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layer.cpp
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#include "layer.h"
Layer::Layer(int width, int height, int tileWidth, int tileHeight) {
opacity = 1.0;
visible = true;
this->width = width;
this->height = height;
this->tileWidth = tileWidth;
this->tileHeight = tileHeight;
this->cells = QVector<TileLayerCell>(width*height);
}
QString Layer::getName() {
return name;
}
void Layer::setName(QString name) {
this->name = name;
}
float Layer::getOpacity() {
return opacity;
}
void Layer::setOpacity(float opacity) {
this->opacity = opacity;
}
//MapObjects Layer::getObjects () {
// return objects;
//}
bool Layer::isVisible() {
return visible;
}
void Layer::setVisible(bool visible) {
this->visible = visible;
}
QMap<QString, QString> *Layer::getProperties () {
return &properties;
}
int Layer::getWidth() {
return width;
}
int Layer::getHeight() {
return height;
}
float Layer::getTileWidth() {
return tileWidth;
}
float Layer::getTileHeight() {
return tileHeight;
}
TileLayerCell *Layer::getCell(int x, int y) {
if (x < 0 || x >= width) return NULL;
if (y < 0 || y >= height) return NULL;
return &(cells[y*width+x]);
}
void Layer::setCell(int x, int y, TileLayerCell cell) {
if (x < 0 || x >= width) return;
if (y < 0 || y >= height) return;
cells[y*width+x] = cell;
}
bool Layer::turnRight() {
if(!cells.isEmpty()) {
if(width == height) {
QVector<TileLayerCell> newCells(width*height);
for(int y = 0; y < height; y++) {
for(int x = 0; x < width; x++) {
newCells[width*(x)+(width-y-1)] = cells[width*y+x];
}
}
cells = newCells;
return true;
} else {
int oldWidth = width;
int oldHeight = height;
width = height;
height = oldWidth;
QVector<TileLayerCell> newCells(width*height);
for(int y = 0; y < oldHeight; y++) {
for(int x = 0; x < oldWidth; x++) {
newCells[width*(x)+(width-y-1)] = cells[oldWidth*y+x];
}
}
cells = newCells;
return true;
}
} else {
return false;
}
}
bool Layer::turnLeft() {
if(!cells.isEmpty()) {
if(width == height) {
QVector<TileLayerCell> newCells(width*height);
for(int y = 0; y < height; y++) {
for(int x = 0; x < width; x++) {
newCells[width*(height-x-1)+(y)] = cells[width*y+x];
}
}
cells = newCells;
return true;
} else {
int oldWidth = width;
int oldHeight = height;
width = height;
height = oldWidth;
QVector<TileLayerCell> newCells(width*height);
for(int y = 0; y < oldHeight; y++) {
for(int x = 0; x < oldWidth; x++) {
newCells[width*(height-x-1)+(y)] = cells[oldWidth*y+x];
}
}
cells = newCells;
return true;
}
} else {
return false;
}
}
bool Layer::flipX() {
if(!cells.isEmpty()) {
QVector<TileLayerCell> newCells(width*height);
for(int y = 0; y < height; y++) {
for(int x = 0; x < width; x++) {
newCells[width*(y)+(width-x-1)] = cells[width*y+x];
}
}
cells = newCells;
return true;
} else {
return false;
}
}
bool Layer::flipY() {
if(!cells.isEmpty()) {
QVector<TileLayerCell> newCells(width*height);
for(int y = 0; y < height; y++) {
for(int x = 0; x < width; x++) {
newCells[width*(height-y-1)+(x)] = cells[width*y+x];
}
}
cells = newCells;
return true;
} else {
return false;
}
}