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BUILD ERROR : Glew #47
Comments
It seems that the compiler cannot find the GLEW library. Can you try to reinstall the GLEW library? |
Hello
Thank you for your response.
I have repeatedly tried to do that with the latest and different versions,
still no luck :( I found some solutions about making the library static but
couldn't do that on the Cmake text.
What could be the problem?
I am on Ubuntu 18.04
|
I reinstalled ubuntu 18.04 and set it up with cuda 10.1 and cudnn7 but still no luck. Is this environmental suitable or do I have to use ubuntu 16.04 specifically? |
Hello If you could please guide me how to get the bvh file it would be really helpful as my reserch is due soon. I was able to follow the instructions and get the first 10 frames in bvh. But when I opened the bvh file, it is just blank with no skeleton. What could be the issue please help. Thank you |
Hi @piyushapple1998 , I meet the same problem about the glew. How did you solve it? Thanks! |
Hi @yzhou359 Yes I did I'll shortly post the solution here |
How did you solve it? Thanks! |
@CHDQ I find that when I downgrade the cmake to cmake==3.5.1, the problem resolved. Hope this helps. |
it’s work for me.thank you |
change ${GLEW_LIBRARY} to GLEW::GLEW in CmakeLists.txt, it works for me. |
This also works for me. Thank you. |
It works! Thanks! |
Renderer.cpp:(.text+0xdc): undefined reference to
glewInit' Renderer.cpp:(.text+0x417): undefined reference to
__glewUseProgram'Renderer.cpp:(.text+0x435): undefined reference to
__glewGenVertexArrays' Renderer.cpp:(.text+0x450): undefined reference to
__glewBindVertexArray'Renderer.cpp:(.text+0x467): undefined reference to
__glewGenBuffers' Renderer.cpp:(.text+0x482): undefined reference to
__glewGenBuffers'Renderer.cpp:(.text+0x49d): undefined reference to
__glewGenBuffers' Renderer.cpp:(.text+0x4b8): undefined reference to
__glewGenBuffers'Renderer.cpp:(.text+0x4dd): undefined reference to
__glewGenFramebuffers' Renderer.cpp:(.text+0x4f8): undefined reference to
__glewBindFramebuffer'Renderer.cpp:(.text+0x5aa): undefined reference to
__glewFramebufferTexture' Renderer.cpp:(.text+0x5ce): undefined reference to
__glewGenRenderbuffers'Renderer.cpp:(.text+0x5e9): undefined reference to
__glewBindRenderbuffer' Renderer.cpp:(.text+0x605): undefined reference to
__glewRenderbufferStorage'Renderer.cpp:(.text+0x625): undefined reference to
__glewFramebufferRenderbuffer' Renderer.cpp:(.text+0x64b): undefined reference to
__glewCheckFramebufferStatus'Renderer.cpp:(.text+0x679): undefined reference to
__glewGenFramebuffers' Renderer.cpp:(.text+0x694): undefined reference to
__glewBindFramebuffer'Renderer.cpp:(.text+0x73a): undefined reference to
__glewFramebufferTexture' Renderer.cpp:(.text+0x75e): undefined reference to
__glewCheckFramebufferStatus'Renderer.cpp:(.text+0x78c): undefined reference to
__glewGenFramebuffers' Renderer.cpp:(.text+0x7a7): undefined reference to
__glewBindFramebuffer'Renderer.cpp:(.text+0x84d): undefined reference to
__glewFramebufferTexture' Renderer.cpp:(.text+0x871): undefined reference to
__glewFramebufferRenderbuffer'Renderer.cpp:(.text+0x897): undefined reference to
__glewCheckFramebufferStatus' Renderer.cpp:(.text+0x8ca): undefined reference to
__glewGenFramebuffers'Renderer.cpp:(.text+0x8e5): undefined reference to
__glewBindFramebuffer' libMYLIB.a(Renderer.cpp.o): In function
Renderer::LoadShaderFiles(char const*, char const*, bool)':Renderer.cpp:(.text+0xcff): undefined reference to
__glewCreateShader' Renderer.cpp:(.text+0xd16): undefined reference to
__glewCreateShader'Renderer.cpp:(.text+0xfc4): undefined reference to
__glewShaderSource' Renderer.cpp:(.text+0xfe7): undefined reference to
__glewCompileShader'Renderer.cpp:(.text+0xffb): undefined reference to
__glewGetShaderiv' Renderer.cpp:(.text+0x101b): undefined reference to
__glewGetShaderiv'Renderer.cpp:(.text+0x108c): undefined reference to
__glewGetShaderInfoLog' Renderer.cpp:(.text+0x112a): undefined reference to
__glewShaderSource'Renderer.cpp:(.text+0x114d): undefined reference to
__glewCompileShader' Renderer.cpp:(.text+0x1161): undefined reference to
__glewGetShaderiv'Renderer.cpp:(.text+0x1181): undefined reference to
__glewGetShaderiv' Renderer.cpp:(.text+0x11f2): undefined reference to
__glewGetShaderInfoLog'Renderer.cpp:(.text+0x126b): undefined reference to
__glewCreateProgram' Renderer.cpp:(.text+0x127d): undefined reference to
__glewAttachShader'Renderer.cpp:(.text+0x1299): undefined reference to
__glewAttachShader' Renderer.cpp:(.text+0x12b5): undefined reference to
__glewLinkProgram'Renderer.cpp:(.text+0x12c9): undefined reference to
__glewGetProgramiv' Renderer.cpp:(.text+0x12e9): undefined reference to
__glewGetProgramiv'Renderer.cpp:(.text+0x135a): undefined reference to
__glewGetProgramInfoLog' Renderer.cpp:(.text+0x13be): undefined reference to
__glewDeleteShader'Renderer.cpp:(.text+0x13d2): undefined reference to
__glewDeleteShader' libMYLIB.a(Renderer.cpp.o): In function
Renderer::SimpleRenderer()':Renderer.cpp:(.text+0x204a): undefined reference to
__glewBindFramebuffer' Renderer.cpp:(.text+0x208d): undefined reference to
__glewCheckFramebufferStatus'Renderer.cpp:(.text+0x20e5): undefined reference to
__glewDrawBuffers' Renderer.cpp:(.text+0x20ff): undefined reference to
__glewBindFramebuffer'Renderer.cpp:(.text+0x2a2b): undefined reference to
__glewUseProgram' Renderer.cpp:(.text+0x320a): undefined reference to
__glewUseProgram'libMYLIB.a(Renderer.cpp.o): In function
Renderer::MeshRender()': Renderer.cpp:(.text+0x3c86): undefined reference to
__glewBindFramebuffer'Renderer.cpp:(.text+0x3cc9): undefined reference to
__glewCheckFramebufferStatus' Renderer.cpp:(.text+0x3d21): undefined reference to
__glewDrawBuffers'Renderer.cpp:(.text+0x3d3b): undefined reference to
__glewBindFramebuffer' Renderer.cpp:(.text+0x4667): undefined reference to
__glewUseProgram'Renderer.cpp:(.text+0x4f37): undefined reference to
__glewUseProgram' Renderer.cpp:(.text+0x4f4f): undefined reference to
__glewGetUniformLocation'Renderer.cpp:(.text+0x4f74): undefined reference to
__glewUniformMatrix4fv' Renderer.cpp:(.text+0x4fb6): undefined reference to
__glewGetUniformLocation'Renderer.cpp:(.text+0x4fdb): undefined reference to
__glewUniformMatrix4fv' Renderer.cpp:(.text+0x5020): undefined reference to
__glewUseProgram'Renderer.cpp:(.text+0x5045): undefined reference to
__glewBindVertexArray' Renderer.cpp:(.text+0x505c): undefined reference to
__glewBindBuffer'Renderer.cpp:(.text+0x5078): undefined reference to
__glewBufferData' Renderer.cpp:(.text+0x50fe): undefined reference to
__glewMapBuffer'Renderer.cpp:(.text+0x52d3): undefined reference to
__glewUnmapBuffer' Renderer.cpp:(.text+0x52e4): undefined reference to
__glewGetAttribLocation'Renderer.cpp:(.text+0x5309): undefined reference to
__glewVertexAttribPointer' Renderer.cpp:(.text+0x5336): undefined reference to
__glewEnableVertexAttribArray'Renderer.cpp:(.text+0x534a): undefined reference to
__glewGetAttribLocation' Renderer.cpp:(.text+0x536f): undefined reference to
__glewVertexAttribPointer'Renderer.cpp:(.text+0x53a2): undefined reference to
__glewEnableVertexAttribArray' Renderer.cpp:(.text+0x53b6): undefined reference to
__glewGetAttribLocation'Renderer.cpp:(.text+0x53db): undefined reference to
__glewVertexAttribPointer' Renderer.cpp:(.text+0x5410): undefined reference to
__glewEnableVertexAttribArray'Renderer.cpp:(.text+0x5424): undefined reference to
__glewGetAttribLocation' Renderer.cpp:(.text+0x5449): undefined reference to
__glewVertexAttribPointer'Renderer.cpp:(.text+0x5487): undefined reference to
__glewEnableVertexAttribArray' Renderer.cpp:(.text+0x54bd): undefined reference to
__glewBindBuffer'Renderer.cpp:(.text+0x54d9): undefined reference to
__glewBufferData' Renderer.cpp:(.text+0x55e3): undefined reference to
__glewUseProgram'libMYLIB.a(Renderer.cpp.o): In function
Renderer::RenderAndRead()': Renderer.cpp:(.text+0x690f): undefined reference to
__glewBindFramebuffer'Renderer.cpp:(.text+0x6925): undefined reference to
__glewUseProgram' libMYLIB.a(Renderer.cpp.o): In function
Renderer::DepthMapRenderer()':Renderer.cpp:(.text+0x6cab): undefined reference to
__glewUseProgram' Renderer.cpp:(.text+0x6ccf): undefined reference to
__glewGetUniformLocation'Renderer.cpp:(.text+0x6dd4): undefined reference to
__glewUniformMatrix4fv' Renderer.cpp:(.text+0x6e16): undefined reference to
__glewBindVertexArray'Renderer.cpp:(.text+0x6e2d): undefined reference to
__glewBindBuffer' Renderer.cpp:(.text+0x6e49): undefined reference to
__glewBufferData'Renderer.cpp:(.text+0x6ea9): undefined reference to
__glewGetAttribLocation' Renderer.cpp:(.text+0x6ece): undefined reference to
__glewVertexAttribPointer'Renderer.cpp:(.text+0x6efb): undefined reference to
__glewEnableVertexAttribArray' Renderer.cpp:(.text+0x6f19): undefined reference to
__glewBindFramebuffer'Renderer.cpp:(.text+0x6f4e): undefined reference to
__glewCheckFramebufferStatus' Renderer.cpp:(.text+0x6fb6): undefined reference to
__glewClearBufferfv'Renderer.cpp:(.text+0x7009): undefined reference to
__glewBindBuffer' Renderer.cpp:(.text+0x7025): undefined reference to
__glewBufferData'libMYLIB.a(Renderer.cpp.o): In function
Renderer::RenderAndReadDepthMap()': Renderer.cpp:(.text+0x7158): undefined reference to
__glewCheckFramebufferStatus'Renderer.cpp:(.text+0x7308): undefined reference to
__glewBindFramebuffer' Renderer.cpp:(.text+0x731e): undefined reference to
__glewUseProgram'libMYLIB.a(Renderer.cpp.o): In function
Renderer::ProjectionRenderer()': Renderer.cpp:(.text+0x73bb): undefined reference to
__glewUseProgram'Renderer.cpp:(.text+0x73df): undefined reference to
__glewGetUniformLocation' Renderer.cpp:(.text+0x74e4): undefined reference to
__glewUniformMatrix4fv'Renderer.cpp:(.text+0x753a): undefined reference to
__glewBindFramebuffer' Renderer.cpp:(.text+0x756f): undefined reference to
__glewCheckFramebufferStatus'Renderer.cpp:(.text+0x7601): undefined reference to
__glewClearBufferfv' Renderer.cpp:(.text+0x7628): undefined reference to
__glewBindVertexArray'Renderer.cpp:(.text+0x763f): undefined reference to
__glewBindBuffer' Renderer.cpp:(.text+0x765b): undefined reference to
__glewBufferData'Renderer.cpp:(.text+0x76e0): undefined reference to
__glewMapBuffer' Renderer.cpp:(.text+0x77ec): undefined reference to
__glewUnmapBuffer'Renderer.cpp:(.text+0x77fd): undefined reference to
__glewGetAttribLocation' Renderer.cpp:(.text+0x7822): undefined reference to
__glewVertexAttribPointer'Renderer.cpp:(.text+0x784f): undefined reference to
__glewEnableVertexAttribArray' Renderer.cpp:(.text+0x7863): undefined reference to
__glewGetAttribLocation'Renderer.cpp:(.text+0x7888): undefined reference to
__glewVertexAttribPointer' Renderer.cpp:(.text+0x78bb): undefined reference to
__glewEnableVertexAttribArray'Renderer.cpp:(.text+0x78f1): undefined reference to
__glewBindBuffer' Renderer.cpp:(.text+0x790d): undefined reference to
__glewBufferData'libMYLIB.a(Renderer.cpp.o): In function
Renderer::RenderAndReadProjection()': Renderer.cpp:(.text+0x7a2c): undefined reference to
__glewCheckFramebufferStatus'Renderer.cpp:(.text+0x7aed): undefined reference to
__glewBindFramebuffer' Renderer.cpp:(.text+0x7b03): undefined reference to
__glewUseProgram'collect2: error: ld returned 1 exit status
CMakeFiles/run_fitting.dir/build.make:194: recipe for target 'run_fitting' failed
make[2]: *** [run_fitting] Error 1
CMakeFiles/Makefile2:182: recipe for target 'CMakeFiles/run_fitting.dir/all' failed
make[1]: *** [CMakeFiles/run_fitting.dir/all] Error 2
Makefile:103: recipe for target 'all' failed
make: *** [all] Error 2
I am getting this error while building the git. Please help.
The text was updated successfully, but these errors were encountered: