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In the REPL window, redo works in mysterioius ways #462
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I'll try it on Windows. Maybe it is my fix for lineendings that introduced this... That is easy enough to test. |
I'm on Windows. |
Nevermind, I see that it's |
Btw redo works fine for me on windows. I can't replicate what @PEZ showed. |
You are the second member of the Calva Team who ask about the About the issue. I can't repro it on Windows. undo/redo works like a charm there. It's interesting that it works on Linux. That might indicate that it is not an |
On my Windows machine both |
OK. I now tried this with Calva v2.0.50 (just to pick something older than my |
Issue Type: Bug
There is something funny with the undo/redo stack, such that if you undo things a few steps and then redo, resiprocity is lost: the things that are redone, are not those that were undone.
Steps to reproduce:
Further. If you press undo a few steps and then undo many steps, really crazy things can happen. Check this gif:
The last stuff that gets entered there is not me typing. I am just redoing several times.
Extension version: 2.0.60
VS Code version: Code 1.40.0 (86405ea23e3937316009fc27c9361deee66ffbf5, 2019-11-06T17:09:34.601Z)
OS version: Darwin x64 19.0.0
System Info
flash_3d: enabled
flash_stage3d: enabled
flash_stage3d_baseline: enabled
gpu_compositing: enabled
metal: disabled_off
multiple_raster_threads: enabled_on
oop_rasterization: disabled_off
protected_video_decode: unavailable_off
rasterization: enabled
skia_renderer: disabled_off
surface_control: disabled_off
surface_synchronization: enabled_on
video_decode: enabled
viz_display_compositor: enabled_on
viz_hit_test_surface_layer: disabled_off
webgl: enabled
webgl2: enabled
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