);
static bool8 DiveFieldEffect_ShowMon(struct Task *);
static bool8 DiveFieldEffect_TryWarp(struct Task *);
static void Task_LavaridgeGymB1FWarp(u8);
static bool8 LavaridgeGymB1FWarpEffect_Init(struct Task *, struct ObjectEvent *, struct Sprite *);
static bool8 LavaridgeGymB1FWarpEffect_CameraShake(struct Task *, struct ObjectEvent *, struct Sprite *);
static bool8 LavaridgeGymB1FWarpEffect_Launch(struct Task *, struct ObjectEvent *, struct Sprite *);
static bool8 LavaridgeGymB1FWarpEffect_Rise(struct Task *, struct ObjectEvent *, struct Sprite *);
static bool8 LavaridgeGymB1FWarpEffect_FadeOut(struct Task *, struct ObjectEvent *, struct Sprite *);
static bool8 LavaridgeGymB1FWarpEffect_Warp(struct Task *, struct ObjectEvent *, struct Sprite *);
static void FieldCB_LavaridgeGymB1FWarpExit(void);
static void Task_LavaridgeGymB1FWarpExit(u8);
static bool8 LavaridgeGymB1FWarpExitEffect_Init(struct Task *, struct ObjectEvent *, struct Sprite *);
static bool8 LavaridgeGymB1FWarpExitEffect_StartPopOut(struct Task *, struct ObjectEvent *, struct Sprite *);
static bool8 LavaridgeGymB1FWarpExitEffect_PopOut(struct Task *, struct ObjectEvent *, struct Sprite *);
static bool8 LavaridgeGymB1FWarpExitEffect_End(struct Task *, struct ObjectEvent *, struct Sprite *);
static void Task_LavaridgeGym1FWarp(u8);
static bool8 LavaridgeGym1FWarpEffect_Init(struct Task *, struct ObjectEvent *, struct Sprite *);
static bool8 LavaridgeGym1FWarpEffect_AshPuff(struct Task *, struct ObjectEvent *, struct Sprite *);
static bool8 LavaridgeGym1FWarpEffect_Disappear(struct Task *, struct ObjectEvent *, struct Sprite *);
static bool8 LavaridgeGym1FWarpEffect_FadeOut(struct Task *, struct ObjectEvent *, struct Sprite *);
static bool8 LavaridgeGym1FWarpEffect_Warp(struct Task *, struct ObjectEvent *, struct Sprite *);
static void Task_EscapeRopeWarpOut(u8);
static void EscapeRopeWarpOutEffect_Init(struct Task *);
static void EscapeRopeWarpOutEffect_Spin(struct Task *);
static void FieldCallback_EscapeRopeWarpIn(void);
static void Task_EscapeRopeWarpIn(u8);
static void EscapeRopeWarpInEffect_Init(struct Task *);
static void EscapeRopeWarpInEffect_Spin(struct Task *);
static void Task_TeleportWarpOut(u8);
static void TeleportWarpOutFieldEffect_Init(struct Task *);
static void TeleportWarpOutFieldEffect_SpinGround(struct Task *);
static void TeleportWarpOutFieldEffect_SpinExit(struct Task *);
static void TeleportWarpOutFieldEffect_End(struct Task *);
static void FieldCallback_TeleportWarpIn(void);
static void Task_TeleportWarpIn(u8);
static void TeleportWarpInFieldEffect_Init(struct Task *);
static void TeleportWarpInFieldEffect_SpinEnter(struct Task *);
static void TeleportWarpInFieldEffect_SpinGround(struct Task *);
static void Task_FieldMoveShowMonOutdoors(u8);
static void FieldMoveShowMonOutdoorsEffect_Init(struct Task *);
static void FieldMoveShowMonOutdoorsEffect_LoadGfx(struct Task *);
static void FieldMoveShowMonOutdoorsEffect_CreateBanner(struct Task *);
static void FieldMoveShowMonOutdoorsEffect_WaitForMon(struct Task *);
static void FieldMoveShowMonOutdoorsEffect_ShrinkBanner(struct Task *);
static void FieldMoveShowMonOutdoorsEffect_RestoreBg(struct Task *);
static void FieldMoveShowMonOutdoorsEffect_End(struct Task *);
static void VBlankCB_FieldMoveShowMonOutdoors(void);
static void LoadFieldMoveOutdoorStreaksTilemap(u16);
static void Task_FieldMoveShowMonIndoors(u8);
static void FieldMoveShowMonIndoorsEffect_Init(struct Task *);
static void FieldMoveShowMonIndoorsEffect_LoadGfx(struct Task *);
static void FieldMoveShowMonIndoorsEffect_SlideBannerOn(struct Task *);
static void FieldMoveShowMonIndoorsEffect_WaitForMon(struct Task *);
static void FieldMoveShowMonIndoorsEffect_RestoreBg(struct Task *);
static void FieldMoveShowMonIndoorsEffect_SlideBannerOff(struct Task *);
static void FieldMoveShowMonIndoorsEffect_End(struct Task *);
static void VBlankCB_FieldMoveShowMonIndoors(void);
static void AnimateIndoorShowMonBg(struct Task *);
static bool8 SlideIndoorBannerOnscreen(struct Task *);
static bool8 SlideIndoorBannerOffscreen(struct Task *);
static u8 InitFieldMoveMonSprite(u32, u32, u32);
static void SpriteCB_FieldMoveMonSlideOnscreen(struct Sprite *);
static void SpriteCB_FieldMoveMonWaitAfterCry(struct Sprite *);
static void SpriteCB_FieldMoveMonSlideOffscreen(struct Sprite *);
static void Task_SurfFieldEffect(u8);
static void SurfFieldEffect_Init(struct Task *);
static void SurfFieldEffect_FieldMovePose(struct Task *);
static void SurfFieldEffect_ShowMon(struct Task *);
static void SurfFieldEffect_JumpOnSurfBlob(struct Task *);
static void SurfFieldEffect_End(struct Task *);
static void SpriteCB_NPCFlyOut(struct Sprite *);
static void Task_FlyOut(u8);
static void FlyOutFieldEffect_FieldMovePose(struct Task *);
static void FlyOutFieldEffect_ShowMon(struct Task *);
static void FlyOutFieldEffect_BirdLeaveBall(struct Task *);
static void FlyOutFieldEffect_WaitBirdLeave(struct Task *);
static void FlyOutFieldEffect_BirdSwoopDown(struct Task *);
static void FlyOutFieldEffect_JumpOnBird(struct Task *);
static void FlyOutFieldEffect_FlyOffWithBird(struct Task *);
static void FlyOutFieldEffect_WaitFlyOff(struct Task *);
static void FlyOutFieldEffect_End(struct Task *);
static u8 CreateFlyBirdSprite(void);
static u8 GetFlyBirdAnimCompleted(u8);
static void StartFlyBirdSwoopDown(u8);
static void SetFlyBirdPlayerSpriteId(u8, u8);
static void SpriteCB_FlyBirdLeaveBall(struct Sprite *);
static void SpriteCB_FlyBirdSwoopDown(struct Sprite *);
static void Task_FlyIn(u8);
static void FlyInFieldEffect_BirdSwoopDown(struct Task *);
static void FlyInFieldEffect_FlyInWithBird(struct Task *);
static void FlyInFieldEffect_JumpOffBird(struct Task *);
static void FlyInFieldEffect_FieldMovePose(struct Task *);
static void FlyInFieldEffect_BirdReturnToBall(struct Task *);
static void FlyInFieldEffect_WaitBirdReturn(struct Task *);
static void FlyInFieldEffect_End(struct Task *);
static void Task_DestroyDeoxysRock(u8 taskId);
static void DestroyDeoxysRockEffect_CameraShake(s16 *, u8);
static void DestroyDeoxysRockEffect_RockFragments(s16 *, u8);
static void DestroyDeoxysRockEffect_WaitAndEnd(s16 *, u8);
static void CreateDeoxysRockFragments(struct Sprite *);
static void SpriteCB_DeoxysRockFragment(struct Sprite *sprite);
static void Task_MoveDeoxysRock(u8 taskId);
// Static RAM declarations
static u8 sActiveList[32];
// External declarations
extern struct CompressedSpritePalette gMonPaletteTable[]; // GF made a mistake and did not extern it as const.
extern const struct CompressedSpritePalette gTrainerFrontPicPaletteTable[];
extern const struct CompressedSpriteSheet gTrainerFrontPicTable[];
extern u8 *gFieldEffectScriptPointers[];
extern const struct SpriteTemplate *const gFieldEffectObjectTemplatePointers[];
static const u32 sNewGameBirch_Gfx[] = INCBIN_U32("graphics/birch_speech/birch.4bpp");
static const u32 sUnusedBirchBeauty[] = INCBIN_U32("graphics/birch_speech/unused_beauty.4bpp");
static const u16 sNewGameBirch_Pal[16] = INCBIN_U16("graphics/birch_speech/birch.gbapal");
static const u32 sPokeballGlow_Gfx[] = INCBIN_U32("graphics/field_effects/pics/pokeball_glow.4bpp");
static const u16 sPokeballGlow_Pal[16] = INCBIN_U16("graphics/field_effects/palettes/pokeball_glow.gbapal");
static const u32 sPokecenterMonitor0_Gfx[] = INCBIN_U32("graphics/field_effects/pics/pokecenter_monitor/0.4bpp");
static const u32 sPokecenterMonitor1_Gfx[] = INCBIN_U32("graphics/field_effects/pics/pokecenter_monitor/1.4bpp");
static const u32 sHofMonitorBig_Gfx[] = INCBIN_U32("graphics/field_effects/pics/hof_monitor_big.4bpp");
static const u8 sHofMonitorSmall_Gfx[] = INCBIN_U8("graphics/field_effects/pics/hof_monitor_small.4bpp");
static const u16 sHofMonitor_Pal[16] = INCBIN_U16("graphics/field_effects/palettes/hof_monitor.gbapal");
// Graphics for the lights streaking past your Pokémon when it uses a field move.
static const u32 sFieldMoveStreaksOutdoors_Gfx[] = INCBIN_U32("graphics/field_effects/pics/field_move_streaks.4bpp");
static const u16 sFieldMoveStreaksOutdoors_Pal[16] = INCBIN_U16("graphics/field_effects/pics/field_move_streaks.gbapal");
static const u16 sFieldMoveStreaksOutdoors_Tilemap[320] = INCBIN_U16("graphics/field_effects/pics/field_move_streaks.bin");
// The following light streaks effect is used when the map is indoors
static const u32 sFieldMoveStreaksIndoors_Gfx[] = INCBIN_U32("graphics/field_effects/pics/field_move_streaks_indoors.4bpp");
static const u16 sFieldMoveStreaksIndoors_Pal[16] = INCBIN_U16("graphics/field_effects/pics/field_move_streaks_indoors.gbapal");
static const u16 sFieldMoveStreaksIndoors_Tilemap[320] = INCBIN_U16("graphics/field_effects/pics/field_move_streaks_indoors.bin");
static const u16 sSpotlight_Pal[16] = INCBIN_U16("graphics/field_effects/pics/spotlight.gbapal");
static const u8 sSpotlight_Gfx[] = INCBIN_U8("graphics/field_effects/pics/spotlight.4bpp");
static const u8 sRockFragment_TopLeft[] = INCBIN_U8("graphics/field_effects/pics/deoxys_rock_fragment_top_left.4bpp");
static const u8 sRockFragment_TopRight[] = INCBIN_U8("graphics/field_effects/pics/deoxys_rock_fragment_top_right.4bpp");
static const u8 sRockFragment_BottomLeft[] = INCBIN_U8("graphics/field_effects/pics/deoxys_rock_fragment_bottom_left.4bpp");
static const u8 sRockFragment_BottomRight[] = INCBIN_U8("graphics/field_effects/pics/deoxys_rock_fragment_bottom_right.4bpp");
bool8 (*const gFieldEffectScriptFuncs[])(u8 **, u32 *) =
{
FieldEffectCmd_loadtiles,
FieldEffectCmd_loadfadedpal,
FieldEffectCmd_loadpal,
FieldEffectCmd_callnative,
FieldEffectCmd_end,
FieldEffectCmd_loadgfx_callnative,
FieldEffectCmd_loadtiles_callnative,
FieldEffectCmd_loadfadedpal_callnative,
};
static const struct OamData sOam_64x64 =
{
.y = 0,
.affineMode = ST_OAM_AFFINE_OFF,
.objMode = ST_OAM_OBJ_NORMAL,
.bpp = ST_OAM_4BPP,
.shape = SPRITE_SHAPE(64x64),
.x = 0,
.size = SPRITE_SIZE(64x64),
.tileNum = 0,
.priority = 0,
.paletteNum = 0,
};
static const struct OamData sOam_8x8 =
{
.y = 0,
.affineMode = ST_OAM_AFFINE_OFF,
.objMode = ST_OAM_OBJ_NORMAL,
.bpp = ST_OAM_4BPP,
.shape = SPRITE_SHAPE(8x8),
.x = 0,
.size = SPRITE_SIZE(8x8),
.tileNum = 0,
.priority = 0,
.paletteNum = 0,
};
static const struct OamData sOam_16x16 =
{
.y = 0,
.affineMode = ST_OAM_AFFINE_OFF,
.objMode = ST_OAM_OBJ_NORMAL,
.bpp = ST_OAM_4BPP,
.shape = SPRITE_SHAPE(16x16),
.x = 0,
.size = SPRITE_SIZE(16x16),
.tileNum = 0,
.priority = 0,
.paletteNum = 0,
};
static const struct SpriteFrameImage sPicTable_NewGameBirch[] =
{
obj_frame_tiles(sNewGameBirch_Gfx)
};
static const struct SpritePalette sSpritePalette_NewGameBirch =
{
.data = sNewGameBirch_Pal,
.tag = 0x1006
};
static const union AnimCmd sAnim_NewGameBirch[] =
{
ANIMCMD_FRAME(.imageValue = 0, .duration = 1),
ANIMCMD_END
};
static const union AnimCmd *const sAnimTable_NewGameBirch[] =
{
sAnim_NewGameBirch
};
static const struct SpriteTemplate sSpriteTemplate_NewGameBirch =
{
.tileTag = TAG_NONE,
.paletteTag = 0x1006,
.oam = &sOam_64x64,
.anims = sAnimTable_NewGameBirch,
.images = sPicTable_NewGameBirch,
.affineAnims = gDummySpriteAffineAnimTable,
.callback = SpriteCallbackDummy
};
const struct SpritePalette gSpritePalette_PokeballGlow =
{
.data = sPokeballGlow_Pal,
.tag = FLDEFF_PAL_TAG_POKEBALL_GLOW
};
const struct SpritePalette gSpritePalette_HofMonitor =
{
.data = sHofMonitor_Pal,
.tag = FLDEFF_PAL_TAG_HOF_MONITOR
};
static const struct OamData sOam_32x16 =
{
.y = 0,
.affineMode = ST_OAM_AFFINE_OFF,
.objMode = ST_OAM_OBJ_NORMAL,
.bpp = ST_OAM_4BPP,
.shape = SPRITE_SHAPE(32x16),
.x = 0,
.size = SPRITE_SIZE(32x16),
.tileNum = 0,
.priority = 0,
.paletteNum = 0,
};
static const struct SpriteFrameImage sPicTable_PokeballGlow[] =
{
obj_frame_tiles(sPokeballGlow_Gfx)
};
static const struct SpriteFrameImage sPicTable_PokecenterMonitor[] =
{
obj_frame_tiles(sPokecenterMonitor0_Gfx),
obj_frame_tiles(sPokecenterMonitor1_Gfx)
};
static const struct SpriteFrameImage sPicTable_HofMonitorBig[] =
{
obj_frame_tiles(sHofMonitorBig_Gfx)
};
static const struct SpriteFrameImage sPicTable_HofMonitorSmall[] =
{
{.data = sHofMonitorSmall_Gfx, .size = 0x200} // the macro breaks down here
};
/*
[0_][] <-1 24x16
[2 ][] <-3
^-- Origin
*/
static const struct Subsprite sSubsprites_PokecenterMonitor[] =
{
{
.x = -12,
.y = -8,
.shape = SPRITE_SHAPE(16x8),
.size = SPRITE_SIZE(16x8),
.tileOffset = 0,
.priority = 2
},
{
.x = 4,
.y = -8,
.shape = SPRITE_SHAPE(8x8),
.size = SPRITE_SIZE(8x8),
.tileOffset = 2,
.priority = 2
},
{
.x = -12,
.y = 0,
.shape = SPRITE_SHAPE(16x8),
.size = SPRITE_SIZE(16x8),
.tileOffset = 3,
.priority = 2
},
{
.x = 4,
.y = 0,
.shape = SPRITE_SHAPE(8x8),
.size = SPRITE_SIZE(8x8),
.tileOffset = 5,
.priority = 2
}
};
static const struct SubspriteTable sSubspriteTable_PokecenterMonitor = subsprite_table(sSubsprites_PokecenterMonitor);
/*
[0_____][1_____] 24x16
[2 ][3 ]
^-- Origin
*/
static const struct Subsprite sSubsprites_HofMonitorBig[] =
{
{
.x = -32,
.y = -8,
.shape = SPRITE_SHAPE(32x8),
.size = SPRITE_SIZE(32x8),
.tileOffset = 0,
.priority = 2
},
{
.x = 0,
.y = -8,
.shape = SPRITE_SHAPE(32x8),
.size = SPRITE_SIZE(32x8),
.tileOffset = 4,
.priority = 2
},
{
.x = -32,
.y = 0,
.shape = SPRITE_SHAPE(32x8),
.size = SPRITE_SIZE(32x8),
.tileOffset = 8,
.priority = 2
},
{
.x = 0,
.y = 0,
.shape = SPRITE_SHAPE(32x8),
.size = SPRITE_SIZE(32x8),
.tileOffset = 12,
.priority = 2
}
};
static const struct SubspriteTable sSubspriteTable_HofMonitorBig = subsprite_table(sSubsprites_HofMonitorBig);
static const union AnimCmd sAnim_Static[] =
{
ANIMCMD_FRAME(.imageValue = 0, .duration = 1),
ANIMCMD_JUMP(0)
};
static const union AnimCmd sAnim_Flicker[] =
{
ANIMCMD_FRAME(.imageValue = 0, .duration = 16),
ANIMCMD_FRAME(.imageValue = 1, .duration = 16),
ANIMCMD_FRAME(.imageValue = 0, .duration = 16),
ANIMCMD_FRAME(.imageValue = 1, .duration = 16),
ANIMCMD_FRAME(.imageValue = 0, .duration = 16),
ANIMCMD_FRAME(.imageValue = 1, .duration = 16),
ANIMCMD_FRAME(.imageValue = 0, .duration = 16),
ANIMCMD_FRAME(.imageValue = 1, .duration = 16),
ANIMCMD_END
};
// Flicker on and off, for the Pokéballs / monitors during the PokéCenter heal effect
static const union AnimCmd *const sAnims_Flicker[] =
{
sAnim_Static,
sAnim_Flicker
};
static const union AnimCmd *const sAnims_HofMonitor[] =
{
sAnim_Static
};
static const struct SpriteTemplate sSpriteTemplate_PokeballGlow =
{
.tileTag = TAG_NONE,
.paletteTag = FLDEFF_PAL_TAG_POKEBALL_GLOW,
.oam = &sOam_8x8,
.anims = sAnims_Flicker,
.images = sPicTable_PokeballGlow,
.affineAnims = gDummySpriteAffineAnimTable,
.callback = SpriteCB_PokeballGlow
};
static const struct SpriteTemplate sSpriteTemplate_PokecenterMonitor =
{
.tileTag = TAG_NONE,
.paletteTag = FLDEFF_PAL_TAG_GENERAL_0,
.oam = &sOam_16x16,
.anims = sAnims_Flicker,
.images = sPicTable_PokecenterMonitor,
.affineAnims = gDummySpriteAffineAnimTable,
.callback = SpriteCB_PokecenterMonitor
};
static const struct SpriteTemplate sSpriteTemplate_HofMonitorBig =
{
.tileTag = TAG_NONE,
.paletteTag = FLDEFF_PAL_TAG_HOF_MONITOR,
.oam = &sOam_16x16,
.anims = sAnims_HofMonitor,
.images = sPicTable_HofMonitorBig,
.affineAnims = gDummySpriteAffineAnimTable,
.callback = SpriteCB_HallOfFameMonitor
};
static const struct SpriteTemplate sSpriteTemplate_HofMonitorSmall =
{
.tileTag = TAG_NONE,
.paletteTag = FLDEFF_PAL_TAG_HOF_MONITOR,
.oam = &sOam_32x16,
.anims = sAnims_HofMonitor,
.images = sPicTable_HofMonitorSmall,
.affineAnims = gDummySpriteAffineAnimTable,
.callback = SpriteCB_HallOfFameMonitor
};
static void (*const sPokecenterHealEffectFuncs[])(struct Task *) =
{
PokecenterHealEffect_Init,
PokecenterHealEffect_WaitForBallPlacement,
PokecenterHealEffect_WaitForBallFlashing,
PokecenterHealEffect_WaitForSoundAndEnd
};
static void (*const sHallOfFameRecordEffectFuncs[])(struct Task *) =
{
HallOfFameRecordEffect_Init,
HallOfFameRecordEffect_WaitForBallPlacement,
HallOfFameRecordEffect_WaitForBallFlashing,
HallOfFameRecordEffect_WaitForSoundAndEnd
};
static void (*const sPokeballGlowEffectFuncs[])(struct Sprite *) =
{
PokeballGlowEffect_PlaceBalls,
PokeballGlowEffect_TryPlaySe,
PokeballGlowEffect_Flash1,
PokeballGlowEffect_Flash2,
PokeballGlowEffect_WaitAfterFlash,
PokeballGlowEffect_Dummy,
PokeballGlowEffect_WaitForSound,
PokeballGlowEffect_Idle
};
static const struct Coords16 sPokeballCoordOffsets[PARTY_SIZE] =
{
{.x = 0, .y = 0},
{.x = 6, .y = 0},
{.x = 0, .y = 4},
{.x = 6, .y = 4},
{.x = 0, .y = 8},
{.x = 6, .y = 8}
};
static const u8 sPokeballGlowReds[] = {16, 12, 8, 0};
static const u8 sPokeballGlowGreens[] = {16, 12, 8, 0};
static const u8 sPokeballGlowBlues[] = { 0, 0, 0, 0};
static bool8 (*const sFallWarpFieldEffectFuncs[])(struct Task *) =
{
FallWarpEffect_Init,
FallWarpEffect_WaitWeather,
FallWarpEffect_StartFall,
FallWarpEffect_Fall,
FallWarpEffect_Land,
FallWarpEffect_CameraShake,
FallWarpEffect_End,
};
static bool8 (*const sEscalatorWarpOutFieldEffectFuncs[])(struct Task *) =
{
EscalatorWarpOut_Init,
EscalatorWarpOut_WaitForPlayer,
EscalatorWarpOut_Up_Ride,
EscalatorWarpOut_Up_End,
EscalatorWarpOut_Down_Ride,
EscalatorWarpOut_Down_End,
};
static bool8 (*const sEscalatorWarpInFieldEffectFuncs[])(struct Task *) =
{
EscalatorWarpIn_Init,
EscalatorWarpIn_Down_Init,
EscalatorWarpIn_Down_Ride,
EscalatorWarpIn_Up_Init,
EscalatorWarpIn_Up_Ride,
EscalatorWarpIn_WaitForMovement,
EscalatorWarpIn_End,
};
static bool8 (*const sWaterfallFieldEffectFuncs[])(struct Task *, struct ObjectEvent *) =
{
WaterfallFieldEffect_Init,
WaterfallFieldEffect_ShowMon,
WaterfallFieldEffect_WaitForShowMon,
WaterfallFieldEffect_RideUp,
WaterfallFieldEffect_ContinueRideOrEnd,
};
static bool8 (*const sDiveFieldEffectFuncs[])(struct Task *) =
{
DiveFieldEffect_Init,
DiveFieldEffect_ShowMon,
DiveFieldEffect_TryWarp,
};
static bool8 (*const sLavaridgeGymB1FWarpEffectFuncs[])(struct Task *, struct ObjectEvent *, struct Sprite *) =
{
LavaridgeGymB1FWarpEffect_Init,
LavaridgeGymB1FWarpEffect_CameraShake,
LavaridgeGymB1FWarpEffect_Launch,
LavaridgeGymB1FWarpEffect_Rise,
LavaridgeGymB1FWarpEffect_FadeOut,
LavaridgeGymB1FWarpEffect_Warp,
};
static bool8 (*const sLavaridgeGymB1FWarpExitEffectFuncs[])(struct Task *, struct ObjectEvent *, struct Sprite *) =
{
LavaridgeGymB1FWarpExitEffect_Init,
LavaridgeGymB1FWarpExitEffect_StartPopOut,
LavaridgeGymB1FWarpExitEffect_PopOut,
LavaridgeGymB1FWarpExitEffect_End,
};
static bool8 (*const sLavaridgeGym1FWarpEffectFuncs[])(struct Task *, struct ObjectEvent *, struct Sprite *) =
{
LavaridgeGym1FWarpEffect_Init,
LavaridgeGym1FWarpEffect_AshPuff,
LavaridgeGym1FWarpEffect_Disappear,
LavaridgeGym1FWarpEffect_FadeOut,
LavaridgeGym1FWarpEffect_Warp,
};
static void (*const sEscapeRopeWarpOutEffectFuncs[])(struct Task *) =
{
EscapeRopeWarpOutEffect_Init,
EscapeRopeWarpOutEffect_Spin,
};
u32 FieldEffectStart(u8 id)
{
u8 *script;
u32 val;
FieldEffectActiveListAdd(id);
script = gFieldEffectScriptPointers[id];
while (gFieldEffectScriptFuncs[*script](&script, &val))
;
return val;
}
bool8 FieldEffectCmd_loadtiles(u8 **script, u32 *val)
{
(*script)++;
FieldEffectScript_LoadTiles(script);
return TRUE;
}
bool8 FieldEffectCmd_loadfadedpal(u8 **script, u32 *val)
{
(*script)++;
FieldEffectScript_LoadFadedPalette(script);
return TRUE;
}
bool8 FieldEffectCmd_loadpal(u8 **script, u32 *val)
{
(*script)++;
FieldEffectScript_LoadPalette(script);
return TRUE;
}
bool8 FieldEffectCmd_callnative(u8 **script, u32 *val)
{
(*script)++;
FieldEffectScript_CallNative(script, val);
return TRUE;
}
bool8 FieldEffectCmd_end(u8 **script, u32 *val)
{
return FALSE;
}
bool8 FieldEffectCmd_loadgfx_callnative(u8 **script, u32 *val)
{
(*script)++;
FieldEffectScript_LoadTiles(script);
FieldEffectScript_LoadFadedPalette(script);
FieldEffectScript_CallNative(script, val);
return TRUE;
}
bool8 FieldEffectCmd_loadtiles_callnative(u8 **script, u32 *val)
{
(*script)++;
FieldEffectScript_LoadTiles(script);
FieldEffectScript_CallNative(script, val);
return TRUE;
}
bool8 FieldEffectCmd_loadfadedpal_callnative(u8 **script, u32 *val)
{
(*script)++;
FieldEffectScript_LoadFadedPalette(script);
FieldEffectScript_CallNative(script, val);
return TRUE;
}
u32 FieldEffectScript_ReadWord(u8 **script)
{
return (*script)[0]
+ ((*script)[1] << 8)
+ ((*script)[2] << 16)
+ ((*script)[3] << 24);
}
void FieldEffectScript_LoadTiles(u8 **script)
{
struct SpriteSheet *sheet = (struct SpriteSheet *)FieldEffectScript_ReadWord(script);
if (GetSpriteTileStartByTag(sheet->tag) == 0xFFFF)
LoadSpriteSheet(sheet);
(*script) += 4;
}
void FieldEffectScript_LoadFadedPalette(u8 **script)
{
struct SpritePalette *palette = (struct SpritePalette *)FieldEffectScript_ReadWord(script);
LoadSpritePalette(palette);
UpdateSpritePaletteWithWeather(IndexOfSpritePaletteTag(palette->tag));
(*script) += 4;
}
void FieldEffectScript_LoadPalette(u8 **script)
{
struct SpritePalette *palette = (struct SpritePalette *)FieldEffectScript_ReadWord(script);
LoadSpritePalette(palette);
(*script) += 4;
}
void FieldEffectScript_CallNative(u8 **script, u32 *val)
{
u32 (*func)(void) = (u32 (*)(void))FieldEffectScript_ReadWord(script);
*val = func();
(*script) += 4;
}
void FieldEffectFreeGraphicsResources(struct Sprite *sprite)
{
u16 sheetTileStart = sprite->sheetTileStart;
u32 paletteNum = sprite->oam.paletteNum;
DestroySprite(sprite);
FieldEffectFreeTilesIfUnused(sheetTileStart);
FieldEffectFreePaletteIfUnused(paletteNum);
}
void FieldEffectStop(struct Sprite *sprite, u8 id)
{
FieldEffectFreeGraphicsResources(sprite);
FieldEffectActiveListRemove(id);
}
void FieldEffectFreeTilesIfUnused(u16 tileStart)
{
u8 i;
u16 tag = GetSpriteTileTagByTileStart(tileStart);
if (tag != TAG_NONE)
{
for (i = 0; i < MAX_SPRITES; i++)
if (gSprites[i].inUse && gSprites[i].usingSheet && tileStart == gSprites[i].sheetTileStart)
return;
FreeSpriteTilesByTag(tag);
}
}
void FieldEffectFreePaletteIfUnused(u8 paletteNum)
{
u8 i;
u16 tag = GetSpritePaletteTagByPaletteNum(paletteNum);
if (tag != TAG_NONE)
{
for (i = 0; i < MAX_SPRITES; i++)
if (gSprites[i].inUse && gSprites[i].oam.paletteNum == paletteNum)
return;
FreeSpritePaletteByTag(tag);
}
}
void FieldEffectActiveListClear(void)
{
u8 i;
for (i = 0; i < ARRAY_COUNT(sActiveList); i++)
sActiveList[i] = 0xFF;
}
void FieldEffectActiveListAdd(u8 id)
{
u8 i;
for (i = 0; i < ARRAY_COUNT(sActiveList); i++)
{
if (sActiveList[i] == 0xFF)
{
sActiveList[i] = id;
return;
}
}
}
void FieldEffectActiveListRemove(u8 id)
{
u8 i;
for (i = 0; i < ARRAY_COUNT(sActiveList); i++)
{
if (sActiveList[i] == id)
{
sActiveList[i] = 0xFF;
return;
}
}
}
bool8 FieldEffectActiveListContains(u8 id)
{
u8 i;
for (i = 0; i < ARRAY_COUNT(sActiveList); i++)
if (sActiveList[i] == id)
return TRUE;
return FALSE;
}
u8 CreateTrainerSprite(u8 trainerSpriteID, s16 x, s16 y, u8 subpriority, u8 *buffer)
{
struct SpriteTemplate spriteTemplate;
LoadCompressedSpritePaletteOverrideBuffer(&gTrainerFrontPicPaletteTable[trainerSpriteID], buffer);
LoadCompressedSpriteSheetOverrideBuffer(&gTrainerFrontPicTable[trainerSpriteID], buffer);
spriteTemplate.tileTag = gTrainerFrontPicTable[trainerSpriteID].tag;
spriteTemplate.paletteTag = gTrainerFrontPicPaletteTable[trainerSpriteID].tag;
spriteTemplate.oam = &sOam_64x64;
spriteTemplate.anims = gDummySpriteAnimTable;
spriteTemplate.images = NULL;
spriteTemplate.affineAnims = gDummySpriteAffineAnimTable;
spriteTemplate.callback = SpriteCallbackDummy;
return CreateSprite(&spriteTemplate, x, y, subpriority);
}
static void UNUSED LoadTrainerGfx_TrainerCard(u8 gender, u16 palOffset, u8 *dest)
{
LZDecompressVram(gTrainerFrontPicTable[gender].data, dest);
LoadCompressedPalette(gTrainerFrontPicPaletteTable[gender].data, palOffset, PLTT_SIZE_4BPP);
}
u8 AddNewGameBirchObject(s16 x, s16 y, u8 subpriority)
{
LoadSpritePalette(&sSpritePalette_NewGameBirch);
return CreateSprite(&sSpriteTemplate_NewGameBirch, x, y, subpriority);
}
u8 CreateMonSprite_PicBox(u16 species, s16 x, s16 y, u8 subpriority)
{
s32 spriteId = CreateMonPicSprite_HandleDeoxys(species, 0, 0x8000, TRUE, x, y, 0, gMonPaletteTable[species].tag);
PreservePaletteInWeather(IndexOfSpritePaletteTag(gMonPaletteTable[species].tag) + 0x10);
if (spriteId == 0xFFFF)
return MAX_SPRITES;
else
return spriteId;
}
u8 CreateMonSprite_FieldMove(u16 species, u32 otId, u32 personality, s16 x, s16 y, u8 subpriority)
{
const struct CompressedSpritePalette *spritePalette = GetMonSpritePalStructFromOtIdPersonality(species, otId, personality);
u16 spriteId = CreateMonPicSprite_HandleDeoxys(species, otId, personality, TRUE, x, y, 0, spritePalette->tag);
PreservePaletteInWeather(IndexOfSpritePaletteTag(spritePalette->tag) + 0x10);
if (spriteId == 0xFFFF)
return MAX_SPRITES;
else
return spriteId;
}
void FreeResourcesAndDestroySprite(struct Sprite *sprite, u8 spriteId)
{
ResetPreservedPalettesInWeather();
if (sprite->oam.affineMode != ST_OAM_AFFINE_OFF)
{
FreeOamMatrix(sprite->oam.matrixNum);
}
FreeAndDestroyMonPicSprite(spriteId);
}
// r, g, b are between 0 and 16
void MultiplyInvertedPaletteRGBComponents(u16 i, u8 r, u8 g, u8 b)
{
int curRed, curGreen, curBlue;
u16 color = gPlttBufferUnfaded[i];
curRed = (color & RGB_RED);
curGreen = (color & RGB_GREEN) >> 5;
curBlue = (color & RGB_BLUE) >> 10;
curRed += (((0x1F - curRed) * r) >> 4);
curGreen += (((0x1F - curGreen) * g) >> 4);
curBlue += (((0x1F - curBlue) * b) >> 4);
color = curRed;
color |= (curGreen << 5);
color |= (curBlue << 10);
gPlttBufferFaded[i] = color;
}
// r, g, b are between 0 and 16
void MultiplyPaletteRGBComponents(u16 i, u8 r, u8 g, u8 b)
{
int curRed, curGreen, curBlue;
u16 color = gPlttBufferUnfaded[i];
curRed = (color & RGB_RED);
curGreen = (color & RGB_GREEN) >> 5;
curBlue = (color & RGB_BLUE) >> 10;
curRed -= ((curRed * r) >> 4);
curGreen -= ((curGreen * g) >> 4);
curBlue -= ((curBlue * b) >> 4);
color = curRed;
color |= (curGreen << 5);
color |= (curBlue << 10);
gPlttBufferFaded[i] = color;
}
// Task data for Task_PokecenterHeal and Task_HallOfFameRecord
#define tState data[0]
#define tNumMons data[1]
#define tFirstBallX data[2]
#define tFirstBallY data[3]
#define tMonitorX data[4]
#define tMonitorY data[5]
#define tBallSpriteId data[6]
#define tMonitorSpriteId data[7]
#define tStartHofFlash data[15]
// Sprite data for SpriteCB_PokeballGlowEffect
#define sState data[0]