-
Notifications
You must be signed in to change notification settings - Fork 0
/
Copy pathVuMeter.h
197 lines (163 loc) · 5.72 KB
/
VuMeter.h
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
// This demo is loosley based on the vumeter demo in the Adafruit Circuit Playground library.
// See description below for details on changes I made
#ifndef VUMETER_H
#define VUMETER_H
#include <math.h>
#include "Demo.h"
#define MIC_PIN A4 // Microphone is attached to this analog pin (A4 for circuit playground)
#define SAMPLE_WINDOW 10 // Sample window for average level
#define PEAK_HANG 24 // Time of pause before peak dot falls
#define PEAK_FALL 4 // Rate of falling peak dot
#define INPUT_FLOOR 10 // Lower range of analogRead input
//#define INPUT_CEILING 500 // Max range of analogRead input, the lower the value the more sensitive (1023 = max)
static int inputCeilings[] = { 500, 1023, 250 };
static byte peak = 16; // Peak level of column; used for falling dots
//static unsigned int sample;
static byte dotCount = 0; //Frame counter for peak dot
static byte dotHangCount = 0; //Frame counter for holding peak dot
//Used to draw a line between two points of a given color
static void drawLine(uint8_t from, uint8_t to, uint32_t c) {
uint8_t fromTemp;
if (from > to) {
fromTemp = from;
from = to;
to = fromTemp;
}
for(int i=from; i<=to; i++){
CircuitPlayground.strip.setPixelColor(i, c);
}
}
static float fscale( float originalMin, float originalMax, float newBegin, float
newEnd, float inputValue, float curve){
float OriginalRange = 0;
float NewRange = 0;
float zeroRefCurVal = 0;
float normalizedCurVal = 0;
float rangedValue = 0;
boolean invFlag = 0;
// condition curve parameter
// limit range
if (curve > 10) curve = 10;
if (curve < -10) curve = -10;
curve = (curve * -.1) ; // - invert and scale - this seems more intuitive - postive numbers give more weight to high end on output
curve = pow(10, curve); // convert linear scale into lograthimic exponent for other pow function
/*
Serial.println(curve * 100, DEC); // multply by 100 to preserve resolution
Serial.println();
*/
// Check for out of range inputValues
if (inputValue < originalMin) {
inputValue = originalMin;
}
if (inputValue > originalMax) {
inputValue = originalMax;
}
// Zero Refference the values
OriginalRange = originalMax - originalMin;
if (newEnd > newBegin){
NewRange = newEnd - newBegin;
}
else
{
NewRange = newBegin - newEnd;
invFlag = 1;
}
zeroRefCurVal = inputValue - originalMin;
normalizedCurVal = zeroRefCurVal / OriginalRange; // normalize to 0 - 1 float
// Check for originalMin > originalMax - the math for all other cases i.e. negative numbers seems to work out fine
if (originalMin > originalMax ) {
return 0;
}
if (invFlag == 0){
rangedValue = (pow(normalizedCurVal, curve) * NewRange) + newBegin;
}
else // invert the ranges
{
rangedValue = newBegin - (pow(normalizedCurVal, curve) * NewRange);
}
return rangedValue;
}
// VUMeter
// -----------------------------------------
// Simple animation to simulate an old school VU meter
// Green if very low sound detected
// Yellow if medium sounds, like speaking in a room are detected
// Red if things are getting loud
// Tweaked to have the NeoPixel ring be all one color as this is
// a lamp. Also added slow fade back to green depending on sound
// conditions.
class VUMeter: public Demo {
public:
VUMeter() { currentCeiling = 0; }
~VUMeter() {}
virtual void loop() {
Serial.println("VuMeter Demo:");
int numPixels = CircuitPlayground.strip.numPixels();
unsigned long startMillis= millis(); // Start of sample window
float peakToPeak = 0; // peak-to-peak level
unsigned int signalMax = 0;
unsigned int signalMin = 1023;
unsigned int c, y;
// collect data for length of sample window (in mS)
while (millis() - startMillis < SAMPLE_WINDOW)
{
sample = analogRead(MIC_PIN);
if (sample < 1024) // toss out spurious readings
{
if (sample > signalMax)
{
signalMax = sample; // save just the max levels
}
else if (sample < signalMin)
{
signalMin = sample; // save just the min levels
}
}
}
peakToPeak = signalMax - signalMin; // max - min = peak-peak amplitude
//Scale the input logarithmically instead of linearly
c = fscale(INPUT_FLOOR, inputCeilings[currentCeiling], numPixels, 0, peakToPeak, 2);
// Turn off pixels that are below volume threshold.
if(c < peak) {
peak = c; // Keep top color
dotHangCount = 0; // Hang onto color before dropping
}
Serial.print("Peak: "); Serial.println(peak, DEC);
Serial.print("Microphpne Sample: "); Serial.println(sample, DEC);
// Fill the ring with single color based on computations
if (peak == 10) {
drawLine(0, numPixels, CircuitPlayground.strip.Color(0, 255, 0)); // Green
}
else if (peak < 10 && peak > 3) {
drawLine(0, numPixels, CircuitPlayground.strip.Color(255, 255, 0)); // Yellow
}
else if (peak <= 3) {
drawLine(0, numPixels, CircuitPlayground.strip.Color(255, 0, 0)); // Red
}
else {
// Set to blue for bad readings
drawLine(0, numPixels, CircuitPlayground.strip.Color(0, 0, 255)); // Blue
}
CircuitPlayground.strip.show();
// Frame based peak dot animation
if(dotHangCount > PEAK_HANG) { //Peak pause length
if(++dotCount >= PEAK_FALL) { //Fall rate
peak++;
dotCount = 0;
}
}
else {
dotHangCount++;
}
}
virtual void modePress() {
// Ratchet through different input ceiling values.
currentCeiling += 1;
if (currentCeiling >= (sizeof(inputCeilings)/sizeof(int))) {
currentCeiling = 0;
}
}
private:
int currentCeiling;
};
#endif