forked from pret/pokeemerald
-
Notifications
You must be signed in to change notification settings - Fork 7
/
Copy pathscript_pokemon_util.c
executable file
·228 lines (196 loc) · 5.95 KB
/
script_pokemon_util.c
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
#include "global.h"
#include "battle.h"
#include "battle_gfx_sfx_util.h"
#include "berry.h"
#include "data.h"
#include "daycare.h"
#include "decompress.h"
#include "event_data.h"
#include "international_string_util.h"
#include "link.h"
#include "link_rfu.h"
#include "main.h"
#include "menu.h"
#include "overworld.h"
#include "palette.h"
#include "party_menu.h"
#include "pokedex.h"
#include "pokemon.h"
#include "random.h"
#include "script.h"
#include "sprite.h"
#include "string_util.h"
#include "tv.h"
#include "constants/items.h"
#include "constants/battle_frontier.h"
static void CB2_ReturnFromChooseHalfParty(void);
static void CB2_ReturnFromChooseBattleFrontierParty(void);
void HealPlayerParty(void)
{
u8 i, j;
u8 ppBonuses;
u8 arg[4];
// restore HP.
for(i = 0; i < gPlayerPartyCount; i++)
{
u16 maxHP = GetMonData(&gPlayerParty[i], MON_DATA_MAX_HP);
arg[0] = maxHP;
arg[1] = maxHP >> 8;
SetMonData(&gPlayerParty[i], MON_DATA_HP, arg);
ppBonuses = GetMonData(&gPlayerParty[i], MON_DATA_PP_BONUSES);
// restore PP.
for(j = 0; j < MAX_MON_MOVES; j++)
{
arg[0] = CalculatePPWithBonus(GetMonData(&gPlayerParty[i], MON_DATA_MOVE1 + j), ppBonuses, j);
SetMonData(&gPlayerParty[i], MON_DATA_PP1 + j, arg);
}
// since status is u32, the four 0 assignments here are probably for safety to prevent undefined data from reaching SetMonData.
arg[0] = 0;
arg[1] = 0;
arg[2] = 0;
arg[3] = 0;
SetMonData(&gPlayerParty[i], MON_DATA_STATUS, arg);
}
}
u8 ScriptGiveMon(u16 species, u8 level, u16 item, u32 unused1, u32 unused2, u8 unused3)
{
u16 nationalDexNum;
int sentToPc;
u8 heldItem[2];
struct Pokemon mon;
CreateMon(&mon, species, level, USE_RANDOM_IVS, FALSE, 0, OT_ID_PLAYER_ID, 0);
heldItem[0] = item;
heldItem[1] = item >> 8;
SetMonData(&mon, MON_DATA_HELD_ITEM, heldItem);
sentToPc = GiveMonToPlayer(&mon);
nationalDexNum = SpeciesToNationalPokedexNum(species);
// Don't set Pokédex flag for MON_CANT_GIVE
switch(sentToPc)
{
case MON_GIVEN_TO_PARTY:
case MON_GIVEN_TO_PC:
GetSetPokedexFlag(nationalDexNum, FLAG_SET_SEEN);
GetSetPokedexFlag(nationalDexNum, FLAG_SET_CAUGHT);
break;
}
return sentToPc;
}
u8 ScriptGiveEgg(u16 species)
{
struct Pokemon mon;
u8 isEgg;
CreateEgg(&mon, species, TRUE);
isEgg = TRUE;
SetMonData(&mon, MON_DATA_IS_EGG, &isEgg);
return GiveMonToPlayer(&mon);
}
void HasEnoughMonsForDoubleBattle(void)
{
switch (GetMonsStateToDoubles())
{
case PLAYER_HAS_TWO_USABLE_MONS:
gSpecialVar_Result = PLAYER_HAS_TWO_USABLE_MONS;
break;
case PLAYER_HAS_ONE_MON:
gSpecialVar_Result = PLAYER_HAS_ONE_MON;
break;
case PLAYER_HAS_ONE_USABLE_MON:
gSpecialVar_Result = PLAYER_HAS_ONE_USABLE_MON;
break;
}
}
static bool8 CheckPartyMonHasHeldItem(u16 item)
{
int i;
for(i = 0; i < PARTY_SIZE; i++)
{
u16 species = GetMonData(&gPlayerParty[i], MON_DATA_SPECIES_OR_EGG);
if (species != SPECIES_NONE && species != SPECIES_EGG && GetMonData(&gPlayerParty[i], MON_DATA_HELD_ITEM) == item)
return TRUE;
}
return FALSE;
}
bool8 DoesPartyHaveEnigmaBerry(void)
{
bool8 hasItem = CheckPartyMonHasHeldItem(ITEM_ENIGMA_BERRY);
if (hasItem == TRUE)
GetBerryNameByBerryType(ItemIdToBerryType(ITEM_ENIGMA_BERRY), gStringVar1);
return hasItem;
}
void CreateScriptedWildMon(u16 species, u8 level, u16 item)
{
u8 heldItem[2];
ZeroEnemyPartyMons();
CreateMon(&gEnemyParty[0], species, level, USE_RANDOM_IVS, 0, 0, OT_ID_PLAYER_ID, 0);
if (item)
{
heldItem[0] = item;
heldItem[1] = item >> 8;
SetMonData(&gEnemyParty[0], MON_DATA_HELD_ITEM, heldItem);
}
}
void ScriptSetMonMoveSlot(u8 monIndex, u16 move, u8 slot)
{
// Allows monIndex to go out of bounds of gPlayerParty. Doesn't occur in vanilla
#ifdef BUGFIX
if (monIndex >= PARTY_SIZE)
#else
if (monIndex > PARTY_SIZE)
#endif
monIndex = gPlayerPartyCount - 1;
SetMonMoveSlot(&gPlayerParty[monIndex], move, slot);
}
// Note: When control returns to the event script, gSpecialVar_Result will be
// TRUE if the party selection was successful.
void ChooseHalfPartyForBattle(void)
{
gMain.savedCallback = CB2_ReturnFromChooseHalfParty;
VarSet(VAR_FRONTIER_FACILITY, FACILITY_MULTI_OR_EREADER);
InitChooseHalfPartyForBattle(0);
}
static void CB2_ReturnFromChooseHalfParty(void)
{
switch (gSelectedOrderFromParty[0])
{
case 0:
gSpecialVar_Result = FALSE;
break;
default:
gSpecialVar_Result = TRUE;
break;
}
SetMainCallback2(CB2_ReturnToFieldContinueScriptPlayMapMusic);
}
void ChoosePartyForBattleFrontier(void)
{
gMain.savedCallback = CB2_ReturnFromChooseBattleFrontierParty;
InitChooseHalfPartyForBattle(gSpecialVar_0x8004 + 1);
}
static void CB2_ReturnFromChooseBattleFrontierParty(void)
{
switch (gSelectedOrderFromParty[0])
{
case 0:
gSpecialVar_Result = FALSE;
break;
default:
gSpecialVar_Result = TRUE;
break;
}
SetMainCallback2(CB2_ReturnToFieldContinueScriptPlayMapMusic);
}
void ReducePlayerPartyToSelectedMons(void)
{
struct Pokemon party[MAX_FRONTIER_PARTY_SIZE];
int i;
CpuFill32(0, party, sizeof party);
// copy the selected Pokémon according to the order.
for (i = 0; i < MAX_FRONTIER_PARTY_SIZE; i++)
if (gSelectedOrderFromParty[i]) // as long as the order keeps going (did the player select 1 mon? 2? 3?), do not stop
party[i] = gPlayerParty[gSelectedOrderFromParty[i] - 1]; // index is 0 based, not literal
CpuFill32(0, gPlayerParty, sizeof gPlayerParty);
// overwrite the first 4 with the order copied to.
for (i = 0; i < MAX_FRONTIER_PARTY_SIZE; i++)
gPlayerParty[i] = party[i];
CalculatePlayerPartyCount();
}