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Dropdown.prefab and b/Assets/SaveGameFree/Examples/Shared/Prefabs/Serializer Dropdown.prefab differ diff --git a/Assets/Scenes/Creation.unity b/Assets/Scenes/Creation.unity index 55e8fffb..56aa8033 100644 Binary files a/Assets/Scenes/Creation.unity and b/Assets/Scenes/Creation.unity differ diff --git a/Assets/Scenes/Play.unity b/Assets/Scenes/Play.unity index 1c0fc0a7..0eb7ccb7 100644 Binary files a/Assets/Scenes/Play.unity and b/Assets/Scenes/Play.unity differ diff --git a/Assets/Scripts/RedRunner/Characters/Character.cs b/Assets/Scripts/RedRunner/Characters/Character.cs index 1ab7cd3a..10ac899a 100644 --- a/Assets/Scripts/RedRunner/Characters/Character.cs +++ b/Assets/Scripts/RedRunner/Characters/Character.cs @@ -1,37 +1,50 @@ -using System.Collections; +//Global Libraries +using System.Collections; using System.Collections.Generic; using UnityEngine; +//Local Libraries using RedRunner.Utilities; namespace RedRunner.Characters { - + //Required Components [RequireComponent ( typeof ( Rigidbody2D ) )] [RequireComponent ( typeof ( Collider2D ) )] [RequireComponent ( typeof ( Animator ) )] [RequireComponent ( typeof ( Skeleton ) )] + + //This Class consist of public getter functions that allow other scripts in RedRunner to access information about otherwise private RedCharacter variables. public abstract class Character : MonoBehaviour { - + //Function for handling a death event public delegate void DeadHandler (); + //What to do upon death public virtual event DeadHandler OnDead; + //Returns Character Max Run Speed public abstract float MaxRunSpeed { get; } + //Returns Character settling time public abstract float RunSmoothTime { get; } + //Returns current speed public abstract float RunSpeed { get; } + //Returns walking speed public abstract float WalkSpeed { get; } + //Returns the strength constant associated with jumping public abstract float JumpStrength { get; } + //Returns vector speed of Character public abstract Vector2 Speed { get; } + //Returns current actions in string array public abstract string[] Actions { get; } + //Retuns single string with current action public abstract string CurrentAction { get; } public abstract int CurrentActionIndex { get; } diff --git a/Assets/Scripts/RedRunner/Characters/RedCharacter.cs b/Assets/Scripts/RedRunner/Characters/RedCharacter.cs index 8858a1f7..72f72a0f 100644 --- a/Assets/Scripts/RedRunner/Characters/RedCharacter.cs +++ b/Assets/Scripts/RedRunner/Characters/RedCharacter.cs @@ -342,6 +342,7 @@ void Update () } } + //Updates all the Parameters for the RedCharacter void LateUpdate () { m_Animator.SetFloat ( "Speed", m_Speed.x ); @@ -357,34 +358,11 @@ void LateUpdate () } } - // void OnCollisionEnter2D ( Collision2D collision2D ) - // { - // bool isGround = collision2D.collider.CompareTag ( GroundCheck.GROUND_TAG ); - // if ( isGround && !m_IsDead ) - // { - // bool isBottom = false; - // for ( int i = 0; i < collision2D.contacts.Length; i++ ) - // { - // if ( !isBottom ) - // { - // isBottom = collision2D.contacts [ i ].normal.y == 1; - // } - // else - // { - // break; - // } - // } - // if ( isBottom ) - // { - // m_JumpParticleSystem.Play (); - // } - // } - // } - #endregion #region Private Methods + //Manipulates the Skeloton used in unity to close the eyes of the RedCharacter IEnumerator CloseEye () { m_ClosingEye = true; @@ -411,6 +389,7 @@ IEnumerator CloseEye () #region Public Methods + //Makes footstep swounds if RedCharacter is contacting the ground public virtual void PlayFootstepSound () { if ( m_GroundCheck.IsGrounded ) @@ -419,15 +398,12 @@ public virtual void PlayFootstepSound () } } + //Calculates and sets the velocity and position of the players movement public override void Move ( float horizontalAxis ) { if ( !IsDead.Value ) { float speed = m_CurrentRunSpeed; -// if ( CrossPlatformInputManager.GetButton ( "Walk" ) ) -// { -// speed = m_WalkSpeed; - // } Vector2 velocity = m_Rigidbody2D.velocity; velocity.x = speed * horizontalAxis; m_Rigidbody2D.velocity = velocity; @@ -446,6 +422,7 @@ public override void Move ( float horizontalAxis ) } } + public override void Jump () { if ( !IsDead.Value ) diff --git a/Assets/Sprites/RedRunner/Tiles Atlas.spriteatlas b/Assets/Sprites/RedRunner/Tiles Atlas.spriteatlas index e500b144..113cc6ff 100644 Binary files a/Assets/Sprites/RedRunner/Tiles Atlas.spriteatlas and b/Assets/Sprites/RedRunner/Tiles Atlas.spriteatlas differ diff --git a/Logs/Packages-Update.log b/Logs/Packages-Update.log index 4e370c59..2a974d65 100644 --- a/Logs/Packages-Update.log +++ b/Logs/Packages-Update.log @@ -10,3 +10,11 @@ The following packages were updated: com.unity.analytics from version 2.0.16 to 3.2.2 com.unity.package-manager-ui from version 1.9.11 to 2.0.3 com.unity.textmeshpro from version 1.2.4 to 1.3.0 + +=== Thu Apr 4 12:19:52 2019 + +Packages were changed. +Update Mode: updateDependencies + +The following packages were updated: + com.unity.package-manager-ui from version 2.0.3 to 2.0.7 diff --git a/Packages/manifest.json b/Packages/manifest.json index b0ac114b..9c9ea4fd 100644 --- a/Packages/manifest.json +++ b/Packages/manifest.json @@ -3,7 +3,7 @@ "com.unity.ads": "2.0.8", "com.unity.analytics": "3.2.2", "com.unity.collab-proxy": "1.2.15", - "com.unity.package-manager-ui": "2.0.3", + "com.unity.package-manager-ui": "2.0.7", "com.unity.postprocessing": "2.1.3", "com.unity.purchasing": "2.0.3", "com.unity.textmeshpro": "1.3.0", diff --git a/ProjectSettings/AudioManager.asset b/ProjectSettings/AudioManager.asset index c09e99b0..4f31e744 100644 Binary files a/ProjectSettings/AudioManager.asset and b/ProjectSettings/AudioManager.asset differ diff --git a/ProjectSettings/ClusterInputManager.asset b/ProjectSettings/ClusterInputManager.asset index 737873b2..e7886b26 100644 Binary files a/ProjectSettings/ClusterInputManager.asset and b/ProjectSettings/ClusterInputManager.asset differ diff --git a/ProjectSettings/DynamicsManager.asset b/ProjectSettings/DynamicsManager.asset index 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