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CMakeLists.txt
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#------------------------------------------------------------------------------
# Copyright (c) 2018-2024 Michele Morrone
# All rights reserved.
#
# https://michelemorrone.eu - https://brutpitt.com
#
# X: https://x.com/BrutPitt - GitHub: https://github.com/BrutPitt
#
# direct mail: brutpitt(at)gmail.com - me(at)michelemorrone.eu
#
# This software is distributed under the terms of the BSD 2-Clause license
#------------------------------------------------------------------------------
cmake_minimum_required(VERSION 3.10)
# To build a WebGL (EMSCRIPTEN) version type:
# cmake -DBUILD_EMSCRIPTEN:BOOL=TRUE
# obviously is need to have emsdk installed
set(BUILD_EMSCRIPTEN FALSE CACHE BOOL FALSE)
# To use SDL2 as backend (instead of GLFW) type:
# cmake -DUSE_SDL:BOOL=TRUE
# obviously is need to have SDL2 (+devel package) installed
set(USE_SDL FALSE CACHE BOOL FALSE)
# To build with VirtualGizmo type:
# cmake -DUSE_VIRTUALGIZMO:BOOL=TRUE
set(USE_VIRTUALGIZMO FALSE CACHE BOOL FALSE)
set(IMGUI_DIR imgui)
set(CMAKE_CXX_STANDARD 11)
set(M_GLOBAL_FLAGS "-DIMGUI_DIR -DGLM_ENABLE_EXPERIMENTAL")
if(USE_VIRTUALGIZMO)
message("VirtualGizmo ... ")
set(M_GLOBAL_FLAGS "${M_GLOBAL_FLAGS} -DGLAPP_USE_VIRTUALGIZMO")
endif()
# relative source directory
set(SRC "${CMAKE_SOURCE_DIR}/src")
set(SOURCE_FILES
${SRC}/glApp.h
${SRC}/glApp.cpp
${SRC}/glWindow.h
${SRC}/glWindow.cpp
${SRC}/qJulia.h
${SRC}/qJulia.cpp
${SRC}/ui/uiMainDlg.h
${SRC}/ui/uiMainDlg.cpp
${SRC}/ui/uiSettings.cpp
${SRC}/tools/glslProgramObject.cpp
${SRC}/tools/glslShaderObject.cpp
${SRC}/tools/glslProgramObject.h
${SRC}/tools/glslShaderObject.h
${SRC}/tools/imGuIZMOquat.cpp
${SRC}/tools/imGuIZMOquat.h
${SRC}/tools/vGizmo.h
${SRC}/tools/vgMath.h
${SRC}/tools/vgConfig.h
${SRC}/libs/${IMGUI_DIR}/imconfig.h
${SRC}/libs/${IMGUI_DIR}/imgui.h
${SRC}/libs/${IMGUI_DIR}/imgui.cpp
${SRC}/libs/${IMGUI_DIR}/imgui_widgets.cpp
${SRC}/libs/${IMGUI_DIR}/imgui_tables.cpp
${SRC}/libs/${IMGUI_DIR}/imgui_draw.cpp
${SRC}/libs/${IMGUI_DIR}/imgui_demo.cpp
${SRC}/libs/${IMGUI_DIR}/imgui_impl_opengl3.cpp
${SRC}/libs/${IMGUI_DIR}/imgui_impl_opengl3.h
${SRC}/libs/${IMGUI_DIR}/imgui_internal.h
${SRC}/libs/${IMGUI_DIR}/imstb_rectpack.h
${SRC}/libs/${IMGUI_DIR}/imstb_textedit.h
${SRC}/libs/${IMGUI_DIR}/imstb_truetype.h)
# additional INCLUDE directories
include_directories(${SRC})
include_directories(${SRC}/libs)
include_directories(${SRC}/tools)
include_directories(${SRC}/../../Shaders) #CLion: add folder to Project tool window
#include_directories($ENV{INCLUDE})
#include_directories("D:/Lang/mingw64/include")
# additional LIB directories
# link_directories($ENV{LIB})
if (${BUILD_EMSCRIPTEN})
project(wgl_qjSet)
add_executable(${PROJECT_NAME} ${SOURCE_FILES}
${SRC}/libs/${IMGUI_DIR}/imgui_impl_glfw.cpp
${SRC}/libs/${IMGUI_DIR}/imgui_impl_glfw.h)
set(M_GLOBAL_FLAGS "${M_GLOBAL_FLAGS} -DGLAPP_NO_GLSL_PIPELINE -DIMGUI_IMPL_OPENGL_ES3 -DGLFW_INCLUDE_NONE -DGLAPP_NO_OGL_DSA -DGLFW_INCLUDE_ES3")
# set(CMAKE_C_COMPILER "emcc")
# set(CMAKE_CXX_COMPILER "emcc")
# -o ${PROJECT_NAME}.html -> CMAKE_EXECUTABLE_SUFFIX .html .bc, .js (default), etc
set(CMAKE_EXECUTABLE_SUFFIX ".html")
# relative emscripten output files
# set(EMSOUT "emsOut")
# file(MAKE_DIRECTORY ${EMSOUT})
# file(MAKE_DIRECTORY ${EMSOUT}/${CMAKE_BUILD_TYPE})
# set(EMSOUT ${EMSOUT}/${CMAKE_BUILD_TYPE})
# emcc compiler options
set(M_EMCC_FLAGS "-DGLAPP_NO_OGL_DSA -DGLFW_INCLUDE_ES3")
# BUILD TYPE: [Debug|RelWithDebInfo|Release|MinSizeRel]
if(${CMAKE_BUILD_TYPE} MATCHES "Debug")
set(M_EMCC_BINARYEN "-s WASM=0 -s DEMANGLE_SUPPORT=1 ")
set(M_EMCC_SHELL_FILE "--shell-file \"${CMAKE_SOURCE_DIR}/shell_minimal.html\"")
else()
# -s BINARYEN_METHOD='native-wasm,asmjs' 'interpret-asm2wasm' -s BINARYEN_ASYNC_COMPILATION=0
if(${CMAKE_BUILD_TYPE} MATCHES "RelWithDebInfo")
set(M_EMCC_BINARYEN "-s WASM=1")
set(M_EMCC_SHELL_FILE "--shell-file \"${SRC}/shell_minimal.html\"")
else()
if(${CMAKE_BUILD_TYPE} MATCHES "MinSizeRel")
# one file no memory option: -s SINGLE_FILE=1 --memory-init-file 0
set(M_EMCC_BINARYEN "-s WASM=1 -s SINGLE_FILE=1")
set(M_EMCC_SHELL_FILE "--shell-file \"${SRC}/mVeryMinimal.html\"")
else() # Release
# -s SINGLE_FILE=1 --memory-init-file 0 -s \"BINARYEN_METHOD='interpret-asm2wasm'\"
set(M_EMCC_BINARYEN "-s WASM=1 -s \"BINARYEN_METHOD='native-wasm'\" ")
set(M_EMCC_SHELL_FILE "--shell-file \"${SRC}/mVeryMinimal.html\"")
endif()
endif()
endif()
# grouped EMCC_OPTIONS
set(M_EMCC_EMBED_FILES "--embed-file \"${CMAKE_SOURCE_DIR}/Shaders/qjFragES2.glsl@Shaders/\" --embed-file \"${CMAKE_SOURCE_DIR}/Shaders/qjVert.glsl@Shaders/\"")
# set(M_EMCC_EMBED_FILES "--preload-file \"${CMAKE_SOURCE_DIR}/Shaders@/Shaders\"")
# -s FULL_ES3=1 -s OFFSCREENCANVAS_SUPPORT=1
set(M_EMCC_OGL_OPTIONS "-s USE_WEBGL2=1 -s USE_GLFW=3 -s LEGACY_GL_EMULATION=0 -s OFFSCREENCANVAS_SUPPORT=1 ")
# merge all EMCC_OPTIONS
# set(M_EMCC_OPTIONS "-s \"BINARYEN_TRAP_MODE='clamp'\" ${M_EMCC_SHELL_FILE} ${M_EMCC_OGL_OPTIONS} ${M_EMCC_BINARYEN} ${M_EMCC_EMBED_FILES}")
set(M_EMCC_OPTIONS "-s DISABLE_DEPRECATED_FIND_EVENT_TARGET_BEHAVIOR=1 -s ALLOW_MEMORY_GROWTH=1 -s PRECISE_F32=1 ${M_EMCC_SHELL_FILE} ${M_EMCC_OGL_OPTIONS} ${M_EMCC_BINARYEN} ${M_EMCC_EMBED_FILES}")
# set(CMAKE_RUNTIME_OUTPUT_DIRECTORY "${CMAKE_SOURCE_DIR}/${EMSOUT}")
# set(CMAKE_BINARY_DIR "${CMAKE_SOURCE_DIR}/${EMSOUT}")
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} ${M_GLOBAL_FLAGS} ${M_EMCC_FLAGS} ${M_EMCC_OPTIONS}")
# set_target_properties(${PROJECT_NAME} PROPERTIES LINK_FLAGS "${M_EMCC_OPTIONS}")
else()
project(qjSet)
find_package(OpenGL REQUIRED)
set(M_GLOBAL_FLAGS "${M_GLOBAL_FLAGS} -DIMGUI_IMPL_OPENGL_LOADER_GLAD -DGLFW_INCLUDE_NONE -DGLAPP_NO_OGL_DSA")
if(USE_SDL)
add_executable(${PROJECT_NAME} ${SOURCE_FILES}
${SRC}/libs/glad/glad.cpp
${SRC}/libs/${IMGUI_DIR}/imgui_impl_sdl.cpp
${SRC}/libs/${IMGUI_DIR}/imgui_impl_sdl.h)
set(M_GLOBAL_FLAGS "${M_GLOBAL_FLAGS} -DGLAPP_USE_SDL")
else()
add_executable(${PROJECT_NAME} ${SOURCE_FILES}
${SRC}/libs/glad/glad.cpp
${SRC}/libs/${IMGUI_DIR}/imgui_impl_glfw.cpp
${SRC}/libs/${IMGUI_DIR}/imgui_impl_glfw.h)
endif(USE_SDL)
set(M_CXX_FLAGS "-DAPP_REQUIRE_OGL45")
set(CMAKE_RUNTIME_OUTPUT_DIRECTORY "${CMAKE_SOURCE_DIR}")
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} ${M_GLOBAL_FLAGS} ${M_CXX_FLAGS}")
if(WIN32)
set(TARGET_LIBS "")
else()
set(TARGET_LIBS ${CMAKE_DL_LIBS})
endif()
if(USE_SDL)
find_package(SDL2 REQUIRED)
include_directories(${SDL2_INCLUDE_DIRS})
target_link_libraries(${PROJECT_NAME} ${OPENGL_gl_LIBRARY} ${SDL2_LIBRARIES} ${TARGET_LIBS})
else()
list(APPEND CMAKE_MODULE_PATH "${PROJECT_SOURCE_DIR}")
if(WIN32)
find_package(glfw3 REQUIRED)
#link_directories(${SRC}/libs/glfw/buildWin/lib/${CMAKE_BUILD_TYPE})
#set(TARGET_LIBS ${CMAKE_DL_LIBS} "${SRC}/libs/glfw/buildWin/lib/${CMAKE_BUILD_TYPE}/glfw3.lib")
#set(TARGET_LIBS ${CMAKE_DL_LIBS} "-lglfw3.lib")
else()
#find_package(glfw3 REQUIRED)
set(TARGET_LIBS ${CMAKE_DL_LIBS} "-lglfw -lpthread -lX11")
endif(WIN32)
target_link_libraries(${PROJECT_NAME} ${TARGET_LIBS} ${OPENGL_gl_LIBRARY})
endif()
endif ()