forked from pret/pokeemerald
-
Notifications
You must be signed in to change notification settings - Fork 7
/
Copy pathpokemon_jump.c
executable file
·4244 lines (3797 loc) · 117 KB
/
pokemon_jump.c
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
743
744
745
746
747
748
749
750
751
752
753
754
755
756
757
758
759
760
761
762
763
764
765
766
767
768
769
770
771
772
773
774
775
776
777
778
779
780
781
782
783
784
785
786
787
788
789
790
791
792
793
794
795
796
797
798
799
800
801
802
803
804
805
806
807
808
809
810
811
812
813
814
815
816
817
818
819
820
821
822
823
824
825
826
827
828
829
830
831
832
833
834
835
836
837
838
839
840
841
842
843
844
845
846
847
848
849
850
851
852
853
854
855
856
857
858
859
860
861
862
863
864
865
866
867
868
869
870
871
872
873
874
875
876
877
878
879
880
881
882
883
884
885
886
887
888
889
890
891
892
893
894
895
896
897
898
899
900
901
902
903
904
905
906
907
908
909
910
911
912
913
914
915
916
917
918
919
920
921
922
923
924
925
926
927
928
929
930
931
932
933
934
935
936
937
938
939
940
941
942
943
944
945
946
947
948
949
950
951
952
953
954
955
956
957
958
959
960
961
962
963
964
965
966
967
968
969
970
971
972
973
974
975
976
977
978
979
980
981
982
983
984
985
986
987
988
989
990
991
992
993
994
995
996
997
998
999
1000
#include "global.h"
#include "malloc.h"
#include "battle_anim.h"
#include "bg.h"
#include "data.h"
#include "decompress.h"
#include "dynamic_placeholder_text_util.h"
#include "event_data.h"
#include "graphics.h"
#include "international_string_util.h"
#include "item.h"
#include "link.h"
#include "link_rfu.h"
#include "main.h"
#include "menu.h"
#include "minigame_countdown.h"
#include "palette.h"
#include "random.h"
#include "digit_obj_util.h"
#include "save.h"
#include "script.h"
#include "sound.h"
#include "sprite.h"
#include "string_util.h"
#include "strings.h"
#include "task.h"
#include "text_window.h"
#include "trig.h"
#include "pokemon.h"
#include "pokemon_jump.h"
#include "constants/rgb.h"
#include "constants/songs.h"
#include "constants/items.h"
#define MAX_JUMP_SCORE 99990
#define MAX_JUMPS 9999
#define JUMP_PEAK (-30)
enum {
BG_INTERFACE,
BG_BONUSES,
BG_VENUSAUR,
BG_SCENERY,
};
// IDs for persistent windows
enum {
WIN_POINTS,
WIN_TIMES,
NUM_WINDOWS
};
enum {
PACKET_MON_INFO = 1,
PACKET_UNUSED,
PACKET_LEADER_STATE,
PACKET_MEMBER_STATE,
};
enum {
JUMP_TYPE_NORMAL,
JUMP_TYPE_FAST,
JUMP_TYPE_SLOW,
};
enum {
FUNC_GAME_INTRO,
FUNC_WAIT_ROUND,
FUNC_GAME_ROUND,
FUNC_GAME_OVER,
FUNC_ASK_PLAY_AGAIN,
FUNC_RESET_GAME,
FUNC_EXIT,
FUNC_GIVE_PRIZE,
FUNC_SAVE,
FUNC_NONE
};
enum {
GFXFUNC_LOAD,
GFXFUNC_SHOW_NAMES,
GFXFUNC_SHOW_NAMES_HIGHLIGHT,
GFXFUNC_ERASE_NAMES,
GFXFUNC_MSG_PLAY_AGAIN,
GFXFUNC_MSG_SAVING,
GFXFUNC_ERASE_MSG,
GFXFUNC_MSG_PLAYER_DROPPED,
GFXFUNC_MSG_COMM_STANDBY,
GFXFUNC_COUNTDOWN,
};
enum {
VINE_HIGHEST,
VINE_DOWNSWING_HIGHER,
VINE_DOWNSWING_HIGH,
VINE_DOWNSWING_LOW,
VINE_DOWNSWING_LOWER,
VINE_LOWEST,
VINE_UPSWING_LOWER,
VINE_UPSWING_LOW,
VINE_UPSWING_HIGH,
VINE_UPSWING_HIGHER,
NUM_VINESTATES
};
// Used to compare limits for vineStateTimer
// The upper 8 bits of vineStateTimer are the vine state,
// the lower 8 bits are a timer to the next state.
// When the timer is incremented above 255, it increments
// the vine state and the timer is reset.
#define VINE_STATE_TIMER(vineState) (((vineState) << 8) | 0xFF)
enum {
MONSTATE_NORMAL, // Pokémon is either on the ground or in the middle of a jump
MONSTATE_JUMP, // Pokémon has begun a jump
MONSTATE_HIT, // Pokémon got hit by the vine
};
enum {
JUMPSTATE_NONE,
JUMPSTATE_SUCCESS, // Cleared vine
JUMPSTATE_FAILURE, // Hit vine
};
#define PLAY_AGAIN_NO 1
#define PLAY_AGAIN_YES 2
#define TAG_MON1 0
#define TAG_MON2 1 // MON2-5 used implicitly by adding multiplayer id to tag
#define TAG_MON3 2
#define TAG_MON4 3
#define TAG_MON5 4
#define GFXTAG_VINE1 5
#define GFXTAG_VINE2 6
#define GFXTAG_VINE3 7
#define GFXTAG_VINE4 8
#define GFXTAG_COUNTDOWN 9
#define GFXTAG_STAR 10
#define PALTAG_1 5
#define PALTAG_2 6
#define PALTAG_COUNTDOWN 7
#define TAG_DIGITS 800
#define VINE_SPRITES_PER_SIDE 4 // Vine rope is divided into 8 sprites, 4 per side copied and flipped horizontally
// Used by SetLinkTimeInterval to get a bit mask for capping
// a timer that controls how frequently link data is sent.
#define LINK_INTERVAL_NONE 0
#define LINK_INTERVAL_SHORT 3 // 3 frame interval
#define LINK_INTERVAL_MEDIUM 4 // 7 frame interval
#define LINK_INTERVAL_LONG 5 // 15 frame interval
#define LINK_TIMER_STOPPED 0x1111
struct PokemonJump_MonInfo
{
u16 species;
u32 otId;
u32 personality;
};
struct PokemonJump_Player
{
int jumpOffset;
int jumpOffsetIdx;
u32 unused;
u16 monJumpType;
u16 jumpTimeStart;
u16 monState;
u16 prevMonState;
int jumpState;
bool32 funcFinished;
u8 name[11];
};
struct PokemonJumpGfx
{
bool32 funcFinished;
u16 mainState;
u8 taskId;
u8 unused1[3];
u8 resetVineState;
u8 resetVineTimer;
u8 vineState;
u8 msgWindowState;
u8 vinePalNumDownswing;
u8 vinePalNumUpswing;
u16 unused2;
u16 msgWindowId;
u16 fanfare;
u32 bonusTimer;
u16 nameWindowIds[MAX_RFU_PLAYERS];
u8 itemName[64];
u8 itemQuantityStr[64];
u8 prizeMsg[256];
u16 tilemapBuffer[0x4000];
struct Sprite *monSprites[MAX_RFU_PLAYERS];
struct Sprite *starSprites[MAX_RFU_PLAYERS];
struct Sprite *vineSprites[VINE_SPRITES_PER_SIDE * 2];
u8 unused3[12];
u8 monSpriteSubpriorities[MAX_RFU_PLAYERS];
};
struct PokemonJump_CommData
{
u8 funcId;
u8 receivedBonusFlags;
u16 data; // Multi-use
u16 jumpsInRow;
u32 jumpScore;
};
struct PokemonJump
{
MainCallback exitCallback;
u8 taskId;
u8 numPlayers;
u8 multiplayerId;
u8 startDelayTimer;
u16 mainState;
u16 helperState;
u16 excellentsInRow;
u16 excellentsInRowRecord;
bool32 gameOver;
u32 vineState;
u32 prevVineState;
int vineSpeed;
u32 vineSpeedAccel;
u32 rngSeed;
u32 nextVineSpeed;
int linkTimer;
u32 linkTimerLimit;
u16 vineStateTimer;
bool16 ignoreJumpInput;
u16 unused1;
u16 unused2; // Set to 0, never read
u16 timer;
u16 prizeItemId;
u16 prizeItemQuantity;
u16 playAgainComm;
u8 unused3; // Set to 0, never read
u8 playAgainState;
bool8 allowVineUpdates;
bool8 isLeader;
bool8 funcActive;
bool8 allPlayersReady;
u16 vineTimer;
u8 nextFuncId;
bool8 showBonus;
u16 vineSpeedDelay;
u8 vineBaseSpeedIdx;
u8 vineSpeedStage;
int numPlayersAtPeak;
bool32 initScoreUpdate;
bool32 updateScore;
bool32 unused4; // Set to TRUE, never read
bool32 giveBonus;
bool32 skipJumpUpdate;
bool32 atMaxSpeedStage;
struct PokemonJump_CommData comm;
bool8 atJumpPeak[MAX_RFU_PLAYERS];
bool8 atJumpPeak2[MAX_RFU_PLAYERS];
bool8 atJumpPeak3[MAX_RFU_PLAYERS];
u8 memberFuncIds[MAX_RFU_PLAYERS];
u16 playAgainStates[MAX_RFU_PLAYERS];
u16 jumpTimeStarts[MAX_RFU_PLAYERS];
struct PokemonJumpGfx jumpGfx;
struct PokemonJump_MonInfo monInfo[MAX_RFU_PLAYERS];
struct PokemonJump_Player players[MAX_RFU_PLAYERS];
struct PokemonJump_Player *player;
};
struct PokemonJumpMons
{
u16 species;
u16 jumpType;
};
static void InitGame(struct PokemonJump *);
static void ResetForNewGame(struct PokemonJump *);
static void InitPlayerAndJumpTypes(void);
static void ResetPlayersForNewGame(void);
static s16 GetPokemonJumpSpeciesIdx(u16 species);
static void InitJumpMonInfo(struct PokemonJump_MonInfo *, struct Pokemon *);
static void CB2_PokemonJump(void);
static void Task_StartPokemonJump(u8);
static void Task_PokemonJump_Leader(u8);
static void SendLinkData_Leader(void);
static void Task_PokemonJump_Member(u8);
static void SendLinkData_Member(void);
static bool32 GameIntro_Leader(void);
static bool32 WaitRound_Leader(void);
static bool32 GameRound_Leader(void);
static bool32 GameOver_Leader(void);
static bool32 GameOver_Member(void);
static bool32 AskPlayAgain_Leader(void);
static bool32 AskPlayAgain_Member(void);
static bool32 ResetGame_Leader(void);
static bool32 ResetGame_Member(void);
static bool32 ExitGame(void);
static bool32 GivePrize_Leader(void);
static bool32 GivePrize_Member(void);
static bool32 SavePokeJump(void);
static bool32 DoGameIntro(void);
static bool32 HandleSwingRound(void);
static bool32 DoVineHitEffect(void);
static bool32 GameIntro_Member(void);
static bool32 WaitRound_Member(void);
static bool32 GameRound_Member(void);
static bool32 TryGivePrize(void);
static bool32 DoPlayAgainPrompt(void);
static bool32 ClosePokeJumpLink(void);
static bool32 CloseMessageAndResetScore(void);
static void Task_CommunicateMonInfo(u8);
static void SetTaskWithPokeJumpStruct(TaskFunc, u8);
static void InitVineState(void);
static void ResetVineState(void);
static void UpdateVineState(void);
static int GetVineSpeed(void);
static void UpdateVineSpeed(void);
static int PokeJumpRandom(void);
static void ResetVineAfterHit(void);
static void ResetPlayersJumpStates(void);
static void ResetPlayersMonState(void);
static bool32 IsPlayersMonState(u16);
static void SetMonStateJump(void);
static void UpdateGame(void);
static void TryUpdateVineSwing(void);
static void DisallowVineUpdates(void);
static void AllowVineUpdates(void);
static void HandleMonState(void);
static void UpdateJump(int);
static void TryUpdateScore(void);
static bool32 UpdateVineHitStates(void);
static bool32 AllPlayersJumpedOrHit(void);
static bool32 DidAllPlayersClearVine(void);
static bool32 ShouldPlayAgain(void);
static void AddJumpScore(int);
static int GetPlayersAtJumpPeak(void);
static bool32 AreLinkQueuesEmpty(void);
static int GetNumPlayersForBonus(u8 *);
static void ClearUnreadField(void);
static int GetScoreBonus(int);
static void TryUpdateExcellentsRecord(u16);
static bool32 HasEnoughScoreForPrize(void);
static u16 GetPrizeData(void);
static void UnpackPrizeData(u16, u16 *, u16 *);
static u16 GetPrizeItemId(void);
static u16 GetPrizeQuantity(void);
static u16 GetQuantityLimitedByBag(u16, u16);
static void SpriteCB_Star(struct Sprite *);
static void SpriteCB_MonHitShake(struct Sprite *);
static void SpriteCB_MonHitFlash(struct Sprite *);
static void SpriteCB_MonIntroBounce(struct Sprite *);
static void UpdateVineSwing(int);
static void StartPokeJumpGfx(struct PokemonJumpGfx *);
static void InitPokeJumpGfx(struct PokemonJumpGfx *);
static void FreeWindowsAndDigitObj(void);
static void SetUpPokeJumpGfxFuncById(int);
static bool32 IsPokeJumpGfxFuncFinished(void);
static void SetUpResetVineGfx(void);
static bool32 ResetVineGfx(void);
static void PrintPrizeMessage(u16, u16);
static void PrintPrizeFilledBagMessage(u16);
static void PrintNoRoomForPrizeMessage(u16);
static bool32 DoPrizeMessageAndFanfare(void);
static void ClearMessageWindow(void);
static void SetMonSpriteY(u32, s16);
static void StartMonHitShake(u8);
static bool32 RemoveMessageWindow(void);
static void PrintScore(int);
static s8 HandlePlayAgainInput(void);
static int DoSameJumpTimeBonus(u8);
static void PrintJumpsInRow(u16);
static void StartMonHitFlash(u8);
static int IsMonHitShakeActive(int);
static void StopMonHitFlash(void);
static void ResetMonSpriteSubpriorities(void);
static void StartMonIntroBounce(int);
static int IsMonIntroBounceActive(void);
static void SendPacket_MonInfo(struct PokemonJump_MonInfo *);
static bool32 RecvPacket_MonInfo(int, struct PokemonJump_MonInfo *);
static void SendPacket_LeaderState(struct PokemonJump_Player *, struct PokemonJump_CommData *);
static bool32 RecvPacket_LeaderState(struct PokemonJump_Player *, struct PokemonJump_CommData *);
static void SendPacket_MemberState(struct PokemonJump_Player *, u8, u16);
static bool32 RecvPacket_MemberStateToLeader(struct PokemonJump_Player *, int, u8 *, u16 *);
static bool32 RecvPacket_MemberStateToMember(struct PokemonJump_Player *, int);
static bool32 TryUpdateRecords(u32, u16, u16);
static void IncrementGamesWithMaxPlayers(void);
static void Task_RunPokeJumpGfxFunc(u8);
static void ShowBonus(u8);
static void Task_UpdateBonus(u8);
static void LoadPokeJumpGfx(void);
static void InitDigitPrinters(void);
static void PrintScoreSuffixes(void);
static void CreateJumpMonSprites(void);
static void AddPlayerNameWindows(void);
static void DrawPlayerNameWindows(void);
static void SetUpPokeJumpGfxFunc(void (*func)(void));
static void PrintPokeJumpPlayerNames(bool32);
static u32 AddMessageWindow(u32, u32, u32, u32);
static void CreatePokeJumpYesNoMenu(u16, u16, u8);
static void PrintPlayerNamesNoHighlight(void);
static void PrintPlayerNamesWithHighlight(void);
static void ErasePlayerNames(void);
static void Msg_WantToPlayAgain(void);
static void Msg_SavingDontTurnOff(void);
static void EraseMessage(void);
static void Msg_SomeoneDroppedOut(void);
static void DoPokeJumpCountdown(void);
static void Msg_CommunicationStandby(void);
static void Task_ShowPokemonJumpRecords(u8);
static void PrintRecordsText(u16, int);
static void TruncateToFirstWordOnly(u8 *);
EWRAM_DATA static struct PokemonJump *sPokemonJump = NULL;
EWRAM_DATA static struct PokemonJumpGfx *sPokemonJumpGfx = NULL;
/*
According to the clerk, the Pokémon allowed in
Pokémon Jump are all <= 28 inches, and do not
only swim, burrow, or fly.
*/
static const struct PokemonJumpMons sPokeJumpMons[] =
{
{ .species = SPECIES_BULBASAUR, .jumpType = JUMP_TYPE_SLOW, },
{ .species = SPECIES_CHARMANDER, .jumpType = JUMP_TYPE_FAST, },
{ .species = SPECIES_SQUIRTLE, .jumpType = JUMP_TYPE_NORMAL, },
{ .species = SPECIES_CATERPIE, .jumpType = JUMP_TYPE_FAST, },
{ .species = SPECIES_METAPOD, .jumpType = JUMP_TYPE_FAST, },
{ .species = SPECIES_WEEDLE, .jumpType = JUMP_TYPE_FAST, },
{ .species = SPECIES_KAKUNA, .jumpType = JUMP_TYPE_FAST, },
{ .species = SPECIES_RATTATA, .jumpType = JUMP_TYPE_FAST, },
{ .species = SPECIES_RATICATE, .jumpType = JUMP_TYPE_FAST, },
{ .species = SPECIES_PIKACHU, .jumpType = JUMP_TYPE_NORMAL, },
{ .species = SPECIES_SANDSHREW, .jumpType = JUMP_TYPE_NORMAL, },
{ .species = SPECIES_NIDORAN_F, .jumpType = JUMP_TYPE_NORMAL, },
{ .species = SPECIES_NIDORAN_M, .jumpType = JUMP_TYPE_NORMAL, },
{ .species = SPECIES_CLEFAIRY, .jumpType = JUMP_TYPE_NORMAL, },
{ .species = SPECIES_VULPIX, .jumpType = JUMP_TYPE_NORMAL, },
{ .species = SPECIES_JIGGLYPUFF, .jumpType = JUMP_TYPE_SLOW, },
{ .species = SPECIES_ODDISH, .jumpType = JUMP_TYPE_SLOW, },
{ .species = SPECIES_PARAS, .jumpType = JUMP_TYPE_FAST, },
{ .species = SPECIES_MEOWTH, .jumpType = JUMP_TYPE_NORMAL, },
{ .species = SPECIES_PSYDUCK, .jumpType = JUMP_TYPE_SLOW, },
{ .species = SPECIES_MANKEY, .jumpType = JUMP_TYPE_FAST, },
{ .species = SPECIES_GROWLITHE, .jumpType = JUMP_TYPE_FAST, },
{ .species = SPECIES_POLIWAG, .jumpType = JUMP_TYPE_SLOW, },
{ .species = SPECIES_BELLSPROUT, .jumpType = JUMP_TYPE_SLOW, },
{ .species = SPECIES_SHELLDER, .jumpType = JUMP_TYPE_FAST, },
{ .species = SPECIES_KRABBY, .jumpType = JUMP_TYPE_FAST, },
{ .species = SPECIES_EXEGGCUTE, .jumpType = JUMP_TYPE_SLOW, },
{ .species = SPECIES_CUBONE, .jumpType = JUMP_TYPE_NORMAL, },
{ .species = SPECIES_DITTO, .jumpType = JUMP_TYPE_SLOW, },
{ .species = SPECIES_EEVEE, .jumpType = JUMP_TYPE_NORMAL, },
{ .species = SPECIES_OMANYTE, .jumpType = JUMP_TYPE_FAST, },
{ .species = SPECIES_KABUTO, .jumpType = JUMP_TYPE_FAST, },
{ .species = SPECIES_CHIKORITA, .jumpType = JUMP_TYPE_SLOW, },
{ .species = SPECIES_CYNDAQUIL, .jumpType = JUMP_TYPE_FAST, },
{ .species = SPECIES_TOTODILE, .jumpType = JUMP_TYPE_NORMAL, },
{ .species = SPECIES_SPINARAK, .jumpType = JUMP_TYPE_FAST, },
{ .species = SPECIES_PICHU, .jumpType = JUMP_TYPE_NORMAL, },
{ .species = SPECIES_CLEFFA, .jumpType = JUMP_TYPE_NORMAL, },
{ .species = SPECIES_IGGLYBUFF, .jumpType = JUMP_TYPE_SLOW, },
{ .species = SPECIES_TOGEPI, .jumpType = JUMP_TYPE_SLOW, },
{ .species = SPECIES_MAREEP, .jumpType = JUMP_TYPE_NORMAL, },
{ .species = SPECIES_BELLOSSOM, .jumpType = JUMP_TYPE_SLOW, },
{ .species = SPECIES_MARILL, .jumpType = JUMP_TYPE_SLOW, },
{ .species = SPECIES_SUNKERN, .jumpType = JUMP_TYPE_SLOW, },
{ .species = SPECIES_WOOPER, .jumpType = JUMP_TYPE_SLOW, },
{ .species = SPECIES_PINECO, .jumpType = JUMP_TYPE_SLOW, },
{ .species = SPECIES_SNUBBULL, .jumpType = JUMP_TYPE_NORMAL, },
{ .species = SPECIES_SHUCKLE, .jumpType = JUMP_TYPE_SLOW, },
{ .species = SPECIES_TEDDIURSA, .jumpType = JUMP_TYPE_NORMAL, },
{ .species = SPECIES_SLUGMA, .jumpType = JUMP_TYPE_SLOW, },
{ .species = SPECIES_SWINUB, .jumpType = JUMP_TYPE_NORMAL, },
{ .species = SPECIES_HOUNDOUR, .jumpType = JUMP_TYPE_FAST, },
{ .species = SPECIES_PHANPY, .jumpType = JUMP_TYPE_NORMAL, },
{ .species = SPECIES_PORYGON2, .jumpType = JUMP_TYPE_NORMAL, },
{ .species = SPECIES_TYROGUE, .jumpType = JUMP_TYPE_FAST, },
{ .species = SPECIES_SMOOCHUM, .jumpType = JUMP_TYPE_SLOW, },
{ .species = SPECIES_ELEKID, .jumpType = JUMP_TYPE_FAST, },
{ .species = SPECIES_MAGBY, .jumpType = JUMP_TYPE_FAST, },
{ .species = SPECIES_LARVITAR, .jumpType = JUMP_TYPE_FAST, },
{ .species = SPECIES_TREECKO, .jumpType = JUMP_TYPE_FAST, },
{ .species = SPECIES_TORCHIC, .jumpType = JUMP_TYPE_SLOW, },
{ .species = SPECIES_MUDKIP, .jumpType = JUMP_TYPE_NORMAL, },
{ .species = SPECIES_MARSHTOMP, .jumpType = JUMP_TYPE_NORMAL, },
{ .species = SPECIES_POOCHYENA, .jumpType = JUMP_TYPE_FAST, },
{ .species = SPECIES_ZIGZAGOON, .jumpType = JUMP_TYPE_NORMAL, },
{ .species = SPECIES_LINOONE, .jumpType = JUMP_TYPE_NORMAL, },
{ .species = SPECIES_WURMPLE, .jumpType = JUMP_TYPE_FAST, },
{ .species = SPECIES_SILCOON, .jumpType = JUMP_TYPE_SLOW, },
{ .species = SPECIES_CASCOON, .jumpType = JUMP_TYPE_SLOW, },
{ .species = SPECIES_LOTAD, .jumpType = JUMP_TYPE_SLOW, },
{ .species = SPECIES_SEEDOT, .jumpType = JUMP_TYPE_FAST, },
{ .species = SPECIES_RALTS, .jumpType = JUMP_TYPE_NORMAL, },
{ .species = SPECIES_KIRLIA, .jumpType = JUMP_TYPE_NORMAL, },
{ .species = SPECIES_SURSKIT, .jumpType = JUMP_TYPE_SLOW, },
{ .species = SPECIES_SHROOMISH, .jumpType = JUMP_TYPE_SLOW, },
{ .species = SPECIES_NINCADA, .jumpType = JUMP_TYPE_FAST, },
{ .species = SPECIES_WHISMUR, .jumpType = JUMP_TYPE_NORMAL, },
{ .species = SPECIES_AZURILL, .jumpType = JUMP_TYPE_SLOW, },
{ .species = SPECIES_SKITTY, .jumpType = JUMP_TYPE_NORMAL, },
{ .species = SPECIES_SABLEYE, .jumpType = JUMP_TYPE_NORMAL, },
{ .species = SPECIES_MAWILE, .jumpType = JUMP_TYPE_NORMAL, },
{ .species = SPECIES_ARON, .jumpType = JUMP_TYPE_FAST, },
{ .species = SPECIES_MEDITITE, .jumpType = JUMP_TYPE_SLOW, },
{ .species = SPECIES_ELECTRIKE, .jumpType = JUMP_TYPE_FAST, },
{ .species = SPECIES_PLUSLE, .jumpType = JUMP_TYPE_FAST, },
{ .species = SPECIES_MINUN, .jumpType = JUMP_TYPE_FAST, },
{ .species = SPECIES_VOLBEAT, .jumpType = JUMP_TYPE_NORMAL, },
{ .species = SPECIES_ILLUMISE, .jumpType = JUMP_TYPE_NORMAL, },
{ .species = SPECIES_ROSELIA, .jumpType = JUMP_TYPE_SLOW, },
{ .species = SPECIES_GULPIN, .jumpType = JUMP_TYPE_SLOW, },
{ .species = SPECIES_NUMEL, .jumpType = JUMP_TYPE_SLOW, },
{ .species = SPECIES_TORKOAL, .jumpType = JUMP_TYPE_SLOW, },
{ .species = SPECIES_SPOINK, .jumpType = JUMP_TYPE_NORMAL, },
{ .species = SPECIES_TRAPINCH, .jumpType = JUMP_TYPE_SLOW, },
{ .species = SPECIES_CACNEA, .jumpType = JUMP_TYPE_SLOW, },
{ .species = SPECIES_ANORITH, .jumpType = JUMP_TYPE_FAST, },
{ .species = SPECIES_WYNAUT, .jumpType = JUMP_TYPE_NORMAL, },
{ .species = SPECIES_SNORUNT, .jumpType = JUMP_TYPE_NORMAL, },
{ .species = SPECIES_CLAMPERL, .jumpType = JUMP_TYPE_FAST, },
{ .species = SPECIES_BAGON, .jumpType = JUMP_TYPE_FAST, },
};
void StartPokemonJump(u16 partyId, MainCallback exitCallback)
{
u8 taskId;
if (gReceivedRemoteLinkPlayers)
{
sPokemonJump = Alloc(sizeof(*sPokemonJump));
if (sPokemonJump)
{
ResetTasks();
taskId = CreateTask(Task_StartPokemonJump, 1);
sPokemonJump->mainState = 0;
sPokemonJump->exitCallback = exitCallback;
sPokemonJump->taskId = taskId;
sPokemonJump->multiplayerId = GetMultiplayerId();
InitJumpMonInfo(&sPokemonJump->monInfo[sPokemonJump->multiplayerId], &gPlayerParty[partyId]);
InitGame(sPokemonJump);
SetWordTaskArg(taskId, 2, (u32)sPokemonJump);
SetMainCallback2(CB2_PokemonJump);
return;
}
}
// Exit - Players not connected, or alloc failed
SetMainCallback2(exitCallback);
}
static void FreePokemonJump(void)
{
FreeWindowsAndDigitObj();
Free(sPokemonJump);
}
static void InitGame(struct PokemonJump *jump)
{
jump->numPlayers = GetLinkPlayerCount();
jump->comm.funcId = FUNC_RESET_GAME;
jump->comm.data = 0;
InitPlayerAndJumpTypes();
ResetForNewGame(jump);
if (jump->numPlayers == MAX_RFU_PLAYERS)
IncrementGamesWithMaxPlayers();
}
static void ResetForNewGame(struct PokemonJump *jump)
{
int i;
jump->vineState = VINE_UPSWING_LOWER;
jump->prevVineState = VINE_UPSWING_LOWER;
jump->vineTimer = 0;
jump->vineSpeed = 0;
jump->updateScore = FALSE;
jump->isLeader = GetMultiplayerId() == 0;
jump->mainState = 0;
jump->helperState = 0;
jump->excellentsInRow = 0;
jump->excellentsInRowRecord = 0;
jump->initScoreUpdate = FALSE;
jump->unused2 = 0;
jump->unused3 = 0;
jump->numPlayersAtPeak = 0;
jump->allowVineUpdates = FALSE;
jump->allPlayersReady = FALSE;
jump->funcActive = TRUE;
jump->comm.jumpScore = 0;
jump->comm.receivedBonusFlags = 0;
jump->comm.jumpsInRow = 0;
jump->unused4 = TRUE;
jump->showBonus = FALSE;
jump->skipJumpUpdate = FALSE;
jump->giveBonus = FALSE;
jump->linkTimer = 0;
jump->linkTimerLimit = 0;
ResetPlayersForNewGame();
ResetPlayersJumpStates();
for (i = 0; i < MAX_RFU_PLAYERS; i++)
{
jump->atJumpPeak[i] = FALSE;
jump->jumpTimeStarts[i] = 0;
}
}
static void InitPlayerAndJumpTypes(void)
{
int i, index;
for (i = 0; i < MAX_RFU_PLAYERS; i++)
{
index = GetPokemonJumpSpeciesIdx(sPokemonJump->monInfo[i].species);
sPokemonJump->players[i].monJumpType = sPokeJumpMons[index].jumpType;
}
sPokemonJump->player = &sPokemonJump->players[sPokemonJump->multiplayerId];
}
static void ResetPlayersForNewGame(void)
{
int i;
for (i = 0; i < MAX_RFU_PLAYERS; i++)
{
sPokemonJump->players[i].jumpTimeStart = 0;
sPokemonJump->players[i].monState = MONSTATE_NORMAL;
sPokemonJump->players[i].prevMonState = MONSTATE_NORMAL;
sPokemonJump->players[i].jumpOffset = 0;
sPokemonJump->players[i].jumpOffsetIdx = INT_MAX;
sPokemonJump->players[i].jumpState = JUMPSTATE_NONE;
sPokemonJump->memberFuncIds[i] = FUNC_NONE;
}
}
static s16 GetPokemonJumpSpeciesIdx(u16 species)
{
u32 i;
for (i = 0; i < ARRAY_COUNT(sPokeJumpMons); i++)
{
if (sPokeJumpMons[i].species == species)
return i;
}
return -1; // species isnt allowed
}
static void InitJumpMonInfo(struct PokemonJump_MonInfo *monInfo, struct Pokemon *mon)
{
monInfo->species = GetMonData(mon, MON_DATA_SPECIES);
monInfo->otId = GetMonData(mon, MON_DATA_OT_ID);
monInfo->personality = GetMonData(mon, MON_DATA_PERSONALITY);
}
static void VBlankCB_PokemonJump(void)
{
TransferPlttBuffer();
LoadOam();
ProcessSpriteCopyRequests();
}
static void CB2_PokemonJump(void)
{
RunTasks();
AnimateSprites();
BuildOamBuffer();
UpdatePaletteFade();
}
static void SetPokeJumpTask(TaskFunc func)
{
sPokemonJump->taskId = CreateTask(func, 1);
sPokemonJump->mainState = 0;
}
static void Task_StartPokemonJump(u8 taskId)
{
switch (sPokemonJump->mainState)
{
case 0:
SetVBlankCallback(NULL);
ResetSpriteData();
FreeAllSpritePalettes();
SetTaskWithPokeJumpStruct(Task_CommunicateMonInfo, 5);
FadeOutMapMusic(4);
sPokemonJump->mainState++;
break;
case 1:
if (!FuncIsActiveTask(Task_CommunicateMonInfo))
{
StartPokeJumpGfx(&sPokemonJump->jumpGfx);
LoadWirelessStatusIndicatorSpriteGfx();
CreateWirelessStatusIndicatorSprite(0, 0);
sPokemonJump->mainState++;
}
break;
case 2:
if (!IsPokeJumpGfxFuncFinished() && IsNotWaitingForBGMStop() == TRUE)
{
FadeOutAndPlayNewMapMusic(MUS_RG_POKE_JUMP, 8);
sPokemonJump->mainState++;
}
break;
case 3:
if (IsLinkTaskFinished())
{
BlendPalettes(PALETTES_ALL, 16, RGB_BLACK);
BeginNormalPaletteFade(PALETTES_ALL, -1, 16, 0, RGB_BLACK);
SetVBlankCallback(VBlankCB_PokemonJump);
sPokemonJump->mainState++;
}
break;
case 4:
UpdatePaletteFade();
if (!gPaletteFade.active)
{
sPokemonJump->startDelayTimer = 0;
sPokemonJump->mainState++;
}
break;
case 5:
sPokemonJump->startDelayTimer++;
if (sPokemonJump->startDelayTimer >= 20)
{
if (sPokemonJump->isLeader)
SetPokeJumpTask(Task_PokemonJump_Leader);
else
SetPokeJumpTask(Task_PokemonJump_Member);
InitVineState();
DestroyTask(taskId);
}
break;
}
}
static void SetLinkTimeInterval(int intervalId)
{
if (intervalId == LINK_INTERVAL_NONE)
{
// Link data is sent when timer reaches 0.
// Set timer to 1 and set limit to special
// 'stopped' value so timer won't change
sPokemonJump->linkTimerLimit = LINK_TIMER_STOPPED;
sPokemonJump->linkTimer = 1;
}
else
{
sPokemonJump->linkTimerLimit = (1 << (intervalId - 1)) - 1;
sPokemonJump->linkTimer = 0;
}
}
static void SetFunc_Leader(u8 funcId)
{
int i;
sPokemonJump->comm.funcId = funcId;
sPokemonJump->mainState = 0;
sPokemonJump->helperState = 0;
sPokemonJump->funcActive = TRUE;
sPokemonJump->allPlayersReady = FALSE;
for (i = 1; i < sPokemonJump->numPlayers; i++)
sPokemonJump->players[i].funcFinished = FALSE;
}
static void RecvLinkData_Leader(void)
{
int i;
int numReady;
u16 monState;
u8 funcId;
u16 playAgainState;
for (i = 1, numReady = 0; i < sPokemonJump->numPlayers; i++)
{
monState = sPokemonJump->players[i].monState;
if (RecvPacket_MemberStateToLeader(&sPokemonJump->players[i], i, &funcId, &playAgainState))
{
sPokemonJump->playAgainStates[i] = playAgainState;
sPokemonJump->memberFuncIds[i] = funcId;
sPokemonJump->players[i].prevMonState = monState;
}
// Group member has finished currently assigned function
if (sPokemonJump->players[i].funcFinished && sPokemonJump->memberFuncIds[i] == sPokemonJump->comm.funcId)
numReady++;
}
if (numReady == sPokemonJump->numPlayers - 1)
sPokemonJump->allPlayersReady = TRUE;
}
static bool32 (* const sPokeJumpLeaderFuncs[])(void) =
{
[FUNC_GAME_INTRO] = GameIntro_Leader,
[FUNC_WAIT_ROUND] = WaitRound_Leader,
[FUNC_GAME_ROUND] = GameRound_Leader,
[FUNC_GAME_OVER] = GameOver_Leader,
[FUNC_ASK_PLAY_AGAIN] = AskPlayAgain_Leader,
[FUNC_RESET_GAME] = ResetGame_Leader,
[FUNC_EXIT] = ExitGame,
[FUNC_GIVE_PRIZE] = GivePrize_Leader,
[FUNC_SAVE] = SavePokeJump,
};
static void Task_PokemonJump_Leader(u8 taskId)
{
RecvLinkData_Leader();
TryUpdateScore();
if (!sPokemonJump->funcActive && sPokemonJump->allPlayersReady)
{
SetFunc_Leader(sPokemonJump->nextFuncId);
SetLinkTimeInterval(LINK_INTERVAL_SHORT);
}
if (sPokemonJump->funcActive == TRUE)
{
if (!sPokeJumpLeaderFuncs[sPokemonJump->comm.funcId]())
{
sPokemonJump->funcActive = FALSE;
sPokemonJump->players[sPokemonJump->multiplayerId].funcFinished = TRUE;
}
}
UpdateGame();
SendLinkData_Leader();
}
static void SendLinkData_Leader(void)
{
if (!sPokemonJump->linkTimer)
SendPacket_LeaderState(sPokemonJump->players, &sPokemonJump->comm);
if (sPokemonJump->linkTimerLimit != LINK_TIMER_STOPPED)
{
sPokemonJump->linkTimer++;
sPokemonJump->linkTimer &= sPokemonJump->linkTimerLimit;
}
}
static void SetFunc_Member(u8 funcId)
{
sPokemonJump->comm.funcId = funcId;
sPokemonJump->mainState = 0;
sPokemonJump->helperState = 0;
sPokemonJump->funcActive = TRUE;
sPokemonJump->players[sPokemonJump->multiplayerId].funcFinished = FALSE;
}
static void RecvLinkData_Member(void)
{
int i;
u16 monState;
struct PokemonJump_CommData leaderData;
monState = sPokemonJump->players[0].monState;
if (RecvPacket_LeaderState(sPokemonJump->players, &leaderData))
{
if (sPokemonJump->players[sPokemonJump->multiplayerId].funcFinished == TRUE
&& leaderData.funcId != sPokemonJump->comm.funcId)
{
SetFunc_Member(leaderData.funcId);
}
if (sPokemonJump->comm.jumpScore != leaderData.jumpScore)
{
sPokemonJump->comm.jumpScore = leaderData.jumpScore;
sPokemonJump->updateScore = TRUE;
sPokemonJump->comm.receivedBonusFlags = leaderData.receivedBonusFlags;
if (sPokemonJump->comm.receivedBonusFlags)
sPokemonJump->showBonus = TRUE;
else
sPokemonJump->showBonus = FALSE;
}
sPokemonJump->comm.data = leaderData.data;
sPokemonJump->comm.jumpsInRow = leaderData.jumpsInRow;
sPokemonJump->players[0].prevMonState = monState;
}
for (i = 1; i < sPokemonJump->numPlayers; i++)
{
if (i != sPokemonJump->multiplayerId)
{
monState = sPokemonJump->players[i].monState;
if (RecvPacket_MemberStateToMember(&sPokemonJump->players[i], i))
sPokemonJump->players[i].prevMonState = monState;
}
}
}
static bool32 (* const sPokeJumpMemberFuncs[])(void) =
{
[FUNC_GAME_INTRO] = GameIntro_Member,
[FUNC_WAIT_ROUND] = WaitRound_Member,
[FUNC_GAME_ROUND] = GameRound_Member,
[FUNC_GAME_OVER] = GameOver_Member,
[FUNC_ASK_PLAY_AGAIN] = AskPlayAgain_Member,
[FUNC_RESET_GAME] = ResetGame_Member,
[FUNC_EXIT] = ExitGame,
[FUNC_GIVE_PRIZE] = GivePrize_Member,
[FUNC_SAVE] = SavePokeJump,
};
static void Task_PokemonJump_Member(u8 taskId)
{
RecvLinkData_Member();
if (sPokemonJump->funcActive)
{
if (!sPokeJumpMemberFuncs[sPokemonJump->comm.funcId]())
{
sPokemonJump->funcActive = FALSE;
sPokemonJump->players[sPokemonJump->multiplayerId].funcFinished = TRUE;
SetLinkTimeInterval(LINK_INTERVAL_SHORT);
}
}
UpdateGame();
SendLinkData_Member();
}
static void SendLinkData_Member(void)
{
if (!sPokemonJump->linkTimer)
SendPacket_MemberState(&sPokemonJump->players[sPokemonJump->multiplayerId], sPokemonJump->comm.funcId, sPokemonJump->playAgainComm);
if (sPokemonJump->linkTimerLimit != LINK_TIMER_STOPPED)
{
sPokemonJump->linkTimer++;
sPokemonJump->linkTimer &= sPokemonJump->linkTimerLimit;
}
}
static bool32 GameIntro_Leader(void)
{
switch (sPokemonJump->mainState)
{
case 0:
SetLinkTimeInterval(LINK_INTERVAL_SHORT);
sPokemonJump->mainState++;
// fall through
case 1:
if (!DoGameIntro())
{
sPokemonJump->comm.data = sPokemonJump->vineTimer;
sPokemonJump->nextFuncId = FUNC_WAIT_ROUND;
return FALSE;
}
break;
}
return TRUE;
}
static bool32 GameIntro_Member(void)
{
switch (sPokemonJump->mainState)
{
case 0:
SetLinkTimeInterval(LINK_INTERVAL_NONE);
sPokemonJump->rngSeed = sPokemonJump->comm.data;
sPokemonJump->mainState++;
// fall through
case 1:
return DoGameIntro();
}
return TRUE;
}
static bool32 WaitRound_Leader(void)
{
switch (sPokemonJump->mainState)
{
case 0:
ResetPlayersJumpStates();
SetLinkTimeInterval(LINK_INTERVAL_LONG);
sPokemonJump->mainState++;
break;
case 1:
if (sPokemonJump->allPlayersReady)
{
sPokemonJump->nextFuncId = FUNC_GAME_ROUND;
return FALSE;
}
break;
}
return TRUE;
}