Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Discussion: Implementing Mercenary Units #42

Open
bsayusd opened this issue Sep 5, 2022 · 0 comments
Open

Discussion: Implementing Mercenary Units #42

bsayusd opened this issue Sep 5, 2022 · 0 comments
Labels

Comments

@bsayusd
Copy link
Collaborator

bsayusd commented Sep 5, 2022

Discussion for the implementation of Mercenary Units in Regular Factions.

In most other games, allies and such are either a separate category or a second force org that needs added.

For Legion, the mercenaries can be added in each of the unit categories, so having one additional Mercenary category seems like a poor solution.

Adding a second force org has always been a cumbersome solution, but might be the best option. The thing I don't know is if this will let us auto-validate the number of each unit type. Looking into this.

I want to propose the idea of putting the mercenaries as selections in the regular categories. I'm still looking to see if this will work, mostly with the min/max unit counts. Will this be too confusing to new players?

Let the discussion begin.

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
Projects
None yet
Development

No branches or pull requests

1 participant