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How about Sekiro? #35
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These are the new keys I found. But no guarantee that the format is the same as the one used in ds3. -----BEGIN RSA PUBLIC KEY----- -----BEGIN RSA PUBLIC KEY----- -----BEGIN RSA PUBLIC KEY----- -----BEGIN RSA PUBLIC KEY----- -----BEGIN RSA PUBLIC KEY----- -----BEGIN RSA PUBLIC KEY----- -----BEGIN RSA PUBLIC KEY----- -----BEGIN RSA PUBLIC KEY----- |
Does anyone know of a a .net Oodle Kraken 6 decompression library? |
Already used with Sekiro files. Works nice, but crashes with Data5.bdt (9,56Gb decompressed before the crash). Textures and Icons work perfectly. Crash: |
Data.bdt (which is found at Artwork_MiniSoundtrack folder) cannot be unpacked with current beta version. |
Does it have a bhd file in the same folder? One of the RSA keys I posted could be related to it. I won't be able to update this repo for a week. If anyone minds giving it a try I won't mind. |
Yes, it have one. |
How to unpacked Artwork_MiniSoundtrack-Data.bdt?I can't do it. |
I can't seem to be able to extract this archive either. I copied both Data.bdt and Data.bhd to BinderTool v0.6-pre3's directory (C:\BinderTool), launched BinderTool.exe via an elevated command prompt, entered: Thanks! |
Hi bro,you must know that Sekiro is come out and can play.So,would you add new function to extract Sekiro's *.bdt?
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