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frontier_util.c
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#include "global.h"
#include "frontier_util.h"
#include "event_data.h"
#include "battle_setup.h"
#include "overworld.h"
#include "random.h"
#include "battle_tower.h"
#include "field_specials.h"
#include "battle.h"
#include "script_pokemon_util.h"
#include "main.h"
#include "window.h"
#include "menu.h"
#include "text.h"
#include "battle_records.h"
#include "international_string_util.h"
#include "string_util.h"
#include "new_game.h"
#include "link.h"
#include "tv.h"
#include "apprentice.h"
#include "pokedex.h"
#include "recorded_battle.h"
#include "data.h"
#include "record_mixing.h"
#include "strings.h"
#include "malloc.h"
#include "save.h"
#include "load_save.h"
#include "battle_dome.h"
#include "constants/battle_frontier.h"
#include "constants/battle_pike.h"
#include "constants/frontier_util.h"
#include "constants/trainers.h"
#include "constants/game_stat.h"
#include "constants/moves.h"
#include "constants/items.h"
#include "constants/event_objects.h"
#include "party_menu.h"
#if FRENCH
#define DOME_STREAK_X2A 153
#define DOME_STREAK_X2B 116
#define PALACE_RESULT_X 16
#define PIKE_CLEARED_X1 64
#define PIKE_CLEARED_X2A 138
#define PIKE_CLEARED_X2B 118
#define FACTORY_RENTALSWAP_X 158
#define FACTORY_STREAK_X3 158
#elif ITALIAN
#define DOME_STREAK_X2A 113
#define DOME_STREAK_X2B 113
#define PALACE_RESULT_X 8
#define PIKE_CLEARED_X1 64
#define PIKE_CLEARED_X2A 114
#define PIKE_CLEARED_X2B 127
#define FACTORY_RENTALSWAP_X 148
#define FACTORY_STREAK_X3 158
#elif SPANISH
#define DOME_STREAK_X2A 117
#define DOME_STREAK_X2B 137
#define PALACE_RESULT_X 16
#define PIKE_CLEARED_X1 72
#define PIKE_CLEARED_X2A 134
#define PIKE_CLEARED_X2B 132
#define FACTORY_RENTALSWAP_X 149
#define FACTORY_STREAK_X3 156
#else //ENGLISH
#define DOME_STREAK_X2A 121
#define DOME_STREAK_X2B 112
#define PALACE_RESULT_X 16
#define PIKE_CLEARED_X1 64
#define PIKE_CLEARED_X2A 114
#define PIKE_CLEARED_X2B 114
#define FACTORY_RENTALSWAP_X 152
#define FACTORY_STREAK_X3 158
#endif
struct FrontierBrainMon
{
u16 species;
u16 heldItem;
u8 fixedIV;
u8 nature;
u8 evs[NUM_STATS];
u16 moves[MAX_MON_MOVES];
};
// This file's functions.
static void GetChallengeStatus(void);
static void GetFrontierData(void);
static void SetFrontierData(void);
static void SetSelectedPartyOrder(void);
static void DoSoftReset_(void);
static void SetFrontierTrainers(void);
static void SaveSelectedParty(void);
static void ShowFacilityResultsWindow(void);
static void CheckPutFrontierTVShowOnAir(void);
static void Script_GetFrontierBrainStatus(void);
static void IsTrainerFrontierBrain(void);
static void GiveBattlePoints(void);
static void GetFacilitySymbolCount(void);
static void GiveFacilitySymbol(void);
static void CheckBattleTypeFlag(void);
static void CheckPartyIneligibility(void);
static void ValidateVisitingTrainer(void);
static void IncrementWinStreak(void);
static void RestoreHeldItems(void);
static void SaveRecordBattle(void);
static void BufferFrontierTrainerName(void);
static void ResetSketchedMoves(void);
static void SetFacilityBrainObjectEvent(void);
static void ShowTowerResultsWindow(u8);
static void ShowDomeResultsWindow(u8);
static void ShowPalaceResultsWindow(u8);
static void ShowPikeResultsWindow(void);
static void ShowFactoryResultsWindow(u8);
static void ShowArenaResultsWindow(void);
static void ShowPyramidResultsWindow(void);
static void ShowLinkContestResultsWindow(void);
static void CopyFrontierBrainText(bool8 playerWonText);
// const rom data
static const u8 sFrontierBrainStreakAppearances[NUM_FRONTIER_FACILITIES][4] =
{
[FRONTIER_FACILITY_TOWER] = {35, 70, 35, 1},
[FRONTIER_FACILITY_DOME] = { 4, 9, 5, 0},
[FRONTIER_FACILITY_PALACE] = {21, 42, 21, 1},
[FRONTIER_FACILITY_ARENA] = {28, 56, 28, 1},
[FRONTIER_FACILITY_FACTORY] = {21, 42, 21, 1},
[FRONTIER_FACILITY_PIKE] = {28, 140, 56, 1},
[FRONTIER_FACILITY_PYRAMID] = {21, 70, 35, 0},
};
static const struct FrontierBrainMon sFrontierBrainsMons[][2][FRONTIER_PARTY_SIZE] =
{
[FRONTIER_FACILITY_TOWER] =
{
// Silver Symbol.
{
{
.species = SPECIES_ALAKAZAM,
.heldItem = ITEM_BRIGHT_POWDER,
.fixedIV = 24,
.nature = NATURE_MODEST,
.evs = {106, 0, 152, 152, 100, 0},
.moves = {MOVE_THUNDER_PUNCH, MOVE_FIRE_PUNCH, MOVE_ICE_PUNCH, MOVE_DISABLE},
},
{
.species = SPECIES_ENTEI,
.heldItem = ITEM_LUM_BERRY,
.fixedIV = 24,
.nature = NATURE_LONELY,
.evs = {100, 152, 152, 0, 100, 6},
.moves = {MOVE_FIRE_BLAST, MOVE_CALM_MIND, MOVE_RETURN, MOVE_ROAR},
},
{
.species = SPECIES_SNORLAX,
.heldItem = ITEM_QUICK_CLAW,
.fixedIV = 24,
.nature = NATURE_ADAMANT,
.evs = {152, 152, 0, 0, 106, 100},
.moves = {MOVE_BODY_SLAM, MOVE_BELLY_DRUM, MOVE_YAWN, MOVE_SHADOW_BALL},
},
},
// Gold Symbol.
{
{
.species = SPECIES_RAIKOU,
.heldItem = ITEM_LUM_BERRY,
.fixedIV = MAX_PER_STAT_IVS,
.nature = NATURE_MODEST,
.evs = {158, 0, 252, 100, 0, 0},
.moves = {MOVE_THUNDERBOLT, MOVE_CALM_MIND, MOVE_REFLECT, MOVE_REST},
},
{
.species = SPECIES_LATIOS,
.heldItem = ITEM_BRIGHT_POWDER,
.fixedIV = MAX_PER_STAT_IVS,
.nature = NATURE_MODEST,
.evs = {252, 0, 252, 6, 0, 0},
.moves = {MOVE_PSYCHIC, MOVE_CALM_MIND, MOVE_RECOVER, MOVE_DRAGON_CLAW},
},
{
.species = SPECIES_SNORLAX,
.heldItem = ITEM_CHESTO_BERRY,
.fixedIV = MAX_PER_STAT_IVS,
.nature = NATURE_ADAMANT,
.evs = {252, 252, 0, 0, 6, 0},
.moves = {MOVE_CURSE, MOVE_RETURN, MOVE_REST, MOVE_SHADOW_BALL},
},
},
},
[FRONTIER_FACILITY_DOME] =
{
// Silver Symbol.
{
{
.species = SPECIES_SWAMPERT,
.heldItem = ITEM_FOCUS_BAND,
.fixedIV = 20,
.nature = NATURE_BRAVE,
.evs = {152, 152, 106, 0, 100, 0},
.moves = {MOVE_SURF, MOVE_EARTHQUAKE, MOVE_ICE_BEAM, MOVE_COUNTER},
},
{
.species = SPECIES_SALAMENCE,
.heldItem = ITEM_LUM_BERRY,
.fixedIV = 20,
.nature = NATURE_ADAMANT,
.evs = {152, 152, 106, 100, 0, 0},
.moves = {MOVE_EARTHQUAKE, MOVE_BRICK_BREAK, MOVE_DRAGON_CLAW, MOVE_AERIAL_ACE},
},
{
.species = SPECIES_CHARIZARD,
.heldItem = ITEM_WHITE_HERB,
.fixedIV = 20,
.nature = NATURE_QUIET,
.evs = {100, 152, 106, 152, 0, 0},
.moves = {MOVE_OVERHEAT, MOVE_ROCK_SLIDE, MOVE_AERIAL_ACE, MOVE_EARTHQUAKE},
},
},
// Gold Symbol.
{
{
.species = SPECIES_SWAMPERT,
.heldItem = ITEM_LEFTOVERS,
.fixedIV = MAX_PER_STAT_IVS,
.nature = NATURE_BRAVE,
.evs = {252, 252, 6, 0, 0, 0},
.moves = {MOVE_SURF, MOVE_EARTHQUAKE, MOVE_ICE_BEAM, MOVE_MIRROR_COAT},
},
{
.species = SPECIES_METAGROSS,
.heldItem = ITEM_QUICK_CLAW,
.fixedIV = MAX_PER_STAT_IVS,
.nature = NATURE_BRAVE,
.evs = {252, 252, 6, 0, 0, 0},
.moves = {MOVE_PSYCHIC, MOVE_METEOR_MASH, MOVE_EARTHQUAKE, MOVE_PROTECT},
},
{
.species = SPECIES_LATIAS,
.heldItem = ITEM_CHESTO_BERRY,
.fixedIV = MAX_PER_STAT_IVS,
.nature = NATURE_MODEST,
.evs = {252, 0, 252, 6, 0, 0},
.moves = {MOVE_THUNDERBOLT, MOVE_PSYCHIC, MOVE_CALM_MIND, MOVE_REST},
},
},
},
[FRONTIER_FACILITY_PALACE] =
{
// Silver Symbol.
{
{
.species = SPECIES_CROBAT,
.heldItem = ITEM_BRIGHT_POWDER,
.fixedIV = 16,
.nature = NATURE_ADAMANT,
.evs = {152, 0, 0, 152, 100, 106},
.moves = {MOVE_CONFUSE_RAY, MOVE_DOUBLE_TEAM, MOVE_TOXIC, MOVE_FLY},
},
{
.species = SPECIES_SLAKING,
.heldItem = ITEM_SCOPE_LENS,
.fixedIV = 16,
.nature = NATURE_HARDY,
.evs = {152, 152, 0, 106, 100, 0},
.moves = {MOVE_EARTHQUAKE, MOVE_SWAGGER, MOVE_SHADOW_BALL, MOVE_BRICK_BREAK},
},
{
.species = SPECIES_LAPRAS,
.heldItem = ITEM_QUICK_CLAW,
.fixedIV = 16,
.nature = NATURE_QUIET,
.evs = {0, 0, 252, 0, 106, 152},
.moves = {MOVE_ICE_BEAM, MOVE_HORN_DRILL, MOVE_CONFUSE_RAY, MOVE_PROTECT},
},
},
// Gold Symbol.
{
{
.species = SPECIES_ARCANINE,
.heldItem = ITEM_WHITE_HERB,
.fixedIV = MAX_PER_STAT_IVS,
.nature = NATURE_HASTY,
.evs = {6, 252, 252, 0, 0, 0},
.moves = {MOVE_OVERHEAT, MOVE_EXTREME_SPEED, MOVE_ROAR, MOVE_PROTECT},
},
{
.species = SPECIES_SLAKING,
.heldItem = ITEM_SCOPE_LENS,
.fixedIV = MAX_PER_STAT_IVS,
.nature = NATURE_HARDY,
.evs = {6, 252, 0, 252, 0, 0},
.moves = {MOVE_HYPER_BEAM, MOVE_EARTHQUAKE, MOVE_SHADOW_BALL, MOVE_YAWN},
},
{
.species = SPECIES_SUICUNE,
.heldItem = ITEM_KINGS_ROCK,
.fixedIV = MAX_PER_STAT_IVS,
.nature = NATURE_HASTY,
.evs = {252, 0, 252, 6, 0, 0},
.moves = {MOVE_BLIZZARD, MOVE_SURF, MOVE_BITE, MOVE_CALM_MIND},
},
},
},
[FRONTIER_FACILITY_ARENA] =
{
// Silver Symbol.
{
{
.species = SPECIES_HERACROSS,
.heldItem = ITEM_SALAC_BERRY,
.fixedIV = 20,
.nature = NATURE_JOLLY,
.evs = {106, 152, 0, 152, 0, 100},
.moves = {MOVE_MEGAHORN, MOVE_ROCK_TOMB, MOVE_ENDURE, MOVE_REVERSAL},
},
{
.species = SPECIES_UMBREON,
.heldItem = ITEM_LEFTOVERS,
.fixedIV = 20,
.nature = NATURE_CALM,
.evs = {152, 0, 100, 0, 152, 106},
.moves = {MOVE_BODY_SLAM, MOVE_CONFUSE_RAY, MOVE_PSYCHIC, MOVE_FAINT_ATTACK},
},
{
.species = SPECIES_SHEDINJA,
.heldItem = ITEM_BRIGHT_POWDER,
.fixedIV = 20,
.nature = NATURE_ADAMANT,
.evs = {0, 252, 6, 252, 0, 0},
.moves = {MOVE_SHADOW_BALL, MOVE_RETURN, MOVE_CONFUSE_RAY, MOVE_AERIAL_ACE},
},
},
// Gold Symbol.
{
{
.species = SPECIES_UMBREON,
.heldItem = ITEM_CHESTO_BERRY,
.fixedIV = MAX_PER_STAT_IVS,
.nature = NATURE_CALM,
.evs = {252, 0, 0, 0, 252, 6},
.moves = {MOVE_DOUBLE_EDGE, MOVE_CONFUSE_RAY, MOVE_REST, MOVE_PSYCHIC},
},
{
.species = SPECIES_GENGAR,
.heldItem = ITEM_LEFTOVERS,
.fixedIV = MAX_PER_STAT_IVS,
.nature = NATURE_MODEST,
.evs = {252, 0, 252, 0, 6, 0},
.moves = {MOVE_PSYCHIC, MOVE_HYPNOSIS, MOVE_DREAM_EATER, MOVE_DESTINY_BOND},
},
{
.species = SPECIES_BRELOOM,
.heldItem = ITEM_LUM_BERRY,
.fixedIV = MAX_PER_STAT_IVS,
.nature = NATURE_JOLLY,
.evs = {6, 252, 0, 252, 0, 0},
.moves = {MOVE_SPORE, MOVE_FOCUS_PUNCH, MOVE_GIGA_DRAIN, MOVE_HEADBUTT},
},
},
},
[FRONTIER_FACILITY_FACTORY] =
{
// Because Factory's Pokémon are random, this facility's Brain also uses random Pokémon.
// What is interesting, this team is actually the one Steven uses in the multi tag battle alongside the player.
{
{
.species = SPECIES_METANG,
.heldItem = ITEM_SITRUS_BERRY,
.fixedIV = MAX_PER_STAT_IVS,
.nature = NATURE_BRAVE,
.evs = {0, 252, 252, 0, 6, 0},
.moves = {MOVE_LIGHT_SCREEN, MOVE_PSYCHIC, MOVE_REFLECT, MOVE_METAL_CLAW},
},
{
.species = SPECIES_SKARMORY,
.heldItem = ITEM_SITRUS_BERRY,
.fixedIV = MAX_PER_STAT_IVS,
.nature = NATURE_IMPISH,
.evs = {252, 0, 0, 0, 6, 252},
.moves = {MOVE_TOXIC, MOVE_AERIAL_ACE, MOVE_PROTECT, MOVE_STEEL_WING},
},
{
.species = SPECIES_AGGRON,
.heldItem = ITEM_SITRUS_BERRY,
.fixedIV = MAX_PER_STAT_IVS,
.nature = NATURE_ADAMANT,
.evs = {0, 252, 0, 0, 252, 6},
.moves = {MOVE_THUNDERBOLT, MOVE_PROTECT, MOVE_SOLAR_BEAM, MOVE_DRAGON_CLAW},
},
},
{
{
.species = SPECIES_METANG,
.heldItem = ITEM_SITRUS_BERRY,
.fixedIV = MAX_PER_STAT_IVS,
.nature = NATURE_BRAVE,
.evs = {0, 252, 252, 0, 6, 0},
.moves = {MOVE_LIGHT_SCREEN, MOVE_PSYCHIC, MOVE_REFLECT, MOVE_METAL_CLAW},
},
{
.species = SPECIES_SKARMORY,
.heldItem = ITEM_SITRUS_BERRY,
.fixedIV = MAX_PER_STAT_IVS,
.nature = NATURE_IMPISH,
.evs = {252, 0, 0, 0, 6, 252},
.moves = {MOVE_TOXIC, MOVE_AERIAL_ACE, MOVE_PROTECT, MOVE_STEEL_WING},
},
{
.species = SPECIES_AGGRON,
.heldItem = ITEM_SITRUS_BERRY,
.fixedIV = MAX_PER_STAT_IVS,
.nature = NATURE_ADAMANT,
.evs = {0, 252, 0, 0, 252, 6},
.moves = {MOVE_THUNDERBOLT, MOVE_PROTECT, MOVE_SOLAR_BEAM, MOVE_DRAGON_CLAW},
},
},
},
[FRONTIER_FACILITY_PIKE] =
{
// Silver Symbol.
{
{
.species = SPECIES_SEVIPER,
.heldItem = ITEM_QUICK_CLAW,
.fixedIV = 16,
.nature = NATURE_BRAVE,
.evs = {252, 0, 252, 0, 6, 0},
.moves = {MOVE_SWAGGER, MOVE_CRUNCH, MOVE_POISON_FANG, MOVE_GIGA_DRAIN},
},
{
.species = SPECIES_SHUCKLE,
.heldItem = ITEM_CHESTO_BERRY,
.fixedIV = 16,
.nature = NATURE_BOLD,
.evs = {252, 0, 0, 0, 106, 252},
.moves = {MOVE_TOXIC, MOVE_SANDSTORM, MOVE_PROTECT, MOVE_REST},
},
{
.species = SPECIES_MILOTIC,
.heldItem = ITEM_LEFTOVERS,
.fixedIV = 16,
.nature = NATURE_MODEST,
.evs = {152, 0, 100, 0, 152, 106},
.moves = {MOVE_ICE_BEAM, MOVE_MIRROR_COAT, MOVE_SURF, MOVE_RECOVER},
},
},
// Gold Symbol.
{
{
.species = SPECIES_SEVIPER,
.heldItem = ITEM_FOCUS_BAND,
.fixedIV = MAX_PER_STAT_IVS,
.nature = NATURE_BOLD,
.evs = {252, 0, 0, 0, 252, 6},
.moves = {MOVE_SWAGGER, MOVE_CRUNCH, MOVE_SLUDGE_BOMB, MOVE_GIGA_DRAIN},
},
{
.species = SPECIES_STEELIX,
.heldItem = ITEM_BRIGHT_POWDER,
.fixedIV = MAX_PER_STAT_IVS,
.nature = NATURE_BRAVE,
.evs = {252, 0, 0, 0, 6, 252},
.moves = {MOVE_EARTHQUAKE, MOVE_ROCK_SLIDE, MOVE_EXPLOSION, MOVE_SCREECH},
},
{
.species = SPECIES_GYARADOS,
.heldItem = ITEM_CHESTO_BERRY,
.fixedIV = MAX_PER_STAT_IVS,
.nature = NATURE_ADAMANT,
.evs = {252, 6, 0, 0, 0, 252},
.moves = {MOVE_DRAGON_DANCE, MOVE_RETURN, MOVE_ROAR, MOVE_REST},
},
},
},
[FRONTIER_FACILITY_PYRAMID] =
{
// Silver Symbol.
{
{
.species = SPECIES_REGIROCK,
.heldItem = ITEM_QUICK_CLAW,
.fixedIV = 16,
.nature = NATURE_ADAMANT,
.evs = {152, 152, 0, 0, 106, 100},
.moves = {MOVE_EXPLOSION, MOVE_SUPERPOWER, MOVE_EARTHQUAKE, MOVE_ANCIENT_POWER},
},
{
.species = SPECIES_REGISTEEL,
.heldItem = ITEM_LEFTOVERS,
.fixedIV = 16,
.nature = NATURE_ADAMANT,
.evs = {152, 152, 0, 0, 6, 200},
.moves = {MOVE_EARTHQUAKE, MOVE_METAL_CLAW, MOVE_TOXIC, MOVE_IRON_DEFENSE},
},
{
.species = SPECIES_REGICE,
.heldItem = ITEM_CHESTO_BERRY,
.fixedIV = 16,
.nature = NATURE_MODEST,
.evs = {106, 0, 152, 0, 100, 152},
.moves = {MOVE_ICE_BEAM, MOVE_AMNESIA, MOVE_THUNDER, MOVE_REST},
},
},
// Gold Symbol.
{
{
.species = SPECIES_ARTICUNO,
.heldItem = ITEM_SCOPE_LENS,
.fixedIV = MAX_PER_STAT_IVS,
.nature = NATURE_MILD,
.evs = {6, 0, 252, 252, 0, 0},
.moves = {MOVE_BLIZZARD, MOVE_WATER_PULSE, MOVE_AERIAL_ACE, MOVE_REFLECT},
},
{
.species = SPECIES_ZAPDOS,
.heldItem = ITEM_LUM_BERRY,
.fixedIV = MAX_PER_STAT_IVS,
.nature = NATURE_MILD,
.evs = {6, 0, 252, 252, 0, 0},
.moves = {MOVE_THUNDER, MOVE_DETECT, MOVE_DRILL_PECK, MOVE_LIGHT_SCREEN},
},
{
.species = SPECIES_MOLTRES,
.heldItem = ITEM_BRIGHT_POWDER,
.fixedIV = MAX_PER_STAT_IVS,
.nature = NATURE_MILD,
.evs = {6, 0, 252, 252, 0, 0},
.moves = {MOVE_FIRE_BLAST, MOVE_HYPER_BEAM, MOVE_AERIAL_ACE, MOVE_SAFEGUARD},
},
},
},
};
static const u8 sBattlePointAwards[][NUM_FRONTIER_FACILITIES][FRONTIER_MODE_COUNT] =
{
{
{1, 2, 3, 3}, {1, 1}, {4, 5}, {1}, {3, 4}, {1}, {5}
},
{
{2, 3, 4, 4}, {1, 1}, {4, 5}, {1}, {3, 4}, {1}, {5}
},
{
{3, 4, 5, 5}, {2, 2}, {5, 6}, {1}, {4, 5}, {2}, {6}
},
{
{4, 5, 6, 6}, {2, 2}, {5, 6}, {2}, {4, 5}, {2}, {6}
},
{
{5, 6, 7, 7}, {3, 3}, {6, 7}, {2}, {5, 6}, {2}, {7}
},
{
{6, 7, 8, 8}, {3, 3}, {6, 7}, {2}, {5, 6}, {4}, {7}
},
{
{7, 8, 9, 9}, {4, 4}, {7, 8}, {3}, {6, 7}, {4}, {8}
},
{
{8, 9, 10, 10}, {4, 4}, {7, 8}, {3},{6, 7}, {4}, {8}
},
{
{9, 10, 11, 11}, {5, 5}, {8, 9}, {4}, {7, 8}, {8}, {9}
},
{
{10, 11, 12, 12}, {5, 5}, {8, 9}, {4}, {7, 8}, {8}, {9}
},
{
{11, 12, 13, 13}, {6, 6}, {9, 10}, {5,0}, {8, 9}, {8}, {10}
},
{
{12, 13, 14, 14}, {6, 6}, {9, 10}, {6,0}, {8, 9}, {8}, {10}
},
{
{13, 14, 15, 15}, {7, 7}, {10, 11}, {7}, {9, 10}, {10}, {11}
},
{
{14, 15, 15, 15}, {7, 7}, {10, 11}, {8}, {9, 10}, {10}, {11}
},
{
{15, 15, 15, 15}, {8, 8}, {11, 12}, {9}, {10, 11}, {10}, {12}
},
{
{15, 15, 15, 15}, {8, 8}, {11, 12}, {10}, {10, 11}, {10}, {12}
},
{
{15, 15, 15, 15}, {9, 9}, {12, 13}, {11}, {11, 12}, {12}, {13}
},
{
{15, 15, 15, 15}, {9, 9}, {12, 13}, {12}, {11, 12}, {12}, {13}
},
{
{15, 15, 15, 15}, {10, 10}, {13, 14}, {13}, {12, 13}, {12}, {14}
},
{
{15, 15, 15, 15}, {10, 10}, {13, 14}, {14}, {12, 13}, {12}, {14}
},
{
{15, 15, 15, 15}, {11, 11}, {14, 15}, {15}, {13, 14}, {12}, {15}
},
{
{15, 15, 15, 15}, {11, 11}, {14, 15}, {15}, {13, 14}, {14}, {15}
},
{
{15, 15, 15, 15}, {12, 12}, {15, 15}, {15}, {14, 15}, {14}, {15}
},
{
{15, 15, 15, 15}, {12, 12}, {15, 15}, {15}, {14, 15}, {14}, {15}
},
{
{15, 15, 15, 15}, {13, 13}, {15, 15}, {15}, {15, 15}, {14}, {15}
},
{
{15, 15, 15, 15}, {13, 13}, {15, 15}, {15}, {15, 15}, {15}, {15}
},
{
{15, 15, 15, 15}, {14, 14}, {15, 15}, {15}, {15, 15}, {15}, {15}
},
{
{15, 15, 15, 15}, {14, 14}, {15, 15}, {15}, {15, 15}, {15}, {15}
},
{
{15, 15, 15, 15}, {15, 15}, {15, 15}, {15}, {15, 15}, {15}, {15}
},
{
{15, 15, 15, 15}, {15, 15}, {15, 15}, {15}, {15, 15}, {15}, {15}
},
};
// Flags to change the conversation when the Frontier Brain is encountered for a battle
// First bit is has battled them before and not won yet, second bit is has battled them and won (obtained a Symbol)
static const u16 sBattledBrainBitFlags[NUM_FRONTIER_FACILITIES][2] =
{
[FRONTIER_FACILITY_TOWER] = {1 << 0, 1 << 1},
[FRONTIER_FACILITY_DOME] = {1 << 2, 1 << 3},
[FRONTIER_FACILITY_PALACE] = {1 << 4, 1 << 5},
[FRONTIER_FACILITY_ARENA] = {1 << 6, 1 << 7},
[FRONTIER_FACILITY_FACTORY] = {1 << 8, 1 << 9},
[FRONTIER_FACILITY_PIKE] = {1 << 10, 1 << 11},
[FRONTIER_FACILITY_PYRAMID] = {1 << 12, 1 << 13},
};
static void (* const sFrontierUtilFuncs[])(void) =
{
[FRONTIER_UTIL_FUNC_GET_STATUS] = GetChallengeStatus,
[FRONTIER_UTIL_FUNC_GET_DATA] = GetFrontierData,
[FRONTIER_UTIL_FUNC_SET_DATA] = SetFrontierData,
[FRONTIER_UTIL_FUNC_SET_PARTY_ORDER] = SetSelectedPartyOrder,
[FRONTIER_UTIL_FUNC_SOFT_RESET] = DoSoftReset_,
[FRONTIER_UTIL_FUNC_SET_TRAINERS] = SetFrontierTrainers,
[FRONTIER_UTIL_FUNC_SAVE_PARTY] = SaveSelectedParty,
[FRONTIER_UTIL_FUNC_RESULTS_WINDOW] = ShowFacilityResultsWindow,
[FRONTIER_UTIL_FUNC_CHECK_AIR_TV_SHOW] = CheckPutFrontierTVShowOnAir,
[FRONTIER_UTIL_FUNC_GET_BRAIN_STATUS] = Script_GetFrontierBrainStatus,
[FRONTIER_UTIL_FUNC_IS_BRAIN] = IsTrainerFrontierBrain,
[FRONTIER_UTIL_FUNC_GIVE_BATTLE_POINTS] = GiveBattlePoints,
[FRONTIER_UTIL_FUNC_GET_FACILITY_SYMBOLS] = GetFacilitySymbolCount,
[FRONTIER_UTIL_FUNC_GIVE_FACILITY_SYMBOL] = GiveFacilitySymbol,
[FRONTIER_UTIL_FUNC_CHECK_BATTLE_TYPE] = CheckBattleTypeFlag,
[FRONTIER_UTIL_FUNC_CHECK_INELIGIBLE] = CheckPartyIneligibility,
[FRONTIER_UTIL_FUNC_CHECK_VISIT_TRAINER] = ValidateVisitingTrainer,
[FRONTIER_UTIL_FUNC_INCREMENT_STREAK] = IncrementWinStreak,
[FRONTIER_UTIL_FUNC_RESTORE_HELD_ITEMS] = RestoreHeldItems,
[FRONTIER_UTIL_FUNC_SAVE_BATTLE] = SaveRecordBattle,
[FRONTIER_UTIL_FUNC_BUFFER_TRAINER_NAME] = BufferFrontierTrainerName,
[FRONTIER_UTIL_FUNC_RESET_SKETCH_MOVES] = ResetSketchedMoves,
[FRONTIER_UTIL_FUNC_SET_BRAIN_OBJECT] = SetFacilityBrainObjectEvent,
};
static const struct WindowTemplate sFrontierResultsWindowTemplate =
{
.bg = 0,
.tilemapLeft = 1,
.tilemapTop = 1,
.width = 28,
.height = 18,
.paletteNum = 15,
.baseBlock = 1
};
static const struct WindowTemplate sLinkContestResultsWindowTemplate =
{
.bg = 0,
.tilemapLeft = 2,
.tilemapTop = 2,
.width = 26,
.height = 15,
.paletteNum = 15,
.baseBlock = 1
};
static const struct WindowTemplate sRankingHallRecordsWindowTemplate =
{
.bg = 0,
.tilemapLeft = 2,
.tilemapTop = 1,
.width = 26,
.height = 17,
.paletteNum = 15,
.baseBlock = 1
};
// Second field - whether the character is female.
static const u8 sFrontierBrainObjEventGfx[NUM_FRONTIER_FACILITIES][2] =
{
[FRONTIER_FACILITY_TOWER] = {OBJ_EVENT_GFX_ANABEL, TRUE},
[FRONTIER_FACILITY_DOME] = {OBJ_EVENT_GFX_TUCKER, FALSE},
[FRONTIER_FACILITY_PALACE] = {OBJ_EVENT_GFX_SPENSER, FALSE},
[FRONTIER_FACILITY_ARENA] = {OBJ_EVENT_GFX_GRETA, TRUE},
[FRONTIER_FACILITY_FACTORY] = {OBJ_EVENT_GFX_NOLAND, FALSE},
[FRONTIER_FACILITY_PIKE] = {OBJ_EVENT_GFX_LUCY, TRUE},
[FRONTIER_FACILITY_PYRAMID] = {OBJ_EVENT_GFX_BRANDON, FALSE},
};
const u16 gFrontierBannedSpecies[] =
{
SPECIES_MEW, SPECIES_MEWTWO, SPECIES_HO_OH, SPECIES_LUGIA, SPECIES_CELEBI,
SPECIES_KYOGRE, SPECIES_GROUDON, SPECIES_RAYQUAZA, SPECIES_JIRACHI, SPECIES_DEOXYS, 0xFFFF
};
static const u8 *const sRecordsWindowChallengeTexts[][2] =
{
[RANKING_HALL_TOWER_SINGLES] = {gText_BattleTower2, gText_FacilitySingle},
[RANKING_HALL_TOWER_DOUBLES] = {gText_BattleTower2, gText_FacilityDouble},
[RANKING_HALL_TOWER_MULTIS] = {gText_BattleTower2, gText_FacilityMulti},
[RANKING_HALL_DOME] = {gText_BattleDome, gText_FacilitySingle},
[RANKING_HALL_PALACE] = {gText_BattlePalace, gText_FacilitySingle},
[RANKING_HALL_ARENA] = {gText_BattleArena, gText_Facility},
[RANKING_HALL_FACTORY] = {gText_BattleFactory, gText_FacilitySingle},
[RANKING_HALL_PIKE] = {gText_BattlePike, gText_Facility},
[RANKING_HALL_PYRAMID] = {gText_BattlePyramid, gText_Facility},
[RANKING_HALL_TOWER_LINK] = {gText_BattleTower2, gText_FacilityLink},
};
static const u8 *const sLevelModeText[] =
{
[FRONTIER_LVL_50] = gText_RecordsLv50,
[FRONTIER_LVL_OPEN] = gText_RecordsOpenLevel,
};
static const u8 *const sHallFacilityToRecordsText[] =
{
[RANKING_HALL_TOWER_SINGLES] = gText_FrontierFacilityWinStreak,
[RANKING_HALL_TOWER_DOUBLES] = gText_FrontierFacilityWinStreak,
[RANKING_HALL_TOWER_MULTIS] = gText_FrontierFacilityWinStreak,
[RANKING_HALL_DOME] = gText_FrontierFacilityClearStreak,
[RANKING_HALL_PALACE] = gText_FrontierFacilityWinStreak,
[RANKING_HALL_ARENA] = gText_FrontierFacilityKOsStreak,
[RANKING_HALL_FACTORY] = gText_FrontierFacilityWinStreak,
[RANKING_HALL_PIKE] = gText_FrontierFacilityRoomsCleared,
[RANKING_HALL_PYRAMID] = gText_FrontierFacilityFloorsCleared,
[RANKING_HALL_TOWER_LINK] = gText_FrontierFacilityWinStreak,
};
static const u16 sFrontierBrainTrainerIds[NUM_FRONTIER_FACILITIES] =
{
[FRONTIER_FACILITY_TOWER] = TRAINER_ANABEL,
[FRONTIER_FACILITY_DOME] = TRAINER_TUCKER,
[FRONTIER_FACILITY_PALACE] = TRAINER_SPENSER,
[FRONTIER_FACILITY_ARENA] = TRAINER_GRETA,
[FRONTIER_FACILITY_FACTORY] = TRAINER_NOLAND,
[FRONTIER_FACILITY_PIKE] = TRAINER_LUCY,
[FRONTIER_FACILITY_PYRAMID] = TRAINER_BRANDON,
};
static const u8 *const sFrontierBrainPlayerLostSilverTexts[NUM_FRONTIER_FACILITIES] =
{
[FRONTIER_FACILITY_TOWER] = gText_AnabelWonSilver,
[FRONTIER_FACILITY_DOME] = gText_TuckerWonSilver,
[FRONTIER_FACILITY_PALACE] = gText_SpenserWonSilver,
[FRONTIER_FACILITY_ARENA] = gText_GretaWonSilver,
[FRONTIER_FACILITY_FACTORY] = gText_NolandWonSilver,
[FRONTIER_FACILITY_PIKE] = gText_LucyWonSilver,
[FRONTIER_FACILITY_PYRAMID] = gText_BrandonWonSilver,
};
static const u8 *const sFrontierBrainPlayerWonSilverTexts[NUM_FRONTIER_FACILITIES] =
{
[FRONTIER_FACILITY_TOWER] = gText_AnabelDefeatSilver,
[FRONTIER_FACILITY_DOME] = gText_TuckerDefeatSilver,
[FRONTIER_FACILITY_PALACE] = gText_SpenserDefeatSilver,
[FRONTIER_FACILITY_ARENA] = gText_GretaDefeatSilver,
[FRONTIER_FACILITY_FACTORY] = gText_NolandDefeatSilver,
[FRONTIER_FACILITY_PIKE] = gText_LucyDefeatSilver,
[FRONTIER_FACILITY_PYRAMID] = gText_BrandonDefeatSilver,
};
static const u8 *const sFrontierBrainPlayerLostGoldTexts[NUM_FRONTIER_FACILITIES] =
{
[FRONTIER_FACILITY_TOWER] = gText_AnabelWonGold,
[FRONTIER_FACILITY_DOME] = gText_TuckerWonGold,
[FRONTIER_FACILITY_PALACE] = gText_SpenserWonGold,
[FRONTIER_FACILITY_ARENA] = gText_GretaWonGold,
[FRONTIER_FACILITY_FACTORY] = gText_NolandWonGold,
[FRONTIER_FACILITY_PIKE] = gText_LucyWonGold,
[FRONTIER_FACILITY_PYRAMID] = gText_BrandonWonGold,
};
static const u8 *const sFrontierBrainPlayerWonGoldTexts[NUM_FRONTIER_FACILITIES] =
{
[FRONTIER_FACILITY_TOWER] = gText_AnabelDefeatGold,
[FRONTIER_FACILITY_DOME] = gText_TuckerDefeatGold,
[FRONTIER_FACILITY_PALACE] = gText_SpenserDefeatGold,
[FRONTIER_FACILITY_ARENA] = gText_GretaDefeatGold,
[FRONTIER_FACILITY_FACTORY] = gText_NolandDefeatGold,
[FRONTIER_FACILITY_PIKE] = gText_LucyDefeatGold,
[FRONTIER_FACILITY_PYRAMID] = gText_BrandonDefeatGold,
};
static const u8 *const *const sFrontierBrainPlayerLostTexts[] =
{
sFrontierBrainPlayerLostSilverTexts,
sFrontierBrainPlayerLostGoldTexts,
};
static const u8 *const *const sFrontierBrainPlayerWonTexts[] =
{
sFrontierBrainPlayerWonSilverTexts,
sFrontierBrainPlayerWonGoldTexts,
};
// code
void CallFrontierUtilFunc(void)
{
sFrontierUtilFuncs[gSpecialVar_0x8004]();
}
// VAR_TEMP_CHALLENGE_STATUS is used to react to the status in OnFrame map scripts
static void GetChallengeStatus(void)
{
VarSet(VAR_TEMP_CHALLENGE_STATUS, 0xFF);
switch (gSaveBlock2Ptr->frontier.challengeStatus)
{
case 0:
break;
case CHALLENGE_STATUS_SAVING:
FrontierGamblerSetWonOrLost(FALSE);
VarSet(VAR_TEMP_CHALLENGE_STATUS, gSaveBlock2Ptr->frontier.challengeStatus);
break;
case CHALLENGE_STATUS_LOST:
FrontierGamblerSetWonOrLost(FALSE);
VarSet(VAR_TEMP_CHALLENGE_STATUS, gSaveBlock2Ptr->frontier.challengeStatus);
break;
case CHALLENGE_STATUS_WON:
FrontierGamblerSetWonOrLost(TRUE);
VarSet(VAR_TEMP_CHALLENGE_STATUS, gSaveBlock2Ptr->frontier.challengeStatus);
break;
case CHALLENGE_STATUS_PAUSED:
VarSet(VAR_TEMP_CHALLENGE_STATUS, gSaveBlock2Ptr->frontier.challengeStatus);
break;
}
}
static void GetFrontierData(void)
{
u8 facility = VarGet(VAR_FRONTIER_FACILITY);
u8 hasSymbol = GetPlayerSymbolCountForFacility(facility);
if (hasSymbol == 2)
hasSymbol = 1;
switch (gSpecialVar_0x8005)
{
case FRONTIER_DATA_CHALLENGE_STATUS:
gSpecialVar_Result = gSaveBlock2Ptr->frontier.challengeStatus;
break;
case FRONTIER_DATA_LVL_MODE:
gSpecialVar_Result = gSaveBlock2Ptr->frontier.lvlMode;
break;
case FRONTIER_DATA_BATTLE_NUM:
gSpecialVar_Result = gSaveBlock2Ptr->frontier.curChallengeBattleNum;
break;
case FRONTIER_DATA_PAUSED:
gSpecialVar_Result = gSaveBlock2Ptr->frontier.challengePaused;
break;
case FRONTIER_DATA_BATTLE_OUTCOME:
gSpecialVar_Result = gBattleOutcome;
gBattleOutcome = 0;
break;
case FRONTIER_DATA_RECORD_DISABLED:
gSpecialVar_Result = gSaveBlock2Ptr->frontier.disableRecordBattle;
break;
case FRONTIER_DATA_HEARD_BRAIN_SPEECH:
gSpecialVar_Result = gSaveBlock2Ptr->frontier.battledBrainFlags & sBattledBrainBitFlags[facility][hasSymbol];
break;
}
}
static void SetFrontierData(void)
{
s32 i;
u8 facility = VarGet(VAR_FRONTIER_FACILITY);
u8 hasSymbol = GetPlayerSymbolCountForFacility(facility);
if (hasSymbol == 2)
hasSymbol = 1;
switch (gSpecialVar_0x8005)
{
case FRONTIER_DATA_CHALLENGE_STATUS:
gSaveBlock2Ptr->frontier.challengeStatus = gSpecialVar_0x8006;
break;
case FRONTIER_DATA_LVL_MODE:
gSaveBlock2Ptr->frontier.lvlMode = gSpecialVar_0x8006;
break;
case FRONTIER_DATA_BATTLE_NUM:
gSaveBlock2Ptr->frontier.curChallengeBattleNum = gSpecialVar_0x8006;
break;
case FRONTIER_DATA_PAUSED:
gSaveBlock2Ptr->frontier.challengePaused = gSpecialVar_0x8006;
break;
case FRONTIER_DATA_SELECTED_MON_ORDER:
for (i = 0; i < MAX_FRONTIER_PARTY_SIZE; i++)
gSaveBlock2Ptr->frontier.selectedPartyMons[i] = gSelectedOrderFromParty[i];
break;
case FRONTIER_DATA_RECORD_DISABLED:
gSaveBlock2Ptr->frontier.disableRecordBattle = gSpecialVar_0x8006;
break;
case FRONTIER_DATA_HEARD_BRAIN_SPEECH:
gSaveBlock2Ptr->frontier.battledBrainFlags |= sBattledBrainBitFlags[facility][hasSymbol];
break;
}
}
static void SetSelectedPartyOrder(void)
{
s32 i;
ClearSelectedPartyOrder();
for (i = 0; i < gSpecialVar_0x8005; i++)
gSelectedOrderFromParty[i] = gSaveBlock2Ptr->frontier.selectedPartyMons[i];
ReducePlayerPartyToSelectedMons();
}
static void DoSoftReset_(void)
{
DoSoftReset();
}
static void SetFrontierTrainers(void)
{
gFacilityTrainers = gBattleFrontierTrainers;
}
static void SaveSelectedParty(void)
{
u8 i;
for (i = 0; i < MAX_FRONTIER_PARTY_SIZE; i++)
{
u16 monId = gSaveBlock2Ptr->frontier.selectedPartyMons[i] - 1;
if (monId < PARTY_SIZE)
gSaveBlock1Ptr->playerParty[gSaveBlock2Ptr->frontier.selectedPartyMons[i] - 1] = gPlayerParty[i];
}
}
static void ShowFacilityResultsWindow(void)
{
if (gSpecialVar_0x8006 >= FRONTIER_MODE_COUNT)
gSpecialVar_0x8006 = 0;
switch (gSpecialVar_0x8005)
{
case FRONTIER_FACILITY_TOWER:
ShowTowerResultsWindow(gSpecialVar_0x8006);
break;
case FRONTIER_FACILITY_DOME:
ShowDomeResultsWindow(gSpecialVar_0x8006);
break;
case FRONTIER_FACILITY_PALACE:
ShowPalaceResultsWindow(gSpecialVar_0x8006);
break;
case FRONTIER_FACILITY_PIKE:
ShowPikeResultsWindow();
break;
case FRONTIER_FACILITY_FACTORY:
ShowFactoryResultsWindow(gSpecialVar_0x8006);
break;
case FRONTIER_FACILITY_ARENA:
ShowArenaResultsWindow();
break;
case FRONTIER_FACILITY_PYRAMID:
ShowPyramidResultsWindow();
break;
case FACILITY_LINK_CONTEST:
ShowLinkContestResultsWindow();
break;
}
}
static bool8 IsWinStreakActive(u32 challenge)
{
if (gSaveBlock2Ptr->frontier.winStreakActiveFlags & challenge)
return TRUE;
else
return FALSE;
}
static void PrintAligned(const u8 *str, s32 y)
{
s32 x = GetStringCenterAlignXOffset(FONT_NORMAL, str, DISPLAY_WIDTH - 16);