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Discussion for the implementation of Mercenary Units in Regular Factions.
In most other games, allies and such are either a separate category or a second force org that needs added.
For Legion, the mercenaries can be added in each of the unit categories, so having one additional Mercenary category seems like a poor solution.
Adding a second force org has always been a cumbersome solution, but might be the best option. The thing I don't know is if this will let us auto-validate the number of each unit type. Looking into this.
I want to propose the idea of putting the mercenaries as selections in the regular categories. I'm still looking to see if this will work, mostly with the min/max unit counts. Will this be too confusing to new players?
Let the discussion begin.
The text was updated successfully, but these errors were encountered:
Discussion for the implementation of Mercenary Units in Regular Factions.
In most other games, allies and such are either a separate category or a second force org that needs added.
For Legion, the mercenaries can be added in each of the unit categories, so having one additional Mercenary category seems like a poor solution.
Adding a second force org has always been a cumbersome solution, but might be the best option. The thing I don't know is if this will let us auto-validate the number of each unit type. Looking into this.
I want to propose the idea of putting the mercenaries as selections in the regular categories. I'm still looking to see if this will work, mostly with the min/max unit counts. Will this be too confusing to new players?
Let the discussion begin.
The text was updated successfully, but these errors were encountered: