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Star_Wars_Armada.gst
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<?xml version="1.0" encoding="UTF-8" standalone="yes"?>
<gameSystem id="4007-48b0-a016-7a8e" name="Star_Wars_Armada" revision="41" battleScribeVersion="2.03" authorName="vadersson - initial work by Brian Black - Updates by BlueSeven" authorContact="vadersson or vadersson109 on reddit, BGG, FFG, etc. Brian_Black on BGG or FFG forums BlueSeven on BSData discord" xmlns="http://www.battlescribe.net/schema/gameSystemSchema">
<comment>22/01/2025 Errata changes added</comment>
<readme>Changes from errata published on 21/01/25 made.
Mainly points costs. Text changes to LTTs, Slicer Tools, San Hill and a few others. Jango Fett squad added to CIS and Shriv Surgaav for Rebels.
This is billed as the last update from AMG so it will likely be error fixes from here. Please let me know of any in the issues page or report function.
AMG downloads page for Armada with updated rules, Rapid Reinforcements and errata cards to print at:
https://www.atomicmassgames.com/swarmadadocs/
</readme>
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<characteristicType id="5ba4-e836-287d-1b42" name="Upgrade Bar"/>
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<characteristicType id="d746-aadb-5ab9-e3e0" name="Superweapon Ability"/>
<characteristicType id="57bc-95c9-dfda-9b00" name="Setup"/>
<characteristicType id="b62a-22ba-f705-4745" name="Recur"/>
<characteristicType id="0390-7d02-e2d9-932a" name="Ready Cost"/>
</characteristicTypes>
</profileType>
<profileType id="6aab-c5a8-8550-5f3a" name="8.4 Campaign Objective">
<characteristicTypes>
<characteristicType id="fa59-8161-5e62-2ef5" name="Setup"/>
<characteristicType id="fc66-e901-6b99-d3cb" name="Special Rule"/>
<characteristicType id="fe21-e9ae-c56c-1f06" name="End of Round"/>
<characteristicType id="8566-c967-8a18-6c6b" name="End of Game"/>
<characteristicType id="0b8c-5722-b073-5bf4" name="Victory Token Value"/>
</characteristicTypes>
</profileType>
<profileType id="12ae-fc05-5eb2-1c26" name="1.9 Speed Chart">
<characteristicTypes>
<characteristicType id="9c2c-0baf-d44a-434f" name="1"/>
<characteristicType id="6d2c-60fc-6858-4905" name="2"/>
<characteristicType id="a62c-fc4f-35ca-94d7" name="3"/>
<characteristicType id="5e3b-e972-3249-2522" name="4"/>
<characteristicType id="953d-9875-c8ab-40ec" name="|"/>
</characteristicTypes>
</profileType>
<profileType id="8f35-1178-629f-7b2a" name="1.2 Ships With Special Battery">
<characteristicTypes>
<characteristicType id="1796-805d-1ca6-e336" name="Hull"/>
<characteristicType id="36e2-a430-96f9-54e8" name="Anti-Squadron Value"/>
<characteristicType id="4ebc-006d-8651-cc28" name="Command"/>
<characteristicType id="ce47-9e18-181d-c32c" name="Squadron"/>
<characteristicType id="9e3a-ea63-cb86-9fbb" name="Engineering"/>
<characteristicType id="7a49-871c-2e20-d8b0" name="Defense Tokens"/>
<characteristicType id="f72e-2f9b-5a18-1bb7" name="Front Firing Arc"/>
<characteristicType id="597f-73da-18be-4a37" name="Special Battery"/>
<characteristicType id="fc7b-7852-15a7-4e4c" name="Left Firing Arc"/>
<characteristicType id="3e05-53b5-3a4c-6f8e" name="Right Firing Arc"/>
<characteristicType id="1e05-eef1-5a4e-a7bf" name="Rear Firing Arc"/>
<characteristicType id="a788-4ee4-f3e6-4b41" name="Front Shield Value"/>
<characteristicType id="01d2-f5a4-3825-44ef" name="Left Shield Value"/>
<characteristicType id="a308-1200-82a6-daa3" name="Right Shield Value"/>
<characteristicType id="85af-b266-3188-f3f1" name="Rear Shield Value"/>
<characteristicType id="b1f4-4bce-a3e0-c8ff" name="Upgrade Bar"/>
<characteristicType id="a422-f8f8-603e-a143" name="Keywords"/>
<characteristicType id="9e98-b167-c4a6-6212" name="Max Speed"/>
</characteristicTypes>
</profileType>
<profileType id="8947-c5ed-0bcd-acd6" name="8.5 Scenario Objective">
<characteristicTypes>
<characteristicType id="4fb2-570c-5adb-1499" name="Setup"/>
<characteristicType id="86dc-37ee-09a2-6c94" name="Special Rule"/>
<characteristicType id="f650-7650-beea-be8d" name="End of Round"/>
<characteristicType id="6a53-f6fa-d9c8-9f3a" name="End of Game"/>
<characteristicType id="e3f7-99d8-c815-63f2" name="Victory Token Value"/>
</characteristicTypes>
</profileType>
</profileTypes>
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<categoryEntry id="62d1-ec41-79d6-0a08" name="Assault Frigate Mk II" hidden="false"/>
<categoryEntry id="319a-5aa9-59e5-30fa" name="CR90 Corvette" hidden="false"/>
<categoryEntry id="469b-896c-3ab9-d1b6" name="Gladiator-class Star Destroyer" hidden="false"/>
<categoryEntry id="3c87-8b05-e880-8118" name="Gozanti-class Flotilla" hidden="false"/>
<categoryEntry id="8180-3b0c-4e1a-d22a" name="GR-75 Transport Flotilla" hidden="false"/>
<categoryEntry id="a934-33f8-cb37-c53d" name="Hammerhead Corvette" hidden="false"/>
<categoryEntry id="6da8-bdc7-4ba6-e86f" name="Imperial-class Star Destroyer" hidden="false"/>
<categoryEntry id="d71c-f6f0-4044-3252" name="Interdictor" hidden="false"/>
<categoryEntry id="167d-fd4d-28e2-f646" name="MC30c Frigate" hidden="false"/>
<categoryEntry id="7be3-1906-a3ff-00ca" name="MC80 Cruiser (Home One type)" hidden="false"/>
<categoryEntry id="ca88-dc53-e3b3-73f3" name="MC80 Cruiser (Liberty type)" hidden="false"/>
<categoryEntry id="8a78-6994-2a47-92c9" name="Starhawk-Class Battleship" hidden="false"/>
<categoryEntry id="e589-c88e-f2d0-7413" name="Nebulon-B Frigate" hidden="false"/>
<categoryEntry id="e093-475a-5469-0b76" name="Onager-class Star Destroyer" hidden="false"/>
<categoryEntry id="9810-b289-b172-52b4" name="Modified Pelta-class Ship" hidden="false"/>
<categoryEntry id="0fba-00f3-05fd-d2b7" name="Quasar Fire Cruiser-Carrier" hidden="false"/>
<categoryEntry id="9ef5-a2c4-bc40-18b7" name="Raider-class Corvette" hidden="false"/>
<categoryEntry id="78bb-d906-bb13-b3b3" name="Super Star Destroyer" hidden="false"/>
<categoryEntry id="7fb1-7ee5-3690-d880" name="Victory-class Star Destroyer" hidden="false"/>
<categoryEntry id="f0dc-ae6a-6219-19ef" name="Squadrons" hidden="false">
<comment>Main squadron category</comment>
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<categoryEntry id="c9d8-3a89-4028-05d0" name="Objectives" hidden="false"/>
<categoryEntry id="7124-ce4d-f2f7-b1fc" name="MC75 Cruiser" hidden="false"/>
<categoryEntry id="fe1d-3608-d9e7-491e" name="Small Ship" hidden="false"/>
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</modifier>
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<categoryEntry id="28b9-dee2-dcc6-c2a7" name="Large Ship" hidden="false"/>
<categoryEntry id="85e7-c532-9071-4160" name="Flotilla" hidden="false">
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<condition field="selections" scope="roster" value="1.0" percentValue="false" shared="true" includeChildSelections="true" includeChildForces="true" childId="3da5-7d59-bd77-4ec5" type="atLeast"/>
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<conditions>
<condition field="selections" scope="roster" value="1.0" percentValue="false" shared="true" includeChildSelections="true" includeChildForces="true" childId="d57e-9908-0acf-1ebf" type="atLeast"/>
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<constraints>
<constraint field="selections" scope="roster" value="-1.0" percentValue="false" shared="true" includeChildSelections="true" includeChildForces="true" id="8919-5f1a-b9a6-890e" type="max"/>
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<categoryEntry id="6ea5-34d9-23d0-8729" name="Huge Ship" hidden="false"/>
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<categoryEntry id="4e6e-9ee3-e44b-de5e" name="Consular-class Cruiser" hidden="false"/>
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<categoryEntry id="748a-3a7d-d223-580f" name="Munificent-class Frigate" hidden="false"/>
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<categoryEntry id="8c65-1e25-1a94-a65f" name="Acclamator-class Assault Ship" hidden="false"/>
<categoryEntry id="d53e-d6ae-cd55-7265" name="Pelta-class Frigate" hidden="false"/>
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<categoryEntry id="1033-4475-51fe-2d49" name="Squadron" hidden="false">
<comment>Summa squadron limit category. Add to each squadron model.</comment>
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<condition field="selections" scope="roster" value="1.0" percentValue="false" shared="true" includeChildSelections="true" includeChildForces="true" childId="3da5-7d59-bd77-4ec5" type="atLeast"/>
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<repeat field="limit::points" scope="roster" value="3.0" percentValue="false" shared="true" includeChildSelections="false" includeChildForces="false" childId="model" repeats="1" roundUp="true"/>
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</modifier>
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<constraint field="points" scope="roster" value="0.0" percentValue="false" shared="false" includeChildSelections="true" includeChildForces="true" id="3cfd-9a78-0a6f-d625" type="max"/>
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<categoryLink id="c1d9-783f-4ce2-f890" name="Interdictor" hidden="false" targetId="d71c-f6f0-4044-3252" primary="false"/>
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<categoryLink id="8f61-72d9-d968-34d9" name="MC75 Cruiser" hidden="false" targetId="7124-ce4d-f2f7-b1fc" primary="false"/>
<categoryLink id="5431-0d8e-fafc-2983" name="MC80 Cruiser (Home One type)" hidden="false" targetId="7be3-1906-a3ff-00ca" primary="false"/>
<categoryLink id="9b7a-79bc-80b6-1cf0" name="MC80 Cruiser (Liberty type)" hidden="false" targetId="ca88-dc53-e3b3-73f3" primary="false"/>
<categoryLink id="dbc1-187e-1388-5c4e" name="Modified Pelta-class Ship" hidden="false" targetId="9810-b289-b172-52b4" primary="false"/>
<categoryLink id="f3fd-81a2-dc13-7bdb" name="Munificent-class Frigate" hidden="false" targetId="748a-3a7d-d223-580f" primary="false"/>
<categoryLink id="415a-9434-6c5c-9dff" name="Nebulon-B Frigate" hidden="false" targetId="e589-c88e-f2d0-7413" primary="false"/>
<categoryLink id="cfa1-5bc5-e47f-9fdf" name="Onager-class Star Destroyer" hidden="false" targetId="e093-475a-5469-0b76" primary="false"/>
<categoryLink id="7e9e-1145-b920-f308" name="Pelta-class Frigate" hidden="false" targetId="d53e-d6ae-cd55-7265" primary="false"/>
<categoryLink id="90ca-1ab5-b513-0e2a" name="Providence-class Dreadnaught Carrier" hidden="false" targetId="a1ce-1cc4-a94f-5cbe" primary="false"/>
<categoryLink id="40e6-ebc2-8ef4-48dc" name="Quasar Fire Cruiser-Carrier" hidden="false" targetId="0fba-00f3-05fd-d2b7" primary="false"/>
<categoryLink id="de94-bf08-aaa9-ca03" name="Raider-class Corvette" hidden="false" targetId="9ef5-a2c4-bc40-18b7" primary="false"/>
<categoryLink id="3d5d-d6c5-4db2-88f3" name="Recusant-class Destroyer" hidden="false" targetId="0252-613d-1528-9434" primary="false"/>
<categoryLink id="1abd-31d7-fe5c-2354" name="Starhawk-Class Battleship" hidden="false" targetId="8a78-6994-2a47-92c9" primary="false"/>
<categoryLink id="f19c-3841-2403-c53e" name="Super Star Destroyer" hidden="false" targetId="78bb-d906-bb13-b3b3" primary="false"/>
<categoryLink id="e1bb-3e9c-97f2-4335" name="Unarmed Station" hidden="false" targetId="8322-2087-0da5-10c1" primary="false"/>
<categoryLink id="9252-5991-3951-cad0" name="Venator-class Star Destroyer" hidden="false" targetId="8988-a3d2-ecc4-c0e4" primary="false"/>
<categoryLink id="c6a2-a59e-a19c-c584" name="Victory-class Star Destroyer" hidden="false" targetId="7fb1-7ee5-3690-d880" primary="false"/>
<categoryLink id="1991-7ece-994a-4e55" name="Squadrons" hidden="false" targetId="f0dc-ae6a-6219-19ef" primary="false">
<modifiers>
<modifier type="increment" field="5b2b-3c5d-9956-22f6" value="1.0">
<repeats>
<repeat field="limit::points" scope="roster" value="3.0" percentValue="false" shared="true" includeChildSelections="false" includeChildForces="false" childId="model" repeats="1" roundUp="true"/>
</repeats>
</modifier>
</modifiers>
<constraints>
<constraint field="points" scope="roster" value="0.0" percentValue="false" shared="false" includeChildSelections="true" includeChildForces="true" id="5b2b-3c5d-9956-22f6" type="max"/>
</constraints>
</categoryLink>
<categoryLink id="46f6-5d24-0540-ea56" name="Objectives" hidden="false" targetId="c9d8-3a89-4028-05d0" primary="false"/>
</categoryLinks>
</forceEntry>
<forceEntry id="3da5-7d59-bd77-4ec5" name="Summa of all things" hidden="false">
<categoryLinks>
<categoryLink id="3d5e-9f21-6d24-0cb5" name="Acclamator-class Assault Ship" hidden="false" targetId="8c65-1e25-1a94-a65f" primary="false"/>
<categoryLink id="e5e8-4422-f65d-58fa" name="Arquitens-class Cruiser" hidden="false" targetId="0b6b-2d9b-bdb2-4ba8" primary="false"/>
<categoryLink id="720a-eef1-d723-baf1" name="Assault Frigate Mk II" hidden="false" targetId="62d1-ec41-79d6-0a08" primary="false"/>
<categoryLink id="423a-15a7-6c88-807c" name="CR90 Corvette" hidden="false" targetId="319a-5aa9-59e5-30fa" primary="false"/>
<categoryLink id="6b6b-0a96-ffad-2e8e" name="Consular-class Cruiser" hidden="false" targetId="4e6e-9ee3-e44b-de5e" primary="false"/>
<categoryLink id="8b1f-f7fc-2741-7f6c" name="GR-75 Transport Flotilla" hidden="false" targetId="8180-3b0c-4e1a-d22a" primary="false"/>
<categoryLink id="c814-208c-aad9-1776" name="Gladiator-class Star Destroyer" hidden="false" targetId="469b-896c-3ab9-d1b6" primary="false"/>
<categoryLink id="0ee7-a397-8c75-307b" name="Gozanti-class Flotilla" hidden="false" targetId="3c87-8b05-e880-8118" primary="false"/>
<categoryLink id="868c-f06f-afce-c17c" name="Hammerhead Corvette" hidden="false" targetId="a934-33f8-cb37-c53d" primary="false"/>
<categoryLink id="f208-e3ce-a8fb-f257" name="Hardcell-class" hidden="false" targetId="9aea-dbf4-376c-b22b" primary="false"/>
<categoryLink id="87c0-3364-52dc-e198" name="Interdictor" hidden="false" targetId="d71c-f6f0-4044-3252" primary="false"/>
<categoryLink id="8319-7a29-d39b-23ba" name="MC30c Frigate" hidden="false" targetId="167d-fd4d-28e2-f646" primary="false"/>
<categoryLink id="ef39-8afe-f90f-bfb8" name="Modified Pelta-class Ship" hidden="false" targetId="9810-b289-b172-52b4" primary="false"/>
<categoryLink id="79e5-f9bb-49bd-6a56" name="Munificent-class Frigate" hidden="false" targetId="748a-3a7d-d223-580f" primary="false"/>
<categoryLink id="5fef-5484-a01f-1905" name="Nebulon-B Frigate" hidden="false" targetId="e589-c88e-f2d0-7413" primary="false"/>
<categoryLink id="1987-cae3-9edd-c41f" name="Pelta-class Frigate" hidden="false" targetId="d53e-d6ae-cd55-7265" primary="false"/>
<categoryLink id="7887-ed7c-2421-f7be" name="Quasar Fire Cruiser-Carrier" hidden="false" targetId="0fba-00f3-05fd-d2b7" primary="false"/>
<categoryLink id="957f-6b22-1a2c-179f" name="Raider-class Corvette" hidden="false" targetId="9ef5-a2c4-bc40-18b7" primary="false"/>
<categoryLink id="9e41-cde6-8260-86eb" name="Victory-class Star Destroyer" hidden="false" targetId="7fb1-7ee5-3690-d880" primary="false"/>
<categoryLink id="4a37-07f8-67f8-155f" name="Flotilla" hidden="false" targetId="85e7-c532-9071-4160" primary="false"/>
<categoryLink id="1a0a-5b9d-f730-99a2" name="Squadrons" hidden="false" targetId="f0dc-ae6a-6219-19ef" primary="false">
<modifiers>
<modifier type="increment" field="6b5d-324a-4a3a-2bf5" value="1.0">
<repeats>
<repeat field="limit::points" scope="roster" value="3.0" percentValue="false" shared="true" includeChildSelections="false" includeChildForces="false" childId="model" repeats="1" roundUp="true"/>
</repeats>
</modifier>
</modifiers>
<constraints>
<constraint field="points" scope="roster" value="0.0" percentValue="false" shared="false" includeChildSelections="true" includeChildForces="true" id="6b5d-324a-4a3a-2bf5" type="max"/>
</constraints>
</categoryLink>
<categoryLink id="5538-01db-dbec-2de2" name="Objectives" hidden="false" targetId="c9d8-3a89-4028-05d0" primary="false"/>
</categoryLinks>
</forceEntry>
</forceEntries>
<selectionEntries>
<selectionEntry id="5f48-a1c4-7986-1f40" name="Navigation Objective" hidden="false" collective="false" import="true" type="unit">
<modifiers>
<modifier type="set" field="3457-d7b9-e215-f2f2" value="0.0">
<conditions>
<condition field="selections" scope="roster" value="1.0" percentValue="false" shared="true" includeChildSelections="true" includeChildForces="true" childId="3da5-7d59-bd77-4ec5" type="atLeast"/>
</conditions>
</modifier>
</modifiers>
<constraints>
<constraint field="selections" scope="roster" value="1.0" percentValue="false" shared="true" includeChildSelections="true" includeChildForces="true" id="7a16-95b2-4475-a8dc" type="max"/>
<constraint field="selections" scope="roster" value="1.0" percentValue="false" shared="false" includeChildSelections="true" includeChildForces="false" id="3457-d7b9-e215-f2f2" type="min"/>
</constraints>
<categoryLinks>
<categoryLink id="5f48-a1c4-7986-1f40-c9d8-3a89-4028-05d0" hidden="false" targetId="c9d8-3a89-4028-05d0" primary="true"/>
</categoryLinks>
<selectionEntryGroups>
<selectionEntryGroup id="9e42-8484-040b-d6c6" name="Navigation Objective" hidden="false" collective="false" import="true" defaultSelectionEntryId="d927-a1fa-181c-569f">
<constraints>
<constraint field="selections" scope="parent" value="1.0" percentValue="false" shared="false" includeChildSelections="false" includeChildForces="false" id="0940-6261-b2a3-ea17" type="min"/>
<constraint field="selections" scope="parent" value="1.0" percentValue="false" shared="true" includeChildSelections="true" includeChildForces="true" id="dc5f-8136-ada0-db4a" type="max"/>
</constraints>
<selectionEntries>
<selectionEntry id="d927-a1fa-181c-569f" name="Dangerous Territory" hidden="false" collective="false" import="true" type="model">
<constraints>
<constraint field="selections" scope="parent" value="1.0" percentValue="false" shared="true" includeChildSelections="false" includeChildForces="false" id="4274-a76c-d607-0d65" type="max"/>
<constraint field="selections" scope="roster" value="1.0" percentValue="false" shared="true" includeChildSelections="true" includeChildForces="true" id="de4c-d3b3-20f8-3b84" type="max"/>
</constraints>
<profiles>
<profile id="747e-a85b-367f-e583" name="Dangerous Territory" hidden="false" typeId="4dcf-fa1c-f3bf-1b53" typeName="8.3 Navigation Objective">
<characteristics>
<characteristic name="Setup" typeId="6abf-158a-3b97-3f5c">Obstacles must be placed in the setup area beyond distance 5 of both players' edges. After placing obstacles, place 1 objective token on each obstacle.</characteristic>
<characteristic name="Special Rule" typeId="52c8-b374-6fa0-19d4">When a ship overlaps an obstacle, the ship's owner may remove the objective token on that obstacle to gain 1 victory token. When one of the second player's ships overlaps an asteroid field or debris field, that obstacle has no effect.</characteristic>
<characteristic name="End of Round" typeId="fa5d-9649-202a-f528"/>
<characteristic name="End of Game" typeId="8dad-11c4-b910-7882"/>
<characteristic name="Victory Token Value" typeId="66f0-2152-a2f0-97b5">15</characteristic>
</characteristics>
</profile>
</profiles>
<costs>
<cost name="pts" typeId="points" value="0.0"/>
</costs>
</selectionEntry>
<selectionEntry id="9479-83d8-20a5-74d4" name="Intel Sweep" hidden="false" collective="false" import="true" type="model">
<constraints>
<constraint field="selections" scope="parent" value="1.0" percentValue="false" shared="true" includeChildSelections="false" includeChildForces="false" id="b9db-2719-7d91-5e93" type="max"/>
<constraint field="selections" scope="roster" value="1.0" percentValue="false" shared="true" includeChildSelections="true" includeChildForces="true" id="357c-a3ee-0651-7a78" type="max"/>
</constraints>
<profiles>
<profile id="52a3-0065-a46e-9c4f" name="Intel Sweep" hidden="false" typeId="4dcf-fa1c-f3bf-1b53" typeName="8.3 Navigation Objective">
<characteristics>
<characteristic name="Setup" typeId="6abf-158a-3b97-3f5c">After placing obstacles, the players alternate placing a total of 5 objective tokens in the setup area, starting with the second player. Each token must be placed in the play area beyond distance 5 of both players' edges and beyond distance 3 of all other objective tokens. Then each player chooses one of his ships to be an objective ship, starting with the first player.</characteristic>
<characteristic name="Special Rule" typeId="52c8-b374-6fa0-19d4">When a player's objective ship reveals a command dial, that player may choose 1 objective token at distance 1 of that ship and remove it from the play area to gain 1 victory token.</characteristic>
<characteristic name="End of Round" typeId="fa5d-9649-202a-f528"/>
<characteristic name="End of Game" typeId="8dad-11c4-b910-7882">If a player has more victory tokens than his opponent, increase his final score by 75.</characteristic>
<characteristic name="Victory Token Value" typeId="66f0-2152-a2f0-97b5">--</characteristic>
</characteristics>
</profile>
</profiles>
<costs>
<cost name="pts" typeId="points" value="0.0"/>
</costs>
</selectionEntry>
<selectionEntry id="b3d8-5ed2-b8a4-5e85" name="Minefields" hidden="false" collective="false" import="true" type="model">
<constraints>
<constraint field="selections" scope="parent" value="1.0" percentValue="false" shared="true" includeChildSelections="false" includeChildForces="false" id="1899-ff43-0eba-fbc4" type="max"/>
<constraint field="selections" scope="roster" value="1.0" percentValue="false" shared="true" includeChildSelections="true" includeChildForces="true" id="bb39-8111-1201-9d8a" type="max"/>
</constraints>
<profiles>
<profile id="653b-7b07-96be-d0f5" name="Minefields" hidden="false" typeId="4dcf-fa1c-f3bf-1b53" typeName="8.3 Navigation Objective">
<characteristics>
<characteristic name="Setup" typeId="6abf-158a-3b97-3f5c">The second player places all obstacles. He can place them anywhere in the setup area (even in deployment zones) and must place them beyond distance 5 of each other. Then he places 6 objective tokens. Each objective token must be placed at distance 1 of an obstacle and beyond distance 1 of all other objective tokens.</characteristic>
<characteristic name="Special Rule" typeId="52c8-b374-6fa0-19d4">If a ship ends its movement at distance 1 of an objective token, remove that objective token from the play area and roll 2 blue dice. That ship is dealt 1 facedown damage card for each Hit or Critical icon rolled. If there is at least 1 Critical icon, deal the first damage card faceup.</characteristic>
<characteristic name="End of Round" typeId="fa5d-9649-202a-f528"/>
<characteristic name="End of Game" typeId="8dad-11c4-b910-7882"/>
<characteristic name="Victory Token Value" typeId="66f0-2152-a2f0-97b5">--</characteristic>
</characteristics>
</profile>
</profiles>
<costs>
<cost name="pts" typeId="points" value="0.0"/>
</costs>
</selectionEntry>
<selectionEntry id="b595-a1e1-d5d8-6f98" name="Superior Positions" hidden="false" collective="false" import="true" type="model">
<constraints>
<constraint field="selections" scope="parent" value="1.0" percentValue="false" shared="true" includeChildSelections="false" includeChildForces="false" id="f16a-204f-9d35-6a6a" type="max"/>
<constraint field="selections" scope="roster" value="1.0" percentValue="false" shared="true" includeChildSelections="true" includeChildForces="true" id="f93d-9574-beda-9f0a" type="max"/>
</constraints>
<profiles>
<profile id="9ca1-06ca-2f0b-6de0" name="Superior Positions" hidden="false" typeId="4dcf-fa1c-f3bf-1b53" typeName="8.3 Navigation Objective">
<characteristics>
<characteristic name="Setup" typeId="6abf-158a-3b97-3f5c">The first player must deploy all of his ships and squadrons before the second player.</characteristic>
<characteristic name="Special Rule" typeId="52c8-b374-6fa0-19d4">After a ship or squadron performs an attack against the rear hull zone of another ship, if the defender suffered at least 1 damage, the attacker's owner gains 1 victory token.</characteristic>
<characteristic name="End of Round" typeId="fa5d-9649-202a-f528"/>
<characteristic name="End of Game" typeId="8dad-11c4-b910-7882"/>
<characteristic name="Victory Token Value" typeId="66f0-2152-a2f0-97b5">15</characteristic>
</characteristics>
</profile>
</profiles>
<costs>
<cost name="pts" typeId="points" value="0.0"/>
</costs>
</selectionEntry>
<selectionEntry id="d15d-5599-3518-c84d" name="Navigational Hazards" hidden="false" collective="false" import="true" type="model">
<constraints>
<constraint field="selections" scope="parent" value="1.0" percentValue="false" shared="true" includeChildSelections="false" includeChildForces="false" id="2ac8-ddda-76c5-236d" type="max"/>
<constraint field="selections" scope="roster" value="1.0" percentValue="false" shared="true" includeChildSelections="true" includeChildForces="true" id="0796-79d3-524e-4c2c" type="max"/>
</constraints>
<profiles>
<profile id="10f5-6a61-fa7c-cec0" name="Navigational Hazards" hidden="false" typeId="4dcf-fa1c-f3bf-1b53" typeName="8.3 Navigation Objective">
<characteristics>
<characteristic name="Setup" typeId="6abf-158a-3b97-3f5c">Place obstacles as normal, excluding the station. Then, the second player places the station in the setup area beyond distance 1 of all obstacles and beyond distance 5 of both players' edges.</characteristic>
<characteristic name="Special Rule" typeId="52c8-b374-6fa0-19d4">When a ship overlaps an obstacle and suffers 1 or more damage or is dealt 1 or more damage cards, the opposing fleet's owner gains 1 victory token.</characteristic>
<characteristic name="End of Round" typeId="fa5d-9649-202a-f528">Starting with the second player and alternating, each player chooses 1 asteroid or debris field that does not have an objective token on it, and moves it to within distance 1-2 of its current location. Then, he places an objective token on that obstacle. An obstacle cannot be moved so that it overlaps a ship, squadron, or other obstacle. At the start of the next round, remove all objective tokens from the play area.</characteristic>
<characteristic name="End of Game" typeId="8dad-11c4-b910-7882"/>
<characteristic name="Victory Token Value" typeId="66f0-2152-a2f0-97b5">15</characteristic>
</characteristics>
</profile>
</profiles>
<costs>
<cost name="pts" typeId="points" value="0.0"/>
</costs>
</selectionEntry>
<selectionEntry id="f2b6-8c61-99f4-2c5f" name="Salvage Run" hidden="false" collective="false" import="true" type="model">
<constraints>
<constraint field="selections" scope="parent" value="1.0" percentValue="false" shared="true" includeChildSelections="false" includeChildForces="false" id="5acd-c84f-9a8d-c862" type="max"/>
<constraint field="selections" scope="roster" value="1.0" percentValue="false" shared="true" includeChildSelections="true" includeChildForces="true" id="d3ca-05e3-31cc-8060" type="max"/>
</constraints>
<profiles>
<profile id="8b43-e2c4-e071-a312" name="Salvage Run" hidden="false" typeId="4dcf-fa1c-f3bf-1b53" typeName="8.3 Navigation Objective">
<characteristics>
<characteristic name="Setup" typeId="6abf-158a-3b97-3f5c">The second player places the station in the center of the play area. Then, starting with the second player, the players alternate placing the remaining obstacles, adding the 2 dust field obstacles, at distance 1-5 of the station. After placing obstacles, the second player places a total of 4 objective tokens in the setup area. Each token must be at distance 1 of the station and beyond distance 1 of all other objective tokens. After deploying fleets, each of the second player's ships gains a Navigation token.</characteristic>
<characteristic name="Special Rule" typeId="52c8-b374-6fa0-19d4">When a player's ship reveals a command dial, that player may chooose 1 objective token at distance 1 of that ship and remove it from the play area to gain 1 victory token.</characteristic>
<characteristic name="End of Round" typeId="fa5d-9649-202a-f528"/>
<characteristic name="End of Game" typeId="8dad-11c4-b910-7882"/>
<characteristic name="Victory Token Value" typeId="66f0-2152-a2f0-97b5">20</characteristic>
</characteristics>
</profile>
</profiles>
<costs>
<cost name="pts" typeId="points" value="0.0"/>
</costs>
</selectionEntry>
<selectionEntry id="77fe-7d9b-7709-2ecc" name="Sensor Net" hidden="false" collective="false" import="true" type="model">
<constraints>
<constraint field="selections" scope="parent" value="1.0" percentValue="false" shared="true" includeChildSelections="false" includeChildForces="false" id="1ce6-5dc9-f05e-4ba4" type="max"/>
<constraint field="selections" scope="roster" value="1.0" percentValue="false" shared="true" includeChildSelections="true" includeChildForces="true" id="ab07-a863-834d-1dca" type="max"/>
</constraints>
<profiles>
<profile id="ef06-bd10-5ba6-bc06" name="Sensor Net" hidden="false" typeId="4dcf-fa1c-f3bf-1b53" typeName="8.3 Navigation Objective">
<characteristics>
<characteristic name="Setup" typeId="6abf-158a-3b97-3f5c">After placing obstacles, the players alternate placing a total of 4 objective tokens in the setup area, starting with the first player. Each token must be placed in the setup area beyond distance 5 of both players' edges and beyond distance 3 of all other objective tokens.</characteristic>
<characteristic name="Special Rule" typeId="52c8-b374-6fa0-19d4">When a ship reveals a command dial, if it at distance 1 of at least 1 objective token, its owner gains 1 victory token. Then its owner chooses 1 of those objective tokens. The opposing player must move that token. If he is the first player, he moves the token so it is at distance 1-2 of its current location. If he is the second player, he moves it so it is at distance 1-4 of its current location.</characteristic>
<characteristic name="End of Round" typeId="fa5d-9649-202a-f528"/>
<characteristic name="End of Game" typeId="8dad-11c4-b910-7882"/>
<characteristic name="Victory Token Value" typeId="66f0-2152-a2f0-97b5">15</characteristic>
</characteristics>
</profile>
</profiles>
<costs>
<cost name="pts" typeId="points" value="0.0"/>
</costs>
</selectionEntry>
<selectionEntry id="030f-14e6-940a-1b3f" name="Solar Corona" hidden="false" collective="false" import="true" type="model">
<constraints>
<constraint field="selections" scope="parent" value="1.0" percentValue="false" shared="true" includeChildSelections="false" includeChildForces="false" id="7e5b-eb2c-24f1-8c49" type="max"/>
<constraint field="selections" scope="roster" value="1.0" percentValue="false" shared="true" includeChildSelections="true" includeChildForces="true" id="f467-2fb8-4e17-53d8" type="max"/>
</constraints>
<profiles>
<profile id="40f8-6529-82cb-66ce" name="Solar Corona" hidden="false" typeId="4dcf-fa1c-f3bf-1b53" typeName="8.3 Navigation Objective">
<characteristics>
<characteristic name="Setup" typeId="6abf-158a-3b97-3f5c">The first player must deploy all of his ships and squadrons before the second player. After the second player deploys ships and squadrons, the second player must choose 1 of the 3' edges of the play area to be the Corona.</characteristic>
<characteristic name="Special Rule" typeId="52c8-b374-6fa0-19d4">While a ship is attacking, before resolving any attack effects, if any portion of the corona is inside the attacking hull zone's firing arc, the attacker must discard 1 die with an Accuracy icon from the attack pool, if applicable. </characteristic>
<characteristic name="End of Round" typeId="fa5d-9649-202a-f528"/>
<characteristic name="End of Game" typeId="8dad-11c4-b910-7882"/>
<characteristic name="Victory Token Value" typeId="66f0-2152-a2f0-97b5">--</characteristic>
</characteristics>
</profile>
</profiles>
<costs>
<cost name="pts" typeId="points" value="0.0"/>
</costs>
</selectionEntry>
<selectionEntry id="5228-6303-32f5-4d15" name="Doomed Station" hidden="false" collective="false" import="true" type="model">
<constraints>
<constraint field="selections" scope="parent" value="1.0" percentValue="false" shared="true" includeChildSelections="false" includeChildForces="false" id="f914-0e3c-a3c1-77e5" type="max"/>
<constraint field="selections" scope="roster" value="1.0" percentValue="false" shared="true" includeChildSelections="true" includeChildForces="true" id="8ea0-3acb-1156-30a8" type="max"/>
</constraints>
<profiles>
<profile id="d0ad-0353-2727-964b" name="Doomed Station" hidden="false" typeId="4dcf-fa1c-f3bf-1b53" typeName="8.3 Navigation Objective">
<characteristics>
<characteristic name="Setup" typeId="6abf-158a-3b97-3f5c">The second player places the gravity rift in the center of the setup area. Then, starting with the first player, the players alternate placing the remaining obstacles, excluding the station. Then the second player places the station in the setup area beyond distance 1 of all obstacles and beyond distance 5 of both player's edges.</characteristic>
<characteristic name="Special Rule" typeId="52c8-b374-6fa0-19d4"/>
<characteristic name="End of Round" typeId="fa5d-9649-202a-f528">Starting with the second player and alternating, each player chooses 1 obstacle that does not have an objective token on it and moves it to within distance 1-2 of its current location toward the gravity rift (which cannot be chosen). Then that player places an objective token on that obstacle. When an obstacle touches the gravity rift, that obstacle is removed from the play area.
After all obstacles are moved, each player sums the command values of their ships at distance 1 of the station. The player with the highest total gains 1 victory token. Then remove all objectives tokens from the play area.</characteristic>
<characteristic name="End of Game" typeId="8dad-11c4-b910-7882"/>
<characteristic name="Victory Token Value" typeId="66f0-2152-a2f0-97b5">20</characteristic>
</characteristics>
</profile>
</profiles>
<costs>
<cost name="pts" typeId="points" value="0.0"/>
</costs>
</selectionEntry>
<selectionEntry id="013d-2b2d-0325-70fd" name="Hyperspace Migration" hidden="false" collective="false" import="true" type="model">
<constraints>
<constraint field="selections" scope="parent" value="1.0" percentValue="false" shared="true" includeChildSelections="false" includeChildForces="false" id="1f40-d749-70e9-fbe3" type="max"/>
<constraint field="selections" scope="roster" value="1.0" percentValue="false" shared="true" includeChildSelections="true" includeChildForces="true" id="8356-3da5-15dd-09cc" type="max"/>
</constraints>
<profiles>
<profile id="2284-70b6-dc33-af13" name="Hyperspace Migration" hidden="false" typeId="4dcf-fa1c-f3bf-1b53" typeName="8.3 Navigation Objective">
<characteristics>
<characteristic name="Setup" typeId="6abf-158a-3b97-3f5c">Place obstacles as normal, excluding the station. Then the second player places 1 objective token in the play area at distance 1 of a 3' edge and another objective token at distance 1 of the opposite 3' edge.</characteristic>
<characteristic name="Special Rule" typeId="52c8-b374-6fa0-19d4">At the start of the Ship Phase of the first and third rounds, the second player places 1 purrgil not in the play area at distance 1 of 1 objective token (the objective token must be the same during both rounds).
When a purrgil moves, it must move toward the objective token at the opposite 3' edge. When a purrgil touches that objective token, that purrgil is removed from the play area.</characteristic>
<characteristic name="End of Round" typeId="fa5d-9649-202a-f528">If a ship has 1 objective token on it, remove the token and that ship's owner gains 1 victory token. If a ship is at distance 1 from a purrgil and has no objective tokens on it, place 1 objective token on the ship.</characteristic>
<characteristic name="End of Game" typeId="8dad-11c4-b910-7882"/>
<characteristic name="Victory Token Value" typeId="66f0-2152-a2f0-97b5">20</characteristic>
</characteristics>
</profile>
</profiles>
<costs>
<cost name="pts" typeId="points" value="0.0"/>
</costs>
</selectionEntry>
<selectionEntry id="5a76-ea39-9703-605c" name="Infested Fields" hidden="false" collective="false" import="true" type="model">
<constraints>
<constraint field="selections" scope="parent" value="1.0" percentValue="false" shared="true" includeChildSelections="false" includeChildForces="false" id="7b8a-acc9-d05d-bda0" type="max"/>
<constraint field="selections" scope="roster" value="1.0" percentValue="false" shared="true" includeChildSelections="true" includeChildForces="true" id="bf96-b793-0012-2fda" type="max"/>
</constraints>
<profiles>
<profile id="f0b3-79f8-b047-3d45" name="Infested Fields" hidden="false" typeId="4dcf-fa1c-f3bf-1b53" typeName="8.3 Navigation Objective">
<characteristics>
<characteristic name="Setup" typeId="6abf-158a-3b97-3f5c">Place obstacles as normal, excluding the station. After placing obstacles, place 1 objective token on each obstacle. Then the second player places 2 exogorth obstacles, each touching a different obstacle.</characteristic>
<characteristic name="Special Rule" typeId="52c8-b374-6fa0-19d4">When a ship or squadron overlaps an obstacle, that ship or squadron's owner may remove the objective token on the obstacle to gain 1 victory token.
After the start of each squadrons phase (after exogorths perform attacks), remove each exogorth from the play area. Then the second player moves the obstacle each exogorth was touching to within distance 1-2 of its current location.</characteristic>
<characteristic name="End of Round" typeId="fa5d-9649-202a-f528">For each exogorth obstacle not in the play area, the second player chooses an obstacle and place 1 exogorth touching that obstacle.</characteristic>
<characteristic name="End of Game" typeId="8dad-11c4-b910-7882"/>
<characteristic name="Victory Token Value" typeId="66f0-2152-a2f0-97b5">15</characteristic>
</characteristics>
</profile>
</profiles>
<costs>
<cost name="pts" typeId="points" value="0.0"/>
</costs>
</selectionEntry>
<selectionEntry id="5438-f808-c94b-711d" name="Volatile Deposits" hidden="false" collective="false" import="true" type="model">
<constraints>
<constraint field="selections" scope="parent" value="1.0" percentValue="false" shared="true" includeChildSelections="false" includeChildForces="false" id="1304-4aa0-e96b-d863" type="max"/>
<constraint field="selections" scope="roster" value="1.0" percentValue="false" shared="true" includeChildSelections="true" includeChildForces="true" id="1c3e-2128-2d41-194b" type="max"/>
</constraints>
<profiles>
<profile id="a266-555e-921f-c766" name="Volatile Deposits" hidden="false" typeId="4dcf-fa1c-f3bf-1b53" typeName="8.3 Navigation Objective">
<characteristics>
<characteristic name="Setup" typeId="6abf-158a-3b97-3f5c">Place obstacles as normal, adding 2 dust fields and excluding the station.</characteristic>
<characteristic name="Special Rule" typeId="52c8-b374-6fa0-19d4">While a ship is attacking a ship, the attacker can choose 1 obstacle at distance 1 of the defender, then resolve the following critical effect:
Blue [Crit]: Each ship or squadron at distance 1 of the chosen obstacle suffers damage equal to half of the total number of [Crit] icons in your attack pool, rounded up.
If the defender is one of the first player's ships, the attacker can resolve this effect with any [Crit] icon.</characteristic>
<characteristic name="End of Round" typeId="fa5d-9649-202a-f528">For each asteroid field, each player sums the command values of their ships at distance 1. Then for each asteroid field, the player with the highest total gains 1 victory token.</characteristic>
<characteristic name="End of Game" typeId="8dad-11c4-b910-7882"/>
<characteristic name="Victory Token Value" typeId="66f0-2152-a2f0-97b5">15</characteristic>
</characteristics>
</profile>
</profiles>
<costs>
<cost name="pts" typeId="points" value="0.0"/>
</costs>
</selectionEntry>
</selectionEntries>
</selectionEntryGroup>
</selectionEntryGroups>
<costs>
<cost name="pts" typeId="points" value="0.0"/>
</costs>
</selectionEntry>
<selectionEntry id="e868-fe52-8679-4e1b" name="Assault Objective" hidden="false" collective="false" import="true" type="unit">
<modifiers>
<modifier type="set" field="484c-2c0d-90b3-050c" value="0.0">
<conditions>
<condition field="selections" scope="roster" value="1.0" percentValue="false" shared="true" includeChildSelections="true" includeChildForces="true" childId="3da5-7d59-bd77-4ec5" type="atLeast"/>
</conditions>
</modifier>
</modifiers>
<constraints>
<constraint field="selections" scope="roster" value="1.0" percentValue="false" shared="true" includeChildSelections="true" includeChildForces="true" id="deae-3690-501c-2705" type="max"/>
<constraint field="selections" scope="roster" value="1.0" percentValue="false" shared="false" includeChildSelections="true" includeChildForces="false" id="484c-2c0d-90b3-050c" type="min"/>
</constraints>
<categoryLinks>
<categoryLink id="e868-fe52-8679-4e1b-c9d8-3a89-4028-05d0" hidden="false" targetId="c9d8-3a89-4028-05d0" primary="true"/>
</categoryLinks>
<selectionEntryGroups>
<selectionEntryGroup id="4839-a221-a58d-344d" name="Assault Objective" hidden="false" collective="false" import="true" defaultSelectionEntryId="51cf-53ee-0118-5cd7">
<constraints>
<constraint field="selections" scope="parent" value="1.0" percentValue="false" shared="false" includeChildSelections="false" includeChildForces="false" id="09f4-78a5-121d-ec30" type="min"/>
<constraint field="selections" scope="parent" value="1.0" percentValue="false" shared="true" includeChildSelections="true" includeChildForces="true" id="e0ca-cbe7-c9f1-7cec" type="max"/>
</constraints>
<selectionEntries>
<selectionEntry id="51cf-53ee-0118-5cd7" name="Advanced Gunnery" hidden="false" collective="false" import="true" type="model">
<constraints>
<constraint field="selections" scope="parent" value="1.0" percentValue="false" shared="true" includeChildSelections="false" includeChildForces="false" id="06ce-f961-831b-4f2e" type="max"/>
<constraint field="selections" scope="roster" value="1.0" percentValue="false" shared="true" includeChildSelections="true" includeChildForces="true" id="2a64-769c-c621-2b10" type="max"/>
</constraints>
<profiles>
<profile id="273c-9474-6c0a-e6a6" name="Advanced Gunnery" hidden="false" typeId="d2a5-335d-ee6f-ac1d" typeName="8.1 Assault Objective">
<characteristics>
<characteristic name="Setup" typeId="bb3a-c93f-bd14-0c7b">After deploying fleets, each player chooses 1 of his ships to be an objective ship, starting with the first player.</characteristic>
<characteristic name="Special Rule" typeId="a90f-1f9a-066b-1153">The first player's objective ship may perform each of its attacks from the same hull zone. It cannot target the same hull zone or squadron more than once each round with that hull zone. The second player's objective ship may perform each of its attacks from the same hull zone, and it may do so against the same targets.</characteristic>
<characteristic name="End of Round" typeId="6ecd-ea77-564f-e40a"/>
<characteristic name="End of Game" typeId="8724-e0d0-2a6a-177c">The fleet point cost of a destroyed objective ship is doubled. Do not double the cost of its upgrade cards.</characteristic>
<characteristic name="Victory Token Value" typeId="4a0a-04e9-d3e0-311b">--</characteristic>
</characteristics>
</profile>
</profiles>
<costs>
<cost name="pts" typeId="points" value="0.0"/>
</costs>
</selectionEntry>
<selectionEntry id="8669-7199-5f13-c15d" name="Most Wanted" hidden="false" collective="false" import="true" type="model">
<constraints>
<constraint field="selections" scope="parent" value="1.0" percentValue="false" shared="true" includeChildSelections="false" includeChildForces="false" id="0615-d831-6bef-9b0a" type="max"/>
<constraint field="selections" scope="roster" value="1.0" percentValue="false" shared="true" includeChildSelections="true" includeChildForces="true" id="ec0e-2547-fabc-9e3f" type="max"/>
</constraints>
<profiles>
<profile id="06af-b5ec-e8a7-b70d" name="Most Wanted" hidden="false" typeId="d2a5-335d-ee6f-ac1d" typeName="8.1 Assault Objective">
<characteristics>
<characteristic name="Setup" typeId="bb3a-c93f-bd14-0c7b">After deploying fleets, the second player chooses 1 of his ships and 1 of the first player's ships to be objective ships.</characteristic>
<characteristic name="Special Rule" typeId="a90f-1f9a-066b-1153">While a ship is attacking an objective ship, it may add 1 die of any color that is already in its attack pool to its attack pool.</characteristic>
<characteristic name="End of Round" typeId="6ecd-ea77-564f-e40a"/>
<characteristic name="End of Game" typeId="8724-e0d0-2a6a-177c">The fleet point cost of a destroyed objective ship is doubled. Do not double the cost of its upgrade cards.</characteristic>
<characteristic name="Victory Token Value" typeId="4a0a-04e9-d3e0-311b">--</characteristic>
</characteristics>
</profile>
</profiles>
<costs>
<cost name="pts" typeId="points" value="0.0"/>
</costs>
</selectionEntry>
<selectionEntry id="b691-2e71-79ea-49e2" name="Opening Salvo" hidden="false" collective="false" import="true" type="model">
<constraints>
<constraint field="selections" scope="parent" value="1.0" percentValue="false" shared="true" includeChildSelections="false" includeChildForces="false" id="be96-c4e9-1cbc-23c7" type="max"/>
<constraint field="selections" scope="roster" value="1.0" percentValue="false" shared="true" includeChildSelections="true" includeChildForces="true" id="f66d-241c-56c3-0509" type="max"/>
</constraints>
<profiles>
<profile id="a3b9-be03-5536-7816" name="Opening Salvo" hidden="false" typeId="d2a5-335d-ee6f-ac1d" typeName="8.1 Assault Objective">
<characteristics>
<characteristic name="Setup" typeId="bb3a-c93f-bd14-0c7b">After deploying fleets, assign 1 objective token to each ship.</characteristic>
<characteristic name="Special Rule" typeId="a90f-1f9a-066b-1153">The first time a ship performs an attack against another ship, discard the attacker's objective token. If the attacker belongs to the first player, he adds 2 red dice to the attack pool. If the attacker belongs to the second player, he adds 2 dice, each of any color, to the attack pool.</characteristic>
<characteristic name="End of Round" typeId="6ecd-ea77-564f-e40a"/>
<characteristic name="End of Game" typeId="8724-e0d0-2a6a-177c">Each player increases his final score by half the fleet point cost of each enemy ship in the play area that has at least 1 damage card, rounded up.</characteristic>
<characteristic name="Victory Token Value" typeId="4a0a-04e9-d3e0-311b">--</characteristic>
</characteristics>
</profile>
</profiles>
<costs>
<cost name="pts" typeId="points" value="0.0"/>
</costs>
</selectionEntry>
<selectionEntry id="5917-9e03-b1cd-a425" name="Precision Strike" hidden="false" collective="false" import="true" type="model">
<constraints>
<constraint field="selections" scope="parent" value="1.0" percentValue="false" shared="true" includeChildSelections="false" includeChildForces="false" id="65b6-7024-12c8-a48b" type="max"/>
<constraint field="selections" scope="roster" value="1.0" percentValue="false" shared="true" includeChildSelections="true" includeChildForces="true" id="4d32-fba8-0e8d-747c" type="max"/>
</constraints>
<profiles>
<profile id="7320-787d-d21b-69b7" name="Precision Strike" hidden="false" typeId="d2a5-335d-ee6f-ac1d" typeName="8.1 Assault Objective">
<characteristics>
<characteristic name="Setup" typeId="bb3a-c93f-bd14-0c7b">After deploying fleets, each of the second player's ships gains a Concentrate Fire token.</characteristic>
<characteristic name="Special Rule" typeId="a90f-1f9a-066b-1153">When a squadron with Bomber or a ship is attacking, it may spend 1 die with a Hit icon to flip 1 random facedown damage card on the defender faceup. After a squadron with Bomber or a ship performs an attack, its owner gains 1 victory token for each damage card that was dealt faceup or flipped faceup during that attack.</characteristic>
<characteristic name="End of Round" typeId="6ecd-ea77-564f-e40a"/>
<characteristic name="End of Game" typeId="8724-e0d0-2a6a-177c"/>
<characteristic name="Victory Token Value" typeId="4a0a-04e9-d3e0-311b">15</characteristic>
</characteristics>
</profile>
</profiles>
<costs>
<cost name="pts" typeId="points" value="0.0"/>
</costs>
</selectionEntry>
<selectionEntry id="39e0-3111-50ea-6191" name="Blockade Run" hidden="false" collective="false" import="true" type="model">
<constraints>
<constraint field="selections" scope="parent" value="1.0" percentValue="false" shared="true" includeChildSelections="false" includeChildForces="false" id="b533-d070-8b53-6920" type="max"/>
<constraint field="selections" scope="roster" value="1.0" percentValue="false" shared="true" includeChildSelections="true" includeChildForces="true" id="c130-984c-c1fc-ad29" type="max"/>
</constraints>
<profiles>
<profile id="a1b1-cf62-3007-a767" name="Blockade Run" hidden="false" typeId="d2a5-335d-ee6f-ac1d" typeName="8.1 Assault Objective">
<characteristics>
<characteristic name="Setup" typeId="bb3a-c93f-bd14-0c7b">The 3' edges of the play area become the player edges. Each player's deployment zone is within 2 range ruler lengths of his edge. The second player places all obstacles. Obstacles must be placed in the play area beyond 2 range ruler lengths of both player edges, and beyond distance 1 of other obstacles.</characteristic>
<characteristic name="Special Rule" typeId="a90f-1f9a-066b-1153">The second player assigns 1 objective token to each of his ships. When a ship with an objective token is destroyed, the first player gains 1 victory token.</characteristic>
<characteristic name="End of Round" typeId="6ecd-ea77-564f-e40a"/>
<characteristic name="End of Game" typeId="8724-e0d0-2a6a-177c">The second player gains 1 victory token for each ship with an objective token within the first player's deployment zone.</characteristic>
<characteristic name="Victory Token Value" typeId="4a0a-04e9-d3e0-311b">20</characteristic>
</characteristics>
</profile>
</profiles>
<costs>
<cost name="pts" typeId="points" value="0.0"/>
</costs>
</selectionEntry>
<selectionEntry id="2f07-d707-4e37-b69d" name="Close-Range Intel Scan" hidden="false" collective="false" import="true" type="model">
<constraints>
<constraint field="selections" scope="parent" value="1.0" percentValue="false" shared="true" includeChildSelections="false" includeChildForces="false" id="3fec-12dd-4e43-e458" type="max"/>
<constraint field="selections" scope="roster" value="1.0" percentValue="false" shared="true" includeChildSelections="true" includeChildForces="true" id="472f-bfcb-c214-8046" type="max"/>
</constraints>
<profiles>
<profile id="a323-dbbf-8659-43e0" name="Close-Range Intel Scan" hidden="false" typeId="d2a5-335d-ee6f-ac1d" typeName="8.1 Assault Objective">
<characteristics>
<characteristic name="Setup" typeId="bb3a-c93f-bd14-0c7b">Place obstacles, adding the 2 dust fields, as normal.</characteristic>
<characteristic name="Special Rule" typeId="a90f-1f9a-066b-1153">While one of the second player's ships is attacking a ship, the attacker may spend 1 die with an Accuracy icon. If it does, the attacker's owner gains 1 victory token. While one of the first player's ships is attacking a ship, the attacker may spend 2 dice with Accuracy icons. If it does, the attacker's owner gains 1 victory token.</characteristic>
<characteristic name="End of Round" typeId="6ecd-ea77-564f-e40a"/>
<characteristic name="End of Game" typeId="8724-e0d0-2a6a-177c"/>
<characteristic name="Victory Token Value" typeId="4a0a-04e9-d3e0-311b">10</characteristic>
</characteristics>
</profile>
</profiles>
<costs>
<cost name="pts" typeId="points" value="0.0"/>
</costs>
</selectionEntry>
<selectionEntry id="9e4c-b6bb-85a7-dc3b" name="Targeting Beacons" hidden="false" collective="false" import="true" type="model">
<constraints>
<constraint field="selections" scope="parent" value="1.0" percentValue="false" shared="true" includeChildSelections="false" includeChildForces="false" id="a9bc-d35f-b084-6143" type="max"/>
<constraint field="selections" scope="roster" value="1.0" percentValue="false" shared="true" includeChildSelections="true" includeChildForces="true" id="8ae7-89ce-3acd-6baf" type="max"/>
</constraints>
<profiles>
<profile id="8614-d7e1-66b8-0bf7" name="Targeting Beacons" hidden="false" typeId="d2a5-335d-ee6f-ac1d" typeName="8.1 Assault Objective">
<characteristics>
<characteristic name="Setup" typeId="bb3a-c93f-bd14-0c7b">After placing obstacles, the players alternate placing a total of 4 objective tokens in the setup area, starting with the second player.</characteristic>
<characteristic name="Special Rule" typeId="a90f-1f9a-066b-1153">While one of the second player's ships is attacking a ship that is at distance 1-2 of an objective token, the attacker may reroll up to 2 attack dice in the attack pool.</characteristic>
<characteristic name="End of Round" typeId="6ecd-ea77-564f-e40a"/>
<characteristic name="End of Game" typeId="8724-e0d0-2a6a-177c"/>
<characteristic name="Victory Token Value" typeId="4a0a-04e9-d3e0-311b">--</characteristic>
</characteristics>
</profile>
</profiles>
<costs>
<cost name="pts" typeId="points" value="0.0"/>
</costs>
</selectionEntry>
<selectionEntry id="84dc-dcf7-acd7-e6a6" name="Station Assault" hidden="false" collective="false" import="true" type="model">
<constraints>
<constraint field="selections" scope="parent" value="1.0" percentValue="false" shared="true" includeChildSelections="false" includeChildForces="false" id="b2d4-6327-2615-9bfc" type="max"/>
<constraint field="selections" scope="roster" value="1.0" percentValue="false" shared="true" includeChildSelections="true" includeChildForces="true" id="7acd-42ad-b3dd-73ca" type="max"/>
</constraints>
<profiles>
<profile id="7a15-5c15-62da-01a5" name="Station Assault" hidden="false" typeId="d2a5-335d-ee6f-ac1d" typeName="8.1 Assault Objective">
<characteristics>
<characteristic name="Setup" typeId="bb3a-c93f-bd14-0c7b">Place obstacles as normal, excluding the station. Then, the second player places 2 stations in the setup area. Each station must be placed beyond distance 1 of all obstacles and beyond distance 3 of both players' edges. Both stations are unarmed stations; place both Unarmed Station cards near the second player's ship cards.</characteristic>
<characteristic name="Special Rule" typeId="a90f-1f9a-066b-1153">The first player's ships and squadrons cannot resolve an unarmed station's effect to discard damage cards or recover hull points when they overlap it.</characteristic>
<characteristic name="End of Round" typeId="6ecd-ea77-564f-e40a"/>
<characteristic name="End of Game" typeId="8724-e0d0-2a6a-177c">The second player gains 1 victory token for each unarmed station that is not destroyed. The first player gains 1 victory token for each unarmed station that is destroyed.</characteristic>
<characteristic name="Victory Token Value" typeId="4a0a-04e9-d3e0-311b">40</characteristic>
</characteristics>
</profile>
<profile id="88a9-8565-2c69-c9ed" name="Unarmed Station" hidden="false" typeId="3e6c-d9bf-092d-329b" typeName="1.5 Stations">
<characteristics>
<characteristic name="Hull Value" typeId="23ba-a60d-b8cf-7321">10</characteristic>
<characteristic name="Anti-Squadron" typeId="a9be-d179-8d6b-7c4a">-</characteristic>
<characteristic name="Battery" typeId="34cd-8ef0-d983-e032">-</characteristic>
<characteristic name="Station Ability" typeId="4f61-ae6b-86d9-6e58">This station cannot suffer critical effects. To determine line of sight to this station, trace to the point of its token that is closest to the attacking squadron or hull zone.</characteristic>
</characteristics>
</profile>
</profiles>
<costs>
<cost name="pts" typeId="points" value="0.0"/>
</costs>
</selectionEntry>
<selectionEntry id="1d1b-754d-8095-db28" name="Ion Storm" hidden="false" collective="false" import="true" type="model">
<constraints>
<constraint field="selections" scope="parent" value="1.0" percentValue="false" shared="true" includeChildSelections="false" includeChildForces="false" id="c2bc-a221-3444-1690" type="max"/>
<constraint field="selections" scope="roster" value="1.0" percentValue="false" shared="true" includeChildSelections="true" includeChildForces="true" id="f9c3-2fed-e70c-7f3d" type="max"/>
</constraints>
<profiles>
<profile id="bd9f-85e0-429b-f77a" name="Ion Storm" hidden="false" typeId="d2a5-335d-ee6f-ac1d" typeName="8.1 Assault Objective">
<characteristics>
<characteristic name="Setup" typeId="bb3a-c93f-bd14-0c7b">The second player places all obstacles, excluding the station, beyond distance 5 of both players' edges.</characteristic>
<characteristic name="Special Rule" typeId="a90f-1f9a-066b-1153">When a ship that does not have an objective token ends it movement beyond distance 2 of any obstacles (or beyond distance 1 if that ship belongs to the first player), assign 1 objective token to that ship. When a ship resolved a [Engineering] command, it may discard its objective token.
Each ship has the following critical effect:
[Crit]: If the defender has an objective toke, the attacking ship's owner gains 1 victory token. Then choose and discard 1 command token from the defender. If the defender does not have any command tokens, the defending hull zone loses 1 shield instead.</characteristic>