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PlayerList.csproj
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PlayerList.csproj
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<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<TargetFramework>net7.0</TargetFramework>
<AppendTargetFrameworkToOutputPath>false</AppendTargetFrameworkToOutputPath>
<AppendRuntimeIdentifierToOutputPath>false</AppendRuntimeIdentifierToOutputPath>
<CopyLocalLockFileAssemblies>true</CopyLocalLockFileAssemblies>
<Nullable>enable</Nullable>
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
<TreatWarningsAsErrors>true</TreatWarningsAsErrors>
<DebugType>full</DebugType>
<DebugSymbols>true</DebugSymbols>
<ExcludeGeneratedDebugSymbol>false</ExcludeGeneratedDebugSymbol>
<EnforceCodeStyleInBuild>true</EnforceCodeStyleInBuild>
<OutputPath>bin\mods\mod</OutputPath>
</PropertyGroup>
<ItemGroup>
<Reference Include="$(VINTAGE_STORY)/**/*.dll" Exclude="$(VINTAGE_STORY)/**/CairoSharp.dll" Private="false" />
<None Include="LICENSE;README.md;resources/**" CopyToOutputDirectory="PreserveNewest" Pack="true" PackagePath="" Link="%(RecursiveDir)%(Filename)%(Extension)" />
</ItemGroup>
<Target Name="Package" AfterTargets="PostBuildEvent">
<MakeDir Directories="bin\mods\mod" />
<ZipDirectory DestinationFile="bin/$(TargetName).zip" SourceDirectory="$(TargetDir)" Overwrite="true" />
</Target>
</Project>