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pokenav_match_call_data.c
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#include "global.h"
#include "battle_setup.h"
#include "data.h"
#include "event_data.h"
#include "string_util.h"
#include "battle.h"
#include "gym_leader_rematch.h"
#include "match_call.h"
#include "pokenav.h"
#include "strings.h"
#include "international_string_util.h"
#include "constants/region_map_sections.h"
#include "constants/trainers.h"
// NPC below means non-trainer character (no rematch or check page)
// Steven also uses this type but has a check page by using a MatchCallCheckPageOverride
enum
{
MC_TYPE_NPC,
MC_TYPE_TRAINER,
MC_TYPE_WALLY,
MC_TYPE_BIRCH,
MC_TYPE_RIVAL,
MC_TYPE_LEADER
};
// Static type declarations
typedef struct MatchCallTextDataStruct {
const u8 *text;
u16 flag;
u16 flag2;
} match_call_text_data_t;
struct MatchCallStructCommon {
u8 type;
u8 mapSec;
u16 flag;
};
struct MatchCallStructNPC {
u8 type;
u8 mapSec;
u16 flag;
const u8 *desc;
const u8 *name;
const match_call_text_data_t *textData;
};
// Shared by MC_TYPE_TRAINER and MC_TYPE_LEADER
struct MatchCallStructTrainer {
u8 type;
u8 mapSec;
u16 flag;
u16 rematchTableIdx;
const u8 *desc;
const u8 *name;
const match_call_text_data_t *textData;
};
struct MatchCallLocationOverride {
u16 flag;
u8 mapSec;
};
struct MatchCallWally {
u8 type;
u8 mapSec;
u16 flag;
u16 rematchTableIdx;
const u8 *desc;
const match_call_text_data_t *textData;
const struct MatchCallLocationOverride *locationData;
};
struct MatchCallBirch {
u8 type;
u8 mapSec;
u16 flag;
const u8 *desc;
const u8 *name;
};
struct MatchCallRival {
u8 type;
u8 playerGender;
u16 flag;
const u8 *desc;
const u8 *name;
const match_call_text_data_t *textData;
};
typedef union {
const struct MatchCallStructCommon *common;
const struct MatchCallStructNPC *npc;
const struct MatchCallStructTrainer *trainer;
const struct MatchCallWally *wally;
const struct MatchCallBirch *birch;
const struct MatchCallRival *rival;
const struct MatchCallStructTrainer *leader;
} match_call_t;
struct MatchCallCheckPageOverride {
u16 idx;
u16 facilityClass;
u32 flag;
const u8 *flavorTexts[CHECK_PAGE_ENTRY_COUNT];
};
// Static RAM declarations
// Static ROM declarations
static bool32 MatchCall_GetEnabled_NPC(match_call_t);
static bool32 MatchCall_GetEnabled_Trainer(match_call_t);
static bool32 MatchCall_GetEnabled_Wally(match_call_t);
static bool32 MatchCall_GetEnabled_Birch(match_call_t);
static bool32 MatchCall_GetEnabled_Rival(match_call_t);
static u8 MatchCall_GetMapSec_NPC(match_call_t);
static u8 MatchCall_GetMapSec_Trainer(match_call_t);
static u8 MatchCall_GetMapSec_Wally(match_call_t);
static u8 MatchCall_GetMapSec_Birch(match_call_t);
static u8 MatchCall_GetMapSec_Rival(match_call_t);
static bool32 MatchCall_IsRematchable_NPC(match_call_t);
static bool32 MatchCall_IsRematchable_Trainer(match_call_t);
static bool32 MatchCall_IsRematchable_Wally(match_call_t);
static bool32 MatchCall_IsRematchable_Birch(match_call_t);
static bool32 MatchCall_IsRematchable_Rival(match_call_t);
static bool32 MatchCall_HasCheckPage_NPC(match_call_t);
static bool32 MatchCall_HasCheckPage_Trainer(match_call_t);
static bool32 MatchCall_HasCheckPage_Wally(match_call_t);
static bool32 MatchCall_HasCheckPage_Birch(match_call_t);
static bool32 MatchCall_HasCheckPage_Rival(match_call_t);
static u32 MatchCall_GetRematchTableIdx_NPC(match_call_t);
static u32 MatchCall_GetRematchTableIdx_Trainer(match_call_t);
static u32 MatchCall_GetRematchTableIdx_Wally(match_call_t);
static u32 MatchCall_GetRematchTableIdx_Birch(match_call_t);
static u32 MatchCall_GetRematchTableIdx_Rival(match_call_t);
static void MatchCall_GetMessage_NPC(match_call_t, u8 *);
static void MatchCall_GetMessage_Trainer(match_call_t, u8 *);
static void MatchCall_GetMessage_Wally(match_call_t, u8 *);
static void MatchCall_GetMessage_Birch(match_call_t, u8 *);
static void MatchCall_GetMessage_Rival(match_call_t, u8 *);
static void MatchCall_GetNameAndDesc_NPC(match_call_t, const u8 **, const u8 **);
static void MatchCall_GetNameAndDesc_Trainer(match_call_t, const u8 **, const u8 **);
static void MatchCall_GetNameAndDesc_Wally(match_call_t, const u8 **, const u8 **);
static void MatchCall_GetNameAndDesc_Birch(match_call_t, const u8 **, const u8 **);
static void MatchCall_GetNameAndDesc_Rival(match_call_t, const u8 **, const u8 **);
static void MatchCall_BufferCallMessageText(const match_call_text_data_t *, u8 *);
static void MatchCall_BufferCallMessageTextByRematchTeam(const match_call_text_data_t *, u16, u8 *);
static void MatchCall_GetNameAndDescByRematchIdx(u32, const u8 **, const u8 **);
// .rodata
static const match_call_text_data_t sMrStoneTextScripts[] = {
{ MatchCall_Text_MrStone1, 0xFFFF, FLAG_ENABLE_MR_STONE_POKENAV },
{ MatchCall_Text_MrStone2, FLAG_ENABLE_MR_STONE_POKENAV, 0xFFFF },
{ MatchCall_Text_MrStone3, FLAG_DELIVERED_STEVEN_LETTER, 0xFFFF },
{ MatchCall_Text_MrStone4, FLAG_RECEIVED_EXP_SHARE, 0xFFFF },
{ MatchCall_Text_MrStone5, FLAG_RECEIVED_HM_STRENGTH, 0xFFFF },
{ MatchCall_Text_MrStone6, FLAG_DEFEATED_PETALBURG_GYM, 0xFFFF },
{ MatchCall_Text_MrStone7, FLAG_RECEIVED_CASTFORM, 0xFFFF },
{ MatchCall_Text_MrStone8, FLAG_GROUDON_AWAKENED_MAGMA_HIDEOUT, 0xFFFF },
{ MatchCall_Text_MrStone9, FLAG_TEAM_AQUA_ESCAPED_IN_SUBMARINE, 0xFFFF },
{ MatchCall_Text_MrStone10, FLAG_DEFEATED_SOOTOPOLIS_GYM, 0xFFFF },
{ MatchCall_Text_MrStone11, FLAG_SYS_GAME_CLEAR, 0xFFFF },
{ NULL, 0xFFFF, 0xFFFF }
};
static const struct MatchCallStructNPC sMrStoneMatchCallHeader =
{
.type = MC_TYPE_NPC,
.mapSec = MAPSEC_RUSTBORO_CITY,
.flag = 0xFFFF,
.desc = gText_MrStoneMatchCallDesc,
.name = gText_MrStoneMatchCallName,
.textData = sMrStoneTextScripts
};
static const match_call_text_data_t sNormanTextScripts[] = {
{ MatchCall_Text_Norman1, FLAG_ENABLE_NORMAN_MATCH_CALL, 0xFFFF },
{ MatchCall_Text_Norman2, FLAG_DEFEATED_DEWFORD_GYM, 0xFFFF },
{ MatchCall_Text_Norman3, FLAG_DEFEATED_LAVARIDGE_GYM, 0xFFFF },
{ MatchCall_Text_Norman4, FLAG_DEFEATED_PETALBURG_GYM, 0xFFFF },
{ MatchCall_Text_Norman5, FLAG_RECEIVED_RED_OR_BLUE_ORB, 0xFFFF },
{ MatchCall_Text_Norman6, 0xFFFE, 0xFFFF },
{ MatchCall_Text_Norman7, FLAG_SYS_GAME_CLEAR, 0xFFFF },
{ MatchCall_Text_Norman8, FLAG_SYS_GAME_CLEAR, 0xFFFF },
{ MatchCall_Text_Norman9, FLAG_SYS_GAME_CLEAR, 0xFFFF },
{ NULL, 0xFFFF, 0xFFFF }
};
static const struct MatchCallStructTrainer sNormanMatchCallHeader =
{
.type = MC_TYPE_LEADER,
.mapSec = MAPSEC_PETALBURG_CITY,
.flag = FLAG_ENABLE_NORMAN_MATCH_CALL,
.rematchTableIdx = REMATCH_NORMAN,
.desc = gText_NormanMatchCallDesc,
.name = gText_NormanMatchCallName,
.textData = sNormanTextScripts
};
static const struct MatchCallBirch sProfBirchMatchCallHeader =
{
.type = MC_TYPE_BIRCH,
.mapSec = 0,
.flag = FLAG_ENABLE_PROF_BIRCH_MATCH_CALL,
.desc = gText_ProfBirchMatchCallDesc,
.name = gText_ProfBirchMatchCallName
};
static const match_call_text_data_t sMomTextScripts[] = {
{ MatchCall_Text_Mom1, 0xFFFF, 0xFFFF },
{ MatchCall_Text_Mom2, FLAG_DEFEATED_PETALBURG_GYM, 0xFFFF },
{ MatchCall_Text_Mom3, FLAG_SYS_GAME_CLEAR, 0xFFFF },
{ NULL, 0xFFFF, 0xFFFF }
};
static const struct MatchCallStructNPC sMomMatchCallHeader =
{
.type = MC_TYPE_NPC,
.mapSec = MAPSEC_LITTLEROOT_TOWN,
.flag = FLAG_ENABLE_MOM_MATCH_CALL,
.desc = gText_MomMatchCallDesc,
.name = gText_MomMatchCallName,
.textData = sMomTextScripts
};
static const match_call_text_data_t sStevenTextScripts[] = {
{ MatchCall_Text_Steven1, 0xFFFF, 0xFFFF },
{ MatchCall_Text_Steven2, FLAG_RUSTURF_TUNNEL_OPENED, 0xFFFF },
{ MatchCall_Text_Steven3, FLAG_RECEIVED_RED_OR_BLUE_ORB, 0xFFFF },
{ MatchCall_Text_Steven4, FLAG_TEAM_AQUA_ESCAPED_IN_SUBMARINE, 0xFFFF },
{ MatchCall_Text_Steven5, FLAG_DEFEATED_MOSSDEEP_GYM, 0xFFFF },
{ MatchCall_Text_Steven6, FLAG_KYOGRE_ESCAPED_SEAFLOOR_CAVERN, 0xFFFF },
{ MatchCall_Text_Steven7, FLAG_SYS_GAME_CLEAR, 0xFFFF },
{ NULL, 0xFFFF, 0xFFFF },
};
static const struct MatchCallStructNPC sStevenMatchCallHeader =
{
.type = MC_TYPE_NPC,
.mapSec = MAPSEC_NONE,
.flag = FLAG_REGISTERED_STEVEN_POKENAV,
.desc = gText_StevenMatchCallDesc,
.name = gText_StevenMatchCallName,
.textData = sStevenTextScripts
};
static const match_call_text_data_t sMayTextScripts[] = {
{ MatchCall_Text_May1, 0xFFFF, 0xFFFF },
{ MatchCall_Text_May2, FLAG_DEFEATED_DEWFORD_GYM, 0xFFFF },
{ MatchCall_Text_May3, FLAG_DELIVERED_DEVON_GOODS, 0xFFFF },
{ MatchCall_Text_May4, FLAG_HIDE_MAUVILLE_CITY_WALLY, 0xFFFF },
{ MatchCall_Text_May5, FLAG_RECEIVED_HM_STRENGTH, 0xFFFF },
{ MatchCall_Text_May6, FLAG_DEFEATED_LAVARIDGE_GYM, 0xFFFF },
{ MatchCall_Text_May7, FLAG_DEFEATED_PETALBURG_GYM, 0xFFFF },
{ MatchCall_Text_May8, FLAG_RECEIVED_CASTFORM, 0xFFFF },
{ MatchCall_Text_May9, FLAG_RECEIVED_RED_OR_BLUE_ORB, 0xFFFF },
{ MatchCall_Text_May10, FLAG_GROUDON_AWAKENED_MAGMA_HIDEOUT, 0xFFFF },
{ MatchCall_Text_May11, FLAG_MET_TEAM_AQUA_HARBOR, 0xFFFF },
{ MatchCall_Text_May12, FLAG_TEAM_AQUA_ESCAPED_IN_SUBMARINE, 0xFFFF },
{ MatchCall_Text_May13, FLAG_KYOGRE_ESCAPED_SEAFLOOR_CAVERN, 0xFFFF },
{ MatchCall_Text_May14, FLAG_DEFEATED_SOOTOPOLIS_GYM, 0xFFFF },
{ MatchCall_Text_May15, FLAG_SYS_GAME_CLEAR, 0xFFFF },
{ NULL, 0xFFFF, 0xFFFF }
};
static const struct MatchCallRival sMayMatchCallHeader =
{
.type = MC_TYPE_RIVAL,
.playerGender = MALE,
.flag = FLAG_ENABLE_RIVAL_MATCH_CALL,
#if EUROPE
.desc = gText_MayMatchCallDesc,
#else //ENGLISH
.desc = gText_MayBrendanMatchCallDesc,
#endif
.name = gText_ExpandedPlaceholder_May,
.textData = sMayTextScripts
};
static const match_call_text_data_t sBrendanTextScripts[] = {
{ MatchCall_Text_Brendan1, 0xFFFF, 0xFFFF },
{ MatchCall_Text_Brendan2, FLAG_DEFEATED_DEWFORD_GYM, 0xFFFF },
{ MatchCall_Text_Brendan3, FLAG_DELIVERED_DEVON_GOODS, 0xFFFF },
{ MatchCall_Text_Brendan4, FLAG_HIDE_MAUVILLE_CITY_WALLY, 0xFFFF },
{ MatchCall_Text_Brendan5, FLAG_RECEIVED_HM_STRENGTH, 0xFFFF },
{ MatchCall_Text_Brendan6, FLAG_DEFEATED_LAVARIDGE_GYM, 0xFFFF },
{ MatchCall_Text_Brendan7, FLAG_DEFEATED_PETALBURG_GYM, 0xFFFF },
{ MatchCall_Text_Brendan8, FLAG_RECEIVED_CASTFORM, 0xFFFF },
{ MatchCall_Text_Brendan9, FLAG_RECEIVED_RED_OR_BLUE_ORB, 0xFFFF },
{ MatchCall_Text_Brendan10, FLAG_GROUDON_AWAKENED_MAGMA_HIDEOUT, 0xFFFF },
{ MatchCall_Text_Brendan11, FLAG_MET_TEAM_AQUA_HARBOR, 0xFFFF },
{ MatchCall_Text_Brendan12, FLAG_TEAM_AQUA_ESCAPED_IN_SUBMARINE, 0xFFFF },
{ MatchCall_Text_Brendan13, FLAG_KYOGRE_ESCAPED_SEAFLOOR_CAVERN, 0xFFFF },
{ MatchCall_Text_Brendan14, FLAG_DEFEATED_SOOTOPOLIS_GYM, 0xFFFF },
{ MatchCall_Text_Brendan15, FLAG_SYS_GAME_CLEAR, 0xFFFF },
{ NULL, 0xFFFF, 0xFFFF }
};
static const struct MatchCallRival sBrendanMatchCallHeader =
{
.type = MC_TYPE_RIVAL,
.playerGender = FEMALE,
.flag = FLAG_ENABLE_RIVAL_MATCH_CALL,
#if EUROPE
.desc = gText_BrendanMatchCallDesc,
#else //ENGLISH
.desc = gText_MayBrendanMatchCallDesc,
#endif
.name = gText_ExpandedPlaceholder_Brendan,
.textData = sBrendanTextScripts
};
static const match_call_text_data_t sWallyTextScripts[] = {
{ MatchCall_Text_Wally1, 0xFFFF, 0xFFFF },
{ MatchCall_Text_Wally2, FLAG_RUSTURF_TUNNEL_OPENED, 0xFFFF },
{ MatchCall_Text_Wally3, FLAG_DEFEATED_LAVARIDGE_GYM, 0xFFFF },
{ MatchCall_Text_Wally4, FLAG_RECEIVED_CASTFORM, 0xFFFF },
{ MatchCall_Text_Wally5, FLAG_GROUDON_AWAKENED_MAGMA_HIDEOUT, 0xFFFF },
{ MatchCall_Text_Wally6, FLAG_KYOGRE_ESCAPED_SEAFLOOR_CAVERN, 0xFFFF },
{ MatchCall_Text_Wally7, FLAG_DEFEATED_WALLY_VICTORY_ROAD, 0xFFFF },
{ NULL, 0xFFFF, 0xFFFF }
};
static const struct MatchCallLocationOverride sWallyLocationData[] = {
{ FLAG_HIDE_MAUVILLE_CITY_WALLY, MAPSEC_VERDANTURF_TOWN },
{ FLAG_GROUDON_AWAKENED_MAGMA_HIDEOUT, MAPSEC_NONE },
{ FLAG_HIDE_VICTORY_ROAD_ENTRANCE_WALLY, MAPSEC_VICTORY_ROAD },
{ 0xFFFF, MAPSEC_NONE }
};
static const struct MatchCallWally sWallyMatchCallHeader =
{
.type = MC_TYPE_WALLY,
.mapSec = 0,
.flag = FLAG_ENABLE_WALLY_MATCH_CALL,
.rematchTableIdx = REMATCH_WALLY_VR,
.desc = gText_WallyMatchCallDesc,
.textData = sWallyTextScripts,
.locationData = sWallyLocationData
};
static const match_call_text_data_t sScottTextScripts[] = {
{ MatchCall_Text_Scott1, 0xFFFF, 0xFFFF },
{ MatchCall_Text_Scott2, FLAG_DEFEATED_EVIL_TEAM_MT_CHIMNEY, 0xFFFF },
{ MatchCall_Text_Scott3, FLAG_RECEIVED_CASTFORM, 0xFFFF },
{ MatchCall_Text_Scott4, FLAG_RECEIVED_RED_OR_BLUE_ORB, 0xFFFF },
{ MatchCall_Text_Scott5, FLAG_TEAM_AQUA_ESCAPED_IN_SUBMARINE, 0xFFFF },
{ MatchCall_Text_Scott6, FLAG_DEFEATED_SOOTOPOLIS_GYM, 0xFFFF },
{ MatchCall_Text_Scott7, FLAG_SYS_GAME_CLEAR, 0xFFFF },
{ NULL, 0xFFFF, 0xFFFF }
};
static const struct MatchCallStructNPC sScottMatchCallHeader =
{
.type = 0,
.mapSec = MAPSEC_NONE,
.flag = FLAG_ENABLE_SCOTT_MATCH_CALL,
.desc = gText_ScottMatchCallDesc,
.name = gText_ScottMatchCallName,
.textData = sScottTextScripts
};
static const match_call_text_data_t sRoxanneTextScripts[] = {
{ MatchCall_Text_Roxanne1, 0xFFFE, 0xFFFF },
{ MatchCall_Text_Roxanne2, 0xFFFF, 0xFFFF },
{ MatchCall_Text_Roxanne3, 0xFFFF, 0xFFFF },
{ MatchCall_Text_Roxanne4, FLAG_SYS_GAME_CLEAR, 0xFFFF },
{ NULL, 0xFFFF, 0xFFFF }
};
static const struct MatchCallStructTrainer sRoxanneMatchCallHeader =
{
.type = MC_TYPE_LEADER,
.mapSec = MAPSEC_RUSTBORO_CITY,
.flag = FLAG_ENABLE_ROXANNE_MATCH_CALL,
.rematchTableIdx = REMATCH_ROXANNE,
.desc = gText_RoxanneMatchCallDesc,
.name = NULL,
.textData = sRoxanneTextScripts
};
static const match_call_text_data_t sBrawlyTextScripts[] = {
{ MatchCall_Text_Brawly1, 0xFFFE, 0xFFFF },
{ MatchCall_Text_Brawly2, 0xFFFF, 0xFFFF },
{ MatchCall_Text_Brawly3, 0xFFFF, 0xFFFF },
{ MatchCall_Text_Brawly4, FLAG_SYS_GAME_CLEAR, 0xFFFF },
{ NULL, 0xFFFF, 0xFFFF }
};
static const struct MatchCallStructTrainer sBrawlyMatchCallHeader =
{
.type = MC_TYPE_LEADER,
.mapSec = MAPSEC_DEWFORD_TOWN,
.flag = FLAG_ENABLE_BRAWLY_MATCH_CALL,
.rematchTableIdx = REMATCH_BRAWLY,
.desc = gText_BrawlyMatchCallDesc,
.name = NULL,
.textData = sBrawlyTextScripts
};
static const match_call_text_data_t sWattsonTextScripts[] = {
{ MatchCall_Text_Wattson1, 0xFFFE, 0xFFFF },
{ MatchCall_Text_Wattson2, 0xFFFF, 0xFFFF },
{ MatchCall_Text_Wattson3, 0xFFFF, 0xFFFF },
{ MatchCall_Text_Wattson4, FLAG_SYS_GAME_CLEAR, 0xFFFF },
{ NULL, 0xFFFF, 0xFFFF }
};
static const struct MatchCallStructTrainer sWattsonMatchCallHeader =
{
.type = MC_TYPE_LEADER,
.mapSec = MAPSEC_MAUVILLE_CITY,
.flag = FLAG_ENABLE_WATTSON_MATCH_CALL,
.rematchTableIdx = REMATCH_WATTSON,
.desc = gText_WattsonMatchCallDesc,
.name = NULL,
.textData = sWattsonTextScripts
};
static const match_call_text_data_t sFlanneryTextScripts[] = {
{ MatchCall_Text_Flannery1, 0xFFFE, 0xFFFF },
{ MatchCall_Text_Flannery2, 0xFFFF, 0xFFFF },
{ MatchCall_Text_Flannery3, 0xFFFF, 0xFFFF },
{ MatchCall_Text_Flannery4, FLAG_SYS_GAME_CLEAR, 0xFFFF },
{ NULL, 0xFFFF, 0xFFFF }
};
static const struct MatchCallStructTrainer sFlanneryMatchCallHeader =
{
.type = MC_TYPE_LEADER,
.mapSec = MAPSEC_LAVARIDGE_TOWN,
.flag = FLAG_ENABLE_FLANNERY_MATCH_CALL,
.rematchTableIdx = REMATCH_FLANNERY,
.desc = gText_FlanneryMatchCallDesc,
.name = NULL,
.textData = sFlanneryTextScripts
};
static const match_call_text_data_t sWinonaTextScripts[] = {
{ MatchCall_Text_Winona1, 0xFFFE, 0xFFFF },
{ MatchCall_Text_Winona2, 0xFFFF, 0xFFFF },
{ MatchCall_Text_Winona3, 0xFFFF, 0xFFFF },
{ MatchCall_Text_Winona4, FLAG_SYS_GAME_CLEAR, 0xFFFF },
{ NULL, 0xFFFF, 0xFFFF }
};
static const struct MatchCallStructTrainer sWinonaMatchCallHeader =
{
.type = MC_TYPE_LEADER,
.mapSec = MAPSEC_FORTREE_CITY,
.flag = FLAG_ENABLE_WINONA_MATCH_CALL,
.rematchTableIdx = REMATCH_WINONA,
.desc = gText_WinonaMatchCallDesc,
.name = NULL,
.textData = sWinonaTextScripts
};
static const match_call_text_data_t sTateLizaTextScripts[] = {
{ MatchCall_Text_TateLiza1, 0xFFFE, 0xFFFF },
{ MatchCall_Text_TateLiza2, 0xFFFF, 0xFFFF },
{ MatchCall_Text_TateLiza3, 0xFFFF, 0xFFFF },
{ MatchCall_Text_TateLiza4, FLAG_SYS_GAME_CLEAR, 0xFFFF },
{ NULL, 0xFFFF, 0xFFFF }
};
static const struct MatchCallStructTrainer sTateLizaMatchCallHeader =
{
.type = MC_TYPE_LEADER,
.mapSec = MAPSEC_MOSSDEEP_CITY,
.flag = FLAG_ENABLE_TATE_AND_LIZA_MATCH_CALL,
.rematchTableIdx = REMATCH_TATE_AND_LIZA,
.desc = gText_TateLizaMatchCallDesc,
.name = NULL,
.textData = sTateLizaTextScripts
};
static const match_call_text_data_t sJuanTextScripts[] = {
{ MatchCall_Text_Juan1, 0xFFFE, 0xFFFF },
{ MatchCall_Text_Juan2, 0xFFFF, 0xFFFF },
{ MatchCall_Text_Juan3, 0xFFFF, 0xFFFF },
{ MatchCall_Text_Juan4, FLAG_SYS_GAME_CLEAR, 0xFFFF },
{ NULL, 0xFFFF, 0xFFFF }
};
static const struct MatchCallStructTrainer sJuanMatchCallHeader =
{
.type = MC_TYPE_LEADER,
.mapSec = MAPSEC_SOOTOPOLIS_CITY,
.flag = FLAG_ENABLE_JUAN_MATCH_CALL,
.rematchTableIdx = REMATCH_JUAN,
.desc = gText_JuanMatchCallDesc,
.name = NULL,
.textData = sJuanTextScripts
};
static const match_call_text_data_t sSidneyTextScripts[] = {
{ MatchCall_Text_Sidney, 0xFFFF, 0xFFFF },
{ NULL, 0xFFFF, 0xFFFF }
};
static const struct MatchCallStructTrainer sSidneyMatchCallHeader =
{
.type = MC_TYPE_LEADER,
.mapSec = MAPSEC_EVER_GRANDE_CITY,
.flag = FLAG_REGISTERED_SIDNEY,
.rematchTableIdx = REMATCH_SIDNEY,
.desc = gText_EliteFourMatchCallDesc,
.name = NULL,
.textData = sSidneyTextScripts
};
static const match_call_text_data_t sPhoebeTextScripts[] = {
{ MatchCall_Text_Phoebe, 0xFFFF, 0xFFFF },
{ NULL, 0xFFFF, 0xFFFF }
};
static const struct MatchCallStructTrainer sPhoebeMatchCallHeader =
{
.type = MC_TYPE_LEADER,
.mapSec = MAPSEC_EVER_GRANDE_CITY,
.flag = FLAG_REGISTERED_PHOEBE,
.rematchTableIdx = REMATCH_PHOEBE,
.desc = gText_EliteFourMatchCallDesc,
.name = NULL,
.textData = sPhoebeTextScripts
};
static const match_call_text_data_t sGlaciaTextScripts[] = {
{ MatchCall_Text_Glacia, 0xFFFF, 0xFFFF },
{ NULL, 0xFFFF, 0xFFFF }
};
static const struct MatchCallStructTrainer sGlaciaMatchCallHeader =
{
.type = MC_TYPE_LEADER,
.mapSec = MAPSEC_EVER_GRANDE_CITY,
.flag = FLAG_REGISTERED_GLACIA,
.rematchTableIdx = REMATCH_GLACIA,
.desc = gText_EliteFourMatchCallDesc,
.name = NULL,
.textData = sGlaciaTextScripts
};
static const match_call_text_data_t sDrakeTextScripts[] = {
{ MatchCall_Text_Drake, 0xFFFF, 0xFFFF },
{ NULL, 0xFFFF, 0xFFFF }
};
static const struct MatchCallStructTrainer sDrakeMatchCallHeader =
{
.type = MC_TYPE_LEADER,
.mapSec = MAPSEC_EVER_GRANDE_CITY,
.flag = FLAG_REGISTERED_DRAKE,
.rematchTableIdx = REMATCH_DRAKE,
.desc = gText_EliteFourMatchCallDesc,
.name = NULL,
.textData = sDrakeTextScripts
};
static const match_call_text_data_t sWallaceTextScripts[] = {
{ MatchCall_Text_Wallace, 0xFFFF, 0xFFFF },
{ NULL, 0xFFFF, 0xFFFF }
};
static const struct MatchCallStructTrainer sWallaceMatchCallHeader =
{
.type = MC_TYPE_LEADER,
.mapSec = MAPSEC_EVER_GRANDE_CITY,
.flag = FLAG_REGISTERED_WALLACE,
.rematchTableIdx = REMATCH_WALLACE,
.desc = gText_ChampionMatchCallDesc,
.name = NULL,
.textData = sWallaceTextScripts
};
static const match_call_t sMatchCallHeaders[] = {
[MC_HEADER_MR_STONE] = {.npc = &sMrStoneMatchCallHeader},
[MC_HEADER_PROF_BIRCH] = {.birch = &sProfBirchMatchCallHeader},
[MC_HEADER_BRENDAN] = {.rival = &sBrendanMatchCallHeader},
[MC_HEADER_MAY] = {.rival = &sMayMatchCallHeader},
[MC_HEADER_WALLY] = {.wally = &sWallyMatchCallHeader},
[MC_HEADER_NORMAN] = {.leader = &sNormanMatchCallHeader},
[MC_HEADER_MOM] = {.npc = &sMomMatchCallHeader},
[MC_HEADER_STEVEN] = {.npc = &sStevenMatchCallHeader},
[MC_HEADER_SCOTT] = {.npc = &sScottMatchCallHeader},
[MC_HEADER_ROXANNE] = {.leader = &sRoxanneMatchCallHeader},
[MC_HEADER_BRAWLY] = {.leader = &sBrawlyMatchCallHeader},
[MC_HEADER_WATTSON] = {.leader = &sWattsonMatchCallHeader},
[MC_HEADER_FLANNERY] = {.leader = &sFlanneryMatchCallHeader},
[MC_HEADER_WINONA] = {.leader = &sWinonaMatchCallHeader},
[MC_HEADER_TATE_LIZA] = {.leader = &sTateLizaMatchCallHeader},
[MC_HEADER_JUAN] = {.leader = &sJuanMatchCallHeader},
[MC_HEADER_SIDNEY] = {.leader = &sSidneyMatchCallHeader},
[MC_HEADER_PHOEBE] = {.leader = &sPhoebeMatchCallHeader},
[MC_HEADER_GLACIA] = {.leader = &sGlaciaMatchCallHeader},
[MC_HEADER_DRAKE] = {.leader = &sDrakeMatchCallHeader},
[MC_HEADER_WALLACE] = {.leader = &sWallaceMatchCallHeader}
};
static bool32 (*const sMatchCallGetEnabledFuncs[])(match_call_t) = {
MatchCall_GetEnabled_NPC,
MatchCall_GetEnabled_Trainer,
MatchCall_GetEnabled_Wally,
MatchCall_GetEnabled_Rival,
MatchCall_GetEnabled_Birch
};
static u8 (*const sMatchCallGetMapSecFuncs[])(match_call_t) = {
MatchCall_GetMapSec_NPC,
MatchCall_GetMapSec_Trainer,
MatchCall_GetMapSec_Wally,
MatchCall_GetMapSec_Rival,
MatchCall_GetMapSec_Birch
};
static bool32 (*const sMatchCall_IsRematchableFunctions[])(match_call_t) = {
MatchCall_IsRematchable_NPC,
MatchCall_IsRematchable_Trainer,
MatchCall_IsRematchable_Wally,
MatchCall_IsRematchable_Rival,
MatchCall_IsRematchable_Birch
};
static bool32 (*const sMatchCall_HasCheckPageFunctions[])(match_call_t) = {
MatchCall_HasCheckPage_NPC,
MatchCall_HasCheckPage_Trainer,
MatchCall_HasCheckPage_Wally,
MatchCall_HasCheckPage_Rival,
MatchCall_HasCheckPage_Birch
};
static u32 (*const sMatchCall_GetRematchTableIdxFunctions[])(match_call_t) = {
MatchCall_GetRematchTableIdx_NPC,
MatchCall_GetRematchTableIdx_Trainer,
MatchCall_GetRematchTableIdx_Wally,
MatchCall_GetRematchTableIdx_Rival,
MatchCall_GetRematchTableIdx_Birch
};
static void (*const sMatchCall_GetMessageFunctions[])(match_call_t, u8 *) = {
MatchCall_GetMessage_NPC,
MatchCall_GetMessage_Trainer,
MatchCall_GetMessage_Wally,
MatchCall_GetMessage_Rival,
MatchCall_GetMessage_Birch
};
static void (*const sMatchCall_GetNameAndDescFunctions[])(match_call_t, const u8 **, const u8 **) = {
MatchCall_GetNameAndDesc_NPC,
MatchCall_GetNameAndDesc_Trainer,
MatchCall_GetNameAndDesc_Wally,
MatchCall_GetNameAndDesc_Rival,
MatchCall_GetNameAndDesc_Birch
};
static const struct MatchCallCheckPageOverride sCheckPageOverrides[] = {
{
.idx = MC_HEADER_STEVEN,
.facilityClass = FACILITY_CLASS_STEVEN,
.flag = 0xFFFF,
.flavorTexts = {
[CHECK_PAGE_STRATEGY] = gText_MatchCallSteven_Strategy,
[CHECK_PAGE_POKEMON] = gText_MatchCallSteven_Pokemon,
[CHECK_PAGE_INTRO_1] = gText_MatchCallSteven_Intro1_BeforeMeteorFallsBattle,
[CHECK_PAGE_INTRO_2] = gText_MatchCallSteven_Intro2_BeforeMeteorFallsBattle
}
},
{
.idx = MC_HEADER_STEVEN,
.facilityClass = FACILITY_CLASS_STEVEN,
.flag = FLAG_DEFEATED_MOSSDEEP_GYM,
.flavorTexts = {
[CHECK_PAGE_STRATEGY] = gText_MatchCallSteven_Strategy,
[CHECK_PAGE_POKEMON] = gText_MatchCallSteven_Pokemon,
[CHECK_PAGE_INTRO_1] = gText_MatchCallSteven_Intro1_AfterMeteorFallsBattle,
[CHECK_PAGE_INTRO_2] = gText_MatchCallSteven_Intro2_AfterMeteorFallsBattle
}
},
{
.idx = MC_HEADER_BRENDAN,
.facilityClass = FACILITY_CLASS_BRENDAN,
.flag = 0xFFFF,
.flavorTexts = MCFLAVOR(Brendan)
},
{
.idx = MC_HEADER_MAY,
.facilityClass = FACILITY_CLASS_MAY,
.flag = 0xFFFF,
.flavorTexts = MCFLAVOR(May)
}
};
// .text
static u32 MatchCallGetFunctionIndex(match_call_t matchCall)
{
switch (matchCall.common->type)
{
default:
case MC_TYPE_NPC:
return 0;
case MC_TYPE_TRAINER:
case MC_TYPE_LEADER:
return 1;
case MC_TYPE_WALLY:
return 2;
case MC_TYPE_RIVAL:
return 3;
case MC_TYPE_BIRCH:
return 4;
}
}
u32 GetTrainerIdxByRematchIdx(u32 rematchIdx)
{
return gRematchTable[rematchIdx].trainerIds[0];
}
s32 GetRematchIdxByTrainerIdx(s32 trainerIdx)
{
s32 rematchIdx;
for (rematchIdx = 0; rematchIdx < REMATCH_TABLE_ENTRIES; rematchIdx++)
{
if (gRematchTable[rematchIdx].trainerIds[0] == trainerIdx)
return rematchIdx;
}
return -1;
}
bool32 MatchCall_GetEnabled(u32 idx)
{
match_call_t matchCall;
u32 i;
if (idx >= ARRAY_COUNT(sMatchCallHeaders))
return FALSE;
matchCall = sMatchCallHeaders[idx];
i = MatchCallGetFunctionIndex(matchCall);
return sMatchCallGetEnabledFuncs[i](matchCall);
}
static bool32 MatchCall_GetEnabled_NPC(match_call_t matchCall)
{
if (matchCall.npc->flag == 0xFFFF)
return TRUE;
return FlagGet(matchCall.npc->flag);
}
static bool32 MatchCall_GetEnabled_Trainer(match_call_t matchCall)
{
if (matchCall.trainer->flag == 0xFFFF)
return TRUE;
return FlagGet(matchCall.trainer->flag);
}
static bool32 MatchCall_GetEnabled_Wally(match_call_t matchCall)
{
if (matchCall.wally->flag == 0xFFFF)
return TRUE;
return FlagGet(matchCall.wally->flag);
}
static bool32 MatchCall_GetEnabled_Rival(match_call_t matchCall)
{
if (matchCall.rival->playerGender != gSaveBlock2Ptr->playerGender)
return FALSE;
if (matchCall.rival->flag == 0xFFFF)
return TRUE;
return FlagGet(matchCall.rival->flag);
}
static bool32 MatchCall_GetEnabled_Birch(match_call_t matchCall)
{
return FlagGet(matchCall.birch->flag);
}
u8 MatchCall_GetMapSec(u32 idx)
{
match_call_t matchCall;
u32 i;
if (idx >= ARRAY_COUNT(sMatchCallHeaders))
return 0;
matchCall = sMatchCallHeaders[idx];
i = MatchCallGetFunctionIndex(matchCall);
return sMatchCallGetMapSecFuncs[i](matchCall);
}
static u8 MatchCall_GetMapSec_NPC(match_call_t matchCall)
{
return matchCall.npc->mapSec;
}
static u8 MatchCall_GetMapSec_Trainer(match_call_t matchCall)
{
return matchCall.trainer->mapSec;
}
static u8 MatchCall_GetMapSec_Wally(match_call_t matchCall)
{
s32 i;
for (i = 0; matchCall.wally->locationData[i].flag != 0xFFFF; i++)
{
if (!FlagGet(matchCall.wally->locationData[i].flag))
break;
}
return matchCall.wally->locationData[i].mapSec;
}
static u8 MatchCall_GetMapSec_Rival(match_call_t matchCall)
{
return MAPSEC_NONE;
}
static u8 MatchCall_GetMapSec_Birch(match_call_t matchCall)
{
return MAPSEC_NONE;
}
bool32 MatchCall_IsRematchable(u32 idx)
{
match_call_t matchCall;
u32 i;
if (idx >= ARRAY_COUNT(sMatchCallHeaders))
return 0;
matchCall = sMatchCallHeaders[idx];
i = MatchCallGetFunctionIndex(matchCall);
return sMatchCall_IsRematchableFunctions[i](matchCall);
}
static bool32 MatchCall_IsRematchable_NPC(match_call_t matchCall)
{
return FALSE;
}
static bool32 MatchCall_IsRematchable_Trainer(match_call_t matchCall)
{
if (matchCall.trainer->rematchTableIdx >= REMATCH_ELITE_FOUR_ENTRIES)
return FALSE;
return gSaveBlock1Ptr->trainerRematches[matchCall.trainer->rematchTableIdx] ? TRUE : FALSE;
}
static bool32 MatchCall_IsRematchable_Wally(match_call_t matchCall)
{
return gSaveBlock1Ptr->trainerRematches[matchCall.wally->rematchTableIdx] ? TRUE : FALSE;
}
static bool32 MatchCall_IsRematchable_Rival(match_call_t matchCall)
{
return FALSE;
}
static bool32 MatchCall_IsRematchable_Birch(match_call_t matchCall)
{
return FALSE;
}
bool32 MatchCall_HasCheckPage(u32 idx)
{
match_call_t matchCall;
u32 i;
if (idx >= ARRAY_COUNT(sMatchCallHeaders))
return FALSE;
matchCall = sMatchCallHeaders[idx];
i = MatchCallGetFunctionIndex(matchCall);
if (sMatchCall_HasCheckPageFunctions[i](matchCall))
return TRUE;
for (i = 0; i < ARRAY_COUNT(sCheckPageOverrides); i++)
{
if (sCheckPageOverrides[i].idx == idx)
return TRUE;
}
return FALSE;
}
static bool32 MatchCall_HasCheckPage_NPC(match_call_t matchCall)
{
return FALSE;
}
static bool32 MatchCall_HasCheckPage_Trainer(match_call_t matchCall)
{
return TRUE;
}
static bool32 MatchCall_HasCheckPage_Wally(match_call_t matchCall)
{
return TRUE;
}
static bool32 MatchCall_HasCheckPage_Rival(match_call_t matchCall)
{
return FALSE;
}
static bool32 MatchCall_HasCheckPage_Birch(match_call_t matchCall)
{
return FALSE;
}
u32 MatchCall_GetRematchTableIdx(u32 idx)
{
match_call_t matchCall;
u32 i;
if (idx >= ARRAY_COUNT(sMatchCallHeaders))
return REMATCH_TABLE_ENTRIES;
matchCall = sMatchCallHeaders[idx];
i = MatchCallGetFunctionIndex(matchCall);
return sMatchCall_GetRematchTableIdxFunctions[i](matchCall);
}
static u32 MatchCall_GetRematchTableIdx_NPC(match_call_t matchCall)
{
return REMATCH_TABLE_ENTRIES;
}
static u32 MatchCall_GetRematchTableIdx_Trainer(match_call_t matchCall)
{
return matchCall.trainer->rematchTableIdx;
}
static u32 MatchCall_GetRematchTableIdx_Wally(match_call_t matchCall)
{
return matchCall.wally->rematchTableIdx;
}
static u32 MatchCall_GetRematchTableIdx_Rival(match_call_t matchCall)
{
return REMATCH_TABLE_ENTRIES;
}
static u32 MatchCall_GetRematchTableIdx_Birch(match_call_t matchCall)
{
return REMATCH_TABLE_ENTRIES;
}
void MatchCall_GetMessage(u32 idx, u8 *dest)
{
match_call_t matchCall;
u32 i;
if (idx >= ARRAY_COUNT(sMatchCallHeaders))
return;
matchCall = sMatchCallHeaders[idx];
i = MatchCallGetFunctionIndex(matchCall);
sMatchCall_GetMessageFunctions[i](matchCall, dest);
}
static void MatchCall_GetMessage_NPC(match_call_t matchCall, u8 *dest)
{
MatchCall_BufferCallMessageText(matchCall.npc->textData, dest);
}
// This is the one functional difference between MC_TYPE_TRAINER and MC_TYPE_LEADER
static void MatchCall_GetMessage_Trainer(match_call_t matchCall, u8 *dest)
{
if (matchCall.common->type != MC_TYPE_LEADER)
MatchCall_BufferCallMessageText(matchCall.trainer->textData, dest);
else
MatchCall_BufferCallMessageTextByRematchTeam(matchCall.leader->textData, matchCall.leader->rematchTableIdx, dest);
}
static void MatchCall_GetMessage_Wally(match_call_t matchCall, u8 *dest)
{
MatchCall_BufferCallMessageText(matchCall.wally->textData, dest);
}
static void MatchCall_GetMessage_Rival(match_call_t matchCall, u8 *dest)
{
MatchCall_BufferCallMessageText(matchCall.rival->textData, dest);
}
static void MatchCall_GetMessage_Birch(match_call_t matchCall, u8 *dest)
{
BufferPokedexRatingForMatchCall(dest);
}
static void MatchCall_BufferCallMessageText(const match_call_text_data_t *textData, u8 *dest)
{
u32 i;
for (i = 0; textData[i].text != NULL; i++)
;
if (i)