-
Notifications
You must be signed in to change notification settings - Fork 0
/
Copy pathCounterAction.cs
98 lines (83 loc) · 2.72 KB
/
CounterAction.cs
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
using Unity.LEGO.Game;
using UnityEngine;
namespace Unity.LEGO.Behaviours.Actions
{
public class CounterAction : RepeatableAction
{
public enum Operator
{
Add,
Subtract,
Multiply,
Set
}
[SerializeField, Tooltip("The variable to modify.")]
Variable m_Variable = null;
[SerializeField, Tooltip("The operator to apply between value and variable.")]
Operator m_Operator = Operator.Add;
[SerializeField, Tooltip("The value to use with the operator to modify variable.")]
int m_Value = 1;
float m_Time;
bool m_HasUpdatedVariable;
protected override void Reset()
{
base.Reset();
m_Repeat = false;
m_IconPath = "Assets/LEGO/Gizmos/LEGO Behaviour Icons/Counter Action.png";
}
protected override void OnValidate()
{
base.OnValidate();
m_Pause = Mathf.Max(m_Pause, 0.0f);
}
protected override void Start()
{
base.Start();
VariableManager.RegisterVariable(m_Variable);
}
protected void LateUpdate()
{
if (m_Active && m_Variable != null)
{
m_Time += Time.deltaTime;
if (!m_HasUpdatedVariable)
{
UpdateVariable();
m_HasUpdatedVariable = true;
}
if (m_Time >= m_Pause)
{
m_Time -= m_Pause;
m_HasUpdatedVariable = false;
m_Active = m_Repeat;
}
}
}
void UpdateVariable()
{
switch (m_Operator)
{
case Operator.Add:
{
VariableManager.SetValue(m_Variable, VariableManager.GetValue(m_Variable) + m_Value);
break;
}
case Operator.Subtract:
{
VariableManager.SetValue(m_Variable, VariableManager.GetValue(m_Variable) - m_Value);
break;
}
case Operator.Multiply:
{
VariableManager.SetValue(m_Variable, VariableManager.GetValue(m_Variable) * m_Value);
break;
}
case Operator.Set:
{
VariableManager.SetValue(m_Variable, m_Value);
break;
}
}
}
}
}