-
Notifications
You must be signed in to change notification settings - Fork 0
/
Copy pathserver.js
230 lines (185 loc) · 6.53 KB
/
server.js
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
'use strict';
var express = require('express');
var port = process.env.PORT || '3000';
var path = require('path');
var mongoose = require('mongoose');
var favicon = require('serve-favicon');
var router = express.Router();
var index = require('./routes/index');
var compression = require('compression');
var helmet = require('helmet');
var app = express();
var server = require('http').Server(app);
var _ = require('lodash');
app.use(compression()); //Compress all routes
app.use(helmet());
/// Routing
app.use('/', index);
/// Pug Set up
app.set('views', path.join(__dirname, 'views'));
app.set('view engine', 'pug');
/// Serving static files
app.use(express.static(path.join(__dirname, 'public')));
/// Serving Favicon
app.use(favicon(path.join(__dirname, 'public', 'favicon.ico')));
/// Serving boostrap and jquery with nice urls
app.use('/lib/jquery', express.static(path.join(__dirname, '/node_modules/jquery/dist')));
app.use('/lib/bootstrap', express.static(path.join(__dirname, '/node_modules/bootstrap/dist')));
/// Set up Mongoose
var mongoDB = process.env.MONGODB_URI || 'mongodb://nodeApp:[email protected]:41720/wormsanarchy';
mongoose.connect(mongoDB);
// Get Mongoose to use the global promise library
mongoose.Promise = global.Promise;
//Get the default connection
var db = mongoose.connection;
//Bind connection to error event (to get notification of connection errors)
db.on('error', console.error.bind(console, 'MongoDB connection error:'));
/// Sockets
// TODO multiplexing
// https://socket.io/docs/
var io = require('socket.io')(server);
var User = require('./models/user');
var players = {};
var worms = {};
var keyPressed;
var InitY;
var collision;
io.on('connection', function (socket) {
// Fetch all active worms
// Fetch all active players for dashboard
User.find({active: true}, function(err, players) {
if (err) {console.log(err.name + ': ' + err.message); }
socket.emit('allActivePlayers', players);
});
// Fetch all players for high-scores
User.find({}, function(err, players) {
if (err) {console.log(err.name + ': ' + err.message); }
players = _.orderBy(players, ['score'],['desc']); // Use Lodash to sort array by 'name'
socket.emit('allKnownPlayers', players);
});
socket.on('newPlayer', function (player) {
console.log("newPlayer", player)
players[socket.id] = player;
User.findOne({pseudo: player.pseudo}, function (err, user_exists) {
if (err) {console.log(err.name + ': ' + err.message); }
// Successful, so emit
var valid = (!user_exists) ? true : false;
socket.emit('isValid?', valid);
if (valid) {
socket.broadcast.emit('newPlayerToAll', player);
socket.emit('allActiveWorms', Object.values(worms));
var user = new User(
{ pseudo: player.pseudo,
avatar: player.avatar,
dateInscription: player.tsp,
active: true,
score: 0
});
user.save(function (err) {
if (err) {console.log(err.name + ': ' + err.message); }
console.log('user ' + player.pseudo + ' is saved');
});
}
});
});
socket.on('createWorm', function(worm) {
worms[socket.id] = worm;
// worm transmitted to all players except client
socket.broadcast.emit('myWormToAll', worm);
});
socket.on('updateWorm', function(shooter) {
if (shooter) {
worms[socket.id] = shooter;
if (shooter.weapon) {
if (shooter.weapon.active) {
Object.values(worms).forEach( function(shooted) {
if (!Object.is(shooter, shooted) && collisionDetection(shooter.weapon.state, shooted.state)) {
shooter.weapon.active = false
if (collision && (Date.now() - collision) > 500) {
console.log("collision")
shooter.state.score += 50
shooted.state.life -= 50
if (shooted.state.life <= 0) {
io.emit('gameOver', shooted.props.pseudo)
shooted.state.active = false
// update the shooted status
User.findOne({pseudo: shooted.props.pseudo}, function (err, user) {
if (err) {console.log(err.name + ': ' + err.message) }
user.active = shooted.state.active
user.save()
})
shooter.state.score += 100
}
io.emit('collision', {
shooter: shooter,
shooted: shooted
})
// update the shooter score
User.findOne({pseudo: shooter.props.pseudo}, function (err, user) {
if (err) {console.log(err.name + ': ' + err.message) }
user.score = shooter.state.score
user.save()
})
}
collision = Date.now()
}
})
}
}
socket.broadcast.emit('updateWormToAll', shooter)
}
})
function collisionDetection (w1, w2) {
return (w1.x < w2.x + 80 && w1.x + 80 > w2.x &&
w1.y < w2.y + 80 && 80 + w1.y > w2.y)
}
if (!Object.is) {
Object.is = function(x, y) {
// SameValue algorithm
if (x === y) { // Steps 1-5, 7-10
// Steps 6.b-6.e: +0 != -0
return x !== 0 || 1 / x === 1 / y;
} else {
// Step 6.a: NaN == NaN
return x !== x && y !== y;
}
};
}
socket.on('disconnect', function() {
console.log('Got disconnect!');
var player = worms[socket.id];
if (player && player !== null) {
io.emit('userDisconnected', player.props.pseudo )
User.findOne({pseudo: player.props.pseudo}, function (err, player) {
if (err) {console.log(err.name + ': ' + err.message); }
player.active = false
player.save()
});
}
delete worms[socket.id]
});
socket.on('reload',function(){
var player = worms[socket.id];
if (player && player !== null) {
io.emit('userDisconnected', player.props.pseudo )
User.findOne({pseudo: player.props.pseudo}, function (err, player) {
if (err) {console.log(err.name + ': ' + err.message); }
player.active = false
player.save()
});
}
delete worms[socket.id]
})
});
/// Handle 404
app.use(function(req, res) {
res.status(404);
res.render('404.pug', {title: '404: Page not found'});
});
/// Handle 500
app.use(function(error, req, res, next) {
res.status(500);
res.render('500.pug', {title:'500: Internal Server Error', error: error});
});
app.set('port', port);
server.listen(port);