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So I wanted to show a KVNProgress HUD as soon as a view controller's view appears on the screen, so the user can only see the blurred overlay.
Right now if you call [KVNProgress show] is anything other than the -viewDidAppear, the HUD's background is totally transparent.
I would suggest listening to the view's properties to determine when its visibility changes and redraw the blur when that happens. Open to here other ideas.
The text was updated successfully, but these errors were encountered:
It is because it's a static blur based on a screenshot of the view. In your case, the view is not yet visible so this causes the issue you have. It's planned that I implement also a dynamic blur, so I'll keep you in touch from here when it's done ;)
We have implemented UIBlurEffect for iOS 8 on our internal projects and we're exploring GPUBlur and other hardware accelerated options for iOS 7 support.
We're going to be working on that at the end of next week, so if we find a good hardware-accelerated live blur method for our projects, I will share it here!
So I wanted to show a KVNProgress HUD as soon as a view controller's view appears on the screen, so the user can only see the blurred overlay.
Right now if you call
[KVNProgress show]
is anything other than the-viewDidAppear
, the HUD's background is totally transparent.I would suggest listening to the view's properties to determine when its visibility changes and redraw the blur when that happens. Open to here other ideas.
The text was updated successfully, but these errors were encountered: