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circle.h
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#ifndef CIRCLE_H
#define CIRCLE_H
#include <QDebug>
#include <QtMath>
#include "vector2.h"
class Circle
{
public:
float x, y;
float radius;
public:
Circle();
Circle(float x, float y, float radius) {
this->x = x;
this->y = y;
this->radius = radius;
}
Circle(Vector2 *position, float radius) {
this->x = position->x;
this->y = position->y;
this->radius = radius;
}
Circle(Circle *circle) {
this->x = circle->x;
this->y = circle->y;
this->radius = circle->radius;
}
Circle(Vector2 *center, Vector2 *edge) {
this->x = center->x;
this->y = center->y;
this->radius = Vector2::len(center->x - edge->x, center->y - edge->y);
}
void set(float x, float y, float radius) {
this->x = x;
this->y = y;
this->radius = radius;
}
void set(Vector2 *position, float radius) {
this->x = position->x;
this->y = position->y;
this->radius = radius;
}
void set(Circle *circle) {
this->x = circle->x;
this->y = circle->y;
this->radius = circle->radius;
}
void set(Vector2 *center, Vector2 *edge) {
this->x = center->x;
this->y = center->y;
this->radius = Vector2::len(center->x - edge->x, center->y - edge->y);
}
void setPosition(Vector2 *position) {
this->x = position->x;
this->y = position->y;
}
Vector2 *getPosition() {
return new Vector2(x, y);
}
void setPosition(float x, float y) {
this->x = x;
this->y = y;
}
void setX(float x) {
this->x = x;
}
void setY(float y) {
this->y = y;
}
void setRadius(float radius) {
this->radius = radius;
}
bool contains(float x, float y) {
x = this->x - x;
y = this->y - y;
return x * x + y * y <= radius * radius;
}
bool contains(Vector2 *point) {
float dx = x - point->x;
float dy = y - point->y;
return dx * dx + dy * dy <= radius * radius;
}
bool contains(Circle *c) {
float radiusDiff = radius - c->radius;
if (radiusDiff < 0.0) return false; // Can't contain bigger circle
float dx = x - c->x;
float dy = y - c->y;
float dst = dx * dx + dy * dy;
float radiusSum = radius + c->radius;
return (!(radiusDiff * radiusDiff < dst) && (dst < radiusSum * radiusSum));
}
bool overlaps(Circle *c) {
float dx = x - c->x;
float dy = y - c->y;
float distance = dx * dx + dy * dy;
float radiusSum = radius + c->radius;
return distance < radiusSum * radiusSum;
}
QString toString() {
QString sb("Circle[");
sb.append("x:" + QString::number(x));
sb.append(",y:" + QString::number(y));
sb.append(",radius:" + QString::number(radius));
sb.append("]");
return sb;
}
float circumference() {
return this->radius * (M_PI*2);
}
float area() {
return this->radius * this->radius * M_PI;
}
bool equals(Circle* c) {
if (c == this) return true;
if (c == NULL) return false;
return this->x == c->x && this->y == c->y && this->radius == c->radius;
}
};
#endif // CIRCLE_H