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trader.c
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#include "global.h"
#include "constants/decorations.h"
#include "constants/mauville_old_man.h"
#include "decoration.h"
#include "decoration_inventory.h"
#include "event_data.h"
#include "main.h"
#include "menu.h"
#include "menu_helpers.h"
#include "script.h"
#include "constants/songs.h"
#include "sound.h"
#include "string_util.h"
#include "strings.h"
#include "task.h"
#include "script_menu.h"
static const u8 * const sDefaultTraderNames[NUM_TRADER_ITEMS] =
{
gText_Tristan,
gText_Philip,
gText_Dennis,
gText_Roberto,
};
static const u8 sDefaultTraderDecorations[NUM_TRADER_ITEMS] =
{
DECOR_DUSKULL_DOLL,
DECOR_BALL_CUSHION,
DECOR_TIRE,
DECOR_PRETTY_FLOWERS,
};
void TraderSetup(void)
{
u8 i;
struct MauvilleOldManTrader *trader = &gSaveBlock1Ptr->oldMan.trader;
trader->id = MAUVILLE_MAN_TRADER;
trader->alreadyTraded = FALSE;
for (i = 0; i < NUM_TRADER_ITEMS; i++)
{
StringCopy(trader->playerNames[i], sDefaultTraderNames[i]);
trader->decorations[i] = sDefaultTraderDecorations[i];
trader->language[i] = GAME_LANGUAGE;
}
}
void Trader_ResetFlag(void)
{
struct MauvilleOldManTrader *trader = &gSaveBlock1Ptr->oldMan.trader;
trader->alreadyTraded = FALSE;
}
#define tWindowId data[3]
void CreateAvailableDecorationsMenu(u8 taskId)
{
u8 i;
s16 * data = gTasks[taskId].data;
struct MauvilleOldManTrader *trader = &gSaveBlock1Ptr->oldMan.trader;
struct WindowTemplate windowTemplate = {
.bg = 0,
.tilemapLeft = 1,
.tilemapTop = 1,
.width = 10,
.height = 10,
.paletteNum = 15,
.baseBlock = 1
};
s32 windowWidth = GetStringWidth(FONT_NORMAL, gText_Exit, 0);
s32 fiveMarksWidth = GetStringWidth(FONT_NORMAL, gText_FiveMarks, 0);
for (i = 0; i < NUM_TRADER_ITEMS; i++)
{
s32 curWidth;
if (trader->decorations[i] > NUM_DECORATIONS)
curWidth = fiveMarksWidth;
else
curWidth = GetStringWidth(FONT_NORMAL, gDecorations[trader->decorations[i]].name, 0);
if (curWidth > windowWidth)
windowWidth = curWidth;
}
windowTemplate.width = ConvertPixelWidthToTileWidth(windowWidth);
tWindowId = AddWindow(&windowTemplate);
DrawStdFrameWithCustomTileAndPalette(tWindowId, FALSE, 0x214, 14);
for (i = 0; i < NUM_TRADER_ITEMS; i++)
{
if (trader->decorations[i] > NUM_DECORATIONS)
AddTextPrinterParameterized(tWindowId, FONT_NORMAL, gText_FiveMarks, 8, 16 * i + 1, TEXT_SKIP_DRAW, NULL);
else
AddTextPrinterParameterized(tWindowId, FONT_NORMAL, gDecorations[trader->decorations[i]].name, 8, 16 * i + 1, TEXT_SKIP_DRAW, NULL);
}
AddTextPrinterParameterized(tWindowId, FONT_NORMAL, gText_Exit, 8, 16 * i + 1, TEXT_SKIP_DRAW, NULL);
InitMenuInUpperLeftCornerNormal(tWindowId, NUM_TRADER_ITEMS + 1, 0);
ScheduleBgCopyTilemapToVram(0);
}
void Task_BufferDecorSelectionAndCloseWindow(u8 taskId, u8 decorationId)
{
s16 * data = gTasks[taskId].data;
if (decorationId > NUM_DECORATIONS)
gSpecialVar_0x8004 = 0xFFFF;
else
gSpecialVar_0x8004 = decorationId;
ClearStdWindowAndFrameToTransparent(tWindowId, FALSE);
ClearWindowTilemap(tWindowId);
RemoveWindow(tWindowId);
ScheduleBgCopyTilemapToVram(0);
DestroyTask(taskId);
ScriptContext_Enable();
}
void Task_HandleGetDecorationMenuInput(u8 taskId)
{
struct MauvilleOldManTrader *trader = &gSaveBlock1Ptr->oldMan.trader;
s8 input = Menu_ProcessInput();
switch (input)
{
case MENU_NOTHING_CHOSEN:
break;
case MENU_B_PRESSED:
case NUM_TRADER_ITEMS: // EXIT
PlaySE(SE_SELECT);
Task_BufferDecorSelectionAndCloseWindow(taskId, 0);
break;
default:
PlaySE(SE_SELECT);
gSpecialVar_0x8005 = input;
StringCopy(gStringVar1, trader->playerNames[input]);
ConvertInternationalString(gStringVar1, trader->language[input]);
Task_BufferDecorSelectionAndCloseWindow(taskId, trader->decorations[input]);
break;
}
}
void GetTraderTradedFlag(void)
{
struct MauvilleOldManTrader *trader = &gSaveBlock1Ptr->oldMan.trader;
gSpecialVar_Result = trader->alreadyTraded;
}
void DoesPlayerHaveNoDecorations(void)
{
u8 i;
for (i = 0; i < DECORCAT_COUNT; i++)
{
if (GetNumOwnedDecorationsInCategory(i))
{
gSpecialVar_Result = FALSE;
return;
}
}
gSpecialVar_Result = TRUE;
}
void IsDecorationCategoryFull(void)
{
gSpecialVar_Result = FALSE;
if (gDecorations[gSpecialVar_0x8004].category != gDecorations[gSpecialVar_0x8006].category
&& GetFirstEmptyDecorSlot(gDecorations[gSpecialVar_0x8004].category) == -1)
{
CopyDecorationCategoryName(gStringVar2, gDecorations[gSpecialVar_0x8004].category);
gSpecialVar_Result = TRUE;
}
}
void TraderShowDecorationMenu(void)
{
CreateTask(ShowDecorationCategoriesWindow, 0);
}
void DecorationItemsMenuAction_Trade(u8 taskId)
{
if (IsSelectedDecorInThePC() == TRUE)
{
gSpecialVar_0x8006 = gCurDecorationItems[gCurDecorationIndex];
StringCopy(gStringVar3, gDecorations[gSpecialVar_0x8004].name);
StringCopy(gStringVar2, gDecorations[gSpecialVar_0x8006].name);
}
else
{
gSpecialVar_0x8006 = 0xFFFF;
}
DestroyTask(taskId);
ScriptContext_Enable();
}
void ExitTraderMenu(u8 taskId)
{
gSpecialVar_0x8006 = 0;
DestroyTask(taskId);
ScriptContext_Enable();
}
void TraderDoDecorationTrade(void)
{
struct MauvilleOldManTrader *trader = &gSaveBlock1Ptr->oldMan.trader;
DecorationRemove(gSpecialVar_0x8006);
DecorationAdd(gSpecialVar_0x8004);
StringCopy(trader->playerNames[gSpecialVar_0x8005], gSaveBlock2Ptr->playerName);
trader->decorations[gSpecialVar_0x8005] = gSpecialVar_0x8006;
trader->language[gSpecialVar_0x8005] = GAME_LANGUAGE;
trader->alreadyTraded = TRUE;
}
void TraderMenuGetDecoration(void)
{
u8 taskId = CreateTask(Task_HandleGetDecorationMenuInput, 0);
CreateAvailableDecorationsMenu(taskId);
}