diff --git a/BenMakesGames.PlayPlayMini/BenMakesGames.PlayPlayMini.csproj b/BenMakesGames.PlayPlayMini/BenMakesGames.PlayPlayMini.csproj
index de78752..98df353 100644
--- a/BenMakesGames.PlayPlayMini/BenMakesGames.PlayPlayMini.csproj
+++ b/BenMakesGames.PlayPlayMini/BenMakesGames.PlayPlayMini.csproj
@@ -5,7 +5,7 @@
Ben Hendel-Doying
An opinionated framework for making smallish games with MonoGame.
2021-2024 Ben Hendel-Doying
- 5.0.0
+ 5.1.0
true
monogame game engine framework di state
diff --git a/BenMakesGames.PlayPlayMini/GameStateManager.cs b/BenMakesGames.PlayPlayMini/GameStateManager.cs
index 8cf54b3..8631d6b 100644
--- a/BenMakesGames.PlayPlayMini/GameStateManager.cs
+++ b/BenMakesGames.PlayPlayMini/GameStateManager.cs
@@ -154,15 +154,15 @@ protected override void EndDraw()
private void SwitchState()
{
- if(NextState is null)
- return;
-
- CurrentState.Leave();
+ while (NextState is not null)
+ {
+ CurrentState.Leave();
- CurrentState = NextState;
- NextState = null;
+ CurrentState = NextState;
+ NextState = null;
- CurrentState.Enter();
+ CurrentState.Enter();
+ }
}
public void ChangeState(GameState nextState)