-
Notifications
You must be signed in to change notification settings - Fork 0
/
Copy pathStar.cs
78 lines (74 loc) · 2.66 KB
/
Star.cs
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
namespace Terraria
{
using Microsoft.Xna.Framework;
using System;
public class Star
{
public Vector2 position;
public float rotation;
public float rotationSpeed;
public float scale;
public float twinkle;
public float twinkleSpeed;
public int type;
public static void SpawnStars()
{
Main.numStars = Main.rand.Next(0x41, 130);
Main.numStars = 130;
for (int i = 0; i < Main.numStars; i++)
{
Main.star[i] = new Star();
Main.star[i].position.X = Main.rand.Next(-12, Main.screenWidth + 1);
Main.star[i].position.Y = Main.rand.Next(-12, (int) (Main.screenHeight * 1.35));
Main.star[i].rotation = Main.rand.Next(0x274) * 0.01f;
Main.star[i].scale = Main.rand.Next(50, 120) * 0.01f;
Main.star[i].type = Main.rand.Next(0, 5);
Main.star[i].twinkle = Main.rand.Next(0x65) * 0.01f;
Main.star[i].twinkleSpeed = Main.rand.Next(40, 100) * 0.0001f;
if (Main.rand.Next(2) == 0)
{
Star star1 = Main.star[i];
star1.twinkleSpeed *= -1f;
}
Main.star[i].rotationSpeed = Main.rand.Next(10, 40) * 0.0001f;
if (Main.rand.Next(2) == 0)
{
Star star2 = Main.star[i];
star2.rotationSpeed *= -1f;
}
}
}
public static void UpdateStars()
{
for (int i = 0; i < Main.numStars; i++)
{
Star star1 = Main.star[i];
star1.twinkle += Main.star[i].twinkleSpeed;
if (Main.star[i].twinkle > 1f)
{
Main.star[i].twinkle = 1f;
Star star2 = Main.star[i];
star2.twinkleSpeed *= -1f;
}
else if (Main.star[i].twinkle < 0.5)
{
Main.star[i].twinkle = 0.5f;
Star star3 = Main.star[i];
star3.twinkleSpeed *= -1f;
}
Star star4 = Main.star[i];
star4.rotation += Main.star[i].rotationSpeed;
if (Main.star[i].rotation > 6.28)
{
Star star5 = Main.star[i];
star5.rotation -= 6.28f;
}
if (Main.star[i].rotation < 0f)
{
Star star6 = Main.star[i];
star6.rotation += 6.28f;
}
}
}
}
}