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sound.c
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#include "global.h"
#include "gba/m4a_internal.h"
#include "sound.h"
#include "battle.h"
#include "m4a.h"
#include "main.h"
#include "pokemon.h"
#include "constants/songs.h"
#include "task.h"
struct Fanfare
{
u16 songNum;
u16 duration;
};
EWRAM_DATA struct MusicPlayerInfo* gMPlay_PokemonCry = NULL;
EWRAM_DATA u8 gPokemonCryBGMDuckingCounter = 0;
static u16 sCurrentMapMusic;
static u16 sNextMapMusic;
static u8 sMapMusicState;
static u8 sMapMusicFadeInSpeed;
static u16 sFanfareCounter;
COMMON_DATA bool8 gDisableMusic = 0;
extern struct ToneData gCryTable[];
extern struct ToneData gCryTable_Reverse[];
static void Task_Fanfare(u8 taskId);
static void CreateFanfareTask(void);
static void Task_DuckBGMForPokemonCry(u8 taskId);
static void RestoreBGMVolumeAfterPokemonCry(void);
static const struct Fanfare sFanfares[] = {
[FANFARE_LEVEL_UP] = { MUS_LEVEL_UP, 80 },
[FANFARE_OBTAIN_ITEM] = { MUS_OBTAIN_ITEM, 160 },
[FANFARE_EVOLVED] = { MUS_EVOLVED, 220 },
[FANFARE_OBTAIN_TMHM] = { MUS_OBTAIN_TMHM, 220 },
[FANFARE_HEAL] = { MUS_HEAL, 160 },
[FANFARE_OBTAIN_BADGE] = { MUS_OBTAIN_BADGE, 340 },
[FANFARE_MOVE_DELETED] = { MUS_MOVE_DELETED, 180 },
[FANFARE_OBTAIN_BERRY] = { MUS_OBTAIN_BERRY, 120 },
[FANFARE_AWAKEN_LEGEND] = { MUS_AWAKEN_LEGEND, 710 },
[FANFARE_SLOTS_JACKPOT] = { MUS_SLOTS_JACKPOT, 250 },
[FANFARE_SLOTS_WIN] = { MUS_SLOTS_WIN, 150 },
[FANFARE_TOO_BAD] = { MUS_TOO_BAD, 160 },
[FANFARE_RG_POKE_FLUTE] = { MUS_RG_POKE_FLUTE, 450 },
[FANFARE_RG_OBTAIN_KEY_ITEM] = { MUS_RG_OBTAIN_KEY_ITEM, 170 },
[FANFARE_RG_DEX_RATING] = { MUS_RG_DEX_RATING, 196 },
[FANFARE_OBTAIN_B_POINTS] = { MUS_OBTAIN_B_POINTS, 313 },
[FANFARE_OBTAIN_SYMBOL] = { MUS_OBTAIN_SYMBOL, 318 },
[FANFARE_REGISTER_MATCH_CALL] = { MUS_REGISTER_MATCH_CALL, 135 },
};
void InitMapMusic(void)
{
gDisableMusic = FALSE;
ResetMapMusic();
}
void MapMusicMain(void)
{
switch (sMapMusicState)
{
case 0:
break;
case 1:
sMapMusicState = 2;
PlayBGM(sCurrentMapMusic);
break;
case 2:
case 3:
case 4:
break;
case 5:
if (IsBGMStopped())
{
sNextMapMusic = 0;
sMapMusicState = 0;
}
break;
case 6:
if (IsBGMStopped() && IsFanfareTaskInactive())
{
sCurrentMapMusic = sNextMapMusic;
sNextMapMusic = 0;
sMapMusicState = 2;
PlayBGM(sCurrentMapMusic);
}
break;
case 7:
if (IsBGMStopped() && IsFanfareTaskInactive())
{
FadeInNewBGM(sNextMapMusic, sMapMusicFadeInSpeed);
sCurrentMapMusic = sNextMapMusic;
sNextMapMusic = 0;
sMapMusicState = 2;
sMapMusicFadeInSpeed = 0;
}
break;
}
}
void ResetMapMusic(void)
{
sCurrentMapMusic = 0;
sNextMapMusic = 0;
sMapMusicState = 0;
sMapMusicFadeInSpeed = 0;
}
u16 GetCurrentMapMusic(void)
{
return sCurrentMapMusic;
}
void PlayNewMapMusic(u16 songNum)
{
sCurrentMapMusic = songNum;
sNextMapMusic = 0;
sMapMusicState = 1;
}
void StopMapMusic(void)
{
sCurrentMapMusic = 0;
sNextMapMusic = 0;
sMapMusicState = 1;
}
void FadeOutMapMusic(u8 speed)
{
if (IsNotWaitingForBGMStop())
FadeOutBGM(speed);
sCurrentMapMusic = 0;
sNextMapMusic = 0;
sMapMusicState = 5;
}
void FadeOutAndPlayNewMapMusic(u16 songNum, u8 speed)
{
FadeOutMapMusic(speed);
sCurrentMapMusic = 0;
sNextMapMusic = songNum;
sMapMusicState = 6;
}
void FadeOutAndFadeInNewMapMusic(u16 songNum, u8 fadeOutSpeed, u8 fadeInSpeed)
{
FadeOutMapMusic(fadeOutSpeed);
sCurrentMapMusic = 0;
sNextMapMusic = songNum;
sMapMusicState = 7;
sMapMusicFadeInSpeed = fadeInSpeed;
}
static void UNUSED FadeInNewMapMusic(u16 songNum, u8 speed)
{
FadeInNewBGM(songNum, speed);
sCurrentMapMusic = songNum;
sNextMapMusic = 0;
sMapMusicState = 2;
sMapMusicFadeInSpeed = 0;
}
bool8 IsNotWaitingForBGMStop(void)
{
if (sMapMusicState == 6)
return FALSE;
if (sMapMusicState == 5)
return FALSE;
if (sMapMusicState == 7)
return FALSE;
return TRUE;
}
void PlayFanfareByFanfareNum(u8 fanfareNum)
{
u16 songNum;
m4aMPlayStop(&gMPlayInfo_BGM);
songNum = sFanfares[fanfareNum].songNum;
sFanfareCounter = sFanfares[fanfareNum].duration;
m4aSongNumStart(songNum);
}
bool8 WaitFanfare(bool8 stop)
{
if (sFanfareCounter)
{
sFanfareCounter--;
return FALSE;
}
else
{
if (!stop)
m4aMPlayContinue(&gMPlayInfo_BGM);
else
m4aSongNumStart(MUS_DUMMY);
return TRUE;
}
}
// Unused
void StopFanfareByFanfareNum(u8 fanfareNum)
{
m4aSongNumStop(sFanfares[fanfareNum].songNum);
}
void PlayFanfare(u16 songNum)
{
s32 i;
for (i = 0; (u32)i < ARRAY_COUNT(sFanfares); i++)
{
if (sFanfares[i].songNum == songNum)
{
PlayFanfareByFanfareNum(i);
CreateFanfareTask();
return;
}
}
// songNum is not in sFanfares
// Play first fanfare in table instead
PlayFanfareByFanfareNum(0);
CreateFanfareTask();
}
bool8 IsFanfareTaskInactive(void)
{
if (FuncIsActiveTask(Task_Fanfare) == TRUE)
return FALSE;
return TRUE;
}
static void Task_Fanfare(u8 taskId)
{
if (sFanfareCounter)
{
sFanfareCounter--;
}
else
{
m4aMPlayContinue(&gMPlayInfo_BGM);
DestroyTask(taskId);
}
}
static void CreateFanfareTask(void)
{
if (FuncIsActiveTask(Task_Fanfare) != TRUE)
CreateTask(Task_Fanfare, 80);
}
void FadeInNewBGM(u16 songNum, u8 speed)
{
if (gDisableMusic)
songNum = 0;
if (songNum == MUS_NONE)
songNum = 0;
m4aSongNumStart(songNum);
m4aMPlayImmInit(&gMPlayInfo_BGM);
m4aMPlayVolumeControl(&gMPlayInfo_BGM, TRACKS_ALL, 0);
m4aSongNumStop(songNum);
m4aMPlayFadeIn(&gMPlayInfo_BGM, speed);
}
void FadeOutBGMTemporarily(u8 speed)
{
m4aMPlayFadeOutTemporarily(&gMPlayInfo_BGM, speed);
}
bool8 IsBGMPausedOrStopped(void)
{
if (gMPlayInfo_BGM.status & MUSICPLAYER_STATUS_PAUSE)
return TRUE;
if (!(gMPlayInfo_BGM.status & MUSICPLAYER_STATUS_TRACK))
return TRUE;
return FALSE;
}
void FadeInBGM(u8 speed)
{
m4aMPlayFadeIn(&gMPlayInfo_BGM, speed);
}
void FadeOutBGM(u8 speed)
{
m4aMPlayFadeOut(&gMPlayInfo_BGM, speed);
}
bool8 IsBGMStopped(void)
{
if (!(gMPlayInfo_BGM.status & MUSICPLAYER_STATUS_TRACK))
return TRUE;
return FALSE;
}
void PlayCry_Normal(u16 species, s8 pan)
{
m4aMPlayVolumeControl(&gMPlayInfo_BGM, TRACKS_ALL, 85);
PlayCryInternal(species, pan, CRY_VOLUME, CRY_PRIORITY_NORMAL, CRY_MODE_NORMAL);
gPokemonCryBGMDuckingCounter = 2;
RestoreBGMVolumeAfterPokemonCry();
}
void PlayCry_NormalNoDucking(u16 species, s8 pan, s8 volume, u8 priority)
{
PlayCryInternal(species, pan, volume, priority, CRY_MODE_NORMAL);
}
// Assuming it's not CRY_MODE_DOUBLES, this is equivalent to PlayCry_Normal except it allows other modes.
void PlayCry_ByMode(u16 species, s8 pan, u8 mode)
{
if (mode == CRY_MODE_DOUBLES)
{
PlayCryInternal(species, pan, CRY_VOLUME, CRY_PRIORITY_NORMAL, mode);
}
else
{
m4aMPlayVolumeControl(&gMPlayInfo_BGM, TRACKS_ALL, 85);
PlayCryInternal(species, pan, CRY_VOLUME, CRY_PRIORITY_NORMAL, mode);
gPokemonCryBGMDuckingCounter = 2;
RestoreBGMVolumeAfterPokemonCry();
}
}
// Used when releasing multiple Pokémon at once in battle.
void PlayCry_ReleaseDouble(u16 species, s8 pan, u8 mode)
{
if (mode == CRY_MODE_DOUBLES)
{
PlayCryInternal(species, pan, CRY_VOLUME, CRY_PRIORITY_NORMAL, mode);
}
else
{
if (!(gBattleTypeFlags & BATTLE_TYPE_MULTI))
m4aMPlayVolumeControl(&gMPlayInfo_BGM, TRACKS_ALL, 85);
PlayCryInternal(species, pan, CRY_VOLUME, CRY_PRIORITY_NORMAL, mode);
}
}
// Duck the BGM but don't restore it. Not present in R/S
void PlayCry_DuckNoRestore(u16 species, s8 pan, u8 mode)
{
if (mode == CRY_MODE_DOUBLES)
{
PlayCryInternal(species, pan, CRY_VOLUME, CRY_PRIORITY_NORMAL, mode);
}
else
{
m4aMPlayVolumeControl(&gMPlayInfo_BGM, TRACKS_ALL, 85);
PlayCryInternal(species, pan, CRY_VOLUME, CRY_PRIORITY_NORMAL, mode);
gPokemonCryBGMDuckingCounter = 2;
}
}
void PlayCry_Script(u16 species, u8 mode)
{
m4aMPlayVolumeControl(&gMPlayInfo_BGM, TRACKS_ALL, 85);
PlayCryInternal(species, 0, CRY_VOLUME, CRY_PRIORITY_NORMAL, mode);
gPokemonCryBGMDuckingCounter = 2;
RestoreBGMVolumeAfterPokemonCry();
}
void PlayCryInternal(u16 species, s8 pan, s8 volume, u8 priority, u8 mode)
{
bool32 reverse;
u32 release;
u32 length;
u32 pitch;
u32 chorus;
u32 index;
u8 table;
species--;
// Set default values
// May be overridden depending on mode.
length = 140;
reverse = FALSE;
release = 0;
pitch = 15360;
chorus = 0;
switch (mode)
{
case CRY_MODE_NORMAL:
break;
case CRY_MODE_DOUBLES:
length = 20;
release = 225;
break;
case CRY_MODE_ENCOUNTER:
release = 225;
pitch = 15600;
chorus = 20;
volume = 90;
break;
case CRY_MODE_HIGH_PITCH:
length = 50;
release = 200;
pitch = 15800;
chorus = 20;
volume = 90;
break;
case CRY_MODE_ECHO_START:
length = 25;
reverse = TRUE;
release = 100;
pitch = 15600;
chorus = 192;
volume = 90;
break;
case CRY_MODE_FAINT:
release = 200;
pitch = 14440;
break;
case CRY_MODE_ECHO_END:
release = 220;
pitch = 15555;
chorus = 192;
volume = 70;
break;
case CRY_MODE_ROAR_1:
length = 10;
release = 100;
pitch = 14848;
break;
case CRY_MODE_ROAR_2:
length = 60;
release = 225;
pitch = 15616;
break;
case CRY_MODE_GROWL_1:
length = 15;
reverse = TRUE;
release = 125;
pitch = 15200;
break;
case CRY_MODE_GROWL_2:
length = 100;
release = 225;
pitch = 15200;
break;
case CRY_MODE_WEAK_DOUBLES:
length = 20;
release = 225;
// fallthrough
case CRY_MODE_WEAK:
pitch = 15000;
break;
}
SetPokemonCryVolume(volume);
SetPokemonCryPanpot(pan);
SetPokemonCryPitch(pitch);
SetPokemonCryLength(length);
SetPokemonCryProgress(0);
SetPokemonCryRelease(release);
SetPokemonCryChorus(chorus);
SetPokemonCryPriority(priority);
// This is a fancy way to get a cry of a Pokémon.
// It creates 4 sets of 128 mini cry tables.
// If you wish to expand Pokémon, you need to
// append new cases to the switch.
species = SpeciesToCryId(species);
index = species % 128;
table = species / 128;
#define GET_CRY(speciesIndex, tableId, reversed) \
((reversed) ? &gCryTable_Reverse[(128 * (tableId)) + (speciesIndex)] : &gCryTable[(128 * (tableId)) + (speciesIndex)])
switch (table)
{
case 0:
gMPlay_PokemonCry = SetPokemonCryTone(GET_CRY(index, 0, reverse));
break;
case 1:
gMPlay_PokemonCry = SetPokemonCryTone(GET_CRY(index, 1, reverse));
break;
case 2:
gMPlay_PokemonCry = SetPokemonCryTone(GET_CRY(index, 2, reverse));
break;
case 3:
gMPlay_PokemonCry = SetPokemonCryTone(GET_CRY(index, 3, reverse));
break;
}
#undef GET_CRY
}
bool8 IsCryFinished(void)
{
if (FuncIsActiveTask(Task_DuckBGMForPokemonCry) == TRUE)
{
return FALSE;
}
else
{
ClearPokemonCrySongs();
return TRUE;
}
}
void StopCryAndClearCrySongs(void)
{
m4aMPlayStop(gMPlay_PokemonCry);
ClearPokemonCrySongs();
}
void StopCry(void)
{
m4aMPlayStop(gMPlay_PokemonCry);
}
bool8 IsCryPlayingOrClearCrySongs(void)
{
if (IsPokemonCryPlaying(gMPlay_PokemonCry))
{
return TRUE;
}
else
{
ClearPokemonCrySongs();
return FALSE;
}
}
bool8 IsCryPlaying(void)
{
if (IsPokemonCryPlaying(gMPlay_PokemonCry))
return TRUE;
else
return FALSE;
}
static void Task_DuckBGMForPokemonCry(u8 taskId)
{
if (gPokemonCryBGMDuckingCounter)
{
gPokemonCryBGMDuckingCounter--;
return;
}
if (!IsPokemonCryPlaying(gMPlay_PokemonCry))
{
m4aMPlayVolumeControl(&gMPlayInfo_BGM, TRACKS_ALL, 256);
DestroyTask(taskId);
}
}
static void RestoreBGMVolumeAfterPokemonCry(void)
{
if (FuncIsActiveTask(Task_DuckBGMForPokemonCry) != TRUE)
CreateTask(Task_DuckBGMForPokemonCry, 80);
}
void PlayBGM(u16 songNum)
{
if (gDisableMusic)
songNum = 0;
if (songNum == MUS_NONE)
songNum = 0;
m4aSongNumStart(songNum);
}
void PlaySE(u16 songNum)
{
m4aSongNumStart(songNum);
}
void PlaySE12WithPanning(u16 songNum, s8 pan)
{
m4aSongNumStart(songNum);
m4aMPlayImmInit(&gMPlayInfo_SE1);
m4aMPlayImmInit(&gMPlayInfo_SE2);
m4aMPlayPanpotControl(&gMPlayInfo_SE1, TRACKS_ALL, pan);
m4aMPlayPanpotControl(&gMPlayInfo_SE2, TRACKS_ALL, pan);
}
void PlaySE1WithPanning(u16 songNum, s8 pan)
{
m4aSongNumStart(songNum);
m4aMPlayImmInit(&gMPlayInfo_SE1);
m4aMPlayPanpotControl(&gMPlayInfo_SE1, TRACKS_ALL, pan);
}
void PlaySE2WithPanning(u16 songNum, s8 pan)
{
m4aSongNumStart(songNum);
m4aMPlayImmInit(&gMPlayInfo_SE2);
m4aMPlayPanpotControl(&gMPlayInfo_SE2, TRACKS_ALL, pan);
}
void SE12PanpotControl(s8 pan)
{
m4aMPlayPanpotControl(&gMPlayInfo_SE1, TRACKS_ALL, pan);
m4aMPlayPanpotControl(&gMPlayInfo_SE2, TRACKS_ALL, pan);
}
bool8 IsSEPlaying(void)
{
if ((gMPlayInfo_SE1.status & MUSICPLAYER_STATUS_PAUSE) && (gMPlayInfo_SE2.status & MUSICPLAYER_STATUS_PAUSE))
return FALSE;
if (!(gMPlayInfo_SE1.status & MUSICPLAYER_STATUS_TRACK) && !(gMPlayInfo_SE2.status & MUSICPLAYER_STATUS_TRACK))
return FALSE;
return TRUE;
}
bool8 IsBGMPlaying(void)
{
if (gMPlayInfo_BGM.status & MUSICPLAYER_STATUS_PAUSE)
return FALSE;
if (!(gMPlayInfo_BGM.status & MUSICPLAYER_STATUS_TRACK))
return FALSE;
return TRUE;
}
bool8 IsSpecialSEPlaying(void)
{
if (gMPlayInfo_SE3.status & MUSICPLAYER_STATUS_PAUSE)
return FALSE;
if (!(gMPlayInfo_SE3.status & MUSICPLAYER_STATUS_TRACK))
return FALSE;
return TRUE;
}