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task.c
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#include "global.h"
#include "task.h"
COMMON_DATA struct Task gTasks[NUM_TASKS] = {0};
static void InsertTask(u8 newTaskId);
static u8 FindFirstActiveTask(void);
void ResetTasks(void)
{
u8 i;
for (i = 0; i < NUM_TASKS; i++)
{
gTasks[i].isActive = FALSE;
gTasks[i].func = TaskDummy;
gTasks[i].prev = i;
gTasks[i].next = i + 1;
gTasks[i].priority = -1;
memset(gTasks[i].data, 0, sizeof(gTasks[i].data));
}
gTasks[0].prev = HEAD_SENTINEL;
gTasks[NUM_TASKS - 1].next = TAIL_SENTINEL;
}
u8 CreateTask(TaskFunc func, u8 priority)
{
u8 i;
for (i = 0; i < NUM_TASKS; i++)
{
if (!gTasks[i].isActive)
{
gTasks[i].func = func;
gTasks[i].priority = priority;
InsertTask(i);
memset(gTasks[i].data, 0, sizeof(gTasks[i].data));
gTasks[i].isActive = TRUE;
return i;
}
}
return 0;
}
static void InsertTask(u8 newTaskId)
{
u8 taskId = FindFirstActiveTask();
if (taskId == NUM_TASKS)
{
// The new task is the only task.
gTasks[newTaskId].prev = HEAD_SENTINEL;
gTasks[newTaskId].next = TAIL_SENTINEL;
return;
}
while (1)
{
if (gTasks[newTaskId].priority < gTasks[taskId].priority)
{
// We've found a task with a higher priority value,
// so we insert the new task before it.
gTasks[newTaskId].prev = gTasks[taskId].prev;
gTasks[newTaskId].next = taskId;
if (gTasks[taskId].prev != HEAD_SENTINEL)
gTasks[gTasks[taskId].prev].next = newTaskId;
gTasks[taskId].prev = newTaskId;
return;
}
if (gTasks[taskId].next == TAIL_SENTINEL)
{
// We've reached the end.
gTasks[newTaskId].prev = taskId;
gTasks[newTaskId].next = gTasks[taskId].next;
gTasks[taskId].next = newTaskId;
return;
}
taskId = gTasks[taskId].next;
}
}
void DestroyTask(u8 taskId)
{
if (gTasks[taskId].isActive)
{
gTasks[taskId].isActive = FALSE;
if (gTasks[taskId].prev == HEAD_SENTINEL)
{
if (gTasks[taskId].next != TAIL_SENTINEL)
gTasks[gTasks[taskId].next].prev = HEAD_SENTINEL;
}
else
{
if (gTasks[taskId].next == TAIL_SENTINEL)
{
gTasks[gTasks[taskId].prev].next = TAIL_SENTINEL;
}
else
{
gTasks[gTasks[taskId].prev].next = gTasks[taskId].next;
gTasks[gTasks[taskId].next].prev = gTasks[taskId].prev;
}
}
}
}
void RunTasks(void)
{
u8 taskId = FindFirstActiveTask();
if (taskId != NUM_TASKS)
{
do
{
gTasks[taskId].func(taskId);
taskId = gTasks[taskId].next;
} while (taskId != TAIL_SENTINEL);
}
}
static u8 FindFirstActiveTask(void)
{
u8 taskId;
for (taskId = 0; taskId < NUM_TASKS; taskId++)
if (gTasks[taskId].isActive == TRUE && gTasks[taskId].prev == HEAD_SENTINEL)
break;
return taskId;
}
void TaskDummy(u8 taskId)
{
}
void SetTaskFuncWithFollowupFunc(u8 taskId, TaskFunc func, TaskFunc followupFunc)
{
u8 followupFuncIndex = NUM_TASK_DATA - 2; // Should be const.
gTasks[taskId].data[followupFuncIndex] = (s16)((u32)followupFunc);
gTasks[taskId].data[followupFuncIndex + 1] = (s16)((u32)followupFunc >> 16); // Store followupFunc as two half-words in the data array.
gTasks[taskId].func = func;
}
void SwitchTaskToFollowupFunc(u8 taskId)
{
u8 followupFuncIndex = NUM_TASK_DATA - 2; // Should be const.
gTasks[taskId].func = (TaskFunc)((u16)(gTasks[taskId].data[followupFuncIndex]) | (gTasks[taskId].data[followupFuncIndex + 1] << 16));
}
bool8 FuncIsActiveTask(TaskFunc func)
{
u8 i;
for (i = 0; i < NUM_TASKS; i++)
if (gTasks[i].isActive == TRUE && gTasks[i].func == func)
return TRUE;
return FALSE;
}
u8 FindTaskIdByFunc(TaskFunc func)
{
s32 i;
for (i = 0; i < NUM_TASKS; i++)
if (gTasks[i].isActive == TRUE && gTasks[i].func == func)
return (u8)i;
return TASK_NONE; // No task was found.
}
u8 GetTaskCount(void)
{
u8 i;
u8 count = 0;
for (i = 0; i < NUM_TASKS; i++)
if (gTasks[i].isActive == TRUE)
count++;
return count;
}
void SetWordTaskArg(u8 taskId, u8 dataElem, u32 value)
{
if (dataElem < NUM_TASK_DATA - 1)
{
gTasks[taskId].data[dataElem] = value;
gTasks[taskId].data[dataElem + 1] = value >> 16;
}
}
u32 GetWordTaskArg(u8 taskId, u8 dataElem)
{
if (dataElem < NUM_TASK_DATA - 1)
return (u16)gTasks[taskId].data[dataElem] | (gTasks[taskId].data[dataElem + 1] << 16);
else
return 0;
}