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strings.c
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#include "global.h"
#include "strings.h"
#include "battle_pyramid_bag.h"
#include "item_menu.h"
ALIGNED(4)
#if FRENCH
const u8 gText_ExpandedPlaceholder_Empty[] = _("");
const u8 gText_ExpandedPlaceholder_Kun[] = _("");
const u8 gText_ExpandedPlaceholder_Chan[] = _("");
const u8 gText_ExpandedPlaceholder_Sapphire[] = _("SAPPHIRE");
const u8 gText_ExpandedPlaceholder_Ruby[] = _("RUBY");
const u8 gText_ExpandedPlaceholder_Emerald[] = _("EMERAUDE");
const u8 gText_ExpandedPlaceholder_Aqua[] = _("AQUA");
const u8 gText_ExpandedPlaceholder_Magma[] = _("MAGMA");
const u8 gText_ExpandedPlaceholder_Archie[] = _("ARTHUR");
const u8 gText_ExpandedPlaceholder_Maxie[] = _("MAX");
const u8 gText_ExpandedPlaceholder_Kyogre[] = _("KYOGRE");
const u8 gText_ExpandedPlaceholder_Groudon[] = _("GROUDON");
const u8 gText_ExpandedPlaceholder_Brendan[] = _("BRICE");
const u8 gText_ExpandedPlaceholder_May[] = _("FLORA");
const u8 gText_EggNickname[] = _("OEUF");
const u8 gText_Pokemon[] = _("POKéMON");
const u8 gText_ProfBirchMatchCallName[] = _("PROF. SEKO");
const u8 gText_MainMenuNewGame[] = _("NOUVELLE PARTIE");
const u8 gText_MainMenuContinue[] = _("CONTINUER");
const u8 gText_MainMenuOption[] = _("OPTIONS");
const u8 gText_MainMenuMysteryGift[] = _("CADEAU MYST.");
const u8 gText_MainMenuMysteryGift2[] = _("CADEAU MYST.");
const u8 gText_MainMenuMysteryEvents[] = _("EVENEMENTS MYSTERE");
const u8 gText_WirelessNotConnected[] = _("L’adaptateur sans fil GBA n’est\npas connecté.");
const u8 gText_MysteryGiftCantUse[] = _("Ne pas utiliser l’adaptateur sans fil\navec le CADEAU MYST.");
const u8 gText_MysteryEventsCantUse[] = _("Ne pas utiliser l’adaptateur sans fil\navec les EVENEMENTS MYSTERE.");
const u8 gText_UpdatingSaveExternalData[] = _("Updating save file using external\ndata. Please wait."); // Unused
const u8 gText_SaveFileUpdated[] = _("The save file has been updated."); // Unused
const u8 gText_SaveFileCorrupted[] = _("Fichier de sauvegarde corrompu.\nLe fichier précédent sera chargé.");
const u8 gText_SaveFileErased[] = _("Fichier de sauvegarde effacé…");
const u8 gJPText_No1MSubCircuit[] = _("1Mサブきばんが ささっていません!");
const u8 gText_BatteryRunDry[] = _("La pile interne est épuisée.\nVous pouvez continuer à jouer.\pMais les évènements dépendant de\nl’heure n’auront pas lieu.");
const u8 gText_Player[] = _("PLAYER");
const u8 gText_Pokedex[] = _("POKéDEX");
const u8 gText_Time[] = _("DUREE JEU");
const u8 gText_Badges[] = _("BADGES");
const u8 gText_AButton[] = _("A Button");
const u8 gText_BButton[] = _("B Button");
const u8 gText_RButton[] = _("R Button");
const u8 gText_LButton[] = _("L Button");
const u8 gText_Start[] = _("START");
const u8 gText_Select[] = _("SELECT");
const u8 gText_ControlPad[] = _("+ Control Pad");
const u8 gText_LButtonRButton[] = _("L Button R Button");
const u8 gText_Controls[] = _("CONTROLS");
ALIGNED(4) const u8 gText_PickOk[] = _("{DPAD_UPDOWN}PICK {A_BUTTON}OK");
ALIGNED(4) const u8 gText_Next[] = _("{A_BUTTON}NEXT");
ALIGNED(4) const u8 gText_NextBack[] = _("{A_BUTTON}NEXT {B_BUTTON}BACK");
ALIGNED(4) const u8 gText_PickNextCancel[] = _("{DPAD_UPDOWN}CHOIX {A_BUTTON}SUIV. {B_BUTTON}ANN.");
ALIGNED(4) const u8 gText_PickCancel[] = _("{DPAD_UPDOWN}CHOIX {A_BUTTON}{B_BUTTON}ANNUL.");
ALIGNED(4) const u8 gText_AButtonExit[] = _("{A_BUTTON}RETOUR");
const u8 gText_BirchBoy[] = _("GARÇON");
const u8 gText_BirchGirl[] = _("FILLE");
const u8 gText_DefaultNameStu[] = _("STEF");
const u8 gText_DefaultNameMilton[] = _("MANUEL");
const u8 gText_DefaultNameTom[] = _("SEB");
const u8 gText_DefaultNameKenny[] = _("GWENN");
const u8 gText_DefaultNameReid[] = _("ARNO");
const u8 gText_DefaultNameJude[] = _("JULES");
const u8 gText_DefaultNameJaxson[] = _("JOHANN");
const u8 gText_DefaultNameEaston[] = _("THIBAUD");
const u8 gText_DefaultNameWalker[] = _("ALEC");
const u8 gText_DefaultNameTeru[] = _("GIBUS");
const u8 gText_DefaultNameJohnny[] = _("JOHNNY");
const u8 gText_DefaultNameBrett[] = _("FABRICE");
const u8 gText_DefaultNameSeth[] = _("DANIEL");
const u8 gText_DefaultNameTerry[] = _("THOMAS");
const u8 gText_DefaultNameCasey[] = _("GARY");
const u8 gText_DefaultNameDarren[] = _("RUDDY");
const u8 gText_DefaultNameLandon[] = _("THIERRY");
const u8 gText_DefaultNameCollin[] = _("COLIN");
const u8 gText_DefaultNameStanley[] = _("STAN");
const u8 gText_DefaultNameQuincy[] = _("SEVERIN");
const u8 gText_DefaultNameKimmy[] = _("AGNES");
const u8 gText_DefaultNameTiara[] = _("ARIANE");
const u8 gText_DefaultNameBella[] = _("BELLA");
const u8 gText_DefaultNameJayla[] = _("MAEVA");
const u8 gText_DefaultNameAllie[] = _("PAULINE");
const u8 gText_DefaultNameLianna[] = _("CINDY");
const u8 gText_DefaultNameSara[] = _("SOPHIE");
const u8 gText_DefaultNameMonica[] = _("MONICA");
const u8 gText_DefaultNameCamila[] = _("CATHY");
const u8 gText_DefaultNameAubree[] = _("FANNY");
const u8 gText_DefaultNameRuthie[] = _("ROXANE");
const u8 gText_DefaultNameHazel[] = _("EDITH");
const u8 gText_DefaultNameNadine[] = _("NADINE");
const u8 gText_DefaultNameTanja[] = _("TANIA");
const u8 gText_DefaultNameYasmin[] = _("JANYCE");
const u8 gText_DefaultNameNicola[] = _("CLAIRE");
const u8 gText_DefaultNameLillie[] = _("LILLY");
const u8 gText_DefaultNameTerra[] = _("SOLENE");
const u8 gText_DefaultNameLucy[] = _("CYNTHIA");
const u8 gText_DefaultNameHalie[] = _("MAUD");
const u8 gText_ThisIsAPokemon[] = _("Voici ce qu’on appelle un “POKéMON”.{PAUSE 96}\p");
const u8 gText_5MarksPokemon[] = _("?????");
const u8 gText_UnkHeight[] = _("???,? m");
const u8 gText_UnkWeight[] = _("???,? kg");
const u8 gText_EmptyPkmnCategory[] = _(" POKéMON");
const u8 gText_EmptyHeight[] = _(" m");
const u8 gText_EmptyWeight[] = _(" kg");
const u8 gText_EmptyPokedexInfo1[] = _("");
const u8 gText_CryOf[] = _("CRI DE");
const u8 gText_EmptyPokedexInfo2[] = _("");
const u8 gText_SizeComparedTo[] = _("TAILLE COMPAREE A ");
const u8 gText_PokedexRegistration[] = _("Enregistrement du POKéDEX terminé.");
const u8 gText_HTHeight[] = _("HAUT.");
const u8 gText_WTWeight[] = _("POIDS");
const u8 gText_SearchingPleaseWait[] = _("Recherche en cours…\nVeuillez patienter.");
const u8 gText_SearchCompleted[] = _("Recherche terminée.");
const u8 gText_NoMatchingPkmnWereFound[] = _("Aucun POKéMON correspondant trouvé.");
const u8 gText_SearchForPkmnBasedOnParameters[] = _("Recherche de POKéMON selon certains\ncritères.");
const u8 gText_SwitchPokedexListings[] = _("Changer le classement du POKéDEX.");
const u8 gText_ReturnToPokedex[] = _("Revenir au POKéDEX.");
const u8 gText_SelectPokedexMode[] = _("Choisir le mode du POKéDEX.");
const u8 gText_SelectPokedexListingMode[] = _("Choisir le mode de classement du POKéDEX.");
const u8 gText_ListByFirstLetter[] = _("Recherche par la première lettre du nom:\nPOKéMON vus.");
const u8 gText_ListByBodyColor[] = _("Recherche par la couleur:\nPOKéMON vus.");
const u8 gText_ListByType[] = _("Recherche par le type:\nPOKéMON pris uniquement.");
const u8 gText_ExecuteSearchSwitch[] = _("Exécuter recherche/changement.");
const u8 gText_DexHoennTitle[] = _("DEX HOENN");
const u8 gText_DexNatTitle[] = _("DEX NATIONAL");
const u8 gText_DexSortNumericalTitle[] = _("MODE NUMERIQUE");
const u8 gText_DexSortAtoZTitle[] = _("MODE A à Z");
const u8 gText_DexSortHeaviestTitle[] = _("MODE + - LOURD");
const u8 gText_DexSortLightestTitle[] = _("MODE + - LEGER");
const u8 gText_DexSortTallestTitle[] = _("MODE + - GRAND");
const u8 gText_DexSortSmallestTitle[] = _("MODE + - PETIT");
const u8 gText_DexSearchAlphaABC[] = _("ABC");
const u8 gText_DexSearchAlphaDEF[] = _("DEF");
const u8 gText_DexSearchAlphaGHI[] = _("GHI");
const u8 gText_DexSearchAlphaJKL[] = _("JKL");
const u8 gText_DexSearchAlphaMNO[] = _("MNO");
const u8 gText_DexSearchAlphaPQR[] = _("PQR");
const u8 gText_DexSearchAlphaSTU[] = _("STU");
const u8 gText_DexSearchAlphaVWX[] = _("VWX");
const u8 gText_DexSearchAlphaYZ[] = _("YZ");
const u8 gText_DexSearchColorRed[] = _("ROUGE");
const u8 gText_DexSearchColorBlue[] = _("BLEU");
const u8 gText_DexSearchColorYellow[] = _("JAUNE");
const u8 gText_DexSearchColorGreen[] = _("VERT");
const u8 gText_DexSearchColorBlack[] = _("NOIR");
const u8 gText_DexSearchColorBrown[] = _("MARRON");
const u8 gText_DexSearchColorPurple[] = _("VIOLET");
const u8 gText_DexSearchColorGray[] = _("GRIS");
const u8 gText_DexSearchColorWhite[] = _("BLANC");
const u8 gText_DexSearchColorPink[] = _("ROSE");
const u8 gText_DexHoennDescription[] = _("POKéDEX de la région HOENN");
const u8 gText_DexNatDescription[] = _("POKéDEX édition nationale");
const u8 gText_DexSortNumericalDescription[] = _("POKéMON classés selon leur numéro.");
const u8 gText_DexSortAtoZDescription[] = _("POKéMON vus et pris, classés par ordre\nalphabétique.");
const u8 gText_DexSortHeaviestDescription[] = _("POKéMON pris, classés du plus lourd au\nplus léger.");
const u8 gText_DexSortLightestDescription[] = _("POKéMON pris, classés du plus léger au\nplus lourd.");
const u8 gText_DexSortTallestDescription[] = _("POKéMON pris, classés du plus grand au\nplus petit.");
const u8 gText_DexSortSmallestDescription[] = _("POKéMON pris, classés du plus petit au\nplus grand.");
const u8 gText_DexEmptyString[] = _("");
const u8 gText_DexSearchDontSpecify[] = _("INDIFFERENT");
const u8 gText_DexSearchTypeNone[] = _("AUCUN");
const u8 gText_SelectorArrow[] = _("▶");
const u8 gText_EmptySpace[] = _(" ");
const u8 gText_WelcomeToHOF[] = _("Bienvenue au PANTHEON!");
const u8 gText_HOFDexRating[] = _("Spotted POKéMON: {STR_VAR_1}!\nOwned POKéMON: {STR_VAR_2}!\pPROF. BIRCH’s POKéDEX rating!\pPROF. BIRCH: Let’s see…\p");
const u8 gText_HOFDexSaving[] = _("SAVING…\nDON’T TURN OFF THE POWER.");
const u8 gText_HOFCorrupted[] = _("Données du PANTHEON corrompues.");
ALIGNED(4) const u8 gText_HOFNumber[] = _("PANTHEON Nº {STR_VAR_1}");
const u8 gText_LeagueChamp[] = _("MAITRE DE LA LIGUE!\nFELICITATIONS!");
const u8 gText_Number[] = _("Nº ");
const u8 gText_Level[] = _("N. ");
const u8 gText_IdNumberSlash[] = _("IDNo. /");
const u8 gText_Name[] = _("NOM");
const u8 gText_IDNumber[] = _("NºID");
const u8 gText_BirchInTrouble[] = _("Le PROF. SEKO a des ennuis!\nChoisis un POKéMON et sauve-le!");
const u8 gText_ConfirmStarterChoice[] = _("Prendre ce POKéMON?");
const u8 gText_Pokemon4[] = _("POKéMON");
const u8 gText_FlyToWhere[] = _("VOLER où?");
const u8 gMenuText_Use[] = _("UTILIS.");
const u8 gMenuText_Toss[] = _("JETER");
const u8 gMenuText_Register[] = _("ENREG.");
const u8 gMenuText_Give[] = _("DONNER");
const u8 gMenuText_CheckTag[] = _("LIRE ETIQUETTE");
const u8 gMenuText_Confirm[] = _("CONFIR.");
const u8 gMenuText_Confirm2[] = _("CONFIRMER");
const u8 gMenuText_Walk[] = _("MARCHER");
const u8 gText_Cancel[] = _("SORTIR");
const u8 gText_Cancel2[] = _("RETOUR");
const u8 gMenuText_Show[] = _("MONTRER");
const u8 gText_EmptyString2[] = _("");
const u8 gText_Cancel7[] = _("CANCEL");
const u8 gText_Item[] = _("OBJET");
const u8 gText_Mail[] = _("LETTRE");
const u8 gText_Take[] = _("PRENDR.");
const u8 gText_Store[] = _("DEPOSER");
const u8 gMenuText_Check[] = _("VOIR");
const u8 gText_None[] = _("AUCUN");
const u8 gMenuText_Deselect[] = _("ANNUL.");
const u8 gText_ThreeMarks[] = _("???");
const u8 gText_FiveMarks[] = _("?????");
const u8 gText_Slash[] = _("/");
const u8 gText_OneDash[] = _("-");
const u8 gText_TwoDashes[] = _("--");
const u8 gText_ThreeDashes[] = _("---");
const u8 gText_MaleSymbol[] = _("♂");
const u8 gText_FemaleSymbol[] = _("♀");
const u8 gText_LevelSymbol[] = _("N.");
const u8 gText_NumberClear01[] = _("{NO}{CLEAR 1}");
const u8 gText_PlusSymbol[] = _("+");
const u8 gText_RightArrow[] = _("{RIGHT_ARROW}");
const u8 gText_IDNumber2[] = _("{NO}{ID}");
const u8 gText_Space[] = _(" ");
const u8 gText_SelectorArrow2[] = _("▶");
const u8 gText_GoBackPrevMenu[] = _("Retourner au menu\nprécédent.");
const u8 gText_WhatWouldYouLike[] = _("Que voulez-vous faire?");
const u8 gMenuText_Give2[] = _("DONNER");
const u8 gText_xVar1[] = _("×{STR_VAR_1}");
const u8 gText_Berry2[] = _(" BERRY");
const u8 gText_Coins[] = _("{STR_VAR_1} JETONS");
const u8 gText_CloseBag[] = _("FERMER LE SAC");
const u8 gText_Var1IsSelected[] = _("{STR_VAR_1} est\nsélectionné.");
const u8 gText_CantWriteMail[] = _("Vous ne pouvez pas\nécrire de LETTRE ici.");
const u8 gText_NoPokemon[] = _("Il n’y a pas de\nPOKéMON.");
const u8 gText_MoveVar1Where[] = _("Où voulez-vous\nplacer\n{STR_VAR_1}?");
const u8 gText_Var1CantBeHeld[] = _("Impossible de tenir {STR_VAR_1}!");
const u8 gText_Var1CantBeHeldHere[] = _("Impossible de tenir {STR_VAR_1} ici.");
const u8 gText_DepositHowManyVar1[] = _("Vous voulez en\ndéposer combien?");
const u8 gText_DepositedVar2Var1s[] = _("{STR_VAR_1}:\ndéposé {STR_VAR_2}.");
const u8 gText_NoRoomForItems[] = _("Plus de place pour\nstocker des objets.");
const u8 gText_CantStoreImportantItems[] = _("Objets importants\nimpossibles à\nstocker sur le PC!");
const u8 gText_TooImportantToToss[] = _("Cet objet est\ntrop important\npour le jeter!");
const u8 gText_TossHowManyVar1s[] = _("En jeter combien?");
const u8 gText_ThrewAwayVar2Var1s[] = _("{STR_VAR_1}:\njeté {STR_VAR_2}.");
const u8 gText_ConfirmTossItems[] = _("{STR_VAR_1}:\nen jeter {STR_VAR_2}?");
const u8 gText_DadsAdvice[] = _("Conseil de PAPA…\n{PLAYER}, chaque chose en son temps!{PAUSE_UNTIL_PRESS}");
const u8 gText_CantDismountBike[] = _("Impossible de descendre de VELO ici.{PAUSE_UNTIL_PRESS}");
const u8 gText_ItemFinderNearby[] = _("Oh!\nL’appareil réagit!\pIl doit y avoir un objet enterré\npar ici!{PAUSE_UNTIL_PRESS}");
const u8 gText_ItemFinderOnTop[] = _("L’appareil indique qu’il y a\nquelque chose juste en dessous!{PAUSE_UNTIL_PRESS}");
const u8 gText_ItemFinderNothing[] = _("… … … … Non!\nPas de réaction.{PAUSE_UNTIL_PRESS}");
const u8 gText_CoinCase[] = _("JETONS:\n{STR_VAR_1}{PAUSE_UNTIL_PRESS}");
const u8 gText_BootedUpTM[] = _("CT activée.");
const u8 gText_BootedUpHM[] = _("CS activée.");
const u8 gText_TMHMContainedVar1[] = _("Elle contient\n{STR_VAR_1}.\pApprendre {STR_VAR_1}\nà un POKéMON?");
const u8 gText_PlayerUsedVar2[] = _("{PLAYER} utilise\n{STR_VAR_2}.{PAUSE_UNTIL_PRESS}");
const u8 gText_RepelEffectsLingered[] = _("Mais le REPOUSSE précédent est\ntoujours actif.{PAUSE_UNTIL_PRESS}");
const u8 gText_UsedVar2WildLured[] = _("{PLAYER} utilise\n{STR_VAR_2}.\pÇa va attirer les POKéMON sauvages.{PAUSE_UNTIL_PRESS}");
const u8 gText_UsedVar2WildRepelled[] = _("{PLAYER} utilise\n{STR_VAR_2}.\pÇa va repousser les POKéMON\nsauvages.{PAUSE_UNTIL_PRESS}");
const u8 gText_BoxFull[] = _("Les BOITES sont pleines.{PAUSE_UNTIL_PRESS}");
const u8 gText_PowderQty[] = _("QUANT. POUDRE: {STR_VAR_1}{PAUSE_UNTIL_PRESS}");
const u8 gText_TheField[] = _("au jeu");
const u8 gText_TheBattle[] = _("au combat");
const u8 gText_ThePokemonList[] = _("à la LISTE POKéMON");
const u8 gText_TheShop[] = _("au magasin");
const u8 gText_ThePC[] = _("au PC");
#elif ITALIAN
const u8 gText_ExpandedPlaceholder_Empty[] = _("");
const u8 gText_ExpandedPlaceholder_Kun[] = _("");
const u8 gText_ExpandedPlaceholder_Chan[] = _("");
const u8 gText_ExpandedPlaceholder_Sapphire[] = _("SAPPHIRE");
const u8 gText_ExpandedPlaceholder_Ruby[] = _("RUBY");
const u8 gText_ExpandedPlaceholder_Emerald[] = _("SMERALDO");
const u8 gText_ExpandedPlaceholder_Aqua[] = _("IDRO");
const u8 gText_ExpandedPlaceholder_Magma[] = _("MAGMA");
const u8 gText_ExpandedPlaceholder_Archie[] = _("IVAN");
const u8 gText_ExpandedPlaceholder_Maxie[] = _("MAX");
const u8 gText_ExpandedPlaceholder_Kyogre[] = _("KYOGRE");
const u8 gText_ExpandedPlaceholder_Groudon[] = _("GROUDON");
const u8 gText_ExpandedPlaceholder_Brendan[] = _("BRENDON");
const u8 gText_ExpandedPlaceholder_May[] = _("VERA");
const u8 gText_EggNickname[] = _("UOVO");
const u8 gText_Pokemon[] = _("POKéMON");
const u8 gText_ProfBirchMatchCallName[] = _("PROF. BIRCH");
const u8 gText_MainMenuNewGame[] = _("NUOVO GIOCO");
const u8 gText_MainMenuContinue[] = _("CONTINUA");
const u8 gText_MainMenuOption[] = _("OPZIONI");
const u8 gText_MainMenuMysteryGift[] = _("DONO SEGRETO");
const u8 gText_MainMenuMysteryGift2[] = _("DONO SEGRETO");
const u8 gText_MainMenuMysteryEvents[] = _("EVENTI SEGRETI");
const u8 gText_WirelessNotConnected[] = _("Non è collegato l’adattatore\nwireless per Game Boy Advance.");
const u8 gText_MysteryGiftCantUse[] = _("Per usare il DONO SEGRETO scollega\nl’adattatore wireless per GBA.");
const u8 gText_MysteryEventsCantUse[] = _("Per usare gli EVENTI SEGRETI scol-\nlega l’adattatore wireless per GBA.");
const u8 gText_UpdatingSaveExternalData[] = _("Updating save file using external\ndata. Please wait."); // Unused
const u8 gText_SaveFileUpdated[] = _("The save file has been updated."); // Unused
const u8 gText_SaveFileCorrupted[] = _("I dati di gioco sono danneggiati.\nSaranno caricati i dati precedenti.");
const u8 gText_SaveFileErased[] = _("I dati di gioco sono stati\ncancellati perché danneggiati.");
const u8 gJPText_No1MSubCircuit[] = _("1Mサブきばんが ささっていません!");
const u8 gText_BatteryRunDry[] = _("La batteria interna è scarica.\nÈ possibile giocare.\pTuttavia, non si verificheranno\ngli eventi collegati all’orologio.");
const u8 gText_Player[] = _("PLAYER");
const u8 gText_Pokedex[] = _("POKéDEX");
const u8 gText_Time[] = _("TEMPO");
const u8 gText_Badges[] = _("BADGES");
const u8 gText_AButton[] = _("A Button");
const u8 gText_BButton[] = _("B Button");
const u8 gText_RButton[] = _("R Button");
const u8 gText_LButton[] = _("L Button");
const u8 gText_Start[] = _("START");
const u8 gText_Select[] = _("SELECT");
const u8 gText_ControlPad[] = _("+ Control Pad");
const u8 gText_LButtonRButton[] = _("L Button R Button");
const u8 gText_Controls[] = _(" CONTROLS");
ALIGNED(4) const u8 gText_PickOk[] = _("{DPAD_UPDOWN}PICK {A_BUTTON}OK");
ALIGNED(4) const u8 gText_Next[] = _("{A_BUTTON}NEXT");
ALIGNED(4) const u8 gText_NextBack[] = _("{A_BUTTON}NEXT {B_BUTTON}BACK");
ALIGNED(4) const u8 gText_PickNextCancel[] = _("{DPAD_UPDOWN}SCEGLI {A_BUTTON}AVANTI {B_BUTTON}ESCI");
ALIGNED(4) const u8 gText_PickCancel[] = _("{DPAD_UPDOWN}SCEGLI {A_BUTTON}{B_BUTTON}ESCI");
ALIGNED(4) const u8 gText_AButtonExit[] = _("{A_BUTTON}ESCI");
const u8 gText_BirchBoy[] = _("BIMBO");
const u8 gText_BirchGirl[] = _("BIMBA");
const u8 gText_DefaultNameStu[] = _("FRANCY");
const u8 gText_DefaultNameMilton[] = _("GIORGIO");
const u8 gText_DefaultNameTom[] = _("LUCIO");
const u8 gText_DefaultNameKenny[] = _("FABY");
const u8 gText_DefaultNameReid[] = _("ANDREA");
const u8 gText_DefaultNameJude[] = _("DANIELE");
const u8 gText_DefaultNameJaxson[] = _("MICHELE");
const u8 gText_DefaultNameEaston[] = _("RENZO");
const u8 gText_DefaultNameWalker[] = _("EUGENIO");
const u8 gText_DefaultNameTeru[] = _("ELIA");
const u8 gText_DefaultNameJohnny[] = _("SANDRO");
const u8 gText_DefaultNameBrett[] = _("PIETRO");
const u8 gText_DefaultNameSeth[] = _("PAOLO");
const u8 gText_DefaultNameTerry[] = _("MARCO");
const u8 gText_DefaultNameCasey[] = _("ALBERTO");
const u8 gText_DefaultNameDarren[] = _("FILIPPO");
const u8 gText_DefaultNameLandon[] = _("LANDON");
const u8 gText_DefaultNameCollin[] = _("GINO");
const u8 gText_DefaultNameStanley[] = _("CECCO");
const u8 gText_DefaultNameQuincy[] = _("MARIO");
const u8 gText_DefaultNameKimmy[] = _("ANNIE");
const u8 gText_DefaultNameTiara[] = _("CATIA");
const u8 gText_DefaultNameBella[] = _("BELLA");
const u8 gText_DefaultNameJayla[] = _("PAOLA");
const u8 gText_DefaultNameAllie[] = _("LUISA");
const u8 gText_DefaultNameLianna[] = _("GRAZIA");
const u8 gText_DefaultNameSara[] = _("SARA");
const u8 gText_DefaultNameMonica[] = _("MONICA");
const u8 gText_DefaultNameCamila[] = _("MARTA");
const u8 gText_DefaultNameAubree[] = _("PIA");
const u8 gText_DefaultNameRuthie[] = _("RITA");
const u8 gText_DefaultNameHazel[] = _("ERICA");
const u8 gText_DefaultNameNadine[] = _("ROSA");
const u8 gText_DefaultNameTanja[] = _("MELISSA");
const u8 gText_DefaultNameYasmin[] = _("MARINA");
const u8 gText_DefaultNameNicola[] = _("ELISA");
const u8 gText_DefaultNameLillie[] = _("LINA");
const u8 gText_DefaultNameTerra[] = _("TERESA");
const u8 gText_DefaultNameLucy[] = _("LUCETTA");
const u8 gText_DefaultNameHalie[] = _("LUCIA");
const u8 gText_ThisIsAPokemon[] = _("Questo è un “POKéMON”.{PAUSE 96}\p");
const u8 gText_5MarksPokemon[] = _("POKéMON ?????");
const u8 gText_UnkHeight[] = _("???,? m");
const u8 gText_UnkWeight[] = _("???,? kg");
const u8 gText_EmptyPkmnCategory[] = _(" POKéMON");
const u8 gText_EmptyHeight[] = _(" m");
const u8 gText_EmptyWeight[] = _(" kg");
const u8 gText_EmptyPokedexInfo1[] = _("");
const u8 gText_CryOf[] = _("VERSO DI");
const u8 gText_EmptyPokedexInfo2[] = _("");
const u8 gText_SizeComparedTo[] = _("DIMENSIONI RISPETTO A ");
const u8 gText_PokedexRegistration[] = _("Registrazione POKéDEX completata.");
const u8 gText_HTHeight[] = _("h");
const u8 gText_WTWeight[] = _("P");
const u8 gText_SearchingPleaseWait[] = _("Ricerca in corso.\nAttendi…");
const u8 gText_SearchCompleted[] = _("Ricerca completata.");
const u8 gText_NoMatchingPkmnWereFound[] = _("Nessun POKéMON con i requisiti indicati.");
const u8 gText_SearchForPkmnBasedOnParameters[] = _("Ricerca di POKéMON in base ai\nparametri selezionati.");
const u8 gText_SwitchPokedexListings[] = _("Modifica modalità elenco POKéDEX.");
const u8 gText_ReturnToPokedex[] = _("Torna al POKéDEX.");
const u8 gText_SelectPokedexMode[] = _("Seleziona modalità POKéDEX.");
const u8 gText_SelectPokedexListingMode[] = _("Seleziona modalità ordine POKéDEX.");
const u8 gText_ListByFirstLetter[] = _("Ordina per iniziale del nome.\nPOKéMON catturati e visti.");
const u8 gText_ListByBodyColor[] = _("Ordina per colore del corpo.\nPOKéMON catturati e visti.");
const u8 gText_ListByType[] = _("Ordina per tipo.\nSolo POKéMON catturati.");
const u8 gText_ExecuteSearchSwitch[] = _("Esegui ricerca/modifica.");
const u8 gText_DexHoennTitle[] = _("DEX HOENN");
const u8 gText_DexNatTitle[] = _("DEX NAZIONALE");
const u8 gText_DexSortNumericalTitle[] = _("NUMERICO");
const u8 gText_DexSortAtoZTitle[] = _("A-Z");
const u8 gText_DexSortHeaviestTitle[] = _("DAL PIÙ PESANTE");
const u8 gText_DexSortLightestTitle[] = _("DAL PIÙ LEGGERO");
const u8 gText_DexSortTallestTitle[] = _("DAL PIÙ ALTO");
const u8 gText_DexSortSmallestTitle[] = _("DAL PIÙ BASSO");
const u8 gText_DexSearchAlphaABC[] = _("ABC");
const u8 gText_DexSearchAlphaDEF[] = _("DEF");
const u8 gText_DexSearchAlphaGHI[] = _("GHI");
const u8 gText_DexSearchAlphaJKL[] = _("JKL");
const u8 gText_DexSearchAlphaMNO[] = _("MNO");
const u8 gText_DexSearchAlphaPQR[] = _("PQR");
const u8 gText_DexSearchAlphaSTU[] = _("STU");
const u8 gText_DexSearchAlphaVWX[] = _("VWX");
const u8 gText_DexSearchAlphaYZ[] = _("YZ");
const u8 gText_DexSearchColorRed[] = _("ROSSO");
const u8 gText_DexSearchColorBlue[] = _("BLU");
const u8 gText_DexSearchColorYellow[] = _("GIALLO");
const u8 gText_DexSearchColorGreen[] = _("VERDE");
const u8 gText_DexSearchColorBlack[] = _("NERO");
const u8 gText_DexSearchColorBrown[] = _("MARRONE");
const u8 gText_DexSearchColorPurple[] = _("VIOLA");
const u8 gText_DexSearchColorGray[] = _("GRIGIO");
const u8 gText_DexSearchColorWhite[] = _("BIANCO");
const u8 gText_DexSearchColorPink[] = _("ROSA");
const u8 gText_DexHoennDescription[] = _("POKéDEX regione di HOENN");
const u8 gText_DexNatDescription[] = _("POKéDEX edizione nazionale");
const u8 gText_DexSortNumericalDescription[] = _("I POKéMON sono elencati in\nbase al numero.");
const u8 gText_DexSortAtoZDescription[] = _("I POKéMON catturati e visti sono\nelencati in ordine alfabetico.");
const u8 gText_DexSortHeaviestDescription[] = _("I POKéMON catturati sono elencati\ndal più pesante al più leggero.");
const u8 gText_DexSortLightestDescription[] = _("I POKéMON catturati sono elencati\ndal più leggero al più pesante.");
const u8 gText_DexSortTallestDescription[] = _("I POKéMON catturati sono elencati\ndal più alto al più basso.");
const u8 gText_DexSortSmallestDescription[] = _("I POKéMON catturati sono elencati\ndal più basso al più alto.");
const u8 gText_DexEmptyString[] = _("");
const u8 gText_DexSearchDontSpecify[] = _("NESSUNO");
const u8 gText_DexSearchTypeNone[] = _("TUTTI");
const u8 gText_SelectorArrow[] = _("▶");
const u8 gText_EmptySpace[] = _(" ");
const u8 gText_WelcomeToHOF[] = _("Benvenuti alla SALA d’ONORE!");
const u8 gText_HOFDexRating[] = _("Spotted POKéMON: {STR_VAR_1}!\nOwned POKéMON: {STR_VAR_2}!\pPROF. BIRCH’s POKéDEX rating!\pPROF. BIRCH: Let’s see…\p");
const u8 gText_HOFDexSaving[] = _("SAVING…\nDON’T TURN OFF THE POWER.");
const u8 gText_HOFCorrupted[] = _("Errore nei dati della SALA d’ONORE.");
ALIGNED(4) const u8 gText_HOFNumber[] = _("SALA d’ONORE nº {STR_VAR_1}");
const u8 gText_LeagueChamp[] = _("CAMPIONE LEGA POKéMON!\nCONGRATULAZIONI!");
const u8 gText_Number[] = _("Nº ");
const u8 gText_Level[] = _("L. ");
const u8 gText_IdNumberSlash[] = _("IDNo. /");
const u8 gText_Name[] = _("NOME");
const u8 gText_IDNumber[] = _("NºID ");
const u8 gText_BirchInTrouble[] = _("Il PROF. BIRCH è nei guai!\nLibera un POKéMON per salvarlo!");
const u8 gText_ConfirmStarterChoice[] = _("Scegli questo POKéMON?");
const u8 gText_Pokemon4[] = _("POKéMON");
const u8 gText_FlyToWhere[] = _("VOLO per dove?");
const u8 gMenuText_Use[] = _("USA");
const u8 gMenuText_Toss[] = _("BUTTA");
const u8 gMenuText_Register[] = _("ASSEGNA");
const u8 gMenuText_Give[] = _("DAI");
const u8 gMenuText_CheckTag[] = _("VEDI ETICHETTA");
const u8 gMenuText_Confirm[] = _("OK");
const u8 gMenuText_Confirm2[] = _("OK");
const u8 gMenuText_Walk[] = _("SCENDI");
const u8 gText_Cancel[] = _("ESCI");
const u8 gText_Cancel2[] = _("ESCI");
const u8 gMenuText_Show[] = _("MOSTRA");
const u8 gText_EmptyString2[] = _("");
const u8 gText_Cancel7[] = _("CANCEL");
const u8 gText_Item[] = _("STRUM.");
const u8 gText_Mail[] = _("MESS.");
const u8 gText_Take[] = _("PRENDI");
const u8 gText_Store[] = _("CONSEGNA");
const u8 gMenuText_Check[] = _("VEDI");
const u8 gText_None[] = _("NESSUNO");
const u8 gMenuText_Deselect[] = _("ANNULLA");
const u8 gText_ThreeMarks[] = _("???");
const u8 gText_FiveMarks[] = _("?????");
const u8 gText_Slash[] = _("/");
const u8 gText_OneDash[] = _("-");
const u8 gText_TwoDashes[] = _("--");
const u8 gText_ThreeDashes[] = _("---");
const u8 gText_MaleSymbol[] = _("♂");
const u8 gText_FemaleSymbol[] = _("♀");
const u8 gText_LevelSymbol[] = _("{LV}");
const u8 gText_NumberClear01[] = _("{NO}{CLEAR 1}");
const u8 gText_PlusSymbol[] = _("+");
const u8 gText_RightArrow[] = _("{RIGHT_ARROW}");
const u8 gText_IDNumber2[] = _("{NO}{ID}");
const u8 gText_Space[] = _(" ");
const u8 gText_SelectorArrow2[] = _("▶");
const u8 gText_GoBackPrevMenu[] = _("Torna al menu\nprecedente.");
const u8 gText_WhatWouldYouLike[] = _("Cosa desideri fare?");
const u8 gMenuText_Give2[] = _("DAI");
const u8 gText_xVar1[] = _("×{STR_VAR_1}");
const u8 gText_Berry2[] = _(" BERRY");
const u8 gText_Coins[] = _("GETT.: {STR_VAR_1}");
const u8 gText_CloseBag[] = _("CHIUDI ZAINO");
const u8 gText_Var1IsSelected[] = _("Selezionato:\n{STR_VAR_1}");
const u8 gText_CantWriteMail[] = _("Qui non puoi\nscrivere MESSAGGI.");
const u8 gText_NoPokemon[] = _("Non ci sono\nPOKéMON.");
const u8 gText_MoveVar1Where[] = _("Sposta\n{STR_VAR_1}\ndove?");
const u8 gText_Var1CantBeHeld[] = _("{STR_VAR_1} non si può dare.");
const u8 gText_Var1CantBeHeldHere[] = _("{STR_VAR_1} non si può dare\nin questo momento.");
const u8 gText_DepositHowManyVar1[] = _("Quantità da\ndepositare?");
const u8 gText_DepositedVar2Var1s[] = _("Operazione\ncompletata.");
const u8 gText_NoRoomForItems[] = _("Non c’è spazio per\naltri strumenti.");
const u8 gText_CantStoreImportantItems[] = _("Gli STRUMENTI\nBASE non vanno\ndepositati nel PC!");
const u8 gText_TooImportantToToss[] = _("È troppo\nimportante per\ndisfarsene!");
const u8 gText_TossHowManyVar1s[] = _("Quantità\nda buttare?");
const u8 gText_ThrewAwayVar2Var1s[] = _("Operazione\ncompletata.");
const u8 gText_ConfirmTossItems[] = _("{STR_VAR_1}:\nvuoi buttarne {STR_VAR_2}?");
const u8 gText_DadsAdvice[] = _("Consiglio di PAPÀ…\n{PLAYER}, ogni cosa a suo tempo!{PAUSE_UNTIL_PRESS}");
const u8 gText_CantDismountBike[] = _("Non puoi scendere dalla BICI qui.{PAUSE_UNTIL_PRESS}");
const u8 gText_ItemFinderNearby[] = _("Oh!\nL’apparecchio risponde!\pC’è uno strumento nascosto qui\nvicino!{PAUSE_UNTIL_PRESS}");
const u8 gText_ItemFinderOnTop[] = _("L’apparecchio ha rilevato qualcosa\nproprio sotto i piedi!{PAUSE_UNTIL_PRESS}");
const u8 gText_ItemFinderNothing[] = _("… … … Niente!\nNon risponde.{PAUSE_UNTIL_PRESS}");
const u8 gText_CoinCase[] = _("I tuoi GETTONI:\n{STR_VAR_1}{PAUSE_UNTIL_PRESS}");
const u8 gText_BootedUpTM[] = _("Estratta una MT.");
const u8 gText_BootedUpHM[] = _("Estratta una MN.");
const u8 gText_TMHMContainedVar1[] = _("Contiene {STR_VAR_1}!\pVuoi insegnare {STR_VAR_1}\nad un POKéMON?");
const u8 gText_PlayerUsedVar2[] = _("{PLAYER} usa\n{STR_VAR_2}!{PAUSE_UNTIL_PRESS}");
const u8 gText_RepelEffectsLingered[] = _("È ancora attivo il REPELLENTE\nusato prima.{PAUSE_UNTIL_PRESS}");
const u8 gText_UsedVar2WildLured[] = _("{PLAYER} usa\n{STR_VAR_2}.\pAttrae i POKéMON selvatici.{PAUSE_UNTIL_PRESS}");
const u8 gText_UsedVar2WildRepelled[] = _("{PLAYER} usa\n{STR_VAR_2}.\pRespinge i POKéMON selvatici.{PAUSE_UNTIL_PRESS}");
const u8 gText_BoxFull[] = _("I BOX sono pieni.{PAUSE_UNTIL_PRESS}");
const u8 gText_PowderQty[] = _("Q.TÀ FARINA: {STR_VAR_1}{PAUSE_UNTIL_PRESS}");
const u8 gText_TheField[] = _("al menu principale");
const u8 gText_TheBattle[] = _("alla lotta");
const u8 gText_ThePokemonList[] = _("all’elenco POKéMON");
const u8 gText_TheShop[] = _("al negozio");
const u8 gText_ThePC[] = _("al PC");
#elif SPANISH
const u8 gText_ExpandedPlaceholder_Empty[] = _("");
const u8 gText_ExpandedPlaceholder_Kun[] = _("");
const u8 gText_ExpandedPlaceholder_Chan[] = _("");
const u8 gText_ExpandedPlaceholder_Sapphire[] = _("SAPPHIRE");
const u8 gText_ExpandedPlaceholder_Ruby[] = _("RUBY");
const u8 gText_ExpandedPlaceholder_Emerald[] = _("ESMERALDA");
const u8 gText_ExpandedPlaceholder_Aqua[] = _("AQUA");
const u8 gText_ExpandedPlaceholder_Magma[] = _("MAGMA");
const u8 gText_ExpandedPlaceholder_Archie[] = _("AQUILES");
const u8 gText_ExpandedPlaceholder_Maxie[] = _("MAGNO");
const u8 gText_ExpandedPlaceholder_Kyogre[] = _("KYOGRE");
const u8 gText_ExpandedPlaceholder_Groudon[] = _("GROUDON");
const u8 gText_ExpandedPlaceholder_Brendan[] = _("BRUNO");
const u8 gText_ExpandedPlaceholder_May[] = _("AURA");
const u8 gText_EggNickname[] = _("HUEVO");
const u8 gText_Pokemon[] = _("POKéMON");
const u8 gText_ProfBirchMatchCallName[] = _("PROF. ABEDUL");
const u8 gText_MainMenuNewGame[] = _("PARTIDA NUEVA");
const u8 gText_MainMenuContinue[] = _("CONTINUAR");
const u8 gText_MainMenuOption[] = _("OPCIONES");
const u8 gText_MainMenuMysteryGift[] = _("EVENTOS MISTERIOSOS");
const u8 gText_MainMenuMysteryGift2[] = _("REGALO MIST.");
const u8 gText_MainMenuMysteryEvents[] = _("EVENTOS MISTERIOSOS");
const u8 gText_WirelessNotConnected[] = _("El Conector inalámbrico de GBA\nno está conectado.");
const u8 gText_MysteryGiftCantUse[] = _("El REGALO MIST. no es compatible\ncon el Conector inalámbrico.");
const u8 gText_MysteryEventsCantUse[] = _("Con el Conector inalámbrico no puede\naccederse a EVENTOS MISTERIOSOS.");
const u8 gText_UpdatingSaveExternalData[] = _("Updating save file using external\ndata. Please wait.");
const u8 gText_SaveFileUpdated[] = _("The save file has been updated.");
const u8 gText_SaveFileCorrupted[] = _("Partida dañada. Se cargará \nla partida guardada anterior.");
const u8 gText_SaveFileErased[] = _(" Partida eliminada…");
const u8 gJPText_No1MSubCircuit[] = _("1Mサブきばんが ささっていません!");
const u8 gText_BatteryRunDry[] = _("La pila interna está agotada,\npero se puede jugar.\pSin embargo, no se producirá \nningún evento temporal.");
const u8 gText_Player[] = _("PLAYER");
const u8 gText_Pokedex[] = _("POKéDEX");
const u8 gText_Time[] = _("TIEMPO J.");
const u8 gText_Badges[] = _("BADGES");
const u8 gText_AButton[] = _("A Button");
const u8 gText_BButton[] = _("B Button");
const u8 gText_RButton[] = _("R Button");
const u8 gText_LButton[] = _("L Button");
const u8 gText_Start[] = _("START");
const u8 gText_Select[] = _("SELECT");
const u8 gText_ControlPad[] = _("+ Control Pad");
const u8 gText_LButtonRButton[] = _("L Button R Button");
const u8 gText_Controls[] = _(" CONTROLS");
ALIGNED(4) const u8 gText_PickOk[] = _("{DPAD_UPDOWN}PICK {A_BUTTON}OK");
ALIGNED(4) const u8 gText_Next[] = _("{A_BUTTON}NEXT");
ALIGNED(4) const u8 gText_NextBack[] = _("{A_BUTTON}NEXT {B_BUTTON}BACK");
ALIGNED(4) const u8 gText_PickNextCancel[] = _("{DPAD_UPDOWN}SEL. {A_BUTTON}SIG. {B_BUTTON}ATRÁS");
ALIGNED(4) const u8 gText_PickCancel[] = _("{DPAD_UPDOWN}SEL. {A_BUTTON}{B_BUTTON}ATRÁS");
ALIGNED(4) const u8 gText_AButtonExit[] = _("{A_BUTTON}SALIR");
const u8 gText_BirchBoy[] = _("CHICO");
const u8 gText_BirchGirl[] = _("CHICA");
const u8 gText_DefaultNameStu[] = _("ELENO");
const u8 gText_DefaultNameMilton[] = _("LAREO");
const u8 gText_DefaultNameTom[] = _("ARTURO");
const u8 gText_DefaultNameKenny[] = _("CARLO");
const u8 gText_DefaultNameReid[] = _("MAURI");
const u8 gText_DefaultNameJude[] = _("DANIEL");
const u8 gText_DefaultNameJaxson[] = _("MARCELO");
const u8 gText_DefaultNameEaston[] = _("ROBERTO");
const u8 gText_DefaultNameWalker[] = _("AITOR");
const u8 gText_DefaultNameTeru[] = _("JULI");
const u8 gText_DefaultNameJohnny[] = _("NARCISO");
const u8 gText_DefaultNameBrett[] = _("LUIS");
const u8 gText_DefaultNameSeth[] = _("RUFO");
const u8 gText_DefaultNameTerry[] = _("QUIMI");
const u8 gText_DefaultNameCasey[] = _("JESUSO");
const u8 gText_DefaultNameDarren[] = _("MARCO");
const u8 gText_DefaultNameLandon[] = _("TEREN");
const u8 gText_DefaultNameCollin[] = _("MARIO");
const u8 gText_DefaultNameStanley[] = _("PEDRO");
const u8 gText_DefaultNameQuincy[] = _("ENRIQUE");
const u8 gText_DefaultNameKimmy[] = _("RAQUEL");
const u8 gText_DefaultNameTiara[] = _("ELENA");
const u8 gText_DefaultNameBella[] = _("PALMA");
const u8 gText_DefaultNameJayla[] = _("LARA");
const u8 gText_DefaultNameAllie[] = _("CARLOTA");
const u8 gText_DefaultNameLianna[] = _("MONA");
const u8 gText_DefaultNameSara[] = _("SARA");
const u8 gText_DefaultNameMonica[] = _("DANIELA");
const u8 gText_DefaultNameCamila[] = _("OLIMPIA");
const u8 gText_DefaultNameAubree[] = _("MARCELA");
const u8 gText_DefaultNameRuthie[] = _("ROBERTA");
const u8 gText_DefaultNameHazel[] = _("ARANCHA");
const u8 gText_DefaultNameNadine[] = _("JULIETA");
const u8 gText_DefaultNameTanja[] = _("NOELIA");
const u8 gText_DefaultNameYasmin[] = _("LUCITA");
const u8 gText_DefaultNameNicola[] = _("MARIAU");
const u8 gText_DefaultNameLillie[] = _("PAOLA");
const u8 gText_DefaultNameTerra[] = _("TERESA");
const u8 gText_DefaultNameLucy[] = _("NURIA");
const u8 gText_DefaultNameHalie[] = _("LINA");
const u8 gText_ThisIsAPokemon[] = _("Aquí tienes lo que \nllamamos “POKéMON”.{PAUSE 96}\p");
const u8 gText_5MarksPokemon[] = _("POKéMON (?)");
const u8 gText_UnkHeight[] = _("???,? m");
const u8 gText_UnkWeight[] = _("???,? kg");
const u8 gText_EmptyPkmnCategory[] = _(" POKéMON");
const u8 gText_EmptyHeight[] = _(" m");
const u8 gText_EmptyWeight[] = _(" kg");
const u8 gText_EmptyPokedexInfo1[] = _("");
const u8 gText_CryOf[] = _("GRITO DE");
const u8 gText_EmptyPokedexInfo2[] = _("");
const u8 gText_SizeComparedTo[] = _("TAMAÑO COMPARADO CON ");
const u8 gText_PokedexRegistration[] = _("Registro de POKéDEX completo.");
const u8 gText_HTHeight[] = _("ALT.");
const u8 gText_WTWeight[] = _("PESO");
const u8 gText_SearchingPleaseWait[] = _("Buscando…\nEspera un instante.");
const u8 gText_SearchCompleted[] = _("Búsqueda realizada.");
const u8 gText_NoMatchingPkmnWereFound[] = _("No se encontraron POKéMON coincidentes.");
const u8 gText_SearchForPkmnBasedOnParameters[] = _("Buscar POKéMON según los\nparámetros seleccionados.");
const u8 gText_SwitchPokedexListings[] = _("Cambiar el orden de la POKéDEX.");
const u8 gText_ReturnToPokedex[] = _("Volver a la POKéDEX.");
const u8 gText_SelectPokedexMode[] = _("Elegir el modo de la POKéDEX.");
const u8 gText_SelectPokedexListingMode[] = _("Elegir el modo de ordenar la POKéDEX.");
const u8 gText_ListByFirstLetter[] = _("Ordenar por la inicial del nombre.\nPOKéMON capturados y avistados.");
const u8 gText_ListByBodyColor[] = _("Ordenar por colores.\nPOKéMON capturados y avistados.");
const u8 gText_ListByType[] = _("Ordenar por tipo.\nSólo POKéMON capturados.");
const u8 gText_ExecuteSearchSwitch[] = _("Realizar la búsqueda.");
const u8 gText_DexHoennTitle[] = _("DEX HOENN");
const u8 gText_DexNatTitle[] = _("DEX NACIONAL");
const u8 gText_DexSortNumericalTitle[] = _("NUMÉRICO");
const u8 gText_DexSortAtoZTitle[] = _("ALFABÉTICO");
const u8 gText_DexSortHeaviestTitle[] = _("MÁS PESADOS");
const u8 gText_DexSortLightestTitle[] = _("MÁS LIGEROS");
const u8 gText_DexSortTallestTitle[] = _("MÁS ALTOS");
const u8 gText_DexSortSmallestTitle[] = _("MÁS BAJOS");
const u8 gText_DexSearchAlphaABC[] = _("ABC");
const u8 gText_DexSearchAlphaDEF[] = _("DEF");
const u8 gText_DexSearchAlphaGHI[] = _("GHI");
const u8 gText_DexSearchAlphaJKL[] = _("JKL");
const u8 gText_DexSearchAlphaMNO[] = _("MNO");
const u8 gText_DexSearchAlphaPQR[] = _("PQR");
const u8 gText_DexSearchAlphaSTU[] = _("STU");
const u8 gText_DexSearchAlphaVWX[] = _("VWX");
const u8 gText_DexSearchAlphaYZ[] = _("YZ");
const u8 gText_DexSearchColorRed[] = _("ROJO");
const u8 gText_DexSearchColorBlue[] = _("AZUL");
const u8 gText_DexSearchColorYellow[] = _("AMARILLO");
const u8 gText_DexSearchColorGreen[] = _("VERDE");
const u8 gText_DexSearchColorBlack[] = _("NEGRO");
const u8 gText_DexSearchColorBrown[] = _("MARRÓN");
const u8 gText_DexSearchColorPurple[] = _("MORADO");
const u8 gText_DexSearchColorGray[] = _("GRIS");
const u8 gText_DexSearchColorWhite[] = _("BLANCO");
const u8 gText_DexSearchColorPink[] = _("ROSA");
const u8 gText_DexHoennDescription[] = _("POKéDEX de la región de HOENN");
const u8 gText_DexNatDescription[] = _("Edición nacional de POKéDEX");
const u8 gText_DexSortNumericalDescription[] = _("POKéMON ordenados según \nsu numeración.");
const u8 gText_DexSortAtoZDescription[] = _("POKéMON capturados y avistados \nordenados alfabéticamente.");
const u8 gText_DexSortHeaviestDescription[] = _("POKéMON capturados ordenados\nde mayor a menor peso.");
const u8 gText_DexSortLightestDescription[] = _("POKéMON capturados ordenados\nde menor a mayor peso.");
const u8 gText_DexSortTallestDescription[] = _("POKéMON capturados ordenados\nde mayor a menor altura.");
const u8 gText_DexSortSmallestDescription[] = _("POKéMON capturados ordenados\nde menor a mayor altura.");
const u8 gText_DexEmptyString[] = _("");
const u8 gText_DexSearchDontSpecify[] = _("CUALQUIERA");
const u8 gText_DexSearchTypeNone[] = _("TODOS");
const u8 gText_SelectorArrow[] = _("▶");
const u8 gText_EmptySpace[] = _(" ");
const u8 gText_WelcomeToHOF[] = _("¡Hola! ¡Éste es el HALL de la FAMA!");
const u8 gText_HOFDexRating[] = _("Spotted POKéMON: {STR_VAR_1}!\nOwned POKéMON: {STR_VAR_2}!\pPROF. BIRCH’s POKéDEX rating!\pPROF. BIRCH: Let’s see…\p");
const u8 gText_HOFDexSaving[] = _("SAVING…\nDON’T TURN OFF THE POWER.");
const u8 gText_HOFCorrupted[] = _("Datos del HALL de la FAMA dañados.");
ALIGNED(4) const u8 gText_HOFNumber[] = _("HALL de la FAMA N.º {STR_VAR_1}");
const u8 gText_LeagueChamp[] = _("¡HAS GANADO EL CAMPEONATO!\n¡ENHORABUENA!");
const u8 gText_Number[] = _("N.º ");
const u8 gText_Level[] = _("Nv. ");
const u8 gText_IdNumberSlash[] = _("IDNo. /");
const u8 gText_Name[] = _("NOMBRE");
const u8 gText_IDNumber[] = _("N.º ID.");
const u8 gText_BirchInTrouble[] = _("¡El PROF. ABEDUL tiene problemas!\n¡Elige un POKéMON y ayúdale!");
const u8 gText_ConfirmStarterChoice[] = _("¿Quieres este POKéMON?");
const u8 gText_Pokemon4[] = _("POKéMON");
const u8 gText_FlyToWhere[] = _("¿VOLAR adónde?");
const u8 gMenuText_Use[] = _("USAR");
const u8 gMenuText_Toss[] = _("TIRAR");
const u8 gMenuText_Register[] = _("ASIGNAR");
const u8 gMenuText_Give[] = _("DAR");
const u8 gMenuText_CheckTag[] = _("VER FICHA");
const u8 gMenuText_Confirm[] = _("VALE");
const u8 gMenuText_Confirm2[] = _("ECHAR");
const u8 gMenuText_Walk[] = _("CAMINAR");
const u8 gText_Cancel[] = _("SALIR");
const u8 gText_Cancel2[] = _("SALIR");
const u8 gMenuText_Show[] = _("DAR");
const u8 gText_EmptyString2[] = _("");
const u8 gText_Cancel7[] = _("CANCEL");
const u8 gText_Item[] = _("OBJETO");
const u8 gText_Mail[] = _("CARTA");
const u8 gText_Take[] = _("QUITAR");
const u8 gText_Store[] = _("GUARDAR");
const u8 gMenuText_Check[] = _("VER");
const u8 gText_None[] = _("NO TIENE");
const u8 gMenuText_Deselect[] = _("ANULAR");
const u8 gText_ThreeMarks[] = _("(?)");
const u8 gText_FiveMarks[] = _("(?)");
const u8 gText_Slash[] = _("/");
const u8 gText_OneDash[] = _("-");
const u8 gText_TwoDashes[] = _("--");
const u8 gText_ThreeDashes[] = _("---");
const u8 gText_MaleSymbol[] = _("♂");
const u8 gText_FemaleSymbol[] = _("♀");
const u8 gText_LevelSymbol[] = _("Nv.");
const u8 gText_NumberClear01[] = _("{NO}{CLEAR 1}");
const u8 gText_PlusSymbol[] = _("+");
const u8 gText_RightArrow[] = _("{RIGHT_ARROW}");
const u8 gText_IDNumber2[] = _("{NO}{ID}");
const u8 gText_Space[] = _(" ");
const u8 gText_SelectorArrow2[] = _("▶");
const u8 gText_GoBackPrevMenu[] = _("Volver al menú\nanterior.");
const u8 gText_WhatWouldYouLike[] = _("¿Qué quieres hacer?");
const u8 gMenuText_Give2[] = _("DAR");
const u8 gText_xVar1[] = _("×{STR_VAR_1}");
const u8 gText_Berry2[] = _(" BERRY");
const u8 gText_Coins[] = _("FICHAS {STR_VAR_1}");
const u8 gText_CloseBag[] = _("CERRAR LA MOCHILA");
const u8 gText_Var1IsSelected[] = _("¿Qué te gustaría\nhacer?");
const u8 gText_CantWriteMail[] = _("Aquí no puedes \nescribir CARTAS.");
const u8 gText_NoPokemon[] = _("No quedan\nPOKéMON.");
const u8 gText_MoveVar1Where[] = _("¿Cambiar por \nqué objeto?");
const u8 gText_Var1CantBeHeld[] = _("No se puede llevar: {STR_VAR_1}");
const u8 gText_Var1CantBeHeldHere[] = _("Aquí no se puede llevar:\n{STR_VAR_1}");
const u8 gText_DepositHowManyVar1[] = _("¿Cuántas unidades\nquieres dejar?");
const u8 gText_DepositedVar2Var1s[] = _("Has dejado {STR_VAR_2}.");
const u8 gText_NoRoomForItems[] = _("No hay sitio donde\nguardar objetos.");
const u8 gText_CantStoreImportantItems[] = _("¡En el PC no pueden\nguardarse objetos\nimportantes!");
const u8 gText_TooImportantToToss[] = _("¡Es demasiado\nimportante para\ntirarlo!");
const u8 gText_TossHowManyVar1s[] = _("¿Qué cantidad?");
const u8 gText_ThrewAwayVar2Var1s[] = _("Has tirado {STR_VAR_2}.");
const u8 gText_ConfirmTossItems[] = _("¿Seguro que \nquieres tirar {STR_VAR_2}?");
const u8 gText_DadsAdvice[] = _("Consejo de PAPÁ:\n¡{PLAYER}, cada cosa en su\lmomento!{PAUSE_UNTIL_PRESS}");
const u8 gText_CantDismountBike[] = _("Aquí no puedes bajarte de la BICI.{PAUSE_UNTIL_PRESS}");
const u8 gText_ItemFinderNearby[] = _("¡Oh!\n¡La máquina reacciona!\p¡Por aquí hay un objeto enterrado!{PAUSE_UNTIL_PRESS}");
const u8 gText_ItemFinderOnTop[] = _("¡La máquina indica que hay algo justo\ndebajo de tus pies!{PAUSE_UNTIL_PRESS}");
const u8 gText_ItemFinderNothing[] = _("Mmm… ¡Nada!\nNo reacciona.{PAUSE_UNTIL_PRESS}");
const u8 gText_CoinCase[] = _("Tus FICHAS:\n{STR_VAR_1}{PAUSE_UNTIL_PRESS}");
const u8 gText_BootedUpTM[] = _("MT activada.");
const u8 gText_BootedUpHM[] = _("MO activada.");
const u8 gText_TMHMContainedVar1[] = _("Ésta contiene\n{STR_VAR_1}.\p¿Enseñas {STR_VAR_1}\na un POKéMON?");
const u8 gText_PlayerUsedVar2[] = _("{PLAYER} usó\n{STR_VAR_2}.{PAUSE_UNTIL_PRESS}");
const u8 gText_RepelEffectsLingered[] = _("Pero el REPELENTE que usaste \nantes sigue haciendo efecto.{PAUSE_UNTIL_PRESS}");
const u8 gText_UsedVar2WildLured[] = _("{PLAYER} usó\n{STR_VAR_2}.\pAsí atraerá a los POKéMON salvajes.{PAUSE_UNTIL_PRESS}");
const u8 gText_UsedVar2WildRepelled[] = _("{PLAYER} usó\n{STR_VAR_2}.\pAsí alejará a los POKéMON salvajes.{PAUSE_UNTIL_PRESS}");
const u8 gText_BoxFull[] = _("Las CAJAS están llenas.{PAUSE_UNTIL_PRESS}");
const u8 gText_PowderQty[] = _("GRAMOS DE POLVO: {STR_VAR_1}{PAUSE_UNTIL_PRESS}");
const u8 gText_TheField[] = _("al juego");
const u8 gText_TheBattle[] = _("al combate");
const u8 gText_ThePokemonList[] = _("a la LISTA POKéMON");
const u8 gText_TheShop[] = _("a la tienda");
const u8 gText_ThePC[] = _("al PC");
#else //ENGLISH
const u8 gText_ExpandedPlaceholder_Empty[] = _("");
const u8 gText_ExpandedPlaceholder_Kun[] = _("");
const u8 gText_ExpandedPlaceholder_Chan[] = _("");
const u8 gText_ExpandedPlaceholder_Sapphire[] = _("SAPPHIRE");
const u8 gText_ExpandedPlaceholder_Ruby[] = _("RUBY");
const u8 gText_ExpandedPlaceholder_Emerald[] = _("EMERALD");
const u8 gText_ExpandedPlaceholder_Aqua[] = _("AQUA");
const u8 gText_ExpandedPlaceholder_Magma[] = _("MAGMA");
const u8 gText_ExpandedPlaceholder_Archie[] = _("ARCHIE");
const u8 gText_ExpandedPlaceholder_Maxie[] = _("MAXIE");
const u8 gText_ExpandedPlaceholder_Kyogre[] = _("KYOGRE");
const u8 gText_ExpandedPlaceholder_Groudon[] = _("GROUDON");
const u8 gText_ExpandedPlaceholder_Brendan[] = _("BRENDAN");
const u8 gText_ExpandedPlaceholder_May[] = _("MAY");
const u8 gText_EggNickname[] = _("EGG");
const u8 gText_Pokemon[] = _("POKéMON");
const u8 gText_ProfBirchMatchCallName[] = _("PROF. BIRCH");
const u8 gText_MainMenuNewGame[] = _("NEW GAME");
const u8 gText_MainMenuContinue[] = _("CONTINUE");
const u8 gText_MainMenuOption[] = _("OPTION");
const u8 gText_MainMenuMysteryGift[] = _("MYSTERY GIFT");
const u8 gText_MainMenuMysteryGift2[] = _("MYSTERY GIFT");
const u8 gText_MainMenuMysteryEvents[] = _("MYSTERY EVENTS");
const u8 gText_WirelessNotConnected[] = _("The Wireless Adapter is not\nconnected.");
const u8 gText_MysteryGiftCantUse[] = _("MYSTERY GIFT can't be used while\nthe Wireless Adapter is attached.");
const u8 gText_MysteryEventsCantUse[] = _("MYSTERY EVENTS can't be used while\nthe Wireless Adapter is attached.");
const u8 gText_UpdatingSaveExternalData[] = _("Updating save file using external\ndata. Please wait."); // Unused
const u8 gText_SaveFileUpdated[] = _("The save file has been updated."); // Unused
const u8 gText_SaveFileCorrupted[] = _("The save file is corrupted. The\nprevious save file will be loaded.");
const u8 gText_SaveFileErased[] = _("The save file has been erased\ndue to corruption or damage.");
const u8 gJPText_No1MSubCircuit[] = _("1Mサブきばんが ささっていません!");
const u8 gText_BatteryRunDry[] = _("The internal battery has run dry.\nThe game can be played.\pHowever, clock-based events will\nno longer occur.");
const u8 gText_Player[] = _("PLAYER"); // Unused
const u8 gText_Pokedex[] = _("POKéDEX"); // Unused
const u8 gText_Time[] = _("TIME");
const u8 gText_Badges[] = _("BADGES"); // Unused
const u8 gText_AButton[] = _("A Button"); // Unused
const u8 gText_BButton[] = _("B Button"); // Unused
const u8 gText_RButton[] = _("R Button"); // Unused
const u8 gText_LButton[] = _("L Button"); // Unused
const u8 gText_Start[] = _("START"); // Unused
const u8 gText_Select[] = _("SELECT"); // Unused
const u8 gText_ControlPad[] = _("+ Control Pad"); // Unused
const u8 gText_LButtonRButton[] = _("L Button R Button"); // Unused
const u8 gText_Controls[] = _("CONTROLS"); // Unused
ALIGNED(4) const u8 gText_PickOk[] = _("{DPAD_UPDOWN}PICK {A_BUTTON}OK"); // Unused
ALIGNED(4) const u8 gText_Next[] = _("{A_BUTTON}NEXT"); // Unused
ALIGNED(4) const u8 gText_NextBack[] = _("{A_BUTTON}NEXT {B_BUTTON}BACK"); // Unused
ALIGNED(4) const u8 gText_PickNextCancel[] = _("{DPAD_UPDOWN}PICK {A_BUTTON}NEXT {B_BUTTON}CANCEL");
ALIGNED(4) const u8 gText_PickCancel[] = _("{DPAD_UPDOWN}PICK {A_BUTTON}{B_BUTTON}CANCEL");
ALIGNED(4) const u8 gText_AButtonExit[] = _("{A_BUTTON}EXIT");
const u8 gText_BirchBoy[] = _("BOY");
const u8 gText_BirchGirl[] = _("GIRL");
const u8 gText_DefaultNameStu[] = _("STU");
const u8 gText_DefaultNameMilton[] = _("MILTON");
const u8 gText_DefaultNameTom[] = _("TOM");
const u8 gText_DefaultNameKenny[] = _("KENNY");
const u8 gText_DefaultNameReid[] = _("REID");
const u8 gText_DefaultNameJude[] = _("JUDE");
const u8 gText_DefaultNameJaxson[] = _("JAXSON");
const u8 gText_DefaultNameEaston[] = _("EASTON");
const u8 gText_DefaultNameWalker[] = _("WALKER");
const u8 gText_DefaultNameTeru[] = _("TERU");
const u8 gText_DefaultNameJohnny[] = _("JOHNNY");
const u8 gText_DefaultNameBrett[] = _("BRETT");
const u8 gText_DefaultNameSeth[] = _("SETH");
const u8 gText_DefaultNameTerry[] = _("TERRY");
const u8 gText_DefaultNameCasey[] = _("CASEY");
const u8 gText_DefaultNameDarren[] = _("DARREN");
const u8 gText_DefaultNameLandon[] = _("LANDON");
const u8 gText_DefaultNameCollin[] = _("COLLIN");
const u8 gText_DefaultNameStanley[] = _("STANLEY");
const u8 gText_DefaultNameQuincy[] = _("QUINCY");
const u8 gText_DefaultNameKimmy[] = _("KIMMY");
const u8 gText_DefaultNameTiara[] = _("TIARA");
const u8 gText_DefaultNameBella[] = _("BELLA");
const u8 gText_DefaultNameJayla[] = _("JAYLA");
const u8 gText_DefaultNameAllie[] = _("ALLIE");
const u8 gText_DefaultNameLianna[] = _("LIANNA");
const u8 gText_DefaultNameSara[] = _("SARA");
const u8 gText_DefaultNameMonica[] = _("MONICA");
const u8 gText_DefaultNameCamila[] = _("CAMILA");
const u8 gText_DefaultNameAubree[] = _("AUBREE");
const u8 gText_DefaultNameRuthie[] = _("RUTHIE");
const u8 gText_DefaultNameHazel[] = _("HAZEL");
const u8 gText_DefaultNameNadine[] = _("NADINE");
const u8 gText_DefaultNameTanja[] = _("TANJA");
const u8 gText_DefaultNameYasmin[] = _("YASMIN");
const u8 gText_DefaultNameNicola[] = _("NICOLA");
const u8 gText_DefaultNameLillie[] = _("LILLIE");
const u8 gText_DefaultNameTerra[] = _("TERRA");
const u8 gText_DefaultNameLucy[] = _("LUCY");
const u8 gText_DefaultNameHalie[] = _("HALIE");
const u8 gText_ThisIsAPokemon[] = _("This is what we call a “POKéMON.”{PAUSE 96}\p");
const u8 gText_5MarksPokemon[] = _("????? POKéMON");
const u8 gText_UnkHeight[] = _("{CLEAR_TO 0x0C}??'??”");
const u8 gText_UnkWeight[] = _("????.? lbs.");
const u8 gText_EmptyPkmnCategory[] = _(" POKéMON"); // Used in French and Italian
const u8 gText_EmptyHeight[] = _("{CLEAR_TO 0x0C} ' ”"); // Used in French and Italian
const u8 gText_EmptyWeight[] = _(" . lbs."); // Used in French and Italian
const u8 gText_EmptyPokedexInfo1[] = _(""); // Used in French and Italian
const u8 gText_CryOf[] = _("CRY OF");
const u8 gText_EmptyPokedexInfo2[] = _(""); // Used in French and Italian
const u8 gText_SizeComparedTo[] = _("SIZE COMPARED TO ");
const u8 gText_PokedexRegistration[] = _("POKéDEX registration completed.");
const u8 gText_HTHeight[] = _("HT");
const u8 gText_WTWeight[] = _("WT");
const u8 gText_SearchingPleaseWait[] = _("Searching…\nPlease wait.");
const u8 gText_SearchCompleted[] = _("Search completed.");
const u8 gText_NoMatchingPkmnWereFound[] = _("No matching POKéMON were found.");
const u8 gText_SearchForPkmnBasedOnParameters[] = _("Search for POKéMON based on\nselected parameters.");
const u8 gText_SwitchPokedexListings[] = _("Switch POKéDEX listings.");
const u8 gText_ReturnToPokedex[] = _("Return to the POKéDEX.");
const u8 gText_SelectPokedexMode[] = _("Select the POKéDEX mode.");
const u8 gText_SelectPokedexListingMode[] = _("Select the POKéDEX listing mode.");
const u8 gText_ListByFirstLetter[] = _("List by the first letter in the name.\nSpotted POKéMON only.");
const u8 gText_ListByBodyColor[] = _("List by body color.\nSpotted POKéMON only.");
const u8 gText_ListByType[] = _("List by type.\nOwned POKéMON only.");
const u8 gText_ExecuteSearchSwitch[] = _("Execute search/switch.");
const u8 gText_DexHoennTitle[] = _("HOENN DEX");
const u8 gText_DexNatTitle[] = _("NATIONAL DEX");
const u8 gText_DexSortNumericalTitle[] = _("NUMERICAL MODE");
const u8 gText_DexSortAtoZTitle[] = _("A TO Z MODE");
const u8 gText_DexSortHeaviestTitle[] = _("HEAVIEST MODE");
const u8 gText_DexSortLightestTitle[] = _("LIGHTEST MODE");
const u8 gText_DexSortTallestTitle[] = _("TALLEST MODE");
const u8 gText_DexSortSmallestTitle[] = _("SMALLEST MODE");
const u8 gText_DexSearchAlphaABC[] = _("ABC");
const u8 gText_DexSearchAlphaDEF[] = _("DEF");
const u8 gText_DexSearchAlphaGHI[] = _("GHI");
const u8 gText_DexSearchAlphaJKL[] = _("JKL");
const u8 gText_DexSearchAlphaMNO[] = _("MNO");
const u8 gText_DexSearchAlphaPQR[] = _("PQR");
const u8 gText_DexSearchAlphaSTU[] = _("STU");
const u8 gText_DexSearchAlphaVWX[] = _("VWX");
const u8 gText_DexSearchAlphaYZ[] = _("YZ");
const u8 gText_DexSearchColorRed[] = _("RED");
const u8 gText_DexSearchColorBlue[] = _("BLUE");
const u8 gText_DexSearchColorYellow[] = _("YELLOW");
const u8 gText_DexSearchColorGreen[] = _("GREEN");
const u8 gText_DexSearchColorBlack[] = _("BLACK");
const u8 gText_DexSearchColorBrown[] = _("BROWN");
const u8 gText_DexSearchColorPurple[] = _("PURPLE");
const u8 gText_DexSearchColorGray[] = _("GRAY");
const u8 gText_DexSearchColorWhite[] = _("WHITE");
const u8 gText_DexSearchColorPink[] = _("PINK");
const u8 gText_DexHoennDescription[] = _("HOENN region's POKéDEX");
const u8 gText_DexNatDescription[] = _("National edition POKéDEX");
const u8 gText_DexSortNumericalDescription[] = _("POKéMON are listed according to their\nnumber.");
const u8 gText_DexSortAtoZDescription[] = _("Spotted and owned POKéMON are listed\nalphabetically.");
const u8 gText_DexSortHeaviestDescription[] = _("Owned POKéMON are listed from the\nheaviest to the lightest.");
const u8 gText_DexSortLightestDescription[] = _("Owned POKéMON are listed from the\nlightest to the heaviest.");
const u8 gText_DexSortTallestDescription[] = _("Owned POKéMON are listed from the\ntallest to the smallest.");
const u8 gText_DexSortSmallestDescription[] = _("Owned POKéMON are listed from the\nsmallest to the tallest.");
const u8 gText_DexEmptyString[] = _("");
const u8 gText_DexSearchDontSpecify[] = _("DON'T SPECIFY.");
const u8 gText_DexSearchTypeNone[] = _("NONE");
const u8 gText_SelectorArrow[] = _("▶");
const u8 gText_EmptySpace[] = _(" "); // Unused
const u8 gText_WelcomeToHOF[] = _("Welcome to the HALL OF FAME!");
const u8 gText_HOFDexRating[] = _("Spotted POKéMON: {STR_VAR_1}!\nOwned POKéMON: {STR_VAR_2}!\pPROF. BIRCH's POKéDEX rating!\pPROF. BIRCH: Let's see…\p");
const u8 gText_HOFDexSaving[] = _("SAVING…\nDON'T TURN OFF THE POWER.");
const u8 gText_HOFCorrupted[] = _("The HALL OF FAME data is corrupted.");
const u8 gText_HOFNumber[] = _("HALL OF FAME No. {STR_VAR_1}");
const u8 gText_LeagueChamp[] = _("LEAGUE CHAMPION!\nCONGRATULATIONS!");
const u8 gText_Number[] = _("No. ");
const u8 gText_Level[] = _("Lv. ");
const u8 gText_IdNumberSlash[] = _("IDNo. /"); // Unused
const u8 gText_Name[] = _("NAME");
const u8 gText_IDNumber[] = _("IDNo.");
const u8 gText_BirchInTrouble[] = _("PROF. BIRCH is in trouble!\nRelease a POKéMON and rescue him!");
const u8 gText_ConfirmStarterChoice[] = _("Do you choose this POKéMON?");
const u8 gText_Pokemon4[] = _("POKéMON"); // Unused
const u8 gText_FlyToWhere[] = _("FLY to where?");
const u8 gMenuText_Use[] = _("USE");
const u8 gMenuText_Toss[] = _("TOSS");
const u8 gMenuText_Register[] = _("REGISTER");
const u8 gMenuText_Give[] = _("GIVE");
const u8 gMenuText_CheckTag[] = _("CHECK TAG");
const u8 gMenuText_Confirm[] = _("CONFIRM");
const u8 gMenuText_Walk[] = _("WALK");
const u8 gText_Cancel[] = _("CANCEL");
const u8 gText_Cancel2[] = _("CANCEL");
const u8 gMenuText_Show[] = _("SHOW");
const u8 gText_EmptyString2[] = _("");
const u8 gText_Cancel7[] = _("CANCEL"); // Unused
const u8 gText_Item[] = _("ITEM");
const u8 gText_Mail[] = _("MAIL");
const u8 gText_Take[] = _("TAKE");
const u8 gText_Store[] = _("STORE");
const u8 gMenuText_Check[] = _("CHECK");
const u8 gText_None[] = _("NONE");
const u8 gMenuText_Deselect[] = _("DESELECT");
const u8 gText_ThreeMarks[] = _("???");
const u8 gText_FiveMarks[] = _("?????");
const u8 gText_Slash[] = _("/");
const u8 gText_OneDash[] = _("-");
const u8 gText_TwoDashes[] = _("--");
const u8 gText_ThreeDashes[] = _("---");
const u8 gText_MaleSymbol[] = _("♂");
const u8 gText_FemaleSymbol[] = _("♀");
const u8 gText_LevelSymbol[] = _("{LV}");
const u8 gText_NumberClear01[] = _("{NO}{CLEAR 0x01}");
const u8 gText_PlusSymbol[] = _("+"); // Unused
const u8 gText_RightArrow[] = _("{RIGHT_ARROW}"); // Unused
const u8 gText_IDNumber2[] = _("{ID}{NO}");
const u8 gText_Space[] = _(" ");
const u8 gText_SelectorArrow2[] = _("▶");
const u8 gText_GoBackPrevMenu[] = _("Go back to the\nprevious menu.");
const u8 gText_WhatWouldYouLike[] = _("What would you like to do?");
const u8 gMenuText_Give2[] = _("GIVE");
const u8 gText_xVar1[] = _("×{STR_VAR_1}");
const u8 gText_Berry2[] = _(" BERRY"); // Unused
const u8 gText_Coins[] = _("{STR_VAR_1} COINS");
const u8 gText_CloseBag[] = _("CLOSE BAG");
const u8 gText_Var1IsSelected[] = _("{STR_VAR_1} is\nselected.");
const u8 gText_CantWriteMail[] = _("You can't write\nMAIL here.");
const u8 gText_NoPokemon[] = _("There is no\nPOKéMON.");
const u8 gText_MoveVar1Where[] = _("Move the\n{STR_VAR_1}\nwhere?");
const u8 gText_Var1CantBeHeld[] = _("The {STR_VAR_1} can't be held.");
const u8 gText_Var1CantBeHeldHere[] = _("The {STR_VAR_1} can't be held\nhere.");
const u8 gText_DepositHowManyVar1[] = _("Deposit how many\n{STR_VAR_1}(s)?");
const u8 gText_DepositedVar2Var1s[] = _("Deposited {STR_VAR_2}\n{STR_VAR_1}(s).");
const u8 gText_NoRoomForItems[] = _("There's no room to\nstore items.");
const u8 gText_CantStoreImportantItems[] = _("Important items\ncan't be stored in\nthe PC!");
const u8 gText_TooImportantToToss[] = _("That's much too\nimportant to toss\nout!");
const u8 gText_TossHowManyVar1s[] = _("Toss out how many\n{STR_VAR_1}(s)?");
const u8 gText_ThrewAwayVar2Var1s[] = _("Threw away {STR_VAR_2}\n{STR_VAR_1}(s).");
const u8 gText_ConfirmTossItems[] = _("Is it okay to\nthrow away {STR_VAR_2}\n{STR_VAR_1}(s)?");
const u8 gText_DadsAdvice[] = _("DAD's advice…\n{PLAYER}, there's a time and place for\leverything!{PAUSE_UNTIL_PRESS}");
const u8 gText_CantDismountBike[] = _("You can't dismount your BIKE here.{PAUSE_UNTIL_PRESS}");
const u8 gText_ItemFinderNearby[] = _("Huh?\nThe ITEMFINDER's responding!\pThere's an item buried around here!{PAUSE_UNTIL_PRESS}");
const u8 gText_ItemFinderOnTop[] = _("Oh!\nThe ITEMFINDER's shaking wildly!{PAUSE_UNTIL_PRESS}");
const u8 gText_ItemFinderNothing[] = _("… … … …Nope!\nThere's no response.{PAUSE_UNTIL_PRESS}");