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The deffered lighting post-process should be added to PostProcessManager as the first shader of the pipeline, and the existing point lights should be replaced by their deffered alternative
The text was updated successfully, but these errors were encountered:
There has been really good progress on deffered lighting in BabylonJS:
https://forum.babylonjs.com/t/very-very-much-want-to-add-deferred-rendering-global-illumination/29611/73
The deffered lighting post-process should be added to
PostProcessManager
as the first shader of the pipeline, and the existing point lights should be replaced by their deffered alternativeThe text was updated successfully, but these errors were encountered: