forked from pret/pokeemerald
-
Notifications
You must be signed in to change notification settings - Fork 7
/
Copy pathpokeblock_feed.c
1193 lines (1058 loc) · 37.9 KB
/
pokeblock_feed.c
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
743
744
745
746
747
748
749
750
751
752
753
754
755
756
757
758
759
760
761
762
763
764
765
766
767
768
769
770
771
772
773
774
775
776
777
778
779
780
781
782
783
784
785
786
787
788
789
790
791
792
793
794
795
796
797
798
799
800
801
802
803
804
805
806
807
808
809
810
811
812
813
814
815
816
817
818
819
820
821
822
823
824
825
826
827
828
829
830
831
832
833
834
835
836
837
838
839
840
841
842
843
844
845
846
847
848
849
850
851
852
853
854
855
856
857
858
859
860
861
862
863
864
865
866
867
868
869
870
871
872
873
874
875
876
877
878
879
880
881
882
883
884
885
886
887
888
889
890
891
892
893
894
895
896
897
898
899
900
901
902
903
904
905
906
907
908
909
910
911
912
913
914
915
916
917
918
919
920
921
922
923
924
925
926
927
928
929
930
931
932
933
934
935
936
937
938
939
940
941
942
943
944
945
946
947
948
949
950
951
952
953
954
955
956
957
958
959
960
961
962
963
964
965
966
967
968
969
970
971
972
973
974
975
976
977
978
979
980
981
982
983
984
985
986
987
988
989
990
991
992
993
994
995
996
997
998
999
1000
#include "global.h"
#include "malloc.h"
#include "battle.h"
#include "bg.h"
#include "data.h"
#include "decompress.h"
#include "event_data.h"
#include "gpu_regs.h"
#include "graphics.h"
#include "item_menu.h"
#include "main.h"
#include "menu.h"
#include "menu_helpers.h"
#include "m4a.h"
#include "palette.h"
#include "party_menu.h"
#include "pokeblock.h"
#include "pokemon.h"
#include "sprite.h"
#include "string_util.h"
#include "strings.h"
#include "sound.h"
#include "task.h"
#include "text_window.h"
#include "trig.h"
#include "util.h"
#include "constants/rgb.h"
enum {
ANIMDATA_ROT_IDX,
ANIMDATA_ROT_SPEED,
ANIMDATA_SIN_AMPLITUDE,
ANIMDATA_COS_AMPLITUDE,
ANIMDATA_TIME,
ANIMDATA_ROT_ACCEL,
ANIMDATA_TARGET_X,
ANIMDATA_TARGET_Y,
ANIMDATA_APPR_TIME,
ANIMDATA_IS_LAST,
NUM_ANIMDATA
};
enum {
AFFINE_NONE,
AFFINE_TURN_UP,
AFFINE_TURN_UP_AND_DOWN,
AFFINE_TURN_DOWN,
AFFINE_TURN_DOWN_SLOW,
AFFINE_TURN_DOWN_SLIGHT,
AFFINE_TURN_UP_HIGH,
AFFINE_UNUSED_1,
AFFINE_UNUSED_2,
AFFINE_UNUSED_3,
NUM_MON_AFFINES,
};
#define MON_X 48
#define MON_Y 80
// The animation the Pokémon does during the feeding scene depends on their nature.
// The below values are offsets into sMonPokeblockAnims of the animation data for that nature.
#define ANIM_HARDY 0
#define ANIM_LONELY (ANIM_HARDY + 3)
#define ANIM_BRAVE (ANIM_LONELY + 1)
#define ANIM_ADAMANT (ANIM_BRAVE + 1)
#define ANIM_NAUGHTY (ANIM_ADAMANT + 5)
#define ANIM_BOLD (ANIM_NAUGHTY + 3)
#define ANIM_DOCILE (ANIM_BOLD + 2)
#define ANIM_RELAXED (ANIM_DOCILE + 1)
#define ANIM_IMPISH (ANIM_RELAXED + 2)
#define ANIM_LAX (ANIM_IMPISH + 1)
#define ANIM_TIMID (ANIM_LAX + 1)
#define ANIM_HASTY (ANIM_TIMID + 5)
#define ANIM_SERIOUS (ANIM_HASTY + 2)
#define ANIM_JOLLY (ANIM_SERIOUS + 1)
#define ANIM_NAIVE (ANIM_JOLLY + 1)
#define ANIM_MODEST (ANIM_NAIVE + 4)
#define ANIM_MILD (ANIM_MODEST + 3)
#define ANIM_QUIET (ANIM_MILD + 1)
#define ANIM_BASHFUL (ANIM_QUIET + 2)
#define ANIM_RASH (ANIM_BASHFUL + 3)
#define ANIM_CALM (ANIM_RASH + 3)
#define ANIM_GENTLE (ANIM_CALM + 1)
#define ANIM_SASSY (ANIM_GENTLE + 1)
#define ANIM_CAREFUL (ANIM_SASSY + 1)
#define ANIM_QUIRKY (ANIM_CAREFUL + 5)
struct PokeblockFeed
{
struct Sprite *monSpritePtr;
struct Sprite savedMonSprite;
u8 tilemapBuffer[BG_SCREEN_SIZE];
u8 unused1[8];
s16 monAnimX[0x200];
s16 monAnimY[0x200];
u8 animRunState;
u8 animId;
u8 unused2;
bool8 noMonFlip;
u16 species;
u16 monAnimLength;
u16 timer;
u8 nature;
u8 monSpriteId_; // Duplicated unnecessarily
u8 unused3;
u8 monSpriteId;
u8 pokeblockCaseSpriteId;
u8 pokeblockSpriteId;
s16 animData[NUM_ANIMDATA];
s16 monInitX;
s16 monInitY;
s16 maxAnimStageTime;
s16 monX;
s16 monY;
s16 loadGfxState;
u8 unused4;
};
static void HandleInitBackgrounds(void);
static void HandleInitWindows(void);
static void LaunchPokeblockFeedTask(void);
static void SetPokeblockSpritePal(u8);
static void CalculateMonAnimLength(void);
static void DoPokeblockCaseThrowEffect(u8, bool8);
static void StartMonJumpForPokeblock(u8);
static void Task_PrintAtePokeblockMessage(u8);
static void Task_FadeOutPokeblockFeed(u8);
static void UpdateMonAnim(void);
static void SpriteCB_MonJumpForPokeblock(struct Sprite *);
static void CalculateMonAnimMovement(void);
static void CalculateMonAnimMovementEnd(void);
static bool8 InitMonAnimStage(void);
static bool8 FreeMonSpriteOamMatrix(void);
static bool8 DoMonAnimStep(void);
static bool8 LoadMonAndSceneGfx(struct Pokemon *);
static u8 CreatePokeblockSprite(void);
static u8 CreatePokeblockCaseSpriteForFeeding(void);
static u8 CreateMonSprite(struct Pokemon *);
static void SpriteCB_ThrownPokeblock(struct Sprite *);
EWRAM_DATA static struct PokeblockFeed *sPokeblockFeed = NULL;
EWRAM_DATA static struct CompressedSpritePalette sPokeblockSpritePal = {0};
static const u8 sNatureToMonPokeblockAnim[NUM_NATURES][2] =
{
[NATURE_HARDY] = { ANIM_HARDY, AFFINE_NONE },
[NATURE_LONELY] = { ANIM_LONELY, AFFINE_NONE },
[NATURE_BRAVE] = { ANIM_BRAVE, AFFINE_TURN_UP },
[NATURE_ADAMANT] = { ANIM_ADAMANT, AFFINE_NONE },
[NATURE_NAUGHTY] = { ANIM_NAUGHTY, AFFINE_NONE },
[NATURE_BOLD] = { ANIM_BOLD, AFFINE_NONE },
[NATURE_DOCILE] = { ANIM_DOCILE, AFFINE_NONE },
[NATURE_RELAXED] = { ANIM_RELAXED, AFFINE_TURN_UP_AND_DOWN },
[NATURE_IMPISH] = { ANIM_IMPISH, AFFINE_NONE },
[NATURE_LAX] = { ANIM_LAX, AFFINE_NONE },
[NATURE_TIMID] = { ANIM_TIMID, AFFINE_NONE },
[NATURE_HASTY] = { ANIM_HASTY, AFFINE_NONE },
[NATURE_SERIOUS] = { ANIM_SERIOUS, AFFINE_TURN_DOWN },
[NATURE_JOLLY] = { ANIM_JOLLY, AFFINE_NONE },
[NATURE_NAIVE] = { ANIM_NAIVE, AFFINE_NONE },
[NATURE_MODEST] = { ANIM_MODEST, AFFINE_TURN_DOWN_SLOW },
[NATURE_MILD] = { ANIM_MILD, AFFINE_NONE },
[NATURE_QUIET] = { ANIM_QUIET, AFFINE_NONE },
[NATURE_BASHFUL] = { ANIM_BASHFUL, AFFINE_NONE },
[NATURE_RASH] = { ANIM_RASH, AFFINE_NONE },
[NATURE_CALM] = { ANIM_CALM, AFFINE_NONE },
[NATURE_GENTLE] = { ANIM_GENTLE, AFFINE_TURN_DOWN_SLIGHT },
[NATURE_SASSY] = { ANIM_SASSY, AFFINE_TURN_UP_HIGH },
[NATURE_CAREFUL] = { ANIM_CAREFUL, AFFINE_NONE },
[NATURE_QUIRKY] = { ANIM_QUIRKY, AFFINE_NONE },
};
// Data for the animation the Pokémon does while readying to jump for the Pokéblock
// Each nature can have up to 8 anim 'stages' it progresses through, and each stage has its own array of data.
// The elements in each array correspond in order to the following:
// - ANIMDATA_ROT_IDX : Index into sin/cos table for circular movement
// - ANIMDATA_ROT_SPEED : Circular movement speed
// - ANIMDATA_SIN_AMPLITUDE: How far on the x to move
// - ANIMDATA_COS_AMPLITUDE: How far on the y to move
// - ANIMDATA_TIME : How long in frames this part of the animation takes
// - ANIMDATA_ROT_ACCEL : How much to increase circular movement speed
// - ANIMDATA_TARGET_X : Target x coord offset from start position
// - ANIMDATA_TARGET_Y : Target y coord offset from start position
// - ANIMDATA_APPR_TIME : The time over which the target position should be approached
// - ANIMDATA_IS_LAST : TRUE if it's the last anim stage for this nature, FALSE otherwise
//
static const s16 sMonPokeblockAnims[][NUM_ANIMDATA] =
{
[ANIM_HARDY] =
{ 0, 4, 0, 8, 24, 0, 0, 0, 12, FALSE},
{ 0, 4, 0, 16, 24, 0, 0, 0, 12, FALSE},
{ 0, 4, 0, 32, 32, 0, 0, 0, 16, TRUE},
[ANIM_LONELY] =
{ 0, 3, 6, 0, 48, 0, 0, 0, 24, TRUE},
[ANIM_BRAVE] =
{ 64, 16, -24, 0, 32, 0, 0, 0, 0, TRUE},
[ANIM_ADAMANT] =
{ 0, 4, 8, 0, 16, 0, -8, 0, 0, FALSE},
{ 0, 0, 0, 0, 16, 0, 0, 0, 0, FALSE},
{ 0, 4, 8, 0, 16, 0, -8, 0, 0, FALSE},
{ 0, 0, 0, 0, 16, 0, 0, 0, 0, FALSE},
{ 0, 4, -16, 0, 4, 0, 16, 0, 0, TRUE},
[ANIM_NAUGHTY] =
{ 0, 3, 6, 0, 12, 0, 0, 0, 6, FALSE},
{ 0, 3, -6, 0, 12, 0, 0, 0, 6, FALSE},
{ 0, 16, 16, 0, 45, 1, 0, 0, 0, TRUE},
[ANIM_BOLD] =
{ 0, 16, 0, 24, 32, 0, 0, 0, 16, FALSE},
{ 0, 16, 0, 23, 32, 0, 0, 0, 16, TRUE},
[ANIM_DOCILE] =
{ 0, 0, 0, 0, 80, 0, 0, 0, 0, TRUE},
[ANIM_RELAXED] =
{ 0, 2, 8, 0, 32, 0, 0, 0, 0, FALSE},
{ 0, 2, -8, 0, 32, 0, 0, 0, 0, TRUE},
[ANIM_IMPISH] =
{ 0, 32, 2, 1, 48, 1, 0, 0, 24, TRUE},
[ANIM_LAX] =
{ 0, 2, 16, 16, 128, 0, 0, 0, 0, TRUE},
[ANIM_TIMID] =
{ 0, 2, -8, 0, 48, 0, -24, 0, 0, FALSE},
{ 0, 0, 0, 0, 8, 0, 0, 0, 0, FALSE},
{ 64, 32, 2, 0, 36, 0, 0, 0, 0, FALSE},
{ 0, 0, 0, 0, 8, 0, 0, 0, 0, FALSE},
{ 0, 2, 8, 0, 48, 0, 24, 0, 0, TRUE},
[ANIM_HASTY] =
{ 64, 24, 16, 0, 32, 0, 0, 0, 0, FALSE},
{ 0, 28, 2, 1, 32, 1, 0, 0, 16, TRUE},
[ANIM_SERIOUS] =
{ 0, 0, 0, 0, 32, 0, 0, 0, 0, TRUE},
[ANIM_JOLLY] =
{ 64, 16, -16, 2, 48, 0, 0, 0, 32, TRUE},
[ANIM_NAIVE] =
{ 0, 12, -8, 4, 24, 0, 8, 0, 12, FALSE},
{ 0, 12, 8, 8, 24, 0, -16, 0, 12, FALSE},
{ 0, 12, -8, 16, 24, 0, 16, 0, 12, FALSE},
{ 0, 12, 8, 28, 24, 0, -8, 0, 12, TRUE},
[ANIM_MODEST] =
{ 0, 0, 0, 0, 8, 0, 0, 0, 0, FALSE},
{ 64, 16, -4, 0, 32, 0, 0, 0, 0, FALSE},
{ 0, 0, 0, 0, 8, 0, 0, 0, 0, TRUE},
[ANIM_MILD] =
{ 128, 4, 0, 8, 64, 0, 0, 0, 0, TRUE},
[ANIM_QUIET] =
{ 0, 2, 16, 0, 48, 0, 0, 0, 0, FALSE},
{ 128, 2, 16, 0, 48, 0, 0, 0, 0, TRUE},
[ANIM_BASHFUL] =
{ 0, 2, -4, 0, 48, 0, -48, 0, 0, FALSE},
{ 0, 0, 0, 0, 80, 0, 0, 0, 0, FALSE},
{ 0, 2, 8, 0, 24, 0, 48, 0, 0, TRUE},
[ANIM_RASH] =
{ 64, 4, 64, 58, 52, 0, -88, 0, 0, FALSE},
{ 0, 0, 0, 0, 80, 0, 0, 0, 0, FALSE},
{ 0, 24, 80, 0, 32, 0, 88, 0, 0, TRUE},
[ANIM_CALM] =
{ 0, 2, 16, 4, 64, 0, 0, 0, 0, TRUE},
[ANIM_GENTLE] =
{ 0, 0, 0, 0, 32, 0, 0, 0, 0, TRUE},
[ANIM_SASSY] =
{ 0, 0, 0, 0, 42, 0, 0, 0, 0, TRUE},
[ANIM_CAREFUL] =
{ 0, 4, 0, 8, 24, 0, 0, 0, 12, FALSE},
{ 0, 0, 0, 0, 12, 0, 0, 0, 0, FALSE},
{ 0, 4, 0, 12, 24, 0, 0, 0, 12, FALSE},
{ 0, 0, 0, 0, 12, 0, 0, 0, 0, FALSE},
{ 0, 4, 0, 4, 24, 0, 0, 0, 12, TRUE},
[ANIM_QUIRKY] =
{ 0, 4, 16, 12, 64, 0, 0, 0, 0, FALSE},
{ 0, -4, 16, 12, 64, 0, 0, 0, 0, TRUE},
};
static const union AffineAnimCmd sAffineAnim_Mon_None[] =
{
AFFINEANIMCMD_FRAME(-0x100, 0x100, 0, 0),
AFFINEANIMCMD_END
};
static const union AffineAnimCmd sAffineAnim_Mon_TurnUp[] =
{
AFFINEANIMCMD_FRAME(0, 0, 12, 1),
AFFINEANIMCMD_FRAME(0, 0, 0, 30),
AFFINEANIMCMD_FRAME(0, 0, -12, 1),
AFFINEANIMCMD_END
};
static const union AffineAnimCmd sAffineAnim_Mon_TurnUp_Flipped[] =
{
AFFINEANIMCMD_FRAME(-0x100, 0x100, 0, 0),
AFFINEANIMCMD_FRAME(0, 0, 12, 1),
AFFINEANIMCMD_FRAME(0, 0, 0, 28),
AFFINEANIMCMD_FRAME(0, 0, -4, 3),
AFFINEANIMCMD_END
};
static const union AffineAnimCmd sAffineAnim_Mon_TurnUpAndDown[] =
{
AFFINEANIMCMD_FRAME(0x0, 0x0, 1, 16),
AFFINEANIMCMD_FRAME(0x0, 0x0, -1, 32),
AFFINEANIMCMD_FRAME(0x0, 0x0, 1, 16),
AFFINEANIMCMD_END
};
static const union AffineAnimCmd sAffineAnim_Mon_TurnUpAndDown_Flipped[] =
{
AFFINEANIMCMD_FRAME(-0x100, 0x100, 0, 0),
AFFINEANIMCMD_FRAME(0x0, 0x0, 1, 16),
AFFINEANIMCMD_FRAME(0x0, 0x0, -1, 32),
AFFINEANIMCMD_FRAME(0x0, 0x0, 1, 16),
AFFINEANIMCMD_END
};
static const union AffineAnimCmd sAffineAnim_Mon_TurnDown[] =
{
AFFINEANIMCMD_FRAME(0x0, 0x0, -1, 8),
AFFINEANIMCMD_FRAME(0x0, 0x0, 0, 16),
AFFINEANIMCMD_FRAME(0x0, 0x0, 1, 8),
AFFINEANIMCMD_END
};
static const union AffineAnimCmd sAffineAnim_Mon_TurnDown_Flipped[] =
{
AFFINEANIMCMD_FRAME(-0x100, 0x100, 0, 0),
AFFINEANIMCMD_FRAME(0x0, 0x0, -1, 8),
AFFINEANIMCMD_FRAME(0x0, 0x0, 0, 16),
AFFINEANIMCMD_FRAME(0x0, 0x0, 1, 8),
AFFINEANIMCMD_END
};
static const union AffineAnimCmd sAffineAnim_Mon_TurnDownSlow[] =
{
AFFINEANIMCMD_FRAME(0x0, 0x0, -1, 8),
AFFINEANIMCMD_FRAME(0x0, 0x0, 0, 32),
AFFINEANIMCMD_FRAME(0x0, 0x0, 1, 8),
AFFINEANIMCMD_END
};
static const union AffineAnimCmd sAffineAnim_Mon_TurnDownSlow_Flipped[] =
{
AFFINEANIMCMD_FRAME(-0x100, 0x100, 0, 0),
AFFINEANIMCMD_FRAME(0x0, 0x0, -1, 8),
AFFINEANIMCMD_FRAME(0x0, 0x0, 0, 32),
AFFINEANIMCMD_FRAME(0x0, 0x0, 1, 8),
AFFINEANIMCMD_END
};
static const union AffineAnimCmd sAffineAnim_Mon_TurnDownSlight[] =
{
AFFINEANIMCMD_FRAME(0x0, 0x0, -1, 4),
AFFINEANIMCMD_FRAME(0x0, 0x0, 0, 24),
AFFINEANIMCMD_FRAME(0x0, 0x0, 1, 4),
AFFINEANIMCMD_END
};
static const union AffineAnimCmd sAffineAnim_Mon_TurnDownSlight_Flipped[] =
{
AFFINEANIMCMD_FRAME(-0x100, 0x100, 0, 0),
AFFINEANIMCMD_FRAME(0x0, 0x0, -1, 4),
AFFINEANIMCMD_FRAME(0x0, 0x0, 0, 24),
AFFINEANIMCMD_FRAME(0x0, 0x0, 1, 4),
AFFINEANIMCMD_END
};
static const union AffineAnimCmd sAffineAnim_Mon_TurnUpHigh[] =
{
AFFINEANIMCMD_FRAME(0x0, 0x0, 1, 24),
AFFINEANIMCMD_FRAME(0x0, 0x0, 0, 16),
AFFINEANIMCMD_FRAME(0x0, 0x0, -12, 2),
AFFINEANIMCMD_END
};
static const union AffineAnimCmd sAffineAnim_Mon_TurnUpHigh_Flipped[] =
{
AFFINEANIMCMD_FRAME(-0x100, 0x100, 0, 0),
AFFINEANIMCMD_FRAME(0x0, 0x0, 1, 24),
AFFINEANIMCMD_FRAME(0x0, 0x0, 0, 16),
AFFINEANIMCMD_FRAME(0x0, 0x0, -12, 2),
AFFINEANIMCMD_END
};
static const union AffineAnimCmd *const sAffineAnims_Mon[] =
{
// Animations for non-flipped mon sprites
[AFFINE_NONE] = sAffineAnim_Mon_None,
[AFFINE_TURN_UP] = sAffineAnim_Mon_TurnUp,
[AFFINE_TURN_UP_AND_DOWN] = sAffineAnim_Mon_TurnUpAndDown,
[AFFINE_TURN_DOWN] = sAffineAnim_Mon_TurnDown,
[AFFINE_TURN_DOWN_SLOW] = sAffineAnim_Mon_TurnDownSlow,
[AFFINE_TURN_DOWN_SLIGHT] = sAffineAnim_Mon_TurnDownSlight,
[AFFINE_TURN_UP_HIGH] = sAffineAnim_Mon_TurnUpHigh,
[AFFINE_UNUSED_1] = sAffineAnim_Mon_None,
[AFFINE_UNUSED_2] = sAffineAnim_Mon_None,
[AFFINE_UNUSED_3] = sAffineAnim_Mon_None,
// Animations for flipped mon sprites
[AFFINE_NONE + NUM_MON_AFFINES] = sAffineAnim_Mon_None,
[AFFINE_TURN_UP + NUM_MON_AFFINES] = sAffineAnim_Mon_TurnUp_Flipped,
[AFFINE_TURN_UP_AND_DOWN + NUM_MON_AFFINES] = sAffineAnim_Mon_TurnUpAndDown_Flipped,
[AFFINE_TURN_DOWN + NUM_MON_AFFINES] = sAffineAnim_Mon_TurnDown_Flipped,
[AFFINE_TURN_DOWN_SLOW + NUM_MON_AFFINES] = sAffineAnim_Mon_TurnDownSlow_Flipped,
[AFFINE_TURN_DOWN_SLIGHT + NUM_MON_AFFINES] = sAffineAnim_Mon_TurnDownSlight_Flipped,
[AFFINE_TURN_UP_HIGH + NUM_MON_AFFINES] = sAffineAnim_Mon_TurnUpHigh_Flipped,
[AFFINE_UNUSED_1 + NUM_MON_AFFINES] = sAffineAnim_Mon_None,
[AFFINE_UNUSED_2 + NUM_MON_AFFINES] = sAffineAnim_Mon_None,
[AFFINE_UNUSED_3 + NUM_MON_AFFINES] = sAffineAnim_Mon_None,
sAffineAnim_Mon_None, // ? Extra for some reason
};
static const struct BgTemplate sBackgroundTemplates[] =
{
{
.bg = 0,
.charBaseIndex = 0,
.mapBaseIndex = 31,
.screenSize = 0,
.paletteMode = 0,
.priority = 0,
.baseTile = 0
},
{
.bg = 1,
.charBaseIndex = 2,
.mapBaseIndex = 30,
.screenSize = 0,
.paletteMode = 0,
.priority = 3,
.baseTile = 0
}
};
static const struct WindowTemplate sWindowTemplates[] =
{
{
.bg = 0,
.tilemapLeft = 1,
.tilemapTop = 15,
.width = 28,
.height = 4,
.paletteNum = 15,
.baseBlock = 0xA
},
DUMMY_WIN_TEMPLATE
};
// - 1 excludes PBLOCK_CLR_NONE
static const u32 *const sPokeblocksPals[] =
{
[PBLOCK_CLR_RED - 1] = gPokeblockRed_Pal,
[PBLOCK_CLR_BLUE - 1] = gPokeblockBlue_Pal,
[PBLOCK_CLR_PINK - 1] = gPokeblockPink_Pal,
[PBLOCK_CLR_GREEN - 1] = gPokeblockGreen_Pal,
[PBLOCK_CLR_YELLOW - 1] = gPokeblockYellow_Pal,
[PBLOCK_CLR_PURPLE - 1] = gPokeblockPurple_Pal,
[PBLOCK_CLR_INDIGO - 1] = gPokeblockIndigo_Pal,
[PBLOCK_CLR_BROWN - 1] = gPokeblockBrown_Pal,
[PBLOCK_CLR_LITE_BLUE - 1] = gPokeblockLiteBlue_Pal,
[PBLOCK_CLR_OLIVE - 1] = gPokeblockOlive_Pal,
[PBLOCK_CLR_GRAY - 1] = gPokeblockGray_Pal,
[PBLOCK_CLR_BLACK - 1] = gPokeblockBlack_Pal,
[PBLOCK_CLR_WHITE - 1] = gPokeblockWhite_Pal,
[PBLOCK_CLR_GOLD - 1] = gPokeblockGold_Pal
};
static const union AffineAnimCmd sAffineAnim_Still[] =
{
AFFINEANIMCMD_FRAME(-0x100, 0x100, 0, 0),
AFFINEANIMCMD_END
};
static const union AffineAnimCmd *const sSpriteAffineAnimTable_MonNoFlip[] =
{
sAffineAnim_Still
};
static const union AffineAnimCmd sAffineAnim_PokeblockCase_ThrowFromVertical[] =
{
AFFINEANIMCMD_FRAME(-0x100, 0x100, 0, 0),
AFFINEANIMCMD_FRAME(0x0, 0x0, -8, 1),
AFFINEANIMCMD_FRAME(0x0, 0x0, -8, 1),
AFFINEANIMCMD_FRAME(0x0, 0x0, -8, 1),
AFFINEANIMCMD_FRAME(0x0, 0x0, -8, 1),
AFFINEANIMCMD_FRAME(0x0, 0x0, 0, 8),
AFFINEANIMCMD_FRAME(0x0, 0x0, 16, 1),
AFFINEANIMCMD_FRAME(0x0, 0x0, 16, 1),
AFFINEANIMCMD_FRAME(0x0, 0x0, 16, 1),
AFFINEANIMCMD_FRAME(-0x100, 0x100, 0, 0),
AFFINEANIMCMD_END
};
static const union AffineAnimCmd sAffineAnim_PokeblockCase_ThrowFromHorizontal[] =
{
AFFINEANIMCMD_FRAME(-0x100, 0x100, 0, 0),
AFFINEANIMCMD_FRAME(0x0, 0x0, 8, 1),
AFFINEANIMCMD_FRAME(0x0, 0x0, 8, 1),
AFFINEANIMCMD_FRAME(0x0, 0x0, 8, 1),
AFFINEANIMCMD_FRAME(0x0, 0x0, 8, 1),
AFFINEANIMCMD_FRAME(0x0, 0x0, 0, 8),
AFFINEANIMCMD_FRAME(0x0, 0x0, -16, 1),
AFFINEANIMCMD_FRAME(0x0, 0x0, -16, 1),
AFFINEANIMCMD_FRAME(0x0, 0x0, -16, 1),
AFFINEANIMCMD_FRAME(-0x100, 0x100, 0, 0),
AFFINEANIMCMD_END
};
static const union AffineAnimCmd *const sAffineAnims_PokeblockCase_Still[] =
{
sAffineAnim_Still
};
static const union AffineAnimCmd *const sAffineAnims_PokeblockCase_ThrowFromVertical[] =
{
sAffineAnim_PokeblockCase_ThrowFromVertical
};
static const union AffineAnimCmd *const sAffineAnims_PokeblockCase_ThrowFromHorizontal[] =
{
sAffineAnim_PokeblockCase_ThrowFromHorizontal
};
static const struct OamData sOamData_Pokeblock =
{
.y = 0,
.affineMode = ST_OAM_AFFINE_DOUBLE,
.objMode = ST_OAM_OBJ_NORMAL,
.mosaic = FALSE,
.bpp = ST_OAM_4BPP,
.shape = SPRITE_SHAPE(8x8),
.x = 0,
.matrixNum = 0,
.size = SPRITE_SIZE(8x8),
.tileNum = 0,
.priority = 1,
.paletteNum = 0,
.affineParam = 0,
};
static const union AnimCmd sAnim_Pokeblock[] =
{
ANIMCMD_FRAME(0, 0),
ANIMCMD_END
};
static const union AnimCmd *const sAnims_Pokeblock[] =
{
sAnim_Pokeblock,
};
static const union AffineAnimCmd sAffineAnim_Pokeblock[] =
{
AFFINEANIMCMD_FRAME(0x100, 0x100, 0, 0),
AFFINEANIMCMD_FRAME(-8, -8, 0, 1),
AFFINEANIMCMD_JUMP(1)
};
static const union AffineAnimCmd *const sAffineAnims_Pokeblock[] =
{
sAffineAnim_Pokeblock
};
static const struct CompressedSpriteSheet sSpriteSheet_Pokeblock =
{
gPokeblock_Gfx, 0x20, TAG_POKEBLOCK
};
static const struct SpriteTemplate sSpriteTemplate_Pokeblock =
{
.tileTag = TAG_POKEBLOCK,
.paletteTag = TAG_POKEBLOCK,
.oam = &sOamData_Pokeblock,
.anims = sAnims_Pokeblock,
.images = NULL,
.affineAnims = sAffineAnims_Pokeblock,
.callback = SpriteCB_ThrownPokeblock
};
static void CB2_PokeblockFeed(void)
{
RunTasks();
AnimateSprites();
BuildOamBuffer();
DoScheduledBgTilemapCopiesToVram();
UpdatePaletteFade();
}
static void VBlankCB_PokeblockFeed(void)
{
LoadOam();
ProcessSpriteCopyRequests();
TransferPlttBuffer();
}
static bool8 LoadPokeblockFeedScene(void)
{
switch (gMain.state)
{
case 0:
sPokeblockFeed = AllocZeroed(sizeof(*sPokeblockFeed));
SetVBlankHBlankCallbacksToNull();
ClearScheduledBgCopiesToVram();
gMain.state++;
break;
case 1:
ResetPaletteFade();
gPaletteFade.bufferTransferDisabled = TRUE;
gMain.state++;
break;
case 2:
ResetSpriteData();
gMain.state++;
break;
case 3:
FreeAllSpritePalettes();
gMain.state++;
break;
case 4:
AllocateMonSpritesGfx();
gMain.state++;
break;
case 5:
HandleInitBackgrounds();
gMain.state++;
break;
case 6:
HandleInitWindows();
gMain.state++;
break;
case 7:
if (LoadMonAndSceneGfx(&gPlayerParty[gPokeblockMonId]))
gMain.state++;
break;
case 8:
sPokeblockFeed->pokeblockCaseSpriteId = CreatePokeblockCaseSpriteForFeeding();
gMain.state++;
break;
case 9:
sPokeblockFeed->monSpriteId = CreateMonSprite(&gPlayerParty[gPokeblockMonId]);
gMain.state++;
break;
case 10:
DrawStdFrameWithCustomTileAndPalette(0, TRUE, 1, 14);
gMain.state++;
break;
case 11:
LaunchPokeblockFeedTask();
gMain.state++;
break;
case 12:
BlendPalettes(PALETTES_ALL, 16, 0);
gMain.state++;
break;
case 13:
BeginNormalPaletteFade(PALETTES_ALL, 0, 16, 0, RGB_BLACK);
gPaletteFade.bufferTransferDisabled = FALSE;
gMain.state++;
break;
default:
SetVBlankCallback(VBlankCB_PokeblockFeed);
SetMainCallback2(CB2_PokeblockFeed);
return TRUE;
}
return FALSE;
}
void PreparePokeblockFeedScene(void)
{
while (1)
{
if (MenuHelpers_ShouldWaitForLinkRecv() == TRUE)
break;
if (LoadPokeblockFeedScene() == TRUE)
break;
if (MenuHelpers_IsLinkActive() == TRUE)
break;
}
}
static void HandleInitBackgrounds(void)
{
ResetVramOamAndBgCntRegs();
ResetBgsAndClearDma3BusyFlags(0);
InitBgsFromTemplates(0, sBackgroundTemplates, ARRAY_COUNT(sBackgroundTemplates));
SetBgTilemapBuffer(1, sPokeblockFeed->tilemapBuffer);
ResetAllBgsCoordinates();
ScheduleBgCopyTilemapToVram(1);
SetGpuReg(REG_OFFSET_DISPCNT, DISPCNT_OBJ_ON | DISPCNT_OBJ_1D_MAP);
ShowBg(0);
ShowBg(1);
SetGpuReg(REG_OFFSET_BLDCNT, 0);
}
static bool8 LoadMonAndSceneGfx(struct Pokemon *mon)
{
u16 species;
u32 personality, trainerId;
const struct CompressedSpritePalette *palette;
switch (sPokeblockFeed->loadGfxState)
{
case 0:
// Load mon gfx
species = GetMonData(mon, MON_DATA_SPECIES_OR_EGG);
personality = GetMonData(mon, MON_DATA_PERSONALITY);
HandleLoadSpecialPokePic_2(&gMonFrontPicTable[species], gMonSpritesGfxPtr->sprites.ptr[B_POSITION_OPPONENT_LEFT], species, personality);
sPokeblockFeed->loadGfxState++;
break;
case 1:
// Load mon palette
species = GetMonData(mon, MON_DATA_SPECIES_OR_EGG);
personality = GetMonData(mon, MON_DATA_PERSONALITY);
trainerId = GetMonData(mon, MON_DATA_OT_ID);
palette = GetMonSpritePalStructFromOtIdPersonality(species, trainerId, personality);
LoadCompressedSpritePalette(palette);
SetMultiuseSpriteTemplateToPokemon(palette->tag, B_POSITION_OPPONENT_LEFT);
sPokeblockFeed->loadGfxState++;
break;
case 2:
LoadCompressedSpriteSheet(&gPokeblockCase_SpriteSheet);
sPokeblockFeed->loadGfxState++;
break;
case 3:
LoadCompressedSpritePalette(&gPokeblockCase_SpritePal);
sPokeblockFeed->loadGfxState++;
break;
case 4:
LoadCompressedSpriteSheet(&sSpriteSheet_Pokeblock);
sPokeblockFeed->loadGfxState++;
break;
case 5:
SetPokeblockSpritePal(gSpecialVar_ItemId);
LoadCompressedSpritePalette(&sPokeblockSpritePal);
sPokeblockFeed->loadGfxState++;
break;
case 6:
ResetTempTileDataBuffers();
DecompressAndCopyTileDataToVram(1, gBattleTerrainTiles_Building, 0, 0, 0);
sPokeblockFeed->loadGfxState++;
break;
case 7:
if (FreeTempTileDataBuffersIfPossible() != TRUE)
{
LZDecompressWram(gPokeblockFeedBg_Tilemap, sPokeblockFeed->tilemapBuffer);
sPokeblockFeed->loadGfxState++;
}
break;
case 8:
LoadCompressedPalette(gBattleTerrainPalette_Frontier, BG_PLTT_ID(2), 3 * PLTT_SIZE_4BPP);
sPokeblockFeed->loadGfxState = 0;
return TRUE;
}
return FALSE;
}
static void HandleInitWindows(void)
{
InitWindows(sWindowTemplates);
DeactivateAllTextPrinters();
LoadUserWindowBorderGfx(0, 1, BG_PLTT_ID(14));
LoadPalette(gStandardMenuPalette, BG_PLTT_ID(15), PLTT_SIZE_4BPP);
FillWindowPixelBuffer(0, PIXEL_FILL(0));
PutWindowTilemap(0);
ScheduleBgCopyTilemapToVram(0);
}
static void SetPokeblockSpritePal(u8 pokeblockCaseId)
{
u8 colorId = GetPokeblockData(&gSaveBlock1Ptr->pokeblocks[pokeblockCaseId], PBLOCK_COLOR);
sPokeblockSpritePal.data = sPokeblocksPals[colorId - 1];
sPokeblockSpritePal.tag = TAG_POKEBLOCK;
}
// defines for task data fields
#define tState data[0]
#define tHorizontalThrow data[1]
#define STATE_START_THROW 255 // If the length of the Pokémon's animation exceeds 255 the throw may happen twice
#define STATE_SPAWN_PBLOCK (STATE_START_THROW + 14)
#define STATE_START_JUMP (STATE_SPAWN_PBLOCK + 12)
#define STATE_PRINT_MSG (STATE_START_JUMP + 16)
static void Task_HandlePokeblockFeed(u8 taskId)
{
if (!gPaletteFade.active)
{
switch (gTasks[taskId].tState)
{
case 0:
sPokeblockFeed->animRunState = 0;
sPokeblockFeed->timer = 0;
CalculateMonAnimLength();
break;
case STATE_START_THROW:
DoPokeblockCaseThrowEffect(sPokeblockFeed->pokeblockCaseSpriteId, gTasks[taskId].tHorizontalThrow);
break;
case STATE_SPAWN_PBLOCK:
sPokeblockFeed->pokeblockSpriteId = CreatePokeblockSprite();
break;
case STATE_START_JUMP:
StartMonJumpForPokeblock(sPokeblockFeed->monSpriteId);
break;
case STATE_PRINT_MSG:
gTasks[taskId].func = Task_PrintAtePokeblockMessage;
return;
}
if (sPokeblockFeed->timer < sPokeblockFeed->monAnimLength)
UpdateMonAnim();
else if (sPokeblockFeed->timer == sPokeblockFeed->monAnimLength)
gTasks[taskId].tState = STATE_START_THROW - 1;
sPokeblockFeed->timer++;
gTasks[taskId].tState++;
}
}
static void LaunchPokeblockFeedTask(void)
{
u8 taskId = CreateTask(Task_HandlePokeblockFeed, 0);
gTasks[taskId].tState = 0;
gTasks[taskId].tHorizontalThrow = TRUE;
}
static void Task_WaitForAtePokeblockMessage(u8 taskId)
{
if (RunTextPrintersRetIsActive(0) != TRUE)
gTasks[taskId].func = Task_FadeOutPokeblockFeed;
}
static void Task_PrintAtePokeblockMessage(u8 taskId)
{
struct Pokemon *mon = &gPlayerParty[gPokeblockMonId];
struct Pokeblock *pokeblock = &gSaveBlock1Ptr->pokeblocks[gSpecialVar_ItemId];
gPokeblockGain = PokeblockGetGain(GetNature(mon), pokeblock);
GetMonNickname(mon, gStringVar1);
PokeblockCopyName(pokeblock, gStringVar2);
if (gPokeblockGain == 0)
StringExpandPlaceholders(gStringVar4, gText_Var1AteTheVar2);
else if (gPokeblockGain > 0)
StringExpandPlaceholders(gStringVar4, gText_Var1HappilyAteVar2);
else
StringExpandPlaceholders(gStringVar4, gText_Var1DisdainfullyAteVar2);
gTextFlags.canABSpeedUpPrint = TRUE;
AddTextPrinterParameterized2(0, FONT_NORMAL, gStringVar4, GetPlayerTextSpeedDelay(), NULL, TEXT_COLOR_DARK_GRAY, TEXT_COLOR_WHITE, TEXT_COLOR_LIGHT_GRAY);
gTasks[taskId].func = Task_WaitForAtePokeblockMessage;
}
static void Task_ExitPokeblockFeed(u8 taskId)
{
if (!gPaletteFade.active)
{
ResetSpriteData();
FreeAllSpritePalettes();
m4aMPlayVolumeControl(&gMPlayInfo_BGM, TRACKS_ALL, 0x100);
SetMainCallback2(gMain.savedCallback);
DestroyTask(taskId);
FreeAllWindowBuffers();
Free(sPokeblockFeed);
FreeMonSpritesGfx();
}
}
static void Task_FadeOutPokeblockFeed(u8 taskId)
{
BeginNormalPaletteFade(PALETTES_ALL, 0, 0, 16, RGB_BLACK);
gTasks[taskId].func = Task_ExitPokeblockFeed;
}
#undef tState
#undef tHorizontalThrow
// Sprite data for Pokéblock and Pokémon
#define sSpeed data[0]
#define sAccel data[1]
#define sSpecies data[2]
static u8 CreateMonSprite(struct Pokemon *mon)
{
u16 species = GetMonData(mon, MON_DATA_SPECIES_OR_EGG);
u8 spriteId = CreateSprite(&gMultiuseSpriteTemplate, MON_X, MON_Y, 2);
sPokeblockFeed->species = species;
sPokeblockFeed->monSpriteId_ = spriteId;
sPokeblockFeed->nature = GetNature(mon);
gSprites[spriteId].sSpecies = species;
gSprites[spriteId].callback = SpriteCallbackDummy;
sPokeblockFeed->noMonFlip = TRUE;
if (!IsMonSpriteNotFlipped(species))
{
gSprites[spriteId].affineAnims = sSpriteAffineAnimTable_MonNoFlip;
gSprites[spriteId].oam.affineMode = ST_OAM_AFFINE_DOUBLE;
CalcCenterToCornerVec(&gSprites[spriteId], gSprites[spriteId].oam.shape, gSprites[spriteId].oam.size, gSprites[spriteId].oam.affineMode);
sPokeblockFeed->noMonFlip = FALSE;
}
return spriteId;
}
static void StartMonJumpForPokeblock(u8 spriteId)
{
gSprites[spriteId].x = MON_X;
gSprites[spriteId].y = MON_Y;
gSprites[spriteId].sSpeed = -8;
gSprites[spriteId].sAccel = 1;
gSprites[spriteId].callback = SpriteCB_MonJumpForPokeblock;
}
static void SpriteCB_MonJumpForPokeblock(struct Sprite *sprite)
{
sprite->x += 4;
sprite->y += sprite->sSpeed;
sprite->sSpeed += sprite->sAccel;
// Play cry at jump peak
if (sprite->sSpeed == 0)
PlayCry_Normal(sprite->sSpecies, 0);
if (sprite->sSpeed == 9)
sprite->callback = SpriteCallbackDummy;
}
static u8 CreatePokeblockCaseSpriteForFeeding(void)
{
u8 spriteId = CreatePokeblockCaseSprite(188, 100, 2);
gSprites[spriteId].oam.affineMode = ST_OAM_AFFINE_NORMAL;
gSprites[spriteId].affineAnims = sAffineAnims_PokeblockCase_Still;
gSprites[spriteId].callback = SpriteCallbackDummy;
InitSpriteAffineAnim(&gSprites[spriteId]);
return spriteId;
}
static void DoPokeblockCaseThrowEffect(u8 spriteId, bool8 horizontalThrow)
{
FreeOamMatrix(gSprites[spriteId].oam.matrixNum);
gSprites[spriteId].oam.affineMode = ST_OAM_AFFINE_DOUBLE;
if (!horizontalThrow)
gSprites[spriteId].affineAnims = sAffineAnims_PokeblockCase_ThrowFromVertical; // Never used, horizontalThrow always TRUE
else
gSprites[spriteId].affineAnims = sAffineAnims_PokeblockCase_ThrowFromHorizontal;
InitSpriteAffineAnim(&gSprites[spriteId]);
}
static u8 CreatePokeblockSprite(void)
{
u8 spriteId = CreateSprite(&sSpriteTemplate_Pokeblock, 174, 84, 1);
gSprites[spriteId].sSpeed = -12;
gSprites[spriteId].sAccel = 1;
return spriteId;
}
static void SpriteCB_ThrownPokeblock(struct Sprite *sprite)
{
sprite->x -= 4;
sprite->y += sprite->sSpeed;
sprite->sSpeed += sprite->sAccel;
if (sprite->sSpeed == 10)
DestroySprite(sprite);
}
static void CalculateMonAnimLength(void)
{
u8 animId, i;
struct PokeblockFeed *pokeblockFeed;
pokeblockFeed = sPokeblockFeed;
pokeblockFeed->monAnimLength = 1;